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Order's Restraint

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Order's Restraint

Is feh order's restraint.png
Icon of the Order's Restraint skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Order's Restraint (Japanese: 束縛、秩序、安定 Restraint, Order, Stability) is a passive type C skill which debuted in Fire Emblem Heroes; Order's Restraint comes in only one tier. Order's Restraint boosts the attack and resistance of nearby allies and neutralizing effects that would turn their bonuses into penalties; the same effect is ranted to the user if they are near many allies

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Order's Restraint)
Is feh order's restraint.png C At start of turn, grants +6 each to attack an resistance and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to allies within 2 spaces for 1 turn.
If number of allies within 2 spaces of user ≥ 3 at start of turn, grants +6 each to attack and resistance and Null Panic to user for 1 turn.
300 -- -- --
Heroes
(Order's Restraint+)
Is feh order's restraint+.png C At start of turn, grants +6 each to attack an resistance, Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect), Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn), and Hexblade (Unit deals damage based on lower of foe's defense or resistance for 1 turn) to allies within 3 spaces of user for 1 turn, and if number of allies within 3 spaces of user ≥ 3, grants +6 each to attack and resistance, Null Panic, Null Follow-Up, and "reduces percentage of foe's non-special 'reduce damage by X%' effects by 50% during combat" to user for 1 turn.
If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user during combat.
300 Order's Restraint -- --

Availability

Heroes

Method Data
Unit (★★★★★) Ashera: Order Goddess

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Order's Restraint)
At start of turn, grants Atk/Res+6 and【Null Panic】
to allies within 2 spaces for 1 turn.
At start of turn, if 3 or more allies are within
2 spaces of unit, grants Atk/Res+6 and
【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)
ターン開始時、
周囲2マス以内の味方の攻撃、魔防+6、かつ
【見切り・パニック】の状態を付与(1ターン)

ターン開始時、
周囲2マス以内に味方が3体以上いる時、
自分の攻撃、魔防+6、かつ
【見切り・パニック】の状態を付与(1ターン)

【見切り・パニック】
「パニック」(強化を+ではなく-とする状態異常)を
付与されている時、
その「強化を+ではなく-とする」効果を無効化
(1ターン)

(「パニック」と「見切り・パニック」の
両方が付与された場合、
「パニック」の効果は無効化するものの、
「不利な状態異常」は付与されていると扱う)
Heroes
(Order's Restraint)
At start of turn, grants Atk/Res+6,
【Null Panic】,【Null Follow-Up】,
and【Hexblade】to allies within 3 spaces
of unit for 1 turn, and also, if the number
of allies within 3 spaces of unit ≥ 3, grants
Atk/Res+6, 【Null Panic】,【Null Follow-Up】,
and "reduces the percentage of foe's
non-Special 'reduce damage by X%' skills by
50% during combat (excluding area-of-effect
Specials)" to unit for 1 turn.

If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 to unit during combat.

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.

【Hexblade】
Calculates damage using the lower of foe's
Def or Res during combat for 1 turn (including
damage dealt by Specials before combat).
ターン開始時、
周囲3マス以内の味方の攻撃、魔防+6、かつ
【見切り・パニック】、【見切り・追撃効果】、
【魔刃】を付与(1ターン)

ターン開始時、
周囲3マス以内に味方が3体以上いる時、
自分の攻撃、魔防+6、かつ
【見切り・パニック】、【見切り・追撃効果】、
「戦闘中、敵の奥義以外のスキルによる
 「ダメージを◯◯%軽減」を半分無効
 (無効にする数値は端数切捨て)
 (範囲奥義を除く)」を付与(1ターン)

周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4

【見切り・パニック】
「パニック」(強化を+ではなく-とする状態異常)を
付与されている時、
その「強化を+ではなく-とする」効果を無効化
(1ターン)

(「パニック」と「見切り・パニック」の
 両方が付与された場合、
 「パニック」の効果は無効化するものの、
 「不利な状態異常」は付与されていると扱う)

【見切り・追撃効果】
戦闘中、速さが敵より1以上高い時、
敵の絶対追撃を無効、かつ、
自分の追撃不可を無効
(1ターン)

【魔刃】
戦闘中、敵の守備か魔防の低い方でダメージ計算
(1ターン、この効果は戦闘前奥義にも有効)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Order's Restraint

--

Japanese

束縛、秩序、安定

Restraint, Order, Stability

Spanish

Orden estable

Stable Order

French

Ordre modéré

Moderate Order

German

Stabile Ordnung

Stable Order

Italian

Ordine stabile

Stable Order

Portuguese

Ordem contida

Order Contained

Traditional Chinese

束縛、秩序、安定

Restraint, Order, Stability

Type C passive skills in Heroes
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Miscellaneous skills Absolute ClosureBlue FeudC FeudCorrupted DragonDivine FangFell ProtectionFell SuccessorForever YoursGreen FeudImpenetrable DarkImpenetrable VoidMending HeartPulse Up: BladesRed FeudTime's PulseUpheavalWorldbreaker