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Reason: This is a variant mode
Arena Assault (Japanese: 縛鎖の闘技場 Arena of Bonds) is a game mode in Fire Emblem Heroes. Arena Assault allows players to challenge extremely difficult teams in arena-style combat, thus making it somewhat of a fusion of the mechanics of the Arena and Squad Assault.
A session of Arena Assault covers up to seven consecutive battles; unlike the Arena, a Dueling Sword is not required to play Arena Assault. Like in Squad Assault, players cannot use the same character twice during the same session of Arena Assault; each battle during a session will require a different team.
At the start of the session, the player selects one of their usual teams to fight that battle and up to three different items from the mode's item selection to take into the fray, and then selects the difficulty mode for their first battle; like in the Arena, they can select from Beginner, Intermediate, and Advanced.
Should the player win any of the first six battles, they then begin to prepare for the next battle. For the second through seventh battles, the player first selects the difficulty of their next battle, then their team for that battle; the player can choose to surrender on the difficulty selection screen and end their session right then and there. The player does not need to select the same difficulty for every battle; for example, they can select Beginner for the first battle, Intermediate for the second, and Advanced for the third. Team selection for the subsequent battles works in the same fashion as in the subsequent battles of Squad Assault; they can select another of their usual teams or construct a different team from their full roster.
Starting from version 4.5 in May 2020, players may now suspend in-progress Arena Assault sessions between rounds in order to resume later and play other modes in the meanwhile; suspended in-progress Arena Assault sessions can be resumed and completed at any point until the season ends, and are lost if a session remains suspended at the end of the season.
At the end of a session, should a player earn wins against teams that include characters at level 35 or higher, they will win a random item from the mode's item selection for each third, fifth, and seventh qualifying battle won in a session. The mode's item selection is as follows:
|Elixir||Fortifying Horn||Special Blade|
|Infantry Boots||Naga's Tear||Dancer's Veil|
|Lightning Charm||Panic Charm||Fear Charm|
Like the Arena, Arena Assault ranks players over the span of a week and gives out rewards based on how a player fares over the course of the week. A season of Arena Assault runs over the same length of a season as other season-based modes such as the Arena, with a season typically starting at 7:00 AM UTC on Tuesday through 11:00 PM UTC the following Monday.
Players earn Sacred Coins, Refining Stones, and Hero Feathers based on their rank at the end of each season, provided they are in the top 300,000 players of a season. The number of Sacred Coins and Refining Stones given is identical at each given level.
- Refining Stones were not available prior to the Book II launch update.
- Prior to the Summer's Arrival update, Hero Feather rewards were 500 fewer for the top 10,000, 300 fewer for the remainder of the top 30,000, and 100 fewer for the remainder of the top 300,000.
- The introduction of the Arena Assault's slate of items marked the first time an item that had previously appeared in the main Fire Emblem series made an appearance in Heroes, specifically the Elixir and Naga's Tear.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|