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Forever Yours
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Forever Yours (Japanese: あなたのシャロン Yours, Sharon) is a passive type C skill which debuted in Fire Emblem Heroes; Forever Yours comes in only one tier. Forever Yours allows its user to move after most actions based on how many spaces they moved before; if its user initiates combat or is near an ally, it boosts their stats, reduces the damage the foe deals, and neutralizes effects increasing the foe's or reduce the user's special cooldown charge; and grants another action to one ally that enters combat near the user.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
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C | Enables Canto (Dist. +1; Max 4) (Unit can move (number of spaces spaces moved from starting position + 1; maximum: 4) spaces after using an attack or assist skill or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto). If user initiates combat or is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user, foe deals −40% damage, and neutralizes effects that increase foe's special cooldown charge or decrease user's special cooldown charge during combat. After user acts, if ally within 3 spaces of user enters combat, grants another action to ally after combat, and if Canto has been triggered, re-enables canto (once per turn). |
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Sharena: Pillars of Peace |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Enables【Canto (Dist. +1; Max 4)】.
If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks during combat by 40% (excluding area-of-effect Specials), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. After unit acts, if an ally within 3 spaces of unit enters into combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
【再移動(マス間の距離+1、最大4)】を発動可能
自分から攻撃した時、または、 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 攻撃を受けた時のダメージを40%軽減 (範囲奥義を除く)、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 自分が行動済みで、 周囲3マス以内で味方が戦闘した時、 味方の戦闘後、自分を行動可能な状態にし、 再移動を発動済みなら再発動可能にする (同じタイミングで 自分を行動可能な状態にする他の効果が発動した場合、 この効果も発動したものとする) (1ターンに1回のみ) 【再移動(マス間の距離+1、最大4)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、 上記の行動前の移動前と移動後のマスの距離+1 (最大4) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Forever Yours |
-- |
Japanese |
あなたのシャロン |
Yours, Sharon |
Spanish |
Siempre a tu lado |
Always at your side |
French |
Toujours là |
Always there |
German |
Auf ewig |
Always open |
Italian |
Tua per sempre |
Forever yours |
Portuguese |
Sempre contigo |
Always with you |
Traditional Chinese |
你的夏蓉 |
Yours, Sharon |