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Even Recovery
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Even Recovery (Japanese: 快癒・偶数 Recovery Even-Numbered) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Even Recovery 1, Even Recovery 2, and Even Recovery 3 in order from lowest to highest. Units with an Even Recovery skill allow its wielder to neutralize any penalizing effects on any allies within two spaces and restore HP to those allies on even-numbered turns; the amount of HP increased upon activation increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Even Recovery 1) |
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Neutralizes any penalizing effect on allies within two spaces of user and restores 5 HP to those allies. | On even-numbered turns | -- | Cost: 60 SP |
Heroes (Even Recovery 2) |
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Neutralizes any penalizing effect on allies within two spaces of user and restores 10 HP to those allies. | On even-numbered turns | -- | Cost: 120 SP |
Heroes (Even Recovery 3) |
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Neutralizes any penalizing effect on allies within two spaces of user and restores 20 HP to those allies. | On even-numbered turns | -- | Cost: 240 SP |
Availability
Heroes
Units | August: Astute Tactician • Hilda: Deer's Two-Piece |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Odd Recovery 1) |
At start of even-numbered turns, restores 5 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
偶数ターン開始時、 自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP5回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Odd Recovery 2) |
At start of even-numbered turns, restores 10 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
偶数ターン開始時、 自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP10回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Odd Recovery 3) |
At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
偶数ターン開始時、 自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP20回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Even Recovery |
-- |
Japanese |
快癒・偶数 |
Recovery Even-Numbered |
Spanish |
Sanación par |
Even Healing |
French |
Récupération paire |
Even Recuperation; abbreviated as Récup. paire. |
German |
Gerader Gesundung |
Even Recuperation; abbreviated as Ger. Gesundung |
Italian |
Ripresa pari |
Even Recovery |
Portuguese (Brazil) |
Recuperação par |
Even Recuperation; abbreviated as Recup. par |
Traditional Chinese |
痊癒・偶數 |
Recovery Even number |