Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Attack/Resistance Far Save
| ||||
|
Attack/Resistance Far Save (Japanese: 兜の護り手・遠間 Helmet Guardian · Long-Distance) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/R Far Save 1, A/R Far Save 2 and A/R Far Save 3 in order from lowest to highest. When an enemy wielding a 2-range weapon attacks an ally within two spaces of a user of A/R Far Save, the Savior effect activates, allowing the user to engage in combat in that ally's place, and they receive a boost to their attack and resistance during that combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (A/R Far Save 1) |
![]() |
C | If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior activates, grants +1 each to user's attack and resistance during combat. |
100 | -- | ![]() |
✓ | -- |
Heroes (A/R Far Save 2) |
![]() |
C | If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior activates, grants +2 each to user's attack and resistance during combat. |
200 | A/R Far Save 1 | ![]() |
✓ | -- |
Heroes (A/R Far Save 3) |
![]() |
C | If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, triggers Savior (Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Will not trigger if unit cannot traverse ally's space, or multiple units can trigger Savior for same combat. If triggered, after-combat movement effects do not occur.) on user. If Savior activates, grants +3 each to user's attack and resistance during combat. |
300 | A/R Far Save 2 | ![]() |
✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
A/R Far Save 1 | A/R Far Save 2 | A/R Far Save 3 | |
Unit (★★★★★) | Fjorm: Ice Ascendant • Henriette: Overflowing Love • Tiki: Bridal Reflections | Fjorm: Ice Ascendant • Henriette: Overflowing Love • Tiki: Bridal Reflections | Fjorm: Ice Ascendant • Henriette: Overflowing Love • Tiki: Bridal Reflections |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (A/R Far Save 1) |
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲1マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、魔防+1 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (A/R Far Save 2) |
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、魔防+2 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (A/R Far Save 3) |
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、攻撃、魔防+4 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Far Save |
Abbreviated as A/R Far Save. |
Japanese |
兜の護り手・遠間 |
Helmet Guardian · Long-Distance |
Spanish |
Ayuda lejano Ataque/Resistencia |
Attack/Resistance far aid; abbreviated as Ayuda lej. A/R. |
French |
Sauver distant Attaque/Résistance |
Attack/Resistance distant save; abbreviated as Sauv. dist. A/R. |
German |
Angriff/Resistenz Schutz fern |
Attack/Resistance remote protection; abbreviated as A/R Schutz fern. |
Italian |
Aiuto distante Attacco/Resistenza |
Attack/Resistance distant aid; abbreviated as Aiuto dist. A/R. |
Portuguese |
Ajuda longe Ataque/Resistência |
Attack/Resistance far aid; abbreviated as Ajuda longe A/R. |
Traditional Chinese |
冑之守護人・遠處 |
Guardian helmet · distant |