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Infantry Pulse
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Infantry Pulse (Japanese: 歩行の鼓動 Walking pulse) is a four-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Pulse 1, Infantry Pulse 2, Infantry Pulse 3, and Infantry Pulse 4 in order from lowest to highest. Infantry Pulse reduces the special cooldown counts of any allied infantry units with less HP than the user; the amount of HP less than the skill's user needed decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Infantry Pulse 1) |
C | At start of turn 1, grants −1 special cooldown count to all infantry allies with HP ≤ (user's HP − 5). | 60 | -- | ✓ | -- | ||
Heroes (Infantry Pulse 2) |
C | At start of turn 1, grants −1 special cooldown count to all infantry allies with HP ≤ (user's HP − 3). | 120 | Infantry Pulse 1 | ✓ | -- | ||
Heroes (Infantry Pulse 3) |
C | At start of turn 1, grants −1 special cooldown count to all infantry allies with HP ≤ user's HP. | 240 | Infantry Pulse 2 | ✓ | -- | ||
Heroes (Infantry Pulse 4) |
C | At start of turn, if user's special cooldown count is at maximum, grants −1 special cooldown count to user. At start of turn, if any infantry ally's special cooldown count is at maximum and that ally's max HP < user's max HP, grants −1 special cooldown count to that ally. |
300 | Infantry Pulse 3 | ✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Infantry Pulse 1) |
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.) |
1ターン目開始時、HPが自分より5以上低い
味方歩行の奥義発動カウント-1 (同系統スキル複数の時、効果は累積する) |
Heroes (Infantry Pulse 2) |
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.) |
1ターン目開始時、HPが自分より3以上低い
味方歩行の奥義発動カウント-1 (同系統スキル複数の時、効果は累積する) |
Heroes (Infantry Pulse 3) |
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.) |
1ターン目開始時、HPが自分より1以上低い
味方歩行の奥義発動カウント-1 (同系統スキル複数の時、効果は累積する) |
Heroes (Infantry Pulse 4) |
At start of turn, if unit's Special cooldown count
is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) |
ターン開始時、自分と、
最大HPが自分より1以上低い味方歩行は、 奥義発動カウントが最大値なら、奥義発動カウント-1 (同系統スキル複数の時、効果は累積する) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Pulse |
-- |
Japanese |
歩行の鼓動 |
Walking pulse |
Spanish |
Pulso infantería |
Infantry pulse |
French |
Influx infanterie |
Infantry influx |
German |
Infanteriepuls |
Infantry pulse |
Italian |
Battito fanteria |
Infantry beat |
Portuguese |
Infantaria pulso |
Infantry pulse |
Traditional Chinese |
步行之躍動 |
Walking pulse |