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Infantry Breath
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Infantry Breath (Japanese: 歩行の呼吸 Walking breath) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Breath 1, Infantry Breath 2, and Infantry Breath 3 in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Infantry Breath 1) |
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Accelerates adjacent infantry allies' cooldown for special skills by 1 per attack. | Foe initiates combat | -- | Cost: 60 SP |
Heroes (Infantry Breath 2) |
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Boosts adjacent infantry allies' Defense and Resistance by 1 each and accelerates their cooldown for special skills by 1 per attack. | Foe initiates combat | -- | Cost: 120 SP |
Heroes (Infantry Breath 3) |
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Boosts adjacent infantry allies' Defense and Resistance by 2 each and accelerates their cooldown for special skills by 1 per attack. | Foe initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Units | Nah: Little Miss • Soren: Wind of Tradition |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Infantry Breath 1) |
Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、 敵から攻撃された時、戦闘中、 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Heroes (Infantry Breath 2) |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、 敵から攻撃された時、戦闘中、守備、魔防+1かつ 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Heroes (Infantry Breath 3) |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、 敵から攻撃された時、戦闘中、守備、魔防+2かつ 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Breath |
-- |
Japanese |
歩行の呼吸 |
Walking breath |
Spanish (Spain) |
Aliento infantería |
Infantry breath; abbreviated as Aliento infant. |
Spanish (Latin America) |
Soplo infantería |
Infantry breath |
French |
Souffle infanterie |
Infantry breath; abbreviated as Souffle infant. |
German |
Infanterieatem |
Infantry Breath |
Italian |
Soffio fanteria |
Infantry breath |
Portuguese (Brazil) |
Sopro infantaria |
Infantry breath |
Traditional Chinese |
步行呼吸 |
Walking breath |