Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Unbroken Heart

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Unbroken Heart

Cm fe08 5x.png

Location

Renvall

New units

Ephraim, Forde, Kyle, Orson

Boss(es)

Zonta

Previous chapter(s)

The Empire's Reach

Next chapter(s)

Victims of War

Unbroken Heart (Japanese: 砕けぬ心 Unbroken Heart) is Chapter 5x of Fire Emblem: The Sacred Stones.

Plot

Main article: Unbroken Heart/Script

Valter arrives at Renvall, and asks Tirado about his progress in capturing Ephraim. Tirado informs him that, despite commanding only a small force, Ephraim has continued to evade capture; however, Tirado has a plan to capture Ephraim, and informs Valter that he has "a friend" at Ephraim's side.

Outside Renvall, Ephraim assesses his situation with Forde and Kyle—they are low on supplies with no acceptable means of restoking, and news has reached them of Renais's fall. Orson then returns from scouting, informing them that there are Grado soldiers around their camp, and more have been dispatched from Renvall. Ephraim decides that their best plan would be to seize Renvall—he reasons that taking it will provide a suitable distraction for Fado and Eirika to escape Renais, and that Grado's soldiers are out searching for them, not expecting them to attack Renvall.

When Ephraim and his men enter Renvall, the mercenary Zonta left in charge of Renvall rallies the man in the fort to defend it. Ephraim tells Orson to return to Frelia if they are defeated in Renvall.

After Ephraim seizes the throne, he plans to move on to Grado Keep; however, Forde arrives from patrolling the perimeter to inform him and Kyle that the fort is surrounded. The three leave Renvall, and are confronted by Grado soldiers led by Valter. Valter compliments Ephraim on taking the fort and eluding capture, but brags that Grado has razed Renais and the Ephraim no longer has hope to escape; Valter offers mercy for surrender, but Ephraim refuses, and he, Forde, and Kyle prepare to fight and flee.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Ephraim dies 4 {{{partner}}} {{{other}}} 31
Cm fe08 5x.png

Character data

Characters
New units
Ephraim
Portrait ephraim fe08.png
Lord
HP
23
Inventory
Reginleif
Steel Lance
Elixir
Level
4
Automatically from turn 1
Forde
Portrait forde fe08.png
Cavalier
HP
24
Inventory
Steel Sword
Javelin
Vulnerary
Level
6
Automatically from turn 1
Kyle
Portrait kyle fe08.png
Cavalier
HP
25
Inventory
Iron Sword
Steel Lance
Vulnerary
Level
5
Automatically from turn 1
Orson
Portrait orson fe08.png
Paladin
HP
34
Inventory
Silver Sword
Steel Lance
Vulnerary
Level
3
Automatically from turn 1
Available characters
None

If Forde or Kyle fall during this chapter, they will not die, and will still reappear during Chapter 8.

Item data

Items
Name Obtainment Method
Is gba door key.png Door Key Dropped by enemy Knight
Is gba elixir.png Elixir Dropped by enemy Archer
Is gba chest key.png Chest Key Dropped by enemy Mage
Is gba chest key.png Chest Key Dropped by enemy Fighter
Is gba elixir.png Elixir Open left chest
Is gba killer lance.png Killer Lance Open right chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba knight enemy.gif Soldier Knight 3 1 18~19 5~6 2~3 0~1 0~1 9~10 0~1 13 4 Iron Lance Door KeyThis item is dropped upon this unit's defeat.
Does not move.
Ma gba soldier enemy.gif Soldier Soldier 5 8 22~24 4~6 1~2 1~2 0~2 0~1 0~1 6 5 Iron Lance
--
Ma gba knight enemy.gif Soldier Knight 4 1 19~20 6~7 2~4 0~1 0~1 9~10 0~1 13 4 Iron Lance
--
Ma gba mercenary enemy.gif Zonta Mercenary 8 1 25 9 8 9 4 6 6 9 5 Steel Blade
Does not move; stands on a throne, the chapter's seize point.
Ma gba shaman enemy.gif Soldier Shaman 3 1 16~18 2~4 1~2 2~3 0~1 2~3 4~5 7 5 Flux
--
Ma gba archer enemy.gif Soldier Archer 4 1 19~21 4~6 4~5 3~5 0~2 3~4 0~1 7 5 Iron Bow ElixirThis item is dropped upon this unit's defeat.
--
Ma gba archer enemy.gif Soldier Archer 4 1 19~21 4~6 4~5 3~5 0~2 3~4 0~1 7 5 Iron Bow
--
Ma gba monk enemy.gif Soldier Monk 4 1 19~20 1~3 1~3 2~4 1~2 1~2 6~7 6 5 Lightning
--
Ma gba archer enemy.gif Soldier Archer 5 1 20~22 5~6 4~5 4~5 1~2 3~4 0~1 7 5 Iron Bow
--
Ma gba soldier enemy.gif Soldier Soldier 6 1 23~25 5~6 1~2 1~3 1~2 0~1 0~1 6 5 Iron Lance
--
Ma gba cavalier enemy.gif Soldier Cavalier 4 3 21~23 5~7 3~4 5~6 0~2 6~7 0~1 9 7 Iron Sword
--
Ma gba fighter enemy.gif Soldier Fighter 4 4 22~23 6~7 2~4 4~6 0~1 2~3 0~1 11 5 Iron Axe
--
Ma gba mercenary enemy.gif Soldier Mercenary 4 1 20~21 5~6 9~10 8~10 0~2 4~5 0~1 9 5 Iron Sword
--
Ma gba mage enemy.gif Soldier Mage 5 1 17~19 2~4 3~4 4~5 0~1 3~4 4~5 6 5 Fire Chest KeyThis item is dropped upon this unit's defeat.
--
Ma gba mage enemy.gif Soldier Mage 4 1 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Fire
--
Ma gba knight enemy.gif Soldier Knight 5 1 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Iron Lance
--
Ma gba shaman enemy.gif Soldier Shaman 4 1 17~18 3~4 1~3 2~4 0~1 2~3 4~6 7 5 Flux
--
Ma gba fighter enemy.gif Soldier Fighter 4 1 22~23 6~7 2~4 4~6 0~1 2~3 0~1 11 5 Iron Axe Chest KeyThis item is dropped upon this unit's defeat.
--
Ma gba archer enemy.gif Soldier Archer 3 1 19~20 4~5 3~4 3~4 0~1 3~4 0~1 7 5 Iron Bow
--

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Zonta

Easy/Normal Difficult

Portrait zonta fe08.png
Ma gba mercenary enemy.gif Mercenary
Level 8
Affinity Is gba lightaffin.png
Stats
Max HP 25 Luck 4
Strength 9 Defense 6
Skill 8 Resistance 6
Speed 9 Constitution 9
Movement 5 Aid 8
Inventory
Steel Blade
Weapon Levels
Swords C Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Spoiler alert: Orson is a traitor. He leaves at the end of the chapter, so don't let him hold anything you don't want to lose.

Note: If Forde or Kyle are defeated in this chapter, they will still appear in Chapter 8 and be usable throughout the rest of the game.

This chapter can take many turns, especially if the player desires to acquire all items in chests. You only have four units to use, so don't panic if it takes you a long time to complete (Tactics rating is no longer a function in this game).

At the start, trade Orson's Silver Sword over to one of your other three units (if you want to have the sword). Keep his Steel Lance in case Forde, Kyle, or Ephraim are having difficulty during the chapter.

Use Forde and Kyle to take out enemy units while traveling north, keeping Ephraim and Orson behind (if the player does NOT want any of the chest items, Ephraim and Orson should follow behind the cavaliers) to grab chest items. Afterward, head east and have the group meet up there. The path splits at this point, so be aware that enemies will be coming from both sides. Since turn count doesn't have any effect on the game, you can either remain idle and defend (station units at the front of each flank) or charge down the enemies. At this point, you should have traded Orson's Steel Lance to Forde or Ephraim (preferably Forde, as the Javelin is likely almost broken, and the Steel Lance deals much more damage). Take out all enemies on both sides (Forde and Ephraim on the right side, Orson and Kyle on the left is a good method to use).

After ALL enemy units (except the boss) on BOTH sides have been taken out (if either Forde or Kyle retreats, use Orson, as it will not impact the game significantly), regroup near the throne. You can take out the boss with any unit (Forde or Kyle with Javelin can easily weaken Zonta); however, Orson should not be used to kill him, as this wastes EXP. Ephraim can easily take out the boss with Reginleif (use Forde's Javelin first for best results).

Trivia

  • This chapter is the only side quest in The Sacred Stones, and there are no requirements in order to reach it.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Unbroken Heart

--

Japanese

砕けぬ心

Unbroken Heart

Spanish

Corazón Inexpugnable

Impregnable Heart

French

Cœur intact

Unbroken Heart

German

Ungebrochenes Herz

Unbroken Heart

Italian

Un cuore indomito

An untamed heart

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Empire's Reach • Unbroken Heart • Victims of War →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map