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Infantry Rush
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Infantry Rush (Japanese: 歩行の剛撃 Infantry hard strike) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Infantry Rush 1, Infantry Rush 2, and Infantry Rush 3 in order from lowest to highest. Units with an Infantry Rush skill allows any allied infantry units within 2 spaces of user with a certain amount of Attack higher than that ally's target to accelerate their cooldown counts per strike; the Attack difference threshold decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Infantry Rush 1) |
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Accelerates cooldown for special skills by 1 per attack for any allied infantry units with within 2 spaces of user. | Target ally's Attack ≥ target foe's Attack +5 | -- | Cost: 60 SP Does not overlap with another Infantry Rush. |
Heroes (Infantry Rush 2) |
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Accelerates cooldown for special skills by 1 per attack for any allied infantry units with within 2 spaces of user. | Target ally's Attack ≥ target foe's Attack +3 | -- | Cost: 120 SP Does not overlap with another Infantry Rush. |
Heroes (Infantry Rush 3) |
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Accelerates cooldown for special skills by 1 per attack for any allied infantry units with within 2 spaces of user. | Target ally's Attack ≥ target foe's Attack | -- | Cost: 240 SP Does not overlap with another Infantry Rush. |
Availability
Heroes
Infantry Rush 1
Units | Brady: Daunting Priest • Mikoto: Caring Mother • Noire: Shade Seeker |
Tempest Trials+ | July 2021: 20,000 points |
Sacred Seal Forge (Creation) | Requires 100 ![]() ![]() ![]() |
Infantry Rush 2
Units | Brady: Daunting Priest • Mikoto: Caring Mother • Noire: Shade Seeker |
Sacred Seal Forge (Enhancement) | Requires 200 ![]() ![]() ![]() |
Infantry Rush 3
Units | Brady: Daunting Priest • Mikoto: Caring Mother • Noire: Shade Seeker |
Sacred Seal Forge (Enhancement) | Requires 1,000 ![]() ![]() ![]() |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Infantry Rush 1) |
Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。 攻撃が敵より5以上高い時、自身の攻撃による奥義発動<br<カウント変動量+1(同系統効果複数時、最大値適用) |
Heroes (Infantry Rush 20) |
Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。 攻撃が敵より3以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Heroes (Infantry Rush 3) |
Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
周囲2マス以内の味方歩行は以下の効果を得る。 攻撃が敵より1以上高い時、自身の攻撃による奥義発動 カウント変動量+1(同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Infantry Rush |
-- |
Japanese |
歩行の剛撃 |
Infantry hard strike |
Spanish |
Iracundia infantería |
Infantry irritability; abbreviated as Iracundia inf. |
French |
Ruée infanterie |
Infantry rush |
German |
Infanteriesturm |
Infantry Storm |
Italian |
Impeto fanteria |
Infantry force |
Portuguese (Brazil) |
Infantaria ágil |
Agile infantry |
Traditional Chinese |
步行之剛擊 |
Walking hard strike |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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