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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

FESS Colm.png
Artwork of Colm from The Sacred Stones.

A childhood friend of Neimi who hails from Renais. He can be snide.





Starting class



The Sacred Stones

See what happens when you give me a job? Guaranteed results!
— Colm to Neimi in Chapter 3

Colm (Japanese: コーマ Coma) is a playable thief in Fire Emblem: The Sacred Stones. Colm first appears in Chapter 3, along with his childhood friend Neimi, who are both from the village of Lark.

Fire Emblem: The Sacred Stones


Colm appears in Chapter 3 along with Neimi. He appears in the bandit stronghold as a neutral unit, ready to get the enemy treasure. He goes with the intention of retrieving a mirror stolen from Neimi, but she requests help from Eirika's army, and he joins the group. After the chapter Seth tells him and Neimi to leave, but he asks to go along with Eirika's group, because their home is gone. The two then join the army in their adventures.

Starting stats and growth rates

Portrait colm fe08.png
Ma gba thief playable.gif Thief
Level 2
Affinity Is gba lightaffin.png
Recruitment: Chapter 3, talk to with Neimi
or automatically at the end of the chapter if both he and Neimi survived

Stats Growth Rates

Iron Sword
Weapon Levels
GBARankSword.gif E GBARankLance.gif -- Axe -- GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif --

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Con Mov Skills Weapon level
Rogue +2 +1 +1 +0 +0 +2 +2 +1 +0 Pick --
Assassin +3 +1 +0 +0 +0 +2 +2 +2 +0 Silencer GBARankSword.gif +30


This character analysis section may not be accurate to every player's experience.

Colm is the first thief that the player will get in The Sacred Stones, and is one of two if only considering units who perform such roles by default. His early joining time and weak enemies give him some room to grow, although for much of the game he will have trouble harming or surviving against Knights and other high defense lance units. As a Thief, he can steal, use lockpicks, and see further into Fog of War. As such, he will initially see use for that reason alone, although he arguably has the best combat potential of the Game Boy Advance-era Thieves and can serve as a fairly potent combatant as well. The item for class change that Colm uses is the Ocean Seal, and unless Ross promoted to Pirate, he is the only one who uses it. His starting combat statistics are not very good, especially considering that 4 base strength, but his growth rates can make him at least serviceable. It should be warned that in the international versions of the game, an enemy Thief in his join chapter can steal his lockpick, which is not possible for him to retrieve without gaining one point of speed by leveling up.

As an Assassin, Colm will gain Silencer, which can instantly kill any target except for Fomortiis. He also gets access to the Shamshir sword, which has a hefty 35 critical, which bodes well for him as Silencer uses half of his critical rate and doubles his experience when it activates, allowing him to level up quickly for a promoted unit. However, not only does Silencer have halved activation rate against bosses, he also loses the ability to steal, which can deter players from going that route in favor of his alternate promotion, the Rogue. As a Rogue, Colm will not perform nearly as well in combat, but will not even need lockpicks anymore due to the Pick skill, which allows him to open anything for free. He also retains his ability to steal, which can be helpful for later chapters where enemies have items that benefit them, but can be stolen, such as Caellach and the Hoplon Guard in Chapter 15. Both classes have identical maximum statistics, although the low cap of 20 for strength, defense, and resistance can be a pain.

Colm's best support option is, without a shadow of a doubt, Neimi, whose Fire affinity compliments him by buffing his attack and critical hit rate. The true strength of this support, however, is its speed, being among the fastest supports in the game and already coming with a C support. If the player seeks to use Colm as an Assassin, having him support Neimi is highly recommended, as his chances for activating Silencer become much higher. Rennac, the other default thief, can also boost Colm's critical hit rate with his Dark affinity, while serving as the new stealer for the rest of the game should Colm be an Assassin. Moulder (who has Anima), Marisa, and Kyle (who both have Ice) all increase his defenses, which can help him survive hits. However, the latter four all have dramatically slower supports, so they will take far longer to kick into effect.

Personality and character

Colm is quite harsh and mocking, shown in his conversations with Neimi. However, he does care for her, and may be only trying to get Neimi to be less sensitive. Often he only thinks about himself, but other times he can be very chivalrous. He is young, probably around the same age as Neimi, but still is a skilled thief. In his B support with Kyle, it is shown that he hates studying.

Originally he came from a village called Lark, but it was burnt down by Bazba's Bandits. As he and Neimi had nowhere to go, he joined Eirika's army. He may have feelings for Neimi, and they can marry and have two children if they receive an A support level. In his B support conversation with Rennac, he states that his father made he and his brothers work hard. In his C support with Kyle, he says his mother used to make a remedy for freckles and insomnia.


Main article: Colm/Supports
Portrait colm fe08.png
Is gba lightaffin.png
Small portrait neimi fe08.png
Archer Is gba fireaffin.png
Initial: 80
Per turn:+3
Small portrait rennac fe08.png
Rogue Is gba darkaffin.png
Initial: 5
Per turn:+2
Small portrait kyle fe08.png
Cavalier Is gba iceaffin.png
Initial: 5
Per turn:+2

[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
Small portrait marisa fe08.png
Myrmidon Is gba iceaffin.png
Initial: 0
Per turn:+2
Small portrait moulder fe08.png
Priest Is gba animaaffin.png
Initial: 0
Per turn:+2

[[]] [[File:Is gba {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
Initial: {{{initialpoints6}}}
Per turn:+

[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
Click here for more details on supports.


Colm, Good-Natured Thief
He politely refused an invitation to become a spy for Renais, returning instead to his hometown. He spent the rest of his days as a chivalrous rogue helping those in need from the shadows.

Colm and Neimi
The childhood friends became lovers first, then husband and wife. Worried for Neimi's well-being, Colm gave up his adventurer's ways. Neimi passed on her grandfather's skill in archery to her own son and daughter.


Death quote

To think of it... Me... In this place... Neimi...
— Death quote

Battle quotes

Fighting's all well and good, but where's all the treasure?
— Colm in the final chapter

Other appearances

Fire Emblem Cipher

Colm is currently featured on one card in Fire Emblem Cipher.

Fire Emblem Cipher data for Colm
TCGCipher B11-015N.png Good-Natured Thief, Colm


"Ha! And not a soul saw me. These bandits are easy picking."
Attack: 50 Support: 10 Range: 1 Deploy Cost: 2
Class: Thief Tier: Base Class Change Cost: --
"Oops! Beg your pardon.": [Trigger] When this unit is deployed: Reveal the top card of your opponent's deck. You may then place that card in their Retreat Area.
Pick: [Activate] [Tap this unit] Reveal the top card of your opponent's deck. If the deployment cost of that card is 3 or higher, you may [Flip one bond card] to draw a card.
Card #B11-015N • Artist: Sachiko Wada
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Colm .

Flavor text

Game Text
The Sacred Stones A childhood friend of Neimi who
hails from Renais. He can be snide.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes


An Irish name meaning "dove", usually named in honor of Saint Colm Cille.[1]



Officially romanized as Coma.



As above.



As above.



As above.



As above.


Small portrait colm fe08.png Sprite Gallery
Portrait colm fe08.png Ma gba thief other.gif Thief Ma gba thief playable.gif Rogue Ma gba rogue playable.gif Assassin Ma gba assassin playable.gif
Bs fe08 npc colm thief sword.png
Bs fe08 colm thief sword.png
Bs fe08 colm rogue sword.png
Bs fe08 colm assassin sword.png


  1. Colm - Meaning of Name Colm - Pronounce Colm Irish Boy Name,, Retrieved: 6 December, 2017
Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaMacGregorManselMonicaNada Kuya
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal Weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignFire Emblem: The Sacred Stones ComicList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map