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Infantry Null Follow
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Infantry Null Follow (Japanese: 歩行の見切り追撃 Infantry abandon pursuit) is a four-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Inf. Null Follow 1, Inf. Null Follow 2, Inf. Null Follow 3, and Inf. Null Follow 4 in order from lowest to highest. Infantry Null Follow grants its wielder's nearby allies a status that neutralizes effects guaranteeing their foe or denying them follow-up attacks; the second tier requires less HP to activate, the third affects a wider area, and the fourth additionally affects the user.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Inf. Null Follow 1) |
C | If user's HP ≥ 50% at start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) to adjacent infantry allies. | 60 | -- | ✓ | -- | ||
Heroes (Inf. Null Follow 2) |
C | At start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) to adjacent infantry allies. | 120 | Inf. Null Follow 1 | ✓ | -- | ||
Heroes (Inf. Null Follow 3) |
C | At start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) to infantry allies within 2 spaces of user. | 240 | Inf. Null Follow 2 | ✓ | -- | ||
Heroes (Inf. Null Follow 4) |
C | If user is within 2 spaces of an ally at start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) and "Unit can warp to space adjacent to any ally within 2 spaces of unit" to user for 1 turn. At start of turn, grants Null Follow-Up to infantry allies within 2 spaces of user. |
300 | Inf. Null Follow 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Inf. Null Follow 1 | Inf. Null Follow 2 | Inf. Null Follow 3 | Inf. Null Follow 4 | |
Unit (★★★★) | Seadall: Misfortune-Teller | Seadall: Misfortune-Teller | — | — |
Unit (★★★★★) | Celica: Valentia's Hope • Gregor: Swell Sword • Kvasir: Unknown Future • Marth: Of Beginnings | Celica: Valentia's Hope • Gregor: Swell Sword • Kvasir: Unknown Future • Marth: Of Beginnings | Celica: Valentia's Hope • Gregor: Swell Sword • Kvasir: Unknown Future • Marth: Of Beginnings • Seadall: Misfortune-Teller | Kvasir: Unknown Future • Marth: Of Beginnings |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Inf. Null Follow 1) |
At start of turn, if unit's HP ≥ 50%, grants
【Null Follow-Up】to adjacent infantry allies. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
ターン開始時、自身のHPが50%以上なら、
周囲1マス以内の歩行の味方に 【見切り・追撃効果】を付与 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) |
Heroes (Inf. Null Follow 2) |
At start of turn, grants【Null Follow-Up】
to adjacent infantry allies. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
ターン開始時、周囲1マス以内の歩行の味方に
【見切り・追撃効果】を付与 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) |
Heroes (Inf. Null Follow 3) |
At start of turn, grants【Null Follow-Up】
to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
ターン開始時、周囲2マス以内の歩行の味方に
【見切り・追撃効果】を付与 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) |
Heroes (Inf. Null Follow 4) |
At start of turn, if unit is within 2 spaces of an
ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
ターン開始時、周囲2マス以内に味方がいる時、
自分に【見切り・追撃効果】、 「周囲2マス以内の味方の隣接マスに移動可能」を付与 (1ターン) ターン開始時、周囲2マス以内の歩行の味方に 【見切り・追撃効果】を付与 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Null Follow |
-- |
Japanese |
歩行の見切り追撃 |
Infantry abandon pursuit |
Spanish |
Ataque doble nulo infantería |
Infantry null double attack; abbreviated as At. doble nulo I. |
French |
Anti-double infanterie |
Infantry anti-double; abbreviated as Anti-double inf. |
German |
Infanterie-Folge-Negation |
Infantry Consequence Negation; abbreviated as Inf.-Folge-Neg. |
Italian |
Nega doppi Fanteria |
Infantry negate double; abbreviated as Nega doppi Fa. |
Portuguese |
Ataque duplo nulo infantaria |
Infantry null double attack; abbreviated as Atq. duplo nulo I. |
Traditional Chinese |
步行識破追擊 |
Infantry abandon pursuit |