This page has been marked as a stub. Please help improve the page by adding information.
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Sacred Stone
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“
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When the Demon King reached into me from inside the Dark Stone...When he whispered he would see all my dreams and desires made true...I...I did not reject him. In the shadows of my heart, he saw jealousy...vanity...It was my weakness that put these emotions there, allowed them to thrive.
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”
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— Lyon
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Sacred Stone (Japanese: 聖魔の光石 Light Stones of Saints and Demons) is the final chapter of Fire Emblem: The Sacred Stones. This page covers the first part of the chapter.
It is not possible to return to the world map during this chapter.
Plot
- Main articles: Sacred Stone (part 1)/Script (Eirika) and Sacred Stone (part 1)/Script (Ephraim)
Eirika's route begins with a flashback to a year and a half prior, when Lyon and Eirika bid each other farewell; Eirika reaffirms that he, she, and Ephraim will always be friends, and Lyon resolves to progress his research into Grado's Sacred Stone for universal good. In the present day, the group reaches Lyon in the Black Temple; Lyon apologizes to Eirika for his weakness against the Demon King before being overtaken by him and initiating a battle.
Ephraim's route similarly begins with a flashback to a year and a half ago, when Lyon and Ephraim say goodbye to each other. Lyon wonders if they will drift apart in the future, but Ephraim believes they will always be friends, even if Renais and Grado go to war. In the present day, the group reaches Lyon in the Black Temple. Ephraim asks Lyon if it is his fault Lyon changed, but Lyon tells him it is not; Ephraim resolves to defeat Lyon, but Lyon boasts that he cannot be defeated.
After the battle, once Lyon is defeated, the twins speak to him before he dies. Lyon tells Eirika that he is in love with her; he tells Ephraim that he is jealous of him, but Ephraim says he looked up to Lyon for his kindness. Once Lyon is dead, Fomortiis takes Lyon's body as a vessel for his resurrection.
Chapter data
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Victory: Defeat Lyon
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eirika or Ephraim dies
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2–12
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{{{partner}}}
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{{{other}}}
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36+39
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{{{third}}}
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Character data
Item data
Additionally, the random monster reinforcements may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Monster
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Deathgoyle
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6
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1
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28~32
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11~14
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7~10
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9~12
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0~3
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10~13
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2~4
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11
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7
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Axereaver
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--
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Monster
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Deathgoyle
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6
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3
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28~32
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11~14
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7~10
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9~12
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0~3
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10~13
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2~4
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11
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7
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Steel Lance
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--
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Monster
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Arch Mogall
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6
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5
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20~23
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10~13
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5~8
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4~7
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1~4
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3~6
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9~11
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5
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6
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Crimson Eye
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--
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Monster
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Wight
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3~9
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Var.
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21~31
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7~12
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5~10
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6~10
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0~3
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5~8
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2~6
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9
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6
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Varies
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Randomly determined: group A.
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Monster
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Wight
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3~9
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Var.
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21~31
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6~12
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6~12
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5~9
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0~3
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5~8
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2~6
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8
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6
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Varies
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Randomly determined: group A.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Monster
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Deathgoyle
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6
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1
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29~34
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12~15
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7~11
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9~12
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0~3
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10~13
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2~4
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11
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7
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Axereaver
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--
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Monster
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Deathgoyle
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6
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3
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29~34
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12~15
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7~11
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9~12
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0~3
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10~13
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2~4
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11
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7
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Steel Lance
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--
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Monster
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Arch Mogall
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6
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5
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21~24
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11~14
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5~9
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4~7
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1~4
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3~6
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9~11
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5
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6
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Crimson Eye
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--
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Monster
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Wight
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3~9
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Var.
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21~33
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7~12
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5~10
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6~11
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0~3
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5~9
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2~7
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9
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6
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Varies
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Randomly determined: group A.
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Monster
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Wight
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3~9
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Var.
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21~33
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6~13
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6~13
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5~10
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0~3
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5~9
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2~7
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8
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6
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Varies
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Randomly determined: group A.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Monster
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Gorgon
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8
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2
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29~36
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22~29
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9~15
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9~14
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6~12
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6~10
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16~22
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11
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6
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Demon Surge • Shadowshot
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Does not move.
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Monster
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Draco Zombie
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10
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2
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75~85
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9~15+10
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4~9+10
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5~10
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5~11
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7~13+20
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4~9+10
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25
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5
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Wretched Air
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--
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Monster
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Elder Bael
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7
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1
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56~65
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18~25
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10~15
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9~13
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1~5
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13~17
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6~11
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15
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6
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Lethal Talon
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Will not move until a unit reaches the stairs.
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Monster
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Gwyllgi
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8
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1
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36~44
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11~17
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20~25
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20~25
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5~10
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7~12
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6~10
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8
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8
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Hellfang
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--
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Monster
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Maelduin
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8
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1
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43~52
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14~20
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10~16
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10~14
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1~5
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11~15
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7~11
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12
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8
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Swordreaver
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--
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Monster
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Wight
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5
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1
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35~41
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11~17
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9~15
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9~13
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1~5
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7~11
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5~9
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9
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6
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Steel Sword • Door Key
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--
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Monster
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Wight
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5
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1
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35~41
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11~17
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9~15
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9~13
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1~5
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7~11
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5~9
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9
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6
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Steel Sword
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--
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Monster
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Wight
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5
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7
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35~41
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11~17
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9~15
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9~13
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1~5
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7~11
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5~9
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9
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6
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Steel Lance
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• The two south of Lyon do not move. • Two from the east and one from the west immediately begin moving unprovoked.
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Monster
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Wight
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5
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1
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35~41
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11~17
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9~15
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9~13
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1~5
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7~11
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5~9
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9
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6
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Steel Lance • Chest Key
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Begins moving unprovoked on turn 2.
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Monster
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Wight
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6
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1
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35~42
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12~17
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10~15
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9~14
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1~5
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7~11
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5~10
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9
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6
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Lancereaver
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Begins moving unprovoked on turn 2.
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Monster
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Wight
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5
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1
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35~41
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11~17
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9~15
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9~13
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1~5
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7~11
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5~9
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9
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6
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Steel Lance • Door Key
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--
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Monster
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Wight
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6
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1
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35~42
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12~17
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10~15
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9~14
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1~5
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7~11
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5~10
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9
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6
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Axereaver
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Immediately begins moving unprovoked.
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Monster
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Wight
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5
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2
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35~41
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12~17
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12~17
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8~12
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1~5
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7~11
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5~9
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8
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6
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Steel Bow
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--
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Monster
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Wight
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5
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1
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35~41
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11~17
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9~15
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9~13
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1~5
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7~11
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5~9
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9
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6
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Killing Edge
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Does not move.
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Monster
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Gorgon
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8
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1
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29~36
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22~29
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9~15
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9~14
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6~12
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6~10
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16~22
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11
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6
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Stone • Demon Surge
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--
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Monster
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Gorgon
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7
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3
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29~36
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22~29
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9~15
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9~14
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6~12
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6~10
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16~21
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11
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6
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Stone • Demon Surge
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The two south of Lyon do not move.
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Monster
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Gorgon
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7
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2
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29~36
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22~29
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9~15
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9~14
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6~12
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6~10
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16~21
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11
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6
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Demon Surge
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--
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Monster
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Wight
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6
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1
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35~42
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12~17
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10~15
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9~14
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1~5
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7~11
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5~10
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9
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6
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Killing Edge
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Begins moving unprovoked on turn 2.
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Monster
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Wight
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5
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2
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35~41
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11~17
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9~15
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9~13
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1~5
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7~11
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5~9
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9
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6
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Javelin
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The western one begins moving unprovoked on turn 2.
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Monster
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Elder Bael
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5
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2
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54~63
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17~24
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9~15
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8~12
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1~5
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12~16
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6~10
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15
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6
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Lethal Talon
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Will not move until a unit reaches the stairs.
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Monster
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Gwyllgi
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5
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1
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35~41
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10~16
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19~24
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19~24
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4~10
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7~11
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5~9
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8
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8
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Hellfang
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--
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Lyon
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Necromancer
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18
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1
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74~76
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30
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20~21
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15~17
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9~10
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26~27
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30
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7
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6
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Naglfar
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• Does not move. • Avoids all status staves.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Monster
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Deathgoyle
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6
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1
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40~49
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16~22
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11~16
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13~18
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1~5
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12~17
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3~7
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11
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7
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Axereaver
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--
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Monster
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Deathgoyle
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6
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3
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40~49
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16~22
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11~16
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13~18
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1~5
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12~17
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3~7
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11
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7
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Steel Lance
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--
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Monster
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Arch Mogall
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6
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5
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26~33
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18~25
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9~14
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8~13
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3~8
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4~8
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12~17
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5
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6
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Crimson Eye
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--
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Monster
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Wight
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3~9
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Var.
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34~44
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11~18
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9~16
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9~14
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1~5
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7~12
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5~10
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9
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6
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Varies
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Randomly determined: group A.
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Monster
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Wight
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3~9
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Var.
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34~44
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11~18
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11~18
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8~13
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1~5
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7~12
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5~10
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8
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6
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Varies
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Randomly determined: group A.
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Reinforcements
- After entering the western part of the map (columns 1–12, rows 8–13)
- After entering the eastern part of the map (columns 13–23, rows 8–13)
- For 10 turns after a unit waits on the stairs below Lyon (columns 11–13, rows 6–7)
- 3 Wights from the stairs above of Lyon; these Wights are randomly set individually to be the melee or ranged variation, with an 80% chance to be melee and a 20% chance to be ranged
- Note: These reinforcement triggers and locations are based on Eirika's route. On Ephraim's route, the trigger areas and spawn points are horizontally mirrored.
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Lyon
Random monster data
Class rates
Classes (group A)
Class
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Chance
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Wight (melee)
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80%
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Wight (ranged)
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20%
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Inventories
If the first selected item is capable of inflicting poison, the second item may still be present, but will not be droppable.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Sacred Stone
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Refers to the last of the Sacred Stones.
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Japanese
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聖魔の光石
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Light Stones of Saints and Demons; named after the game's subtitle.
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German
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Der Heilige Stein
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The Sacred Stone. Same as above.
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.