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Last Hope

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Last Hope

Cm fe08 19.png

Location

Rausten

Weather

Fog of War

Boss(es)

Riev

Previous chapter(s)

Two Faces of Evil

Next chapter(s)

Darkling Woods

March on! March, minions of the Demon King! Your time is upon you! Tonight, we claim not only Pontifex Mansel's sad life, but also Rausten's Sacred Stone!
— Riev

Last Hope (Japanese: 残されし希望 The hope that remains) is the nineteenth chapter of Fire Emblem: The Sacred Stones.

Plot

Main articles: Last Hope/Script (Eirika) and Last Hope/Script (Ephraim)

When the group reaches Rausten Court, L'Arachel reunites with Pontifex Mansel, her uncle. Eirika and Ephraim introduce themselves, and inform Mansel of the circumstances of Magvel and the Demon King. Mansel contemplates the situation, and decides to grant L'Arachel Rausten's Sacred Stone; however, in response to her haste to take it with her, he suggests they stay and rest, to which they accept.

In Eirika's route, L'Arachel consoles Eirika over her encounter with the Demon King; L'Arachel states that Lyon cannot be saved, but asks what he would have wanted her to do, then suggests they go eat. In Ephraim's route, Tana consoles Ephraim if she is alive; Ephraim attempts to push her away, but Tana refuses to let her bonds with Ephraim and Eirika break, and Ephraim realizes he got as far as he did with his friends. If Tana is dead, L'Arachel consoles Ephraim instead; Ephraim refuses to show weakness and intends to keep his thoughts about Lyon to himself—L'Arachel states that some burdens must be shared, and Ephraim agrees and thanks her for speaking with him.

At the entrance of Rausten Court, a soldier is on patrol at night; Riev begins to taunt him from the darkness before a Grado soldier attacks and kills him, and Riev begins an assault on Rausten. Another soldier informs Mansel of the siege; L'Arachel volunteers her and her company to defend the castle, and they begin a battle.

As the battle begins, Riev orders his soldiers to take Rausten and destroy its Sacred Stone, and he relishes his opportunity to wreak vengeance upon Mansel for excommunicating him. The twins resolve themselves to face Lyon and the Demon King in an upcoming battle.

Once the invasion is repelled, the twins celebrate their victory. In Eirika's route, she thanks L'Arachel for her encouragement earlier; In Ephraim's route, he thanks Tana for her words, or L'Arachel's for hers if Tana is dead. L'Arachel then takes them to the Sacred Stone chamber and retrieves Rausten's Stone; Eirika and Myrrh suggest they make haste, and the group leave. Before the group can exit Rausten Court, however, Mansel stops them; he grants them Rausten's Sacred Twin relics, though he asks they be returned once the Demon King is defeated. Additionally, if at least four of the NPC Knights survived the battle, L'Arachel complements the soldiers' performance and requests their continued defense of her uncle, and they grant the twins a Light Brand.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Protect Mansel for 13 turns or defeat Riev Player Partner Other Enemy
Defeat: Eirika, Ephraim, or Mansel dies 1–17 {{{partner}}} 10 25+72

Map Secret shop

Cm fe08 19.png

Character data

Characters
New units

None

Required characters
Eirika ​Ephraim ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​L'arachel ​Dozla ​Saleh ​Ewan ​Cormag ​Rennac ​Duessel ​Knoll ​Myrrh ​Syrene ​

Note: Only one of Eirika or Ephraim is required to be deployed, with the other being optional. The required unit will be whichever one the player chose to follow during the Chapter 8 interlude.

Item data

Items
Name Obtainment Method
Is gba aura.png Aura Dropped by Riev
Is gba brave lance.png Brave Lance Dropped by enemy General
Is gba brave sword.png Brave Sword Dropped by enemy Hero
Is gba brave bow.png Brave Bow Dropped by enemy Sniper
Is gba runesword.png Runesword Open left chest in western room
Is gba speedwing.png Speedwing Open middle chest in western room
Is gba fenrir.png Fenrir Open right chest in western room
Is gba bolting.png Bolting Open bottom chest in eastern room
Is gba gold.png 5,000G Open middle chest in eastern room
Is gba fortify.png Fortify Open upper chest in eastern room
Is gba goddess icon.png Goddess Icon Steal from enemy Archer
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement)
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement)
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement)
Is gba light brand.png Light Brand Automatically at end of chapter if four NPC Knights survive
Is gba gold.png 10,000G Automatically at end of chapter
Is gba ivaldi.png Ivaldi Automatically at end of chapter
Is gba latona.png Latona Automatically at end of chapter

Shop data

Secret Shop

(NTSC-J) (NTSC-U/PAL)

Name Cost
Is gba shamshir.png Shamshir 1,200
Is gba spear.png Spear 9,000
Is gba battle axe.png Battle Axe 1,000
Is gba physic.png Physic 3,750
Is gba angelic robe.png Angelic Robe 8,000
Is gba energy ring.png Energy Ring 8,000
Is gba secret book.png Secret Book 8,000
Is gba speedwing.png Speedwing 8,000
Is gba goddess icon.png Goddess Icon 8,000
Is gba dragonshield.png Dragonshield 8,000
Is gba hero crest.png Hero Crest 10,000
Is gba knight crest.png Knight Crest 10,000
Is gba orion's bolt.png Orion's Bolt 10,000
Is gba elysian whip.png Elysian Whip 10,000
Is gba guiding ring.png Guiding Ring 10,000
Is gba ocean seal.png Ocean Seal 10,000

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma gba bishop enemy.gif Riev Bishop 16 1 49 14 21 19 9 16 18 7 6 AuraThis item is dropped upon this unit's defeat.
Does not move.
Ma gba knight enemy.gif Remnant Knight 18 2 27~31 10~12 5~8 1~3 3~5 12~14 2~4 13 4 Steel Lance
--
Ma gba myrmidon enemy.gif Remnant Myrmidon 18 2 25~28 8~10 14~16 14~16 3~6 3~5 2~4 8 5 Steel Sword
--
Ma gba archer enemy.gif Remnant Archer 17 1 26~30 8~10 7~10 6~9 4~6 4~6 1~3 7 5 Steel Bow
--
Ma gba archer enemy.gif Remnant Archer 17 1 26~30 8~10 7~10 6~9 4~6 4~6 1~3 7 5 Steel Bow Goddess Icon
--
Ma gba mercenary enemy.gif Remnant Mercenary 18 2 28~32 9~11 13~15 12~14 3~6 6~8 2~4 9 5 Steel Sword
--
Ma gba druid enemy.gif Remnant Druid 5 2 22~26 10~14 5~8 5~8 1~4 4~7 8~11 8 6 Luna
--
Ma gba general enemy.gif Remnant General 4 1 26~30 10~13 5~8 3~6 1~4 14~17 4~7 15 5 Brave LanceThis item is dropped upon this unit's defeat.
--
Ma gba general enemy.gif Remnant General 5 1 27~31 10~13 5~8 3~6 1~4 14~17 4~7 15 5 Steel Lance
--
Ma gba hero enemy.gif Remnant Hero 5 1 28~32 8~11 11~14 11~14 1~4 9~12 3~6 11 6 Brave SwordThis item is dropped upon this unit's defeat.
--
Ma gba swordmaster enemy.gif Remnant Swordmaster 4 2 26~29 7~10 13~16 12~15 1~4 6~8 3~6 9 6 Steel Sword
--
Ma gba fighter enemy.gif Remnant Fighter 17 1 30~34 11~14 6~8 7~9 1~3 3~5 1~3 11 5 Iron Axe
--
Ma gba fighter enemy.gif Remnant Fighter 17 1 30~34 11~14 6~8 7~9 1~3 3~5 1~3 11 5 Iron Axe Hand Axe
--
Ma gba warrior enemy.gif Remnant Warrior 5 1 35~39 11~15 6~9 7~10 1~3 6~8 1~3 13 6 Steel Axe Hand Axe
--
Ma gba warrior enemy.gif Remnant Warrior 5 1 35~39 11~15 6~9 7~10 1~3 6~8 1~3 13 6 Steel Axe Steel Bow
--
Ma gba hero enemy.gif Remnant Hero 5 2 28~32 8~11 11~14 11~14 1~4 9~12 3~6 11 6 Steel Blade
--
Ma gba sniper enemy.gif Remnant Sniper 5 1 27~30 9~12 8~11 6~9 2~5 6~8 3~6 8 6 Brave BowThis item is dropped upon this unit's defeat.
--
Ma gba sniper enemy.gif Remnant Sniper 5 1 27~30 9~12 8~11 6~9 2~5 6~8 3~6 8 6 Silver Bow
--
Ma gba druid enemy.gif Remnant Druid 6 1 23~26 11~14 5~9 5~8 1~4 4~7 8~12 8 6 Nosferatu
Will not move until provoked.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma gba swordmaster enemy.gif Remnant Swordmaster 4 14 26~29 7~10 13~16 12~15 1~4 6~8 3~6 9 6 Silver Sword
--
Ma gba great knight enemy.gif Remnant Great Knight 6 7 27~32 10~14 5~8 7~9 1~4 12~15 4~7 13 6 Silver Axe
--
Ma gba warrior enemy.gif Remnant Warrior 6 3 36~40 12~15 6~9 7~10 1~3 6~8 1~3 13 6 Silver Axe
--
Ma gba sniper enemy.gif Remnant Sniper 5 3 27~30 9~12 8~11 6~9 2~5 6~8 3~6 8 6 Silver Bow
--
Ma gba mage knight male enemy.gif Remnant Mage Knight 5 7 23~27 7~10 5~8 8~11 2~5 5~8 8~11 8 7 Elfire
--
Ma gba warrior enemy.gif Remnant Warrior 5 9 35~39 11~15 6~9 7~10 1~3 6~8 1~3 13 6 Silver Axe
--
Ma gba paladin enemy.gif Remnant Paladin 6 7 29~34 8~11 6~10 8~10 1~4 8~11 4~7 11 8 Silver Lance
--
Ma gba ranger enemy.gif Remnant Ranger 5 7 26~30 8~11 8~11 9~12 1~4 7~9 4~6 9 7 Silver Sword Silver Bow
--
Ma gba hero enemy.gif Remnant Hero 5 3 28~32 8~11 11~14 11~14 1~4 9~12 3~6 11 6 Silver Sword
--
Ma gba hero enemy.gif Remnant Hero 5 3 28~32 8~11 11~14 11~14 1~4 9~12 3~6 11 6 Silver Axe
--
Ma gba thief enemy.gif Remnant Thief 18 3 22~25 3~4 6~9 14~16 5~7 2~3 2~4 6 6 Poison Sword Lockpick
Prioritizes opening a chest, then escaping.
Ma gba general enemy.gif Remnant General 6 4 27~32 10~14 5~8 3~6 1~4 14~17 4~7 15 5 Silver Lance
--
Ma gba warrior enemy.gif Remnant Warrior 5 2 35~39 11~15 6~9 7~10 1~3 6~8 1~3 13 6 Silver Axe Hand Axe
--

Reinforcements

  • Turns 2–8
  • Turns 3, 5, and 7
  • Turns 3–9
  • Turns 4, 6, and 8
  • Turn 6
    • 1 Thief from the western border of the map
  • Turns 6 and 7
    • 1 Thief from the southeast corner of the map
  • Turns 9 and 11
    • 2 Generals from the southeast corner of the map
  • Turns 10 and 12

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Ma gba pontifex other.gif Mansel Pontifex 17 1 21 11 3 2 17 5 8 8 5 --
• Does not move; stands on a throne.
• Death results in a Game Over.
Ma gba general other.gif Rausten General 1 1 26~29 10~12 5~7 3~5 1~3 14~16 4~6 15 5 Silver Axe Silver Blade
--
Ma gba knight other.gif Rausten Knight 5 2 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Iron Lance
--
Ma gba knight other.gif Rausten Knight 5 4 19~20 6~7 2~4 0~1 0~1 9~10 0~1 13 4 Iron Lance Vulnerary
--
Ma gba knight other.gif Rausten Knight 5 2 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Iron Lance Vulnerary
--

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Riev

Easy/Normal Difficult

Portrait riev fe08.png
Ma gba bishop enemy.gif Bishop
Level 16
Affinity Is gba darkaffin.png
Stats
Max HP 49 Luck 9
Magic 14 Defense 16
Skill 21 Resistance 18
Speed 19 Constitution 7
Movement 6 Aid 6
Inventory
AuraThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic S Dark magic -- Staves A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter contains fog of war so it's best to bring along a Torch, Torch Staff or a unit with enhanced visibility. An easy way to grab the spoils in the chests on the western side is to warp a unit into the locked room from the starting position just above it. A Rogue, Thief, or Assassin with a lockpick would be ideal, as they would be able to unlock the door when they are finished opening the chests. They can then they can make their way south and stand against the interior wall, allowing you to get a better view of the large stairway where masses of enemies, and their master Riev, are gathered.

Be thoughtful about the unit that you place at the southern bottleneck. If you plan to clear the area and take out Riev you will need to strike a balance between killing enemy units quickly (aim for at least six units per turn) and making sure that your unit that is on their kill streak doesn't die due to an accumulation of chip damage. While there are a few Mage Knights that spawn, most enemies will deal physical damage, so a unit with high defense is your safest bet. Some Pure Water or a Ward Staff might be helpful here if your defensive unit does not have a lot of resistance.

Some of the units you positioned in the northwest should move east to take care of the reinforcements that spawn from the northeast. Be careful as there are several Snipers that spawn from this direction, so flying units should carry a Fili Shield if they are to be used. The units that start in the throne room should clear the interior hallways of enemies before focusing on the bottleneck at the southern entrance. A small group of units can then be sent to the southeast interior to deal with the reinforcements that begin to spawn there on turn 9. Thiefs carrying a lockpick will spawn on western and southeastern sides of the map on turn 6, and another thief will spawn on the southeastern side on turn 7. Be sure to have the chests emptied by then, or position your units accordingly to prevent their escape. The middle chest on the eastern side contains 5,000G so if that is stolen you will be unable to recover it.

If you manage to keep at least four NPC Knights alive at the end of the chapter you'll receive a Light Brand. The Knights on the eastern side of the map are generally easier to keep alive as they are further away from enemies at battle start. Just remember that Generals and Warriors will appear from the southeast corner near the end of the battle (turns 9 through 12), so you will need to station units there capable of dealing with them. Alternatively, you can rescue them using a mounted unit or use a Rescue staff to bring them out of harm's reach. Keep in mind that the enemy will prioritize attacking the NPCs over your own units, and the NPCs will attack any enemy units that walk into their range, usually resulting in their death.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Last Hope

--

Japanese

残されし希望

The hope that remains

German

Letzte Hoffnung

Last Hope

Gallery

Large-secret-book.png

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← Two Faces of Evil • Last Hope • Darkling Woods →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map