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Melkaen Coast

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Melkaen Coast

Map fe08 melkaen coast.png
The Melkaen Coast map in The Sacred Stones.

Boss(es)

Cyclops, Gorgon, or Maelduin

Melkaen Coast (Japanese: メレカナ海岸 Melkana Coast) is the location of a skirmish-only map in Fire Emblem: The Sacred Stones, the only standalone skirmish-only map in the game. Situated in northwestern Rausten and northwest of Rausten Court, Melkaen Coast is home to powerful enemies when skirmishes appear in the area. Melkaen Coast opens for skirmishes after the completion of Chapter 19.

Map and skirmish data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Eirika or Ephraim die or the player's army is routed. 9 {{{partner}}} {{{other}}} 50

Layouts 1 & 4 Layout 2 Layout 3

Cm fe08 melkaen coast 1+4.png

Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.

Character data

Characters
New units

None

Available characters
Eirika ​Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Ephraim ​Forde ​Kyle ​Tana ​Amelia ​Innes ​Gerik ​Tethys ​Marisa ​L'arachel ​Dozla ​Saleh ​Ewan ​Cormag ​Rennac ​Duessel ​Knoll ​Myrrh ​Syrene ​
As Melkaen Coast is a skirmish-only map, the returning character listing consist of those available at the point the map is first unlocked. Characters unlocked in Creature Campaign are allowed to participate in this map once unlocked.

Item data

There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba gorgon enemy.gif Monster Gorgon 13 1 25~29 16~21 7~10 6~10 4~7 5~8 12~16 11 6 Stone Demon Surge
Moves to attack units in range.
Ma gba wight 02 enemy.gif Monster Wight 13 1 30~34 10~13 10~13 7~10 0~3 7~9 4~7 8 6 Killer Bow
Moves to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 18~20 1 51~60 16~21 8~13 8~12 1~4 12~16 6~9 15 6 Varies
Does not move.
Ma gba wight 01 enemy.gif Monster Wight 11~17 Var. 29~37 9~14 7~12 8~12 0~4 6~10 4~8 9 6 Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
Ma gba wight 02 enemy.gif Monster Wight 11~17 Var. 29~37 9~15 9~15 7~11 0~4 6~10 4~8 8 6 Varies
• Randomly determined: group A.
• The southeast two and northwest two immediately begin moving unprovoked.
• The southwest two, top and left ones of the center-west four, and lower two of the northeast three begin moving unprovoked on turn 2.
• All others move to attack units in range.
Ma gba wight 02 enemy.gif Monster Wight 11~17 Var. 29~37 9~15 9~15 7~11 0~4 6~10 4~8 8 6 Varies
• Randomly determined: group B.
• Moves to attack units in range.
Ma gba wight 01 enemy.gif Monster Wight 11~17 Var. 29~37 9~14 7~12 8~12 0~4 6~10 4~8 9 6 Varies
• Randomly determined: group B.
• Moves to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 13 1 47~53 14~18 7~11 7~10 0~3 11~14 6~8 15 6 Lethal Talon
Immediately begins moving unprovoked.
Ma gba elder bael enemy.gif Monster Elder Bael 13 5 47~53 14~18 7~11 7~10 0~3 11~14 6~8 15 6 Sharp Claw
The northernmost one begins moving unprovoked on turn 2; all others immediately begin moving unprovoked.
Ma gba arch mogall enemy.gif Monster Arch Mogall 13 5 23~27 13~17 7~10 5~9 2~5 3~6 10~13 5 6 Crimson Eye
Moves to attack units in range.
Ma gba maelduin enemy.gif Monster Maelduin 11~17 Var. 33~44 11~17 7~13 8~12 0~4 10~13 5~9 12 8 Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 11~17 Var. 46~57 13~20 7~12 7~11 0~4 11~15 5~9 15 6 Varies
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 11~17 Var. 29~37 9~13 15~21 15~21 2~7 6~10 4~8 8 8 Hellfang
• Randomly determined: group C.
• The left two begin moving unprovoked on turn 2; the other three move to attack units in range.
Ma gba gwyllgi enemy.gif Monster Gwyllgi 11~17 Var. 29~37 9~13 15~21 15~21 2~7 6~10 4~8 8 8 Hellfang
• Randomly determined: group D.
• Moves to attack units in range.
Ma gba maelduin enemy.gif Monster Maelduin 11~17 Var. 33~44 11~17 7~13 8~12 0~4 10~13 5~9 12 8 Varies
• Randomly determined: group D.
• Moves to attack units in range.
Ma gba elder bael enemy.gif Monster Elder Bael 11~17 Var. 46~57 13~20 7~12 7~11 0~4 11~15 5~9 15 6 Varies
• Randomly determined: group D.
• Moves to attack units in range.
Ma gba deathgoyle enemy.gif Monster Deathgoyle 11~17 Var. 31~42 13~19 8~14 10~15 0~4 11~15 2~6 11 7 Varies
• Randomly determined: group E.
• Moves to attack units in range.
Ma gba arch mogall enemy.gif Monster Arch Mogall 11~17 Var. 22~29 12~20 6~12 5~10 2~6 3~7 10~14 5 6 Varies
• Randomly determined: group E.
• Moves to attack units in range.
Ma gba cyclops enemy.gif Monster Cyclops 13 1 53~59 12~15 9~13 8~12 0~3 15~19 2~6 16 5 Hammer Hand Axe
Begins moving unprovoked on turn 2.

Additionally, three enemies—including the boss—vary depending on the randomly determined version of the skirmish.

Enemies unique to specific layouts

Layout 1 Layout 2 Layout 3 Layout 4

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cyclops enemy.gif Monster Cyclops 16 1 63~69 14~18 12~16 10~14 1~5 18~21 5~9 16 5 Battle Axe Hand Axe
Does not move.
Ma gba cyclops enemy.gif Monster Cyclops 11~17 Var. 51~63 11~17 8~14 8~13 0~4 15~20 2~7 16 5 Varies
• Randomly determined: group F.
• Moves to attack units in range.
Ma gba entombed enemy.gif Monster Entombed 11~17 Var. 45~56 8~14 2~7 2~6 5~13 0~4 1~4 6 5 Varies
• Randomly determined: group F.
• Moves to attack units in range.

Boss data

Boss data

Layout 1 Layout 2 Layout 3 Layout 4

Easy Normal Difficult

Generic portrait cyclops fe08.png
Ma gba cyclops enemy.gif Cyclops
Level 16
Affinity Is gba darkaffin.png
Stats
Max HP 63~69 Luck 1~5
Strength 14~18 Defense 18~21
Skill 12~16 Resistance 5~9
Speed 10~14 Constitution 16
Movement 5 Aid 15
Inventory
Battle Axe
Hand Axe
Weapon Levels
Swords -- Lances -- Axes A Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Random monster data

Class rates

Classes (group A)
Class Chance
Ma gba wight 01 enemy.gif Wight (melee) 80%
Ma gba wight 02 enemy.gif Wight (ranged) 20%
Classes (group B)
Class Chance
Ma gba wight 02 enemy.gif Wight (ranged) 80%
Ma gba wight 01 enemy.gif Wight (melee) 20%
Classes (group C)
Class Chance
Ma gba gwyllgi enemy.gif Gwyllgi 70%
Ma gba maelduin enemy.gif Maelduin 20%
Ma gba elder bael enemy.gif Elder Bael 10%
Classes (group D)
Class Chance
Ma gba maelduin enemy.gif Maelduin 70%
Ma gba elder bael enemy.gif Elder Bael 20%
Ma gba gwyllgi enemy.gif Gwyllgi 10%
Classes (group E)
Class Chance
Ma gba deathgoyle enemy.gif Deathgoyle 80%
Ma gba arch mogall enemy.gif Arch Mogall 20%
Classes (group F)
Class Chance
Ma gba cyclops enemy.gif Cyclops 95%
Ma gba entombed enemy.gif Entombed 5%

Inventories

Class One of the following One of the following as a droppable itemThis item is dropped upon this unit's defeat.
Entombed Rotten Claw (25%)
Fetid Claw (70%)
Poison Claw (3%)
Lethal Talon (2%)
Vulnerary (1.5%)
Elixir (1%)
Antitoxin (1.5%)
Torch (1%)
50 Gold (2.1%)
100 Gold (2.8%)
150 Gold (1.4%)
200 Gold (0.7%)
Nothing (88%)
Wight (melee) Iron Sword (3.3%)
Steel Sword (17.16%)
Iron Blade (6.6%)
Steel Blade (3.3%)
Poison Sword (2.64%)
Killing Edge (3%)
Armorslayer (3%)
Wyrmslayer (1.8%)
Lancereaver (1.8%)
Zanbato (2.4%)
Iron Lance (3.3%)
Steel Lance (27.06%)
Toxin Lance (2.64%)
Killer Lance (2.4%)
Horseslayer (2.4%)
Axereaver (2.4%)
Dragonspear (1.8%)
Heavy Spear (3%)
Runesword (2.5%)
Javelin (2.5%)
Spear (2.5%)
Short Spear (2.5%)
50 Gold (1.5%)
100 Gold (2%)
150 Gold (1%)
200 Gold (0.5%)
Runesword (0.8%)
Spear (0.8%)
Secret Book (0.3%)
Swiftsole (0.01%)
Hero Crest (0.29%)
Brave Sword (0.75%)
Shamshir (0.75%)
Killing Edge (0.9%)
Brave Lance (0.15%)
Killer Lance (1.5%)
Javelin (0.3%)
Short Spear (0.45%)
Nothing (88%)
Wight (ranged) Iron Bow (54.56%)
Steel Bow (26.4%)
Poison Bow (7.04%)
Longbow (6%)
Killer Bow (4.2%)
Short Bow (1.8%)
50 Gold (1.2%)
100 Gold (1.6%)
150 Gold (0.8%)
200 Gold (0.4%)
Secret Book (0.7%)
Orion's Bolt (0.29%)
Master Seal (0.01%)
Elixir (0.5%)
Red Gem (0.5%)
Killer Bow (1%)
Brave Bow (1.2%)
Short Bow (0.8%)
Longbow (1%)
Nothing (90%)
Elder Bael Sharp Claw (50%)
Poison Claw (30%)
Lethal Talon (20%)
Angelic Robe (0.5%)
Energy Ring (0.5%)
Goddess Icon (0.5%)
Dragonshield (0.5%)
Elixir (0.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.6%)
Pure Water (0.4%)
Antitoxin (0.4%)
Torch (0.4%)
Nothing (95%)
Cyclops Iron Axe (6.5%)
Steel Axe (35.75%)
Poison Axe (3.25%)
Devil Axe (7.5%)
Battle Axe (13%)
Killer Axe (4.5%)
Halberd (4%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (4%)
Tomahawk (6.75%)
Swordslayer (5%)
Battle Axe (1.5%)
Brave Axe (0.25%)
Elixir (1.7%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Vulnerary (0.9%)
Pure Water (0.3%)
Antitoxin (0.3%)
Torch (0.3%)
Tomahawk (2.15%)
Angelic Robe (0.15%)
Energy Ring (0.15%)
Body Ring (0.01%)
Ocean Seal (0.29%)
Brave Axe (1.25%)
Killer Axe (1.25%)
Swordslayer (0.75%)
Nothing (90%)
Gwyllgi Hellfang (100%) None
Maelduin Iron Axe (5.5%)
Steel Axe (30.25%)
Poison Axe (2.75%)
Devil Axe (6%)
Battle Axe (11.5%)
Killer Axe (4%)
Halberd (5%)
Hammer (4%)
Swordreaver (4%)
Dragon Axe (3%)
Hand Axe (1%)
Tomahawk (4%)
Swordslayer (4%)
Steel Bow (6%)
Killer Bow (3%)
Short Bow (3%)
Longbow (3%)
Tomahawk (0.2%)
Killer Bow (0.2%)
Angelic Robe (0.15%)
Dragonshield (0.15%)
Knight Crest (0.3%)
Brave Axe (0.5%)
Killer Axe (0.8%)
Tomahawk (0.7%)
Swordslayer (0.4%)
Halberd (0.4%)
Hammer (0.4%)
Swordreaver (0.4%)
Dragon Axe (0.4%)
Killer Bow (0.75%)
Brave Bow (0.75%)
Short Bow (0.75%)
Longbow (0.75%)
Nothing (92%)
Arch Mogall Shadowshot + Crimson Eye (5%)
Evil Eye (10%)
Crimson Eye (85%)
Speedwing (0.3%)
Goddess Icon (0.2%)
Talisman (0.3%)
Guiding Ring (0.2%)
Vulnerary (0.2%)
Elixir (0.4%)
Pure Water (0.2%)
Antitoxin (0.2%)
50 Gold (1.2%)
100 Gold (1.6%)
150 Gold (0.8%)
200 Gold (0.4%)
Nothing (94%)
Deathgoyle Iron Lance (13%)
Steel Lance (45.5%)
Toxin Lance (6.5%)
Killer Lance (5%)
Horseslayer (4%)
Axereaver (4%)
Dragonspear (4%)
Heavy Spear (4%)
Javelin (4%)
Spear (3.5%)
Short Spear (6%)
Brave Lance (0.5%)
Spear (1%)
Secret Book (0.15%)
Speedwing (0.15%)
Elysian Whip (0.3%)
Killer Lance (0.6%)
Horseslayer (0.6%)
Axereaver (0.6%)
Dragonspear (0.6%)
Heavy Spear (0.6%)
Brave Lance (0.75%)
Killer Lance (0.75%)
Javelin (0.3%)
Short Spear (0.6%)
Elixir (0.5%)
White Gem (0.02%)
Blue Gem (0.03%)
Red Gem (0.45%)
Nothing (92%)
Elder Bael (rare) Sharp Claw (90%)
Lethal Talon (10%)
Hero Crest (3%)
Knight Crest (6%)
Elysian Whip (3%)
Guiding Ring (6%)
Ocean Seal (2%)
Secret Book (7.25%)
Speedwing (7.25%)
Goddess Icon (7.15%)
Talisman (7.25%)
Angelic Robe (8.7%)
Energy Ring (8.7%)
Dragonshield (8.7%)
Swiftsole (0.05%)
Body Ring (0.05%)
Elixir (16.75%)
White Gem (0.05%)
Blue Gem (0.1%)
Orion's Bolt (2%)
Master Seal (6%)
If the first item is capable of inflicting poison, the second item may still be present but will not be droppable.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This is the only monster skirmish map in the game where a Level 20 monster unit can be found.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Melkaen Coast

--

Japanese

メレカナ海岸

Melkana Coast

Spanish

Costa Melkaen

Melkaen Coast

French

Melkaen

--

German

Melkaen-Küste

Melkaen Coast

Italian

Melken, costa

Melken, coast

Gallery

References

Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map