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Myrrh
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“ | ... My father has dedicated his life to protecting humans. For the longest time, I could not fathom why he would do this. But now, after spending time with all of you... I begin to understand how he felt. | ” | — Myrrh to Saleh |
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Myrrh (Japanese: ミルラ Myrrh) is the adopted daughter of Morva and an incarnation of the legendary Great Dragon of old who aided mankind during the first great war against the Demon King. She is a Manakete, a member of a race of human-like people with wings on their backs who can transform into dragons using dragonstones. She appears to be and acts like a shy, good-natured young girl.
Fire Emblem: The Sacred Stones
Role
Myrrh first appears in Chapter 8, when Eirika and Ephraim reunite at Frelia. Ephraim introduces her, stating that he found her captured in Grado territory. She explains that she and the other Manaketes living in Darkling Woods sensed a great force coming from the direction of Grado, and she went to investigate. While she was there, she was captured and her dragonstone was stolen. However, Ephraim found and rescued her and brought her with him to Frelia.
In Eirika's route, Myrrh goes with Ephraim to Grado. However, when Eirika reaches Caer Pelyn, a small mountain village, Dara, the village elder, explains that Myrrh is the Great Dragon of old legends who saved mankind from the Demon King. Dara warns her that she must go back to meet Ephraim immediately to help her.
In Ephraim's route, she still goes with Ephraim. When the group lands at Taizel after a ship journey, Myrrh runs away from the group because she senses her dragonstone. She is captured by Selena, a misguided but loyal Grado general, who has her dragonstone; when Myrrh attempts to convince Selena that Grado's cause is unjust, she wins her freedom. After Selena is defeated, Myrrh regains her dragonstone, but is sad that Selena had to be killed.
After Eirika and Ephraim reunite, Myrrh only begins fighting in Chapter 16. In Chapter 20, when the army goes to Darkling Woods, she hopes to meet her father Morva there. However, he is turned into a Draco Zombie by Lyon, and she cries over his death afterwards.
Starting stats and growth rates
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Analysis
This character analysis section may not be accurate to every player's experience. |
Myrrh is the only Manakete available in The Sacred Stones. Her availability is on the lower end, since she joins past the game's halfway point. Still, Myrrh has many uses in every playthrough except the fastest possible ones.
Myrrh's base stats are low, but her Dragonstone provides significant bonuses. While it has limited uses, fifty uses are still enough to last until endgame. Thanks to the Dragonstone, Myrrh can survive enemies and gain levels in combat. Her growths are excellent, among the highest in the game, so training her can be worthwhile. She also gains experience very fast because of her low level. She cannot promote, but that is not very significant.
Once Myrrh has gained enough levels, she excels at fighting monsters. The Dragonstone she carries is effective against monsters, allowing her to one-shot them. If she does not one-shot, she one-rounds, and they cannot kill her in one hit. This makes her especially good in the last few maps, such as Darkling Woods and endgame. These maps are full of enemy monsters, and a trained Myrrh makes short work of them without much risk.
Myrrh is also excellent against bosses, especially Morva, Lyon and Fomortiis. Not only does she survive a round of combat with them, but she deals hefty damage to them all as well. Few units in The Sacred Stones can match these bosses, and Myrrh does not even need a powerful weapon to fight them.
Myrrh's final benefit is her ability to fly. While her movement is much less than that of a Pegasus Knight or Wyvern Rider, she can still move freely across terrain, and it proves invaluable on certain maps. Darkling Woods especially encourages using fliers, and Myrrh excels there.
Myrrh's primary flaw is that if she does not receive training, she cannot contribute. An untrained Myrrh is not durable or powerful enough to fight well. Myrrh is also among the worst units for post-game content because of her weapon. The limited uses will definitely run out post-game, and there is no way to restore them.
Fire Emblem Heroes
Role
There are four different variations of Myrrh available to Heroes, all of which are tied to her storyline appearance in The Sacred Stones. The normal variation of Myrrh is one of the characters added to the game in the Fiery Resolve update, and became available for summoning by players on January 25, 2018. A Halloween variation of Myrrh was made available between the period of October 10, 2018 through November 9, 2018 as part of the summoning event surrounding the launch of the The Land's Bounty update. A spring variation of Myrrh was made available between the period of March 17, 2021 through April 17, 2021 as part of the summoning event surrounding the Willful Rabbits update; this variation is a Harmonized Hero, carrying a dual-credit with Awakening as a result of being paired up with Nah. A legendary variation of Myrrh was first made available to players on May 31, 2022 as the game's thirty-sixth Legendary Hero.
Myrrh: Great Dragon
Starting stats
- Myrrh: Great Dragon is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
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Fire Breath | Innate | |
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Fire Breath+ | Innate | |
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Flametongue | Innate | |
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Great Flame | Innate | |
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Glowing Ember | Innate | |
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Bonfire | ★★★★★ | 200 SP |
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Fury 1 | ★★★★★ | 50 SP |
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Fury 2 | ★★★★★ | 100 SP |
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Fury 3 | ★★★★★ | 200 SP |
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Hone Atk 1 | ★★★★★ | 50 SP |
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Hone Atk 2 | ★★★★★ | 100 SP |
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Hone Dragons | ★★★★★ | 200 SP |
Myrrh: Spooky Monster
Starting stats
- Myrrh: Spooky Monster is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
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Fire Breath | Innate | |
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Fire Breath+ | Innate | |
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Flametongue | Innate | |
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Spirit Breath | Innate | |
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Glowing Ember | Innate | |
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Bonfire | ★★★★★ | 200 SP |
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Defense +1 | ★★★★★ | 30 SP |
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Def/Res 1 | ★★★★★ | 80 SP |
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Def/Res 2 | ★★★★★ | 160 SP |
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Vengeful Fighter 1 | ★★★★★ | 60 SP |
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Vengeful Fighter 2 | ★★★★★ | 120 SP |
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Vengeful Fighter 3 | ★★★★★ | 240 SP |
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Armor March 1 | ★★★★★ | 60 SP |
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Armor March 2 | ★★★★★ | 102 SP |
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Armor March 3 | ★★★★★ | 240 SP |
Myrrh: Spring Harmony
Starting stats
- Myrrh: Spring Harmony is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
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Fire Breath | Innate | |
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Fire Breath+ | Innate | |
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Flametongue | Innate | |
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Lilac-Jade Breath | Innate | |
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Daylight | Innate | |
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Noontime | ★★★★★ | 200 SP |
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Distant Counter | ★★★★★ | 300 SP |
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Dragon's Ire 1 | ★★★★★ | 60 SP |
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Dragon's Ire 2 | ★★★★★ | 120 SP |
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Dragon's Ire 3 | ★★★★★ | 240 SP |
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Atk/Res Rein 1 | ★★★★★ | 60 SP |
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Atk/Res Rein 2 | ★★★★★ | 120 SP |
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Atk/Res Rein 3 | ★★★★★ | 240 SP |
Myrrh: Guardian Dragon
Starting stats
- Myrrh: Guardian Dragon is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
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Fire Breath | Innate | |
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Fire Breath+ | Innate | |
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Flametongue | Innate | |
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Godly Breath | Innate | |
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Glowing Ember | Innate | |
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Bonfire | ★★★★★ | 200 SP |
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Def/Res Bond 1 | ★★★★★ | 60 SP |
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Def/Res Bond 2 | ★★★★★ | 120 SP |
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Def/Res Bond 3 | ★★★★★ | 240 SP |
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Def/Res Unity | ★★★★★ | 300 SP |
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Dragon Wall 1 | ★★★★★ | 60 SP |
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Dragon Wall 2 | ★★★★★ | 120 SP |
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Dragon Wall 3 | ★★★★★ | 240 SP |
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Darkling Guardian | ★★★★★ | 300 SP |
Personality and character
Myrrh is a very shy girl. Her humanoid form is childlike, as she is a young Manakete of approximately 1200 years.[1] Myrrh is a bit insecure, and finds the title "Great Dragon" unfitting for her.[2] She is also uncomfortable with sleeping by herself, being used to the presence of her father at nearly all times,[3] additionally, she hides distress from others, preferring to hide and cry in private, if discovered she generally, and unsuccessfully, denies that she was crying in the first place.[4][5] She keeps a quiet and formal mien around strangers, though she is willing to open up after she no longer sees someone as a stranger. Myrrh seems to prefer that others speak to her plainly, rather than with the high reverence the people of Caer Pelyn use. She is quite unfamiliar with human contact, but is good-natured.
Myrrh has lived in Darkling Woods all her life, taken care of by her father Morva. Little is known about her time there, but Morva had been taking care of her for a very long time. When Saleh or Ephraim asks her to come to Caer Pelyn or Renais, respectively in their A support conversations, she says that maybe she should not, since she is a dragon and may be unwelcome, but she will answer them later.[6][7] She feels separate from both humans and monsters.
Supports
- Main article:
Myrrh/Supports
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Endings
Myrrh, the Great Dragon
After bidding her farewells to Ephraim, she returned to Darkling Woods. She lived a long and full life, served by the people of Caer Pelyn and comforted by the memories of her dear friends.
Myrrh and Saleh
Myrrh returned to Darkling Woods, but at Saleh's request, she eventually moved to Caer Pelyn, In time, the townsfolk learned to treat her not as the Great Dragon but rather as a normal girl, and she was happy.
Myrrh and Ephraim
After the war, Ephraim returned to Renais and Myrrh to Darkling Woods. They both turned their attention to their respective duties but never forgot one another. Though Myrrh never again left Darkling Woods, Ephraim often visited her.
Quotes
Death quote
“ | ... I'm so sorry... I can't help you any longer. | ” | — Myrrh |
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Battle quotes
“ | ...Urrgh... I'm... sorry... | ” | — Myrrh to Morva |
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“ | I'll do what I can. | ” | — Myrrh in the final chapter. |
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Heroes quotes
- Main article:
Myrrh/Quotes (Heroes)
Other appearances
Fire Emblem: Path of Radiance
Myrrh's official artwork from The Sacred Stones can be viewed in Path of Radiance's extras menu if a copy of The Sacred Stones is connected to a copy of Path of Radiance.
Super Smash Bros.
In Super Smash Bros. Brawl, Myrrh appears representing the Fire Emblem series as a sticker.
Fire Emblem Cipher
Myrrh is featured on three cards in Fire Emblem Cipher.
- One of the below cards' epithets is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Myrrh | |||||
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Great Dragon, Myrrh | |||||
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"I'll fight with you. I'll fight, and we'll drive back the dark children." "And how old are you? I am… 1,200 years old. Roughly."" | ||||
Attack: 50 | Support: 20 | Range: 1 | Deploy Cost: 3 | ||
Class: Manakete | Tier: Base | Class Change Cost: -- | |||
Eternally Young Savior: [Activate] [Once per turn] Choose 1 of your bond cards, and add it to your hand. Ancient Dragonkin: [Always] If you have at least 6 bonds, this unit gains +30 attack. | |||||
Card #B11-041R(+) • Artist: Fumi | |||||
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Girl of the Dragonkin, Myrrh | ||||
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"Return the stone to me... Please... I'll do anything." | ||||
Attack: 30 | Support: 20 | Range: - | Deploy Cost: 1 | ||
Class: Manakete | Tier: Base | Class Change Cost: -- | |||
"I'll fight too.": [Always] While you have another ![]() ![]() Ancient Dragon Tribe: [Always] If you have at least 3 bonds, this unit gains +30 attack. ![]() ![]() | |||||
Card #B11-042N • Artist: Horiguchi Kousei | |||||
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純心な竜人少女, Myrrh | ||||
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"I was always with my father. Even when I slept, he was there, watching over me. So... Brother. Would you... stay with me at night and watch over me?" | ||||
Attack: 60 | Support: 20 | Range: 1 | Deploy Cost: 2 | ||
Class: Manakete | Tier: Base | Class Change Cost: -- | |||
Memories of Her Father: [Activate] [Once per turn] [![]() Ancient Dragonkin: [Trigger] At the end of your turn, if you have no allied "Ephraim", place this unit at the top of your deck. | |||||
Card #B18-097HN • Artist: Sakura Miwabe | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Myrrh . |
Flavor text
Game | Text (English) |
Text (Japanese) |
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The Sacred Stones | A young, pure-hearted girl from Darkling Woods. She tends to be shy. |
闇の樹海からやってきた少女 純心で 人見知りをする性格 |
Heroes (Myrrh: Great Dragon) |
A manakete who is much older than her appearance suggests. She's shy but oddly attached to Ephraim. Appears in Fire Emblem: The Sacred Stones. |
竜人族の少女。外見よりも年齢はずっと上。 人見知りだが、エフラムには不思議となついている。 (登場:『ファイアーエムブレム 聖魔の光石』) |
Heroes (Myrrh: Spooky Monster) |
A manakete who is much older than her appearance suggests. She'd like some candy but is a little shy about asking for it. Appears in Fire Emblem: The Sacred Stones. |
竜人族の少女。外見よりも年齢はずっと上。 お菓子が欲しいが、なかなか言い出せずにいる。 (登場:『ファイアーエムブレム 聖魔の光石』) |
Heroes (Myrrh: Spring Harmony) |
Myrrh and Nah journey to the spring festival, where they deepen their ties as manaketes. They appear in Fire Emblem: The Sacred Stones / Awakening. |
春祭りに現れたミルラとンン。祭りを通して 二人の竜人の絆はさらに深まっていく。 (登場:『ファイアーエムブレム 聖魔の光石・覚醒』) |
Heroes (Myrrh: Guardian Dragon) |
A manakete girl who quietly works to protect the world's future, having witnessed the war between humans and the Demon King. Appears in Fire Emblem: The Sacred Stones. |
竜人族の少女。 人と魔王の戦いを見届けたのち、静かに後世を護る。 (登場:『ファイアーエムブレム 聖魔の光石』) |
Trivia
- The enemy control glitch allows Myrrh to use monster weapons (although without animations). This same glitch can be used to restore uses to Myrrh's Dragonstone.
- Myrrh is the first playable female manakete in the Fire Emblem series to not be a Divine Dragon.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Myrrh |
From Myrrha, the mother of Adonis in Greek mythology who was turned into a myrrh tree. |
Japanese |
ミルラ |
Officially romanized as Myrrh; as above. |
Spanish |
Myrrh |
As above. |
French |
Myrrh |
As above. |
German |
Myrrh |
As above. |
Italian |
Myrrh |
As above. |
Portuguese (Brazil) |
Myrrh |
As above. |
Traditional Chinese |
梅爾 |
Myrrh; as above. |
Gallery
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Official artwork of Myrrh from The Sacred Stones.
Beta portrait of Myrrh from Fire Emblem: The Sacred Stones.
Heroes artwork
Artwork of Myrrh: Great Dragon from Heroes.
Artwork of Myrrh: Great Dragon from Heroes.
Artwork of Myrrh: Great Dragon from Heroes.
Artwork of Myrrh: Great Dragon from Heroes.
Artwork of Myrrh: Great Dragon from Heroes.
Artwork of Myrrh: Spooky Monster from Heroes.
Artwork of Myrrh: Spooky Monster from Heroes.
Artwork of Myrrh: Spooky Monster from Heroes.
Artwork of Myrrh: Spooky Monster from Heroes.
Artwork of Myrrh: Spring Harmony from Heroes.
Artwork of Myrrh: Spring Harmony from Heroes.
Artwork of Myrrh: Spring Harmony from Heroes.
Artwork of Myrrh: Spring Harmony from Heroes.
Artwork of Myrrh: Guardian Dragon from Heroes.
Artwork of Myrrh: Guardian Dragon from Heroes.
Artwork of Myrrh: Guardian Dragon from Heroes.
Artwork of Myrrh: Guardian Dragon from Heroes.
Artwork of Fae, Myrrh, and Tiki for Heroes's second anniversary, drawn by Amagaitaro.
Other appearances
Artwork of Myrrh from Fire Emblem Cipher.
Artwork of Myrrh from Fire Emblem Cipher.
Artwork of Myrrh from Fire Emblem Cipher.
References
- ↑ "Dozla: Me? I'm all of forty-seven years old.
Myrrh: And I am... 1,200 years old. Roughly." — Myrrh and Dozla's C support, Fire Emblem: The Sacred Stones - ↑ "Great Dragon? Please, there's no need to call me that. My father is the great one. I've done nothing. I'm not great at all." — Myrrh to Saleh, Fire Emblem: The Sacred Stones
- ↑ "In the forest...I was always with my father. Even when I slept, he was there, watching over me." — Myrrh to Ephraim, Fire Emblem: The Sacred Stones
- ↑ "Myrrh: ...... I'm sorry... Forgive me...Father...
Ephraim: Myrrh! Where are you?!
Myrrh: Ah...
Ephraim: Here you are. Myrrh, we were worried... Myrrh? Are you...crying?
Myrrh: N-no... It's nothing. The poison in these woods is thick. It burns my eyes.
Ephraim: What a minute... That dragon... Could he have been--" — Myrrh and Ephraim, after the death of Morva, Myrrh's father, Fire Emblem: The Sacred Stones - ↑ "Dozla: Gwah ha ha! I get that a lot! So tell me, little one, where is your father, anyway?
Myrrh: ...My father... ......
Dozla: Er... What's wrong?! Did I ask something that I shouldn't have? I-I'm sorry, lassie. Please don't cry...
Myrrh: I'm not crying... I'm not crying..." — Myrrh and Dozla, Fire Emblem: The Sacred Stones - ↑ "Ephraim: When this war is over... When we restore peace to Magvel... Eirika and I will be going back to Renais to lead our people. Would you like to live in the castle? With us?
Myrrh: Oh, but... I would not want to inconvenience you.
Ephraim: It's nothing you need worry about. Castle Renais is a vast place. I'm sure we could spare a room for a small girl like you. And besides, you are my sister, right? Family should stay together, don't you think?
Myrrh: ... But...you must not forget that I am a dragon. I must think about it. I would love to, but... perhaps I shouldn't, and so... I must think about it." — Myrrh and Ephraim's A support, Fire Emblem: The Sacred Stones - ↑ "Saleh: Would you please come to our village?
Myrrh: To Caer Pelyn? But...
...
Myrrh: No, I'm pleased. However... I doubt I should stay too long.
Saleh: Why is that?
Myrrh: It's because I'm a dragon. My father explained it to me. We are both human and monster. And because we are both, we are also neither.
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Myrrh: Saleh... Thank you. Your words have cheered me up a little. Please wait for my answer. When all of this is finished... When peace returns, I'll give you my answer then." — Myrrh and Saleh's A support, Fire Emblem: The Sacred Stones
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This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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