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Revolt at Carcino
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Revolt at Carcino (Japanese: カルチノの内乱 Rebellion at Carcino) is the tenth chapter of Eirika's route in Fire Emblem: The Sacred Stones.
Plot
- Main article:
Revolt at Carcino/Script
As Eirika proceeds to Carcino to rescue Innes, Emperor Vigarde orders Glen to capture Eirika, who he claims massacred citizens and leads a rebellion in Carcino. Glen accepts his orders but, he expresses his doubts on the veracity of Vigarde's claims about Eirika to his brother Cormag; Glen notes that he has met Eirika once, and thinks her incapable of doing what Vigarde claims she has. Valter then approaches the two, and chastises Glen for doubting the emperor. Glen accuses Valter of lying his way into a pardon and a promotion, but Valter claims that he, Caellach, and Riev were promoted to compensate for the unreliability of the Imperial Three. Cormag threatens Valter, but Valter reminds him that fighting a general would mark him a traitor. Glen departs with his brother, after telling Valter that his crimes are "neither forgotten nor forgiven".
In Carcino, Innes assesses his situation with Gerik and Tethys between assaults from Pablo's forces. Innes is determined to reach Jehanna and refuses to surrender. Tethys relays that the group has no more weapons in reserve and the enemy is making preparations to attack again. Innes attempts to save the lives of Gerik and Tethys by firing them, giving them the choice to flee or surrender; they refuse to flee, however, believing that Innes will die without their help. As Innes begins to concoct a strategy to escape, Tethys notices an approaching force of reinforcements: Eirika's company. Eirika and her forces immediately join the battle.
Once the battle begins, Pablo muses to himself over the good fortune his plan to displace Klimt has yielded, and orders soldiers to kill Innes. Meanwhile, in a hidden location, Klimt laments that Pablo is destroying Carcino's bond with Frelia, and that he powerless to stop Pablo.
In the battle, Eirika or Tana can speak to Innes, and they join forces; Innes can then inform Gerik and Tethys that reinforcements have come. Later, Gerik can talk to Marisa on the battlefield; though a member of his mercenary group, she has been asigned to his enemies—Gerik is concerned for her reputation if she were to abandon her employers, but Marisa does so unquestioningly.
After Pablo is defeated and the gate has been seized by Eirika, Valter identifies Eirika and muses to himself how fun it will be to fight her; however, for the time being, Valter declines his opportunity to attack and moves on.
Eirika and Innes enter the castle where Klimt was hiding himself, prompting him to come out of his hiding place and greet the two. Klimt announces himself as a member of Carcino's Council of Elders, clarifying that the orders to capture Innes were purely those of Pablo. Klimt explains that Carcino has been divided into two factions: Klimt's faction wishes to retain their alliance with Frelia, while Pablo's seeks to endear his nation to Grado; Pablo began to seize power through violence and assassination, driving Klimt and his allies into hiding. Klimt warns that Pablo will almost certainly send more soldiers after them through Carcino, and that it would be best to return to Frelia.
If Gerik and Tethys survived the battle, Innes thanks them, and hires them for the rest of their journey at double the pay of their previous contract; the two immediately accept the offer. Later, Tethys finds her brother Ewan, who asks her to allow him to accompany her on her adventures; Tethys initially refuses, but Ewan responds that he could protect with magic he learned from his teacher, and Tethys relents and promises to speak to Eirika on his behalf.
Seth suggests that the group return to Frelia as Klimt suggested, but Innes emphasizes that time is of the essence to prevent Grado's plans. Eirika agrees with Innes but acknowledges that recklessly pressing on will invite more attacks; Ewan then appears and announces that he knows of a mountain pass that leads straight to Jehanna. At Eirika's behest, Ewan elaborates that the pass leads through Caer Pelyn and is home to his teacher, Saleh. Eirika then requests that Ewan guide them to Saleh, which Ewan gladly agrees to do.
Chapter data
Easy/Normal Difficult
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Victory: Seize the gate | Player | Other | Enemy | |||
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Defeat: Eirika dies | 1–12+4 | 3-3 | 34+17-1 | |||
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Character data
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New Units
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Required Characters
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Available Characters
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Easy Normal Difficult
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Reinforcements
- Turns 2–5
- 2 Brigands from the eastern peaks
- After recruiting Marisa
- 1 Pegasus Knight with an Iron Lance and a Javelin from the northwestern peaks (Difficult only)
- 1 Pegasus Knight with a Steel Lance and a Javelin from the northwestern peaks (Difficult only)
- 1 Pegasus Knight with a Slim Lance and a Javelin from the northwestern peaks (Difficult only)
- 4 Pegasus Knights with Slim Lances from the southwestern peaks
- 1 Falcoknight from the southwestern peaks
- 3 Cavaliers from north of Marisa's starting point
- 1 Ranger from north of Marisa's starting point
NPC data
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Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Pablo
Easy/Normal Difficult
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This Chapter presents a chain of timed objectives: recruit Innes's squad, as their AI can get them killed in a few turns if you don't; recruit Marisa, who will start moving once you enter the area; and deal with the reinforcements that arrive once you do. Be sure also to avoid the enemy Ballista range with any fliers you bring.
The enemy Archer on the edge of the map does not move, making it easy to sneak Tana—or Eirika, if Vanessa Rescues her—past the rest of the enemies to Innes, and back out as necessary. Once you do, Marisa's squad will start moving.
Marisa is among the weakest units in the game and her Shamshir provides little advantage over the Killing Edges you already have, so you could just ignore or kill her. Alternatively, if you can spare a Pure Water and a weak sword for Gerik, he can enter her range without being targeted by Sleep. You could also bring a staffer with Restore, have Innes use the Ballista on the Priest or just choke a point with him or Gerik until you've already beaten Pablo.
Most of the reinforcements are weak, but on Difficult mode, the Falcoknight is a problem. Innes can use the Ballista, with a second attack thanks to Tethys's Dance. There is also a Ranger, but it starts far away and you have more time to prepare.
The main threat Pablo poses is his high critical hit rate. Seth and Innes, who have high Luck, may face 0 Crit, and this is guaranteed for either after using Tethys's Goddess Icon.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Revolt at Carcino |
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Japanese |
カルチノの内乱 |
Rebellion at Carcino |
Spanish |
Rebelión en Carcino |
Rebellion at Carcino |
French |
Révolte à Carcino |
Revolt at Carcino |
German |
Revolte in Carcino |
Revolt at Carcino |
Italian |
Rivolta a Carcino |
Revolt at Carcino |
← Distant Blade • | Revolt at Carcino | • Creeping Darkness → |
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