Melkaen Coast (Japanese: メレカナ海岸 Melkana Coast) is the location of a skirmish-only map in Fire Emblem: The Sacred Stones, the only standalone skirmish-only map in the game. Situated in northwestern Rausten and northwest of Rausten Court, Melkaen Coast is home to powerful enemies when skirmishes appear in the area. Melkaen Coast opens for skirmishes after the completion of Chapter 19.
Map and skirmish data
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|
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Victory: Rout the enemy
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Player
|
Partner
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Other
|
Enemy
|
Third
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Defeat: Eirika or Ephraim die or the player's army is routed.
|
9
|
{{{partner}}}
|
{{{other}}}
|
50
|
{{{third}}}
|
Layouts 1 & 4 Layout 2 Layout 3
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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Character data
- As Melkaen Coast is a skirmish-only map, the returning character listing consist of those available at the point the map is first unlocked. Characters unlocked in Creature Campaign are allowed to participate in this map once unlocked.
Item data
There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Gorgon
|
13
|
1
|
25~29
|
16~21
|
7~10
|
6~10
|
4~7
|
5~8
|
12~16
|
11
|
6
|
Stone • Demon Surge
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
13
|
1
|
30~34
|
10~13
|
10~13
|
7~10
|
0~3
|
7~9
|
4~7
|
8
|
6
|
Killer Bow
|
Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
18~20
|
1
|
51~60
|
16~21
|
8~13
|
8~12
|
1~4
|
12~16
|
6~9
|
15
|
6
|
Varies
|
Does not move.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
29~37
|
9~14
|
7~12
|
8~12
|
0~4
|
6~10
|
4~8
|
9
|
6
|
Varies
|
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
29~37
|
9~15
|
9~15
|
7~11
|
0~4
|
6~10
|
4~8
|
8
|
6
|
Varies
|
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
29~37
|
9~15
|
9~15
|
7~11
|
0~4
|
6~10
|
4~8
|
8
|
6
|
Varies
|
• Randomly determined: group B. • Moves to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
29~37
|
9~14
|
7~12
|
8~12
|
0~4
|
6~10
|
4~8
|
9
|
6
|
Varies
|
• Randomly determined: group B. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
13
|
1
|
47~53
|
14~18
|
7~11
|
7~10
|
0~3
|
11~14
|
6~8
|
15
|
6
|
Lethal Talon
|
Immediately begins moving unprovoked.
|
|
Monster
|
Elder Bael
|
13
|
5
|
47~53
|
14~18
|
7~11
|
7~10
|
0~3
|
11~14
|
6~8
|
15
|
6
|
Sharp Claw
|
The northernmost one begins moving unprovoked on turn 2; all others immediately begin moving unprovoked.
|
|
Monster
|
Arch Mogall
|
13
|
5
|
23~27
|
13~17
|
7~10
|
5~9
|
2~5
|
3~6
|
10~13
|
5
|
6
|
Crimson Eye
|
Moves to attack units in range.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
33~44
|
11~17
|
7~13
|
8~12
|
0~4
|
10~13
|
5~9
|
12
|
8
|
Varies
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
46~57
|
13~20
|
7~12
|
7~11
|
0~4
|
11~15
|
5~9
|
15
|
6
|
Varies
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
29~37
|
9~13
|
15~21
|
15~21
|
2~7
|
6~10
|
4~8
|
8
|
8
|
Hellfang
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
29~37
|
9~13
|
15~21
|
15~21
|
2~7
|
6~10
|
4~8
|
8
|
8
|
Hellfang
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
33~44
|
11~17
|
7~13
|
8~12
|
0~4
|
10~13
|
5~9
|
12
|
8
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
46~57
|
13~20
|
7~12
|
7~11
|
0~4
|
11~15
|
5~9
|
15
|
6
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
11~17
|
Var.
|
31~42
|
13~19
|
8~14
|
10~15
|
0~4
|
11~15
|
2~6
|
11
|
7
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Arch Mogall
|
11~17
|
Var.
|
22~29
|
12~20
|
6~12
|
5~10
|
2~6
|
3~7
|
10~14
|
5
|
6
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Cyclops
|
13
|
1
|
53~59
|
12~15
|
9~13
|
8~12
|
0~3
|
15~19
|
2~6
|
16
|
5
|
Hammer • Hand Axe
|
Begins moving unprovoked on turn 2.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Gorgon
|
13
|
1
|
25~30
|
17~22
|
7~11
|
7~10
|
4~8
|
5~9
|
13~17
|
11
|
6
|
Stone • Demon Surge
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
13
|
1
|
31~36
|
10~14
|
10~14
|
7~11
|
0~4
|
7~9
|
4~8
|
8
|
6
|
Killer Bow
|
Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
18~20
|
1
|
53~60
|
16~21
|
9~13
|
8~12
|
1~4
|
12~16
|
7~9
|
15
|
6
|
Varies
|
Does not move.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
30~39
|
9~14
|
7~12
|
8~13
|
0~4
|
7~10
|
4~9
|
9
|
6
|
Varies
|
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
30~39
|
10~15
|
10~15
|
7~12
|
0~4
|
7~10
|
4~9
|
8
|
6
|
Varies
|
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
30~39
|
10~15
|
10~15
|
7~12
|
0~4
|
7~10
|
4~9
|
8
|
6
|
Varies
|
• Randomly determined: group B. • Moves to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
30~39
|
9~14
|
7~12
|
8~13
|
0~4
|
7~10
|
4~9
|
9
|
6
|
Varies
|
• Randomly determined: group B. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
13
|
1
|
49~55
|
14~19
|
8~11
|
7~11
|
0~4
|
11~15
|
6~8
|
15
|
6
|
Lethal Talon
|
Immediately begins moving unprovoked.
|
|
Monster
|
Elder Bael
|
13
|
5
|
49~55
|
14~19
|
8~11
|
7~11
|
0~4
|
11~15
|
6~8
|
15
|
6
|
Sharp Claw
|
The northernmost one begins moving unprovoked on turn 2; all others immediately begin moving unprovoked.
|
|
Monster
|
Arch Mogall
|
13
|
5
|
23~28
|
14~19
|
7~11
|
6~9
|
2~6
|
3~7
|
11~14
|
5
|
6
|
Crimson Eye
|
Moves to attack units in range.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
35~45
|
12~17
|
8~13
|
9~12
|
0~4
|
10~14
|
5~10
|
12
|
8
|
Varies
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
47~59
|
14~21
|
7~12
|
7~12
|
0~4
|
11~16
|
6~9
|
15
|
6
|
Varies
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
30~39
|
9~14
|
16~22
|
16~22
|
2~7
|
7~10
|
4~9
|
8
|
8
|
Hellfang
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
30~39
|
9~14
|
16~22
|
16~22
|
2~7
|
7~10
|
4~9
|
8
|
8
|
Hellfang
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
35~45
|
12~17
|
8~13
|
9~12
|
0~4
|
10~14
|
5~10
|
12
|
8
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
47~59
|
14~21
|
7~12
|
7~12
|
0~4
|
11~16
|
6~9
|
15
|
6
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
11~17
|
Var.
|
33~43
|
13~20
|
9~14
|
10~15
|
0~4
|
11~16
|
3~6
|
11
|
7
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Arch Mogall
|
11~17
|
Var.
|
23~30
|
13~21
|
7~12
|
5~10
|
2~7
|
3~7
|
10~15
|
5
|
6
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
|
Cyclops
|
13
|
1
|
55~61
|
12~16
|
10~13
|
9~12
|
0~4
|
16~19
|
3~6
|
16
|
5
|
Hammer • Hand Axe
|
Begins moving unprovoked on turn 2.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Gorgon
|
13
|
1
|
31~38
|
24~29
|
10~17
|
10~15
|
7~14
|
7~11
|
18~24
|
11
|
6
|
Stone • Demon Surge
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
13
|
1
|
38~47
|
13~20
|
13~20
|
10~14
|
2~6
|
8~13
|
7~11
|
8
|
6
|
Killer Bow
|
Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
18~20
|
1
|
64~77
|
22~30
|
12~18
|
10~16
|
2~7
|
15~20
|
8~13
|
15
|
6
|
Varies
|
Does not move.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
37~50
|
13~19
|
11~17
|
10~16
|
1~6
|
8~13
|
6~12
|
9
|
6
|
Varies
|
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
37~50
|
12~21
|
12~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
• Randomly determined: group A. • The southeast two and northwest two immediately begin moving unprovoked. • The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
37~50
|
12~21
|
12~21
|
9~15
|
1~6
|
8~13
|
6~12
|
8
|
6
|
Varies
|
• Randomly determined: group B. • Moves to attack units in range.
|
|
Monster
|
Wight
|
11~17
|
Var.
|
37~50
|
13~19
|
11~17
|
10~16
|
1~6
|
8~13
|
6~12
|
9
|
6
|
Varies
|
• Randomly determined: group B. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
13
|
1
|
60~70
|
20~27
|
11~16
|
10~14
|
2~6
|
14~18
|
7~12
|
15
|
6
|
Lethal Talon
|
Immediately begins moving unprovoked.
|
|
Monster
|
Elder Bael
|
13
|
5
|
60~70
|
20~27
|
11~16
|
10~14
|
2~6
|
14~18
|
7~12
|
15
|
6
|
Sharp Claw
|
The northernmost one begins moving unprovoked on turn 2; all others immediately begin moving unprovoked.
|
|
Monster
|
Arch Mogall
|
13
|
5
|
29~36
|
21~28
|
10~17
|
9~14
|
5~9
|
5~9
|
13~18
|
5
|
6
|
Crimson Eye
|
Moves to attack units in range.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
44~59
|
14~23
|
10~19
|
10~16
|
1~6
|
12~16
|
7~13
|
12
|
8
|
Varies
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
59~74
|
19~29
|
11~17
|
9~15
|
1~6
|
13~19
|
7~13
|
15
|
6
|
Varies
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
37~50
|
12~19
|
20~29
|
20~29
|
6~12
|
8~13
|
6~12
|
8
|
8
|
Hellfang
|
• Randomly determined: group C. • The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
|
|
Monster
|
Gwyllgi
|
11~17
|
Var.
|
29~37
|
9~13
|
15~21
|
15~21
|
2~7
|
6~10
|
4~8
|
8
|
8
|
Hellfang
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Maelduin
|
11~17
|
Var.
|
44~59
|
14~23
|
10~19
|
10~16
|
1~6
|
12~16
|
7~13
|
12
|
8
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Elder Bael
|
11~17
|
Var.
|
59~74
|
19~29
|
11~17
|
9~15
|
1~6
|
13~19
|
7~13
|
15
|
6
|
Varies
|
• Randomly determined: group D. • Moves to attack units in range.
|
|
Monster
|
Deathgoyle
|
11~17
|
Var.
|
42~57
|
18~27
|
11~20
|
14~20
|
1~6
|
13~19
|
4~10
|
11
|
7
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Varies
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• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
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Arch Mogall
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11~17
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Var.
|
28~38
|
20~29
|
9~18
|
9~15
|
4~10
|
4~9
|
13~20
|
5
|
6
|
Varies
|
• Randomly determined: group E. • Moves to attack units in range.
|
|
Monster
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Cyclops
|
13
|
1
|
66~78
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15~22
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13~20
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12~17
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2~6
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18~24
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6~11
|
16
|
5
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Hammer • Hand Axe
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Begins moving unprovoked on turn 2.
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Additionally, three enemies—including the boss—vary depending on the randomly determined version of the skirmish.
Boss data
Boss data
Layout 1 Layout 2 Layout 3 Layout 4
Random monster data
Class rates
Classes (group A)
Class
|
Chance
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Wight (melee)
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80%
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Wight (ranged)
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20%
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Classes (group B)
Class
|
Chance
|
Wight (ranged)
|
80%
|
Wight (melee)
|
20%
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Inventories
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This is the only monster skirmish map in the game where a Level 20 monster unit can be found.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Melkaen Coast
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--
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Japanese
|
メレカナ海岸
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Melkana Coast
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Spanish
|
Costa Melkaen
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Melkaen Coast
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French
|
Melkaen
|
--
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German
|
Melkaen-Küste
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Melkaen Coast
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Italian
|
Melken, costa
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Melken, coast
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Gallery
References