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Garm
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Garm (pronounced /ˈɡɑɹm/[key][1]; Japanese: ガルム Garm) is a powerful axe exclusive to Fire Emblem: The Sacred Stones, and one of the Sacred Twin weapons of Magvel, belonging to the nation Grado. Following Grado's defeat in the war with Renais, Garm and its twin Gleipnir were taken into the custody of Ephraim of Renais with Knoll's and Lyon's indirect blessing.[2]
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
The Sacred Stones | ![]() |
S | 20 | 13 | 75 | 0 | 1 | 30 | -- | 1 | +5 speed when equipped. Deals bonus damage to monster units. |
In other Fire Emblem series titles
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes (Unrefined) |
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16 | -- | -- | -- | 1 | -- | 400 SP | -- | Boosts user's Attack by +3. Guarantees a follow-up attack if user has been granted any active bonuses. |
Heroes (Refined: +Effect) |
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16 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Attack by +3. If user has been granted any active bonuses (i.e. by a Rally, a Hone, or an extra movement effect), user makes a guaranteed follow-up strike and neutralizes any effect that would prevent that strike. Grants +3 HP. If user's HP is 25% or higher at start of combat, boosts user's Attack, Speed, Defense, and Resistance by +5 each during combat, and restores 7 HP to user if user deals at least 1 damage during combat. |
Heroes (Refined: +Atk) |
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18 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Attack by +3. If user has been granted any active bonuses (i.e. by a Rally, a Hone, or an extra movement effect), user makes a guaranteed follow-up strike and neutralizes any effect that would prevent that strike. Grants +5 HP. |
Heroes (Refined: +Spd) |
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![]() |
16 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Attack by +3. If user has been granted any active bonuses (i.e. by a Rally, a Hone, or an extra movement effect), user makes a guaranteed follow-up strike and neutralizes any effect that would prevent that strike. Grants +5 HP and +3 Speed. |
Heroes (Refined: +Def) |
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![]() |
16 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Attack by +3. If user has been granted any active bonuses (i.e. by a Rally, a Hone, or an extra movement effect), user makes a guaranteed follow-up strike and neutralizes any effect that would prevent that strike. Grants +5 HP and +4 Defense. |
Heroes (Refined: +Res) |
![]() |
![]() |
16 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Attack by +3. If user has been granted any active bonuses (i.e. by a Rally, a Hone, or an extra movement effect), user makes a guaranteed follow-up strike and neutralizes any effect that would prevent that strike. Grants +5 HP and +4 Resistance. |
Locations
The Sacred Stones
Event | Eirika's route: Chapter 15, end of chapter Ephraim's route: Chapter 14B, end of chapter |
Heroes
Units | Ephraim: Sacred Twin Lord |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Sacred Stones | The Sacred Twin black axe. Spd +5.
|
双聖器『黒斧ガルム』速さ+5
|
Heroes | Grants Atk+3. If a bonus granted by a skill
like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. |
攻撃+3
自身が強化(応援、鼓舞等)または 移動+1(重装の行軍、重装のブーツ等)の 効果を受けている時、絶対追撃 |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Garm |
|
Japanese |
ガルム |
Garm |
Spanish |
Garm |
-- |
French |
Garm |
-- |
German |
Garm |
-- |
Italian |
Garm |
-- |
Portuguese (Brazil) |
Garm |
-- |
Traditional Chinese |
加姆 |
Garm |
Gallery
Garm as it appears in Heroes.
References
- ↑ Ephraim in Heroes
- ↑ "Ephraim: And here they are... Yet I don't understand. The Sacred Stone was destroyed, but these were left untouched? Why?
Knoll: I know not... Perhaps... No, never mind. It's an idle thought. Prince Ephraim, please take these relics with you.
Ephraim: Is that all right?
Knoll: Yes. I want you to have them. And maybe... Maybe someone else wanted you to have them as well." — Knoll and Ephraim in the Sacred Stone chamber in Grado, Fire Emblem: The Sacred Stones - ↑ GARM - the Norse fabulous creature (Norse mythology), www.godchecker.com, Retrieved: 24 August 2018
Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem: The Sacred Stones | ||||||||||||||||||||||
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Axe skills in Heroes | ||||||||
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