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Ancient Horrors

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ancient Horrors

Cm fe08 4.png


Za'ha Woods

New units

Artur, Lute



O divine light, show me... Is this a sign of dark days to come?
— Artur

Ancient Horrors (Japanese: 異形の者たち Grotesque Figures) is the fourth chapter of Fire Emblem: The Sacred Stones. This chapter's tutorial introduces the Trinity of Magic and monsters.


Main article: Ancient Horrors/Script

Having defeated Bazba and his bandit gang, Eirika continues her journey south to Grado in search of Ephraim. In their path is Za'ha Woods, an ancient forest in Renais.

Some time after entering the forest Eirika notices strange figures in the forest, and she asks Seth about them.

Artur and Lute, residents of the forest, have also noticed the strange creatures. Artur is greatly concerned by this, wondering how monsters walk the soil of Magvel while the Sacred Stones exist. Lute recognizes some of the monsters, mentioning that they are revenants, walking human corpses that strike with claws. Artur tells Lute to stay in the village while he goes to meet the travelers up north. Lute is happy to, claiming that she could easily protect the village.

Approaching Eirika, Artur tells her group that they need to head south as quickly as possible to avoid being surrounded by monsters. Eirika questions Artur, asking if they are the same monsters that served the Demon king in the past, Artur seems unsure, but thinks they match descriptions of the legends.

A mogall approaches and attacks Artur, though it is easily dispatched. Eirika insists on helping Artur, and the battle beings.

Shortly into the battle a... glorious maiden and her two retainers appear at the top of the cliffs to the northeast. The woman strongly desires to smite the monsters in the name of justice, but eventually agrees to find a way down that doesn't involve throwing themselves down several cliffs.[1]

Lute either joins to assist Eirika's group during the battle after someone goes to the village, or insists on accompanying them after the battle.

After Eirika routs the monsters from the area Seth insists that the corpses be burned, to prevent them from getting up again. Eirika is still in disbelief, having never seen such abominations outside of myths and tales. Seth is greatly concerned by this new development, and recommends that they return to Frelia to regroup. Eirika insists they continue south in search of her brother, and Seth relents, and reaffirms his goal to protect Eirika at all costs.

The maiden from earlier arrives on the scene, comically late, introducing herself as L'Arachel. L'Arachel is downcast when Eirika informs her that the monsters have already been vanquished. Eirika asks L'Arachel of her identity, though L'Arachel is stopped by one of her retainers, saying it would be inappropriate to reveal her identity.

L'Arachel is happy to ride off mysteriously, leaving Eirika somewhat dumbfounded.

Beginning log

With her bracelet recovered, Eirika sets out with renewed determination. Passing through the ancient forest Za'ha brings them close to Grado's border. As they near the town of Serafew, Eirika's fears are assuaged by the lack of troops. But never-before-seen terrors crawl in the shadows of the trees.

Chapter data

Chapter Data
Unit Data
Victory: Defeat all monsters Player Partner Other Enemy Third
Defeat: Eirika dies 10+1 {{{partner}}} 0 15+7 {{{third}}}
Cm fe08 4.png

Character data

New Units
Portrait artur fe08.png
Automatically from preparations
Portrait lute fe08.png
Visit southern village or automatically
at the end of the chapter
Returning Characters

Small portrait eirika fe08.pngSmall portrait seth fe08.pngSmall portrait franz fe08.pngSmall portrait gilliam fe08.pngSmall portrait vanessa fe08.pngSmall portrait moulder fe08.pngSmall portrait ross fe08.pngSmall portrait garcia fe08.pngSmall portrait neimi fe08.pngSmall portrait colm fe08.png

Item data

Name Obtainment Method
Is gba iron axe.png Iron Axe Visit northern village
Is gba vulnerary.png Vulnerary Steal from enemy Revenant (reinforcement)

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma gba mogall enemy.gif
Monster Mogall 1 2 Evil Eye --
Ma gba revenant enemy.gif
Monster Revenant 3 2 Rotten Claw Immediately begins moving unprovoked.
Ma gba revenant enemy.gif
Monster Revenant 2 3 Rotten Claw --
Ma gba revenant enemy.gif
Monster Revenant 1 3 Rotten Claw --
Ma gba mogall enemy.gif
Monster Mogall 2 1 Evil Eye Immediately begins moving unprovoked.
Ma gba bonewalker 01 enemy.gif
Monster Bonewalker 2 1 Iron Sword --
Ma gba bonewalker 01 enemy.gif
Monster Bonewalker 3 2 Iron Sword --
Ma gba entombed enemy.gif
Monster Entombed 1 1 Fetid Claw Starts on a forest.
Name Class Lv # Inventory and Skills Notes
Ma gba bonewalker 01 enemy.gif
Monster Bonewalker 1 2 Iron Lance --
Ma gba bonewalker 01 enemy.gif
Monster Bonewalker 2 1 Iron Lance --
Ma gba revenant enemy.gif
Monster Revenant 2 1 Fetid Claw Vulnerary Will not initiate combat until one turn after appearing.
Ma gba revenant enemy.gif
Monster Revenant 2 3 Rotten Claw --


  • Turn 2
  • After reaching the row just south of the snag
    • 4 Revenants from the northwest corner of the map

Boss data

Main article: Monster

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively. The stats shown are the ranges currently known to be possible. Rare occurances may not yet be known with the current amount of research.

Easy/Normal Hard

Generic portrait entombed fe08.gif
Ma gba entombed enemy.gif Entombed
Level 1
Affinity Is gba darkaffin.png
Max HP 35 Luck 0
Strength 3 Defense 0
Skill 0 Resistance 0
Speed 1 Constitution 6
Movement 5 Aid 5
Fetid Claw
Weapon Levels
GBARankSword.gif -- GBARankLance.gif -- Axe -- GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

This map introduces two users of offensive magic: Lute and Artur. Artur is a Monk, so he can handle the dark magic-wielding Mogalls and frequently double the slow enemies in this chapter, but his low physical bulk is a drawback to consider. Lute is a Mage whose low physical bulk may put her in danger if one chooses to visit her village early with someone like Vanessa, so putting her in a nearby forest and rescuing her the next turn is recommended. Regardless, The Sacred Stones is known for its weaker monster units, so as long as you keep your units safe, this chapter shouldn't be an issue.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

Ancient Horrors

The title refers to the appearance of monsters in the chapter, previously only known of in ancient myths.



Grotesque Figures


Horrores olvidados

Forgotten horrors


Horreurs du passé

Horrors of the past


Uralter Schrecken

Ancient Horror


Antichi orrori

Ancient Horrors


This section has been marked as a stub. Please help improve the page by adding information.


  1. "We charge down these cliffs, and the only thing we'll be rushing to is death. How about we find us a nice, gentle path down, hm?" — Rennac, Fire Emblem: The Sacred Stones
The Bandits of Borgo Ancient Horrors The Empire's Reach
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaMacGregorManselMonicaNada Kuya
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal Weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignFire Emblem: The Sacred Stones ComicList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map