|“||Wow, you’re very confident for a being that can die!||”|
— Yune, to Ike
Humans (Japanese: 人間 human), also known as beorc in Tellius, and occasionally known collectively as mankind, men or humanity, are the most common sentient race in the Fire Emblem series, mirroring humans in real life. Despite possessing weaker physical abilities compared to most races in the series, humans are very prosperous due to their high birth-rate, ability to craft tools and weapons and use of language.
Humans are notably very social creatures, and although there are individual exceptions, the vast majority of humans typically come together to establish communities and live together in social groups; these groups can range in size from small villages or tribes to enormous nation-states. Humans often derive a sense of identity and purpose from the communities they are part of, and frequently express determination to protect and even die for their community. Indeed, this sense of nationalistic pride is often the source of conflict between nations.
Humans often maintain a strict hierarchy within their society, through which they seek to maintain order and security. Typically in the Fire Emblem series, human nations are hereditary monarchies where a single royal family rules over the population with the support of a system of nobility, where other humans are given prestigeous ranks and maintain the state's affairs in detail on behalf of the king or queen; such nations are called kingdoms, or occasionally empires. Needless to say, this system is not foolproof, as the royal family often has absolute power over their lands and a sinister or corrupt king or queen could potentially exploit and abuse their people for their own gain. As a result, there are societies which are deliberately built to avoid the problems of monarchy, such as republics like Carcino where the common people both rule and keep their rulers accountable; the Sacae region in Elibe, whose people form small, nomadic tribes headed by an ordinary person in the role of chieftain; or simple, closely-knit villages which are isolated from the affairs of the rest of the kingdom's territory, such as Caer Pelyn.
The majority of human societies in Fire Emblem are loosely based on medieval European society, and so in terms of social structure, attire and aesthetics strongly reflect these European influences. However, there are several exceptions: notably, the Sacaen tribes draw their influence from Mongolian culture, and both Chon'sin and Hoshido instead reflect a strong Japanese influence.
The humans of the Fire Emblem series, for the most part, look identical to their real-world counterparts. A key difference is that in Fire Emblem, humans are very frequently seen with a wide range of hair colors which are naturally impossible in real humans, including purple, blue, green, and countless other colors. Similarly, a wide variety of unusual eye colors are also present. Both hair and eye colors are frequently used to convey a character's status in some form; for instance, blue hair is frequently seen on the games' main protagonists, and red eyes often denote something unusual, often related to Manaketes. Of course, this is not always the case; a large number of non-protagonist characters also have blue hair, and Raven has red eyes but is an entirely ordinary human.
One area in which Fire Emblem humans do not diverge significantly from real life is skin color, as few to no Fire Emblem humans have skin colors which do not match a real skin color. However, pale-skinned people are the overwhelming majority, and the number of dark-skinned characters remains extremely low and numbers less than ten (Igrene, Garret, Hawkeye, Devdan, Basilio, Flavia, Validar, Aversa and Walhart).
Life cycle and reproduction
Compared to other sentient races, humans have an extremely high rate of birth, which is a key factor in their wide distribution and dominance; indeed, Jahn believed that the sheer number of humans and the speed at which they were born and grew up was a key factor in their ability to successfully fight dragons in the Scouring. As in real life, after coupling with a man, human women give live birth to one (or rarely, two) baby after nine months of pregnancy. The parents raise and protect their children for at least fifteen to eighteen years, after which they are regarded as adults and take on responsibilities of their own. The average human life span in Fire Emblem is similar to that of real humans; although a human will on average live to the age of sixty to eighty years old, conflicts and diseases often ensure much earlier deaths than this. Very few humans live beyond one hundred years, and for those who do, it is often the result of magical power.
Although it is highly uncommon, humans are able to reproduce with Manaketes, taguel, wolfskin and kitsune. In the case of Manaketes, the resulting child looks mostly human, perhaps sporting the trademark pointed ears of Manaketes, but their powers are more in line with those of Manaketes. A half-human, half-Manakete will live for centuries, though still not as long as full-blooded Manaketes do, but whether or not they will have the ability to assume dragon form seems to vary; the half-Manaketes Ninian, Nils and Nah have the abilitiy, but fellow half-Manakete Sophia does not. On the other hand, only two children resulting from the union of humans and taguel are known: Yarne and Morgan. Both retain the full ability to transform into beast form, but both inherited different amounts of a taguel's physical traits (Yarne inherited all of them, while Morgan inherited none). Other effects on their biology and lifespan are unknown. Wolfskin and kitsune hybrids function like taguel hybrids; they retain full transformation ability, but not always the physical traits (ears, tail) in human form. Three children resulting from kitsune-relationship hybrids are known: Selkie, Shigure, and Kana. Velouria is the result of a wolfskin-human relationship, while Shigure and Kana can also come from this form. However, Shigure and Kana lack wolfskin or kitsune features.
While other, more powerful species rely on their own natural abilities to fight, humans are relatively weak in and of themselves and have no claws or breath to succeed in battle with. Instead, humans rely on their creativity and resourcefulness to master weapons, using them in place of natural defenses in order to fight. In Fire Emblem, physical human weapons remain in a medieval state and are primarily limited to four types: swords, axes, lances, and bows. Though there are some variants that serve the same general purpose, for instance, the kingdom of Hoshido use naginata, which function like lances, katana, special types of swords, and kanabō, club like weapons parallel to the axe.
Another factor in the combat success of humans is their tendency to fight in large, organized groups under the guidance of a single commander. This comes in many forms, ranging from the vast, rigidly controlled structure of armies, to smaller, relatively lax bands of mercenaries. Through co-operation in great numbers, humans are able to successfully challenge even the mightiest of creatures, although they spend most of their time engaging each other in wars. Humans are also notable for their ability to tame and domesticate animals to meet their needs, most notably using horses, wyverns, griffons and pegasi as pack animals and steeds in battle.
Unlike real humans, Fire Emblem humans can learn to wield magic, for both offensive and defensive purposes. All humans have the ability to learn a bit of magic, but only a small few have enough natural talent in the art to follow through on it and become full-fledged Mages, with no amount of practice being able to bridge the gap for the untalented.
Relationships with other races
Human relations with other sentient species have, on average, been extremely rocky, often of the humans' own volition. Although the bulk of human conflicts are spent fighting other humans, it is far from uncommon for other races to be the subject of organized violence from humans.
In particular, humans have a turbulent history with dragons, or their Manakete forms, and have frequently been the instigators of bitter conflicts against them. The two most prominent examples of this occurred in Archanea and Elibe: in the former, Manaketes were the subject of cruel persecution from power-drunk humans following the decay of the ancient dragonkin civilization and the rise of humanity in its place, which in turn led to the rise of Medeus and his Dolhr Empire's quest for vengeance against humans; and in the latter, a once peaceful co-existence was broken by humans when they engaged dragons in a genocidal war known as the Scouring, which ultimately resulted in the banishment of almost all dragons from Elibe. In some cases, the feeling is mutual; many Archanean dragons were contemptuous of humans and their sheer inferiority, as exemplified by the majority of Dragon tribes, such as the earth dragons, refusing to become anything like humans out of their pride as Dragons despite the mental danger it posed, and who later posed a grave unprovoked threat to humans when they degenerated into a feral state. 
At the same time, however, these same civilizations (and others) also tend to express a reverence for dragons in the context of mythology. Dragons figure heavily in the myths and legends of various cultures, often telling stories of benevolent dragons who aided humanity in the past, such as one story told in Ilia about an ice dragon, or the reverence which the people of Caer Pelyn hold for Manaketes. Individual dragons are often hailed as gods with powers and technologies beyond the grasp of humans, especially in Archanea and Jugdral, although in these and most other cases, the majority of human worshippers regard them as general humanoid gods without realizing their true dragon nature. Additionally, in at least Archanea and Jugdral, evidence suggests that human magic actually outright originated with the dragonkin and was given and taught to humanity through various avenues over the millennia.
Various dark entities, such as Duma and Fomortiis, also threaten humanity, primarily through the hordes of monsters that serve them. In their many forms, some of which even deriving from human corpses, even the weakest monsters are more powerful than an ordinary human and are unambiguously hostile toward them, posing a significant threat to human populations.
- In Path of Radiance and Radiant Dawn, although humans are properly known as beorc there, the word "human" is still used to refer to them at times. Beorc societies often call themselves as "human" as a way of referring to themselves as the chosen people of Tellius, but when used by laguz it instead has an insulting connotation.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
- "...No matter how many of your kind we defeated in combat, you humans continued to multiply endlessly. We were eventually overwhelmed by the sheer number of you humans." — Jahn, Fire Emblem: The Binding Blade
- "Hector: Archsage Athos was one of the Eight Legends. If you really were him, old man… you’d have to be over a thousand years old.
Athos: The world is full of mysteries. Solve one, and along comes another… Before I knew it, I’d grown distant from my fellow man. Hunger… It knows no bounds." — Hector and Athos, Fire Emblem: The Blazing Blade
- "You are a full-blooded dragon... A dragon's lifespan...is near eternity... I am part human...so we grow at different speeds... Do you understand...?" — Sophia to Fae, Fire Emblem: The Binding Blade
- "You see, practice isn't enough to master a school of magic. You need talent, and that can't be obtained through practice." — Cecilia to Lilina, Fire Emblem: The Binding Blade
- " Y'see, I don't like humans. I've got nothin' but contempt for those who treated the defenseless Manaketes like insects. So I can understand why Medeus despised you humans so. Medeus, an Earth Dragon prince, was the only one of his tribe who become a Manakete. And, as ordered by Naga, he guarded the Dragon's Altar. But the once peaceful human race, drunk with power, began to rule with tyranny. They oppressed the dragons who had done nothin' wrong. Furious at their betrayal by humans, the Manaketes gathered in Dolhr, and they created a nation for their people. Then they fought to conquer humanity." — Xane, Fire Emblem: New Mystery of the Emblem
- "Mmm, the majority of the dragon tribe didn’t listen to the elders’ advice, and were lost… " — Xane in Chapter 12, Fire Emblem: Mystery of the Emblem
- "Ninian: I… I am not so good at geography… But it was near the tallest mountain in Ilia.
Florina: You mean the mountain of the Ice Dragon?
Ninian: …Ice Dragon?
Florina: Yes. A long time ago, there was a tall mountain where an ice dragon lived. Don’t you know the story?
Ninian: I’m sorry, I don’t… I’ve been traveling for a long time with my brother, and…
Florina: Oh…I see… Well, a long time ago, there was an ice dragon in Ilia. And this kind dragon helped the people of Ilia, who had trouble living in snow year round. But a war broke out between dragons and people… And the kind dragons, not wanting to hurt the humans, went off to a faraway place.
Florina: My sister first told me that story as a child to make me go to bed… Even now, every year, the people in that area make an offering to the mountain… When I was little, I so wanted to meet the ice dragon that I braved the cold and waited all night next to the place of offering… But I saw dawn the next morning, and the dragon never came… Then I caught a cold and my sister got very upset with me…" — Ninian and Florina, Fire Emblem: The Blazing Blade
- "Magic relies on containing nature's energies in "tomes" and "staves", freely manipulating these energies to harness great power. A few centuries ago, a lone sage founded an academy here, teaching magic's secrets. However, instead of bringing happiness, magic was soon used as a tool of war and a thing to be traded. The sage was disappointed, and vanished from the pages of history. Though there is no confirmation, some say that was the Archsage Gotoh." — Opening narration of Chapter 9, Fire Emblem: Mystery of the Emblem
- "The term for the beorc originally coined by the Begnion senate; it carries a connotation of being "the chosen people." It is the common name for beorc in their own nations." — Library, Fire Emblem: Radiant Dawn
- "A derogatory term for the beorc used by the laguz. It was first used by laguz slaves to refer to their beorc masters. The laguz used the same pronunciation as the beorc so as not to be discovered denigrating their owners." — Library, Fire Emblem: Radiant Dawn
|Races and animals of the Fire Emblem series|