Rouse Defense/Resistance
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Rouse Defense/Resistance (Japanese: 守備魔防の奮起 Defense/Resistance Self-Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Def/Res 1, Rouse Def/Res 2 and Rouse Def/Res 3 in order from lowest to highest. Units with a Rouse Def/Res skill will, if the user is not adjacent to any allies at the start of their phase, boost the user's Defense and Resistance for the duration of the turn; the Defense and Resistance boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Rouse Def/Res 1) |
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If user is not adjacent to any allies at start of user's phase, boosts user's Defense and Resistance by +2 each for the turn. | -- | -- | Cost: 60 SP |
Heroes (Rouse Def/Res 2) |
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If user is not adjacent to any allies at start of user's phase, boosts user's Defense and Resistance by +4 each for the turn. | -- | -- | Cost: 120 SP |
Heroes (Rouse Def/Res 3) |
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If user is not adjacent to any allies at start of user's phase, boosts user's Defense and Resistance by +6 each for the turn. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Chrom: Crowned Exalt • Duessel: Obsidian • Perceval: Knightly Ideal |
Trivia
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Rouse Def/Res 1 |
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Japanese |
守備魔防の奮起 |
Defense/Resistance Self-Rouse |
Gallery
See also
- Rouse Attack/Speed
- Rouse Attack/Defense
- Rouse Attack/Resistance
- Rouse Defense/Resistance
- Rouse Speed/Defense
- Rouse Speed/Resistance