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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

FESS Gerik.png
Artwork of Gerik from The Sacred Stones.

A mercenary leader from Jehanna. He's better known as the Desert Tiger.






Desert Tiger

Starting class


Voiced by


The thing is I can't stand to see my friends die. But if you're in this business long enough, people around you get killed. It happens. The only thing you can do is keep moving forward and try not to think about it.
— Gerik to Innes

Gerik (Japanese: ジスト Xyst) is a Mercenary in Fire Emblem: The Sacred Stones. He is the leader of Gerik's Mercenaries, working out of a guild in Jehanna. His skill with the sword has earned him the title "Desert Tiger".

Fire Emblem: The Sacred Stones


In Eirika's route, Gerik first appears in Chapter 10. He, Innes, and Tethys hide in a fort, evading Pablo and his forces. Innes suggests that Gerik and Tethys leave him, but Gerik refuses, intent on helping the prince. He can then be recruited either by Innes (recruited by Eirika) or by Tethys (recruited by Innes). After being recruited, Gerik can in turn recruit Tethys (if she has not already been) and his fellow mercenary, Marisa. Gerik's Mercenaries then accompany Eirika on the rest of her journey.

In Ephraim's route, Gerik first appears in Chapter 13. He and Tethys appear together, searching for Ephraim, whom they have been sent to guard. Then, Myrrh, having just been liberated by Selena, approaches the pair. Gerik intimidates Myrrh, but Tethys calms her down, and asks where they can find Ephraim. Myrrh then points Ephraim out, and flies to him. During the battle, Gerik can be recruited by Marisa, and he apologizes to her for the guild's mistake in her assignment. After being recruited, Gerik can talk to Ephraim, delivering a message from Innes. Gerik and his mercenaries then accompany Ephraim on the rest of his journey, upon Innes's request.

Starting stats and growth rates

Eirika's route Ephraim's route

Portrait gerik fe08.png
Ma gba mercenary playable.gif Mercenary
Level 10
Affinity Is gba thunderaffin.png
Recruitment: Chapter 10, talk to with Innes or Tethys
If Tethys dies in chapter 10, Gerik also leaves

Stats Growth Rates

Steel Blade
Hero Crest
Weapon Levels
Swords C Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Hero +4 +1 +2 +2 +0 +2 +2 +2 +1 Swords +40, Axes D
Ranger +3 +2 +1 +1 +0 +3 +3 +0 +2 Bows D


This character analysis section may not be accurate to every player's experience.

Gerik joins as a level 10 Mercenary with a Hero Crest in his inventory. His bases are very good, except for his base 4 in resistance. His growths are average, but since he joins at level 10 with a promotion item, the player can early promote him. He joins in Chapter 10 of Eirika's route and Chapter 13 in Ephraim's route. He will be more useful in Eirika's route, as not only does he join earlier but he joins before Cormag and Duessel, so he has less competition as a combat unit. However, his functionality on both routes will be similar.

Promoting Gerik early is a good idea. He has worse growths than growth units who join earlier than him, like Franz, and also has fewer levels to grow. This means leveling him up as a mercenary will not affect his performance very much. More importantly, Gerik stands to gain a lot from his promotion. Gerik can either promote to Ranger, which grants him a mount and D-rank bows, or to Hero, which grants him D-rank axes. Ranger's utility includes effectiveness against fliers, rescue-drop utility, Canto, and higher movement. Hero's utility centers around the D-rank in axes, which is enough to wield Hand Axes. Having 1–2 range is very important in The Sacred Stones because enemies tend to be weak. Killing swaths of enemies with Javelins and hand axes is the fastest way to clear maps. However, while he only has 1 less movement, his high constitution means that mounted units will have issues rescuing him. Generally, Hero is the easier class to use and is better at combat, but Ranger is a viable alternative.

It is up to the player what they value more, because each class has something good to offer. Both will give Gerik significant statistical bonuses, though. His bases are already good, so promoting him fast will result in a very competent combat unit.

Gerik's statistical flaw is that his resistance is subpar, but it is not outright bad. There are few enemies in The Sacred Stones who are threatening to units with low resistance. His other flaw is that he can never be mounted and have 1–2 range. He must pick between the two as he promotes, while many other combat units have both. But it does not stop Gerik from being a solid combat unit, who can also have extra utility as a Ranger.

Fire Emblem Engage


Gerik appears as an equippable Bond Ring. He can be summoned using Eirika's Emblem Ring.

Bond Ring data

Small portrait gerik fe17.png
Stat modifiers
Ring level HP Str Dex
Is ns02 bond ring c.png C +2 +0 +0
Is ns02 bond ring b.png B +2 +1 +0
Is ns02 bond ring a.png A +2 +1 +1
Is ns02 bond ring s.png S +5 +1 +1

Fire Emblem Heroes


Gerik is one of the characters added to the game in the Marvelous Dream update, and became available for summoning by players on November 7, 2019. Only one variation of Gerik is currently available in Heroes, based on his The Sacred Stones incarnation.

Gerik: Desert Tiger

Starting stats

Gerik: Desert Tiger is only available at 5★ rarity.
Portrait gerik desert tiger feh.png
Rarity ★★★★★
Weapon type Is feh axe.png
Movement type Infantry

Initial Stats Level 40 Stats

Maximum HP 18/19/20
Attack 10/11/12 Speed 9/10/11
Defense 7/8/9 Resistance 2/3/4
Weapon Firesweep Axe+
Assist --
Special New Moon

Skill set

Skill set
Skill Unlock Auto-unlock SP cost
Is feh skill weapon.png Iron Axe ★★★★★ ★★★★★ 50
Is feh skill weapon.png Steel Axe ★★★★★ ★★★★★ 100
Is feh skill weapon.png Firesweep Axe ★★★★★ ★★★★★ 200
Is feh skill weapon.png Firesweep Axe+ ★★★★★ ★★★★★ 300
Is feh skill weapon.png Desert-Tiger Axe ★★★★★ 400
Is feh skill special.png New Moon ★★★★★ ★★★★★ 100
Is feh skill special.png Moonbow ★★★★★ 200
Is feh darting blow 1.pngA Darting Blow 1 ★★★★★ 50
Is feh darting blow 2.pngA Darting Blow 2 ★★★★★ 100
Is feh darting blow 3.pngA Darting Blow 3 ★★★★★ 200
Is feh darting blow 4.pngA Darting Blow 4 ★★★★★ 300
Is feh sudden panic 1.pngB Sudden Panic 1 ★★★★★ 60
Is feh sudden panic 2.pngB Sudden Panic 2 ★★★★★ 120
Is feh sudden panic 3.pngB Sudden Panic 3 ★★★★★ 240
Is feh infantry pulse 1.pngC Infantry Pulse 1 ★★★★★ 60
Is feh infantry pulse 2.pngC Infantry Pulse 2 ★★★★★ 120
Is feh infantry pulse 3.pngC Infantry Pulse 3 ★★★★★ 240


Gerik is a calm, amiable leader who deeply cares the other fighters in his mercenary group and in the whole army. He is a very experienced fighter, and believes that a fighter's mind is his most important weapon.[2] Although he accepts his life as a mercenary, he dislikes seeing his friends die, even though he knows it is a reality.[3] His supports suggest that he had been much more reckless and hotheaded earlier in his life, but he states that he has grown calmer.[4] Marisa describes him as being too nice to be a leader.[5] Gerik is very comfortable with talking to others, and greatly believes in the people he befriends. Overall, he is a steady, friendly, and confident leader.

Known as the Desert Tiger, Gerik is the leader of a mercenary troop often referred to as "Gerik's Mercenaries". In his troop are his friends Tethys the dancer and Marisa the quiet myrmidon. He has had much experience as a mercenary, having fought against Ross's father Garcia and the Renais army.[6] He himself states that he used to be very arrogant until one day, he foolishly challenged a knight whose strength far surpassed Gerik's and lost, giving him a scar on his face.[7]

In a conversation with Innes, Gerik describes a close friend who became a mercenary. Because of this, Gerik became one as well, to watch over his friend. However, this friend got killed anyway.[8] By then Gerik had made other friends and didn't want to see them die, so he has stayed in the mercenary life.[9] Gerik and Saleh converse about a friend that Saleh had killed. Although Saleh feel deep regret, Gerik forgives him, accepting the fact that they became friends.[10] This may or may not be the same friend as in Innes's conversation; it is not specified.


Main article: Gerik/Supports
Portrait gerik fe08.png
Is gba thunderaffin.png
Small portrait innes fe08.png
Sniper Is gba iceaffin.png
Initial: 15
Per turn:+3
Small portrait marisa fe08.png
Myrmidon Is gba iceaffin.png
Initial: 20
Per turn:+3
Small portrait joshua fe08.png
Myrmidon Is gba windaffin.png
Initial: 15
Per turn:+3

[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
Small portrait tethys fe08.png
Dancer Is gba fireaffin.png
Initial: 30
Per turn:+4
Small portrait saleh fe08.png
Sage Is gba windaffin.png
Initial: 25
Per turn:+3
Small portrait ross fe08.png
Journeyman Is gba fireaffin.png
Initial: 0
Per turn:+3

[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
See Support § GBA games for more details on supports.


Gerik, the Desert Tiger
Gerik continued as a mercenary. Over the years, his reputation grew so great that he had more job offers than he could handle. One day, without warning, he left, never to return.

Gerik and Tethys
Gerik and Tethys remained bound to no nation and beholden to no authority. They bought themselves a leisurely retirement. Gerik taught fencing to city youths, and Tethys found many stages on which to dance.

Gerik and Marisa
Gerik remained a mercenary, and Marisa became his company's fencing instructor. Gerik returned the affection she gave him, although he was troubled to learn she was clumsy at everything but fighting.

Gerik and Joshua
After the war, Joshua challenged Gerik to a duel in hopes of pressing him to move to Jehanna. The match ended in a tie, but Gerik was impressed by Joshua's swagger. From that day forward, Gerik never left Joshua's side.


Death quote

If you live on the battlefield, you know this day will come...
— Gerik

Battle quotes

Never stop fighting. Never...
— Gerik in the final chapter.

Heroes quotes

Main article: Gerik/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

Gerik is featured on four cards in Fire Emblem Cipher.

Two of the below cards' epithets are still in raw, untranslated Japanese; these need translation.
Fire Emblem Cipher data for Gerik
TCGCipher B11-034R.png Desert Tiger, Gerik


"Never stop fighting. Never..."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 4
Class: Hero Tier: Advanced Class Change Cost: 3
Gerik's Mercenaries: [Always] If you have 2 or more other allies with 10 support, this unit gains +20 attack.
Costly Bounty: [Trigger] [Flip one bond card] When this unit's attack destroys the enemy's lord, you may pay the cost and if you do: Draw 1 card.
Card #B11-034R • Artist: Clover.K
TCGCipher B11-035N.png Chief of Gerik's Mercenaries, Gerik


"Now let's get thinking. We still need a plan to get us all out of here alive."
Attack: 50 Support: 10 Range: 1 Deploy Cost: 2
Class: Mercenary Tier: Base Class Change Cost: --
Leader of the Valorous: [Always] For each other ally with 10 support, this unit gains +10 attack.
Card #B11-035N • Artist: Clover.K
TCGCipher B18-092HN.png 百人力の猛虎, Gerik


"If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 4
Class: Hero Tier: Advanced Class Change Cost: 3
Veteran Commander: [Always] If you have 3 or more allies, including this unit, in the Front Line, all allies in the Front Line gain +10 attack.
An Eye for the Strong: [Activate] [Once per turn] [Flip two bond cards] Choose 1 card with a deployment cost of 1 from your Retreat Area, and deploy it.
Card #B18-092HN • Artist: Karuta Shiki
TCGCipher B18-093N.png 砂漠の傭兵戦士, Gerik


"If I quit while our employer still fought on, my crew would want a new name, you follow me?"
Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Mercenary Tier: Base Class Change Cost: --
Sandstorm-Cleaving Tough Blade: [Trigger] [Once per turn] When you deploy an other ally in the Front Line, until the end of the turn, this unit gains +10 attack.
Attack Support Attack Emblem [Support] Until the end of this combat, your attacking unit gains +20 attack.
Card #B18-093N • Artist: Karuta Shiki
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Gerik .

Flavor text

Game Text
The Sacred Stones
A mercenary leader from Jehanna. He's
better known as the Desert Tiger.
Hero from beyond Elyos who
founded Gerik's Mercenaries.

A powerful and renowned veteran,
he is known as the "Desert Tiger."

He is a compassionate man of honor
who has earned the trust of his allies.

Appears in The Sacred Stones.



A veteran soldier who leads his own mercenary
band, Gerik's Mercenaries. He's the commander
of Tethys, Ewan, Marisa, and others. Appears
in Fire Emblem: The Sacred Stones.
(登場:『ファイアーエムブレム 聖魔の光石』)

Choose Your Legends placement history

Round Placement Character Votes
179 Portrait gerik fe08 cyl.png
The Sacred Stones
Portrait gerik fe08 cyl.png
The Sacred Stones
Portrait gerik fe08 cyl.png
The Sacred Stones
Portrait gerik fe08 cyl.png
The Sacred Stones
Portrait gerik fe08 cyl.png
The Sacred Stones
Portrait gerik fe08 cyl.png
The Sacred Stones
Portrait gerik fe08 cyl.png
The Sacred Stones
Portrait gerik fe08 cyl.png
The Sacred Stones
Total results This character has 8 entries across all Choose Your Legends polls. 5,445

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes


An Old German name meaning "spear ruler".[11]



Officially romanized as Xyst. Xyst is a short form of xystus, from Ancient Greek ξυστός xystós, an entryway porch supported by columns to a gymnasium.



As above.



As above.



As above.



As above.



As above.

Traditional Chinese




Small portrait gerik fe08.pngSprite Gallery
Portrait gerik fe08.png Ma gba mercenary other.gif Mercenary Ma gba mercenary playable.gif Hero Ma gba hero playable.gif Ranger Ma gba ranger playable.gif
Bs fe08 npc gerik mercenary sword.png Bs fe08 gerik mercenary sword.png
Bs fe08 gerik hero sword.png
Bs fe08 gerik hero axe.png
Bs fe08 gerik ranger sword.png
Bs fe08 gerik ranger bow.png

Heroes artwork

Other appearances


  1. Nathan Hedrick Mocap Resume, , Retrieved: August 6, 2021
  2. "Ross: What should I do to be strong like you?
    Gerik: That's a tough question... I would have to say that it's all in the mind.
    Ross: Mind?
    Gerik: If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon.
    " — Gerik and Ross's B support, Fire Emblem: The Sacred Stones
  3. "Gerik: The thing is I can't stand to see my friends die. But if you're in this business long enough, people around you get killed. It happens. The only thing you can do is keep moving forward and try not to think about it." — Gerik and Innes's B support, Fire Emblem: The Sacred Stones
  4. "Gerik: Ha ha ha. You're right. I was a lot calmer after that." — Gerik and Tethys's A support, Fire Emblem: The Sacred Stones
  5. "Marisa: You're the chief. You don't have to apologize. Just give orders.
    Gerik: Well, I know, but I was wrong. I was the bad guy. My crime was not being sensitive to your feelings. I tell you what, I'll buy you anything you want.
    Marisa: You're soft. Leaders are normally harsher than you. You're too nice. Too nice to all of us. That's why...
    " — Gerik and Marisa's A support, Fire Emblem: The Sacred Stones
  6. "Gerik: I was a mercenary hired by the other side. It was a fierce battle against Garcia's unit, and we ultimately had to retreat." — Gerik and Ross's A support, Fire Emblem: The Sacred Stones
  7. "Gerik: This? I got this beauty when I had just started out as a mercenary. I was still a novice, but I was feeling pretty good about my swordsmanship. I got to a point where I was arrogant enough to believe no one could best me. Then one day it happened... It's something I've never been able to forget.
    Tethys: What happened?
    Gerik: It was just another battle. I'd been hired on as another sword and then I met him. He was a knight from some country or another. I had fought knights on several other occasions and had beaten them all. Even though he was a bit tougher, I was sure I'd defeat him in the end. That's what I thought. But... His strength was beyond me. I may as well have been using a broomstick to fight. I remember thinking, "What a tiny little world I've been living in." He crushed me effortlessly, and the wound he inflicted became this lovely scar.
    " — Gerik and Tethys's A support, Fire Emblem: The Sacred Stones
  8. "Gerik: Well, one day, he left for Jehanna. I didn't know what else to do, so I went with him and joined the guild, too. Stupid reason, isn't it? Anyway... I didn't particularly like fighting, and while I wasn't opposed to the money, I certainly wasn't in it for fame... I just couldn't let my friend go off and get killed.
    Innes: And where is this friend now?
    Gerik: He went off and got killed.
    " — Gerik and Innes's B support, Fire Emblem: The Sacred Stones
  9. "Gerik: So there was no reason for me to continue being a mercenary... But then there were other men who I considered to be my friends. I couldn't bring myself to abandon them... And so the years passed and here I am." — Gerik and Innes's B support, Fire Emblem: The Sacred Stones
  10. "Saleh: Your friend, I...
    Gerik: Don't say it, Saleh! That was an act of fate. Right? All you did was brush those sparks away from yourself.
    Saleh: Gerik...
    Gerik: Listen, we're mercenaries. We end up working together with old foes, and crossing blades with former allies. It's just part of the job. My friend Zabba died by your act. That much is true. And at that moment, I could think of nothing but avenging him! But after that, you saved my life... We became friends. That's the truth of it, isn't it?
    " — Gerik and Saleh's A support, Fire Emblem: The Sacred Stones
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
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Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
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Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
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Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee