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Severance
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Severance (Japanese: すべてが閉じた世界 A world where everything is closed) is a passive type-C skill which debuted in Fire Emblem Heroes. The personal skill of Embla, Severance causes enemies standing in three rows or columns in cardinal directions of the user from being the target of a skill with the Savior effect or from receiving the effects of ally skills in combat, while also allowing the user to take reduced damage in combat based on the difference between the user's and target's speed stats and neutralizing their penalties if the same condition is met.
Stats
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
C | At start of turn, inflicts Undefended (Unit cannot be protected by Savior through their next action) and Feud (Disables all ally's skills (excluding units) during combat through unit's next action) on foes within 3 columns or rows centered on user. If foe is within 3 columns or rows centered on user at start of turn, neutralizes penalties (excluding those inflicted at start of turn) and grants Dodge (If unit's speed > foe's speed, user takes −([user's speed − foe's speed] × 4;maximum: 40)% damage (except from Røkkr specials)) to user. |
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Embla: God of Closure |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of turn, inflicts【Undefended】and
【Feud】on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any【Penalty】(excluding penalties inflicted at start of turn) and grants 【Dodge】to unit. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
ターン開始時、
自身を中心とした縦3列と横3列にいる敵に 【護られ不可】、 【暗闘】を付与 ターン開始時、 自身を中心とした縦3列と横3列に敵がいる時、 自分の【不利な状態異常】を解除、 自分に【回避】を付与 (同ターン開始時に受けた 不利な状態異常は解除されない) 【護られ不可】 自分は「護り手」で護られることができない状態異常 (敵の次回行動終了まで) 【暗闘】 戦闘中、自分以外の味方のスキルを無効化する状態異常 (敵の次回行動終了まで) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) (1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Severance |
-- |
Japanese |
すべてが閉じた世界 |
A world where everything is closed |
Spanish |
Reclusión |
Reclusion |
French |
Réclusion |
Reclusion |
German |
Abschottung |
Partition |
Italian |
Rottura |
Breach |
Portuguese |
Separação |
Separation |
Traditional Chinese |
一切都被封閉的世界 |
A world where everything is closed |