Air Orders
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Air Orders (Japanese: 先導の伝令・天 Leading Messenger・Sky) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Air Orders 1, Air Orders 2, and Air Orders 3 in order from lowest to highest. Units with an Air Orders skill can, at the start of the user's phase, allow any flight unit adjacent to the user to be able to move to any space adjacent to an ally within two spaces for the duration of the turn; the user's HP required to activate this effect drastically decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Air Orders 1) |
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If user's HP is full, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 60 SP |
Heroes (Air Orders 2) |
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If user's HP is 50% or higher, at start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 120 SP |
Heroes (Air Orders 3) |
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At start of user's phase, allows adjacent flight allies to move to any space adjacent to any ally within two spaces during the turn. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Fir: Student of Spring • Hinoka: Relaxed Warrior • Ishtar: Thunder's Waltz • Lachesis: Ballroom Bloom • Sigrun: Steadfast Bride |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Air Orders 1 |
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Japanese |
先導の伝令・天 |
Leading Messenger・Sky |