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Odd Recovery
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Odd Recovery (Japanese: 快癒・奇数 Recovery · Odd-Numbered) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Odd Recovery 1, Odd Recovery 2, and Odd Recovery 3 in order from lowest to highest. Odd Recovery allows its wielder to neutralize any penalizing effects on any allies within two spaces and restore HP to those allies. Each tier of the skill increases the amount of HP healed when the skill activates.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Odd Recovery 1) |
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Neutralizes any penalizing effect on allies within two spaces of user and restores 5 HP to those allies. | On odd-numbered turns | -- | Cost: 60 SP |
Heroes (Odd Recovery 2) |
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Neutralizes any penalizing effect on allies within two spaces of user and restores 10 HP to those allies. | On odd-numbered turns | -- | Cost: 120 SP |
Heroes (Odd Recovery 3) |
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Neutralizes any penalizing effect on allies within two spaces of user and restores 20 HP to those allies. | On odd-numbered turns | -- | Cost: 240 SP |
Availability
Heroes
Units | Saul: Minster of Love • Sephiran: Hoary Sovereign |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Odd Recovery 1) |
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 5 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
奇数ターン開始時、 自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP5回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Odd Recovery 2) |
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 10 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
奇数ターン開始時、 自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP10回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Odd Recovery 3) |
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
奇数ターン開始時、 自分を除く周囲2マスの味方の 【不利な状態異常】を解除、かつ、HP20回復 (同ターン開始時に受けた 不利な状態異常は解除されない) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Odd Recovery |
-- |
Japanese |
快癒・奇数 |
Recovery · Odd-Numbered |
Spanish |
Sanación impar |
Odd healing |
French |
Récupération impaire |
Odd recovery; abbreviated as Récup. impaire. |
German |
Ungerade Gesundung |
Odd Recovery; abbreviated as Ugr. Gesundung. |
Italian |
Ripresa dispari |
Odd recovery |
Portuguese (Brazil) |
Recuperação ímpar |
Odd recovery; abbreviated as Recup. ímp. |
Traditional Chinese |
痊癒・奇數 |
Recovery · odd-numbered |