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Defense/Resistance Near Save
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Defense/Resistance Near Save (Japanese: 盾の護り手・近間 Shield Guardian · Close-Range) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are D/R Near Save 1, D/R Near Save 2, and D/R Near Save 3 in order from lowest to highest. When an enemy wielding a 1-range weapon skill attacks an ally near a user of D/R Near Save, the Savior effect activates, allowing the user to engage in combat in that ally's place, and they receive a boost to their Defense and Resistance during that combat.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (D/R Near Save 1) |
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User moves into ally's space and enters combat in that ally's place, receives +1 each to Defense and Resistance during combat, and receives any after-combat effects. | Enemy uses a sword, lance, axe, breath, or beast weapon skill, initiates combat against an ally within one space of user, and user can stand on that ally's space | -- | Cost: 100 SP Does not activate if more than one character in range of the same ally can also activate a Near Save skill. |
Heroes (D/R Near Save 2) |
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User moves into ally's space and enters combat in that ally's place, receives +2 each to Defense and Resistance during combat, and receives any after-combat effects. | Enemy uses a sword, lance, axe, breath, or beast weapon skill, initiates combat against an ally within two spaces of user, and user can stand on that ally's space | -- | Cost: 200 SP Does not activate if more than one character in range of the same ally can also activate a Near Save skill. |
Heroes (D/R Near Save 3) |
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User moves into ally's space and enters combat in that ally's place, receives +4 each to Defense and Resistance during combat, and receives any after-combat effects. | Enemy uses a sword, lance, axe, breath, or beast weapon skill, initiates combat against an ally within two spaces of user, and user can stand on that ally's space | -- | Cost: 300 SP Does not activate if more than one character in range of the same ally can also activate a Near Save skill. |
Availability
Heroes
Units | Gustav: Majestic Love • Idunn: Divine Demon • Rhea: Immaculate One |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (D/R Near Save 1) |
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲1マス以内の味方が、 剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、守備、魔防+1 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (D/R Near Save 2) |
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、 剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、守備、魔防+2 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (D/R Near Save 3) |
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、 剣、槍、斧、竜、獣の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、守備、魔防+4 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Near Save |
Abbreviated as D/R Near Save. |
Japanese |
盾の護り手・近間 |
Shield Guardian · Close-Range |
Spanish |
Ayuda cerca Defensa/Resistencia |
Defense/Resistance near aid; abbreviated as Ayuda cer. D/R. |
French |
Sauver près Défense/Résistance |
Defense/Resistance near save; abbreviated as Sauv. pr. D/R. |
German |
Verteidigung/Resistenz Schutz nah |
Defense/Resistance near Protection; abbreviated as V/R Schutz nah. |
Italian |
Aiuto vicino Difesa/Resistenza |
Defense/Resistance near aid; abbreviated as Aiuto vicin. D/R. |
Portuguese (Brazil) |
Ajuda perto Defesa/Resistência |
Defense/Resistance near save; abbreviated as Ajuda perto D/R. |
Traditional Chinese |
盾之守護人・近處 |
Shield guardian · near |