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Ancient Horrors

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ancient Horrors

Cm fe08 4.png

Location

Za'ha Woods

New units

Artur, Lute

Boss(es)

Monster

Previous chapter(s)

The Bandits of Borgo

Next chapter(s)

The Empire's Reach

O divine light, show me... Is this a sign of dark days to come?
— Artur

Ancient Horrors (Japanese: 異形の者たち Grotesque Figures) is the fourth chapter of Fire Emblem: The Sacred Stones. This chapter's tutorial introduces the Trinity of Magic and monsters.

Plot

Main article: Ancient Horrors/Script

Having defeated Bazba and his bandit gang, Eirika continues her journey south to Grado in search of Ephraim. In their path is Za'ha Woods, an ancient forest in Renais. Some time after entering the forest Eirika notices strange figures in the forest, and she asks Seth about them.

Artur and Lute, residents of the forest, also notice the creatures; Artur is concerned by this, wondering how monsters rise while the Sacred Stones exist. Lute recognizes some of the monsters, mentioning that they are revenants, walking human corpses. Artur tells Lute to stay in the village while he goes to meet the travelers up north. Lute is happy to, claiming that she could easily protect the village.

Approaching Eirika, Artur tells her group that they need to head south as quickly as possible to avoid being surrounded by monsters. Eirika questions Artur, asking if they are the same monsters that served the Demon king in the past; Artur is unsure, but thinks they match descriptions of the legends. A mogall then approaches and attacks Artur, though it is easily dispatched. Eirika insists on helping Artur, and the battle beings.

During the battle L'Arachel and her two retainers appear at the top of the cliffs to the northeast; she strongly desires to smite the monsters in the name of justice, but agrees with Rennac to find a safer way down than off the cliffs. Lute either joins to assist Eirika's group during the battle after someone goes to the village, or insists on accompanying them after the battle.

After Eirika routs the monsters from the area, Seth insists that the corpses be burned to prevent them from rising again. Eirika is still in disbelief, having never seen such abominations outside of myths and tales. Seth is greatly concerned by this new development, and recommends that they return to Frelia to regroup. Eirika insists they continue south in search of her brother, and Seth relents, and reaffirms his goal to protect Eirika at all costs.

The maiden from earlier arrives on the scene, introducing herself as L'Arachel. L'Arachel is downcast when Eirika informs her that the monsters have already been vanquished. Eirika asks L'Arachel of her identity, though L'Arachel is stopped by Dozla, saying it would be inappropriate to reveal her identity. L'Arachel is happy to ride off mysteriously, leaving Eirika somewhat dumbfounded.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat all monsters Player Partner Other Enemy
Defeat: Eirika dies 2–10+1 {{{partner}}} 0 15+7
Cm fe08 4.png

Character data

Characters
New units
Artur
Portrait artur fe08.png
Monk
HP
19
Inventory
Lightning
Vulnerary
Level
2
Automatically from preparations
Lute
Portrait lute fe08.png
Mage
HP
17
Inventory
Fire
Vulnerary
Level
1
Visit southern village or automatically
at the end of the chapter
Required characters
Eirika ​Artur ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​

Item data

Items
Name Obtainment Method
Is gba iron axe.png Iron Axe Visit northern village
Is gba vulnerary.png Vulnerary Steal from enemy Revenant (reinforcement)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba mogall enemy.gif Monster Mogall 1 2 15 2 1 2 0 2 4 4 5 Evil Eye
--
Ma gba revenant enemy.gif Monster Revenant 3 2 25 2 0 0 0 0 0 6 4 Rotten Claw
Immediately begins moving unprovoked.
Ma gba revenant enemy.gif Monster Revenant 2 3 25 2 0 0 0 0 0 6 4 Rotten Claw
--
Ma gba revenant enemy.gif Monster Revenant 1 3 25 2 0 0 0 0 0 6 4 Rotten Claw
--
Ma gba mogall enemy.gif Monster Mogall 2 1 15 2 1 2 0 2 4 4 5 Evil Eye
Immediately begins moving unprovoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 2 1 20 4 2 3 0 3 0 7 5 Iron Sword
--
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 3 2 20 4 2 3 0 3 0 7 5 Iron Sword
--
Ma gba entombed enemy.gif Monster Entombed 1 1 35 3 0 1 0 0 0 6 5 Fetid Claw
• Starts on a forest.
• Only moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 1 2 20 4 2 3 0 3 0 7 5 Iron Lance
--
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 2 1 20 4 2 3 0 3 0 7 5 Iron Lance
--
Ma gba revenant enemy.gif Monster Revenant 2 1 25 2 0 0 0 0 0 6 4 Fetid Claw Vulnerary
Does not move and initiate combat in the same action.
Ma gba revenant enemy.gif Monster Revenant 2 3 25 2 0 0 0 0 0 6 4 Rotten Claw
--

Reinforcements

  • Turn 2
  • After reaching the row just south of the snag
    • 4 Revenants from the northwest corner of the map

Boss data

Main article: Monster
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult

Generic portrait entombed fe08.png
Ma gba entombed enemy.gif Entombed
Level 1
Affinity Is gba darkaffin.png
Stats
Max HP 35 Luck 0
Strength 3 Defense 0
Skill 0 Resistance 0
Speed 1 Constitution 6
Movement 5 Aid 5
Inventory
Fetid Claw
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


This map introduces two users of offensive magic: Lute and Artur. Artur is a Monk, so he can handle the dark magic-wielding Mogalls and frequently double the slow enemies in this chapter, but his low physical bulk is a drawback to consider. Lute is a Mage whose low physical bulk may put her in danger if one chooses to visit her village early with someone like Vanessa, so putting her in a nearby forest and rescuing her the next turn is recommended. Regardless, The Sacred Stones is known for its weaker monster units, so as long as you keep your units safe, this chapter shouldn't be an issue.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ancient Horrors

The title refers to the appearance of monsters in the chapter, previously only known of in ancient myths.

Japanese

異形の者たち

Grotesque Figures

Spanish

Horrores olvidados

Forgotten horrors

French

Horreurs du passé

Horrors of the past

German

Uralter Schrecken

Ancient Horror

Italian

Antichi orrori

Ancient Horrors

References

← The Bandits of Borgo • Ancient Horrors • The Empire's Reach →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map