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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

FERK Wil.png
Artwork of Wil from The Blazing Blade.

A youth from Pherae, in the Lycian League. Very social.










Rare Archer[1]

Starting class



Something about this kind of expedition excites me! There are so many new things to see!
— Wil, in a support conversation with Lyn.

Wil (Japanese: ウィル Will) is an archer who appears in Fire Emblem: The Blazing Blade. He is generally quite cheerful and friendly.

Wil spent most of his life in a small Pheraean village, close to the castle, where he was a neighbor to Rebecca.[2] Five years before the events of The Blazing Blade, Wil ran away from home with his friend Dan, hoping to become rich. Dan eventually left to return home, leaving Wil to travel alone; he continued as far as Bern.[3] Having failed to accomplish anything, too ashamed to return home, and with all his money stolen, Wil traveled to a village on Taliver Mountain.[4] He then met Lyn in the village, and joined her during the events of Chapter 3.

Wil travels with Lyn, helps her to defeat Lundgren, and joins the ranks of the Caelin army. He then joins Eliwood and Hector's army in Chapter 15 (or 16 in Hector's tale). During the game, if he supports with Lyn, she tells him to write a letter home and to visit his parents after the war, and he complies.[5] If he attains an A support level with Rebecca, he will become the father of Wolt of Fire Emblem: The Binding Blade.

Fire Emblem: The Blazing Blade


Lyn's tale

Wil first appears in Chapter 3. When Lyn visits a small village, the townspeople first shout at her to go away, mistaking her for one of the bandits. However, Wil goes out of the town to find out what is happening. Lyn tells him about the attacking bandits, ordering him to warn the village. However, he asks if he can join her, and she accepts. He joins the group as an archer.

At the end of the chapter, he suggests that their new group be called "Lyndis's Legion". Although this name does not stick, he stays with Lyn after the struggle is over. He joins the ranks of Caelin's military.

Eliwood/Hector's tale

Wil first appears in Noble Lady of Caelin, Chapter 15 of Eliwood's story and Chapter 16 of Hector's story, along with Lyn, Sain, Kent, and Florina. The group is stuck outside of Castle Caelin when forces from Laus attack, and the group is worried about Marquess Hausen's safety. Florina flies over to get help from Eliwood and Hector's army, and joins them while Wil and the others are still in the woods. The two groups are able to join together, and Wil fights with the army for the rest of the game.

Starting stats and growth rates

Lyn's tale Eliwood's/Hector's tales

Portrait wil fe07.png
Ma gba archer playable.gif Archer
Level 2
Affinity Is gba windaffin.png
Recruitment: Chapter 3, visit southwestern village, or automatically on turn 3

Stats Growth Rates

Iron Bow
Weapon Levels
Swords -- Lances -- Axes -- Bows D
Anima magic -- Light magic -- Dark magic -- Staves --
Eliwood's/Hector's tale stats appear if Lyn's tale was skipped or Wil was killed during Lyn's tale. However, the inventory is the same.

Promotion stat gains

Class HP Str Skill Spd Lck Def Res Con Mov Weapon level
Sniper +3 +1 +2 +2 +0 +2 +3 +1 +1 Bows +40


This character analysis section may not be accurate to every player's experience.

Wil is one of the characters that fulfills the Gordin archetype, the other being Rebecca. Typical to the Gordin archetype, Wil starts off quite weak. Wil does have the benefit of joining in Lyn's tale but even then he cannot one round anyone in his recruitment chapter or even double the boss, who has a speed stat of two. His performance does not get any better unless you play Lyn's tale very slowly or feed the boss kills to him. Since Wil has little to no ability to defeat units on his own in the early game, Wil is completely reliant on kills set up for him or one-shotting enemy pegasus knights, which he cannot do due to the x2 weapon effectiveness bonus in this game. The only units he can consistently take out in the early game are Steel Lance equipped Pegasus Knights with 0 AS, other than that he can only provide decent chip damage. Wil also has the problem all archers have: a terrible enemy phase. Since he can only retaliate units using weapons at two range he can only battle so many units per enemy phase and many of the enemy units will have to be prevented from attacking Wil at melee-range. On average, Wil will most likely cap strength at 25, but the player will have to promote him at level 20 and then raise him to level 19 as a sniper, a feat even the most dedicated player will most likely not achieve outside of normal mode or without arena abusing.

Comparison to Rebecca

Wil has a better base HP, defense, and strength growth than Rebecca so he has more tanking potential, whereas Rebecca is faster and has more resistance and will be more reliant on dodging enemy hits. Wil also has a higher constitution than Rebecca, though this hardly matters since Wil will struggle to double the vast majority of enemy units. Despite the differences in their growth rates, both struggle to secure kills in the early game and fail to provide a unique niche as the game continues.

Comparison to Rath

Rath and Wil have very similar growth rates, in fact they have the same strength growth rate. The main difference being Rath has a slightly higher speed growth and and a lower defense growth. Even if Rath does not see battle too frequently, he can still provide incredible utility since Rath also has the benefit of having a mount and an aid stat of 18, enabling him to rescue drop every unit in the game. Wil's ability to rescue is comparatively very limited. Additionally, Rath is recruited at level 9 in Eliwood/Hector's tale, meaning he is only one level away from promotion and obtaining the ability to use swords. Therefore, Rath is the better unit. The player does not need to tolerate poor stats as long as they would have to with Wil and can circumvent the issues archers have with enemy phase by trading a sword onto Rath after a battle.

Personality and character

Wil is a happy, casual person who easily gets along with others around him. He is cheerful most of the time, and tries hard to make conversation even with quiet companions, such as Rath[6] and Raven.[7] He is very talkative, but always well-meaning. However, he can still be serious about matters, such as when he candidly tells Rebecca he will stay for her.[8] According to Kent, his superior in the military ranks, Wil is very motivated to succeed.[9] He is willing to try new things, such as learning how to ride on horseback in his A support with Rath.[10] Overall, Wil's lighthearted disposition rarely falters, although he can be serious when he needs to be.


Main article: Wil/Supports
Portrait wil fe07.png
Is gba windaffin.png
Small portrait lyn fe07.png
Lord Is gba windaffin.png
Initial: 17
Per turn:+3
Small portrait rath fe07.png
Nomad Is gba darkaffin.png
Initial: 0
Per turn:+2
Small portrait wallace fe07.png
General Is gba thunderaffin.png
Initial: 0
Per turn:+2

[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
Small portrait rebecca fe07.png
Archer Is gba fireaffin.png
Initial: 30
Per turn:+3
Small portrait dart fe07.png
Pirate Is gba fireaffin.png
Initial: 20
Per turn:+3
Small portrait raven fe07.png
Mercenary Is gba iceaffin.png
Initial: 0
Per turn:+1

[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
See Support § GBA games for more details on supports.


Lyn's tale

Wil, Archer of Pherae
With his cheery outlook and his happy-go-lucky demeanor, Wil has become quite dear to Marquess Caelin's household. Kent is teaching him manners befitting a sworn man of Castle Caelin.

Eliwood/Hector's tale

Wil, Archer Without Equal
Wil remained a knight of Caelin even after Ostia took over. He became the commander of Ostia's Caelin archer division.

Rebecca and Wil
After their journey, Rebecca continued to work for Eliwood and became his most trusted retainer. Her childhood friend, Wil, joined her in service to Pherae. The son they later had shared their archery skills.


Death quotes

Lyn, Mark. I'm no use to you in this condition. Forgive me. I have to retreat.
— Wil in Lyn's tale.
That's it... I'm finished...
— Wil in Eliwood/Hector's tale.

Battle quotes

We've made it this far. Let's get out there and win!
— Wil in the final chapter.

Other appearances

Fire Emblem Cipher

Wil is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Wil
TCGCipher B13-008HN.png Archer Without Equal, Wil


"I, too, am one of the knights of Caelin, you see... As such, I must protect you as well as I can."
Attack: 50 Support: 20 Range: 2 Deploy Cost: 3
Class: Sniper Tier: Advanced Class Change Cost: 2
Liegelady-Protecting Bow: [Always] During your turn, if this unit is in the Front Line, this unit gains +10 attack.
Nimble Sniper: [Activate] [Flip one bond card] If this unit is in the Back Line, move this unit.
Wingbane: [Always] While this unit is attacking a Flight enemy, this unit gains +30 attack.
Card #B13-008HN, B13-008ST • Artist: Nico Komori
TCGCipher B13-009N.png Traveling Archer, Wil


"The name's Wil. I'm a traveler of sorts, too. These villagers have been kind to me. Let me fight with you."
Attack: 30 Support: 20 Range: 2 Deploy Cost: 1
Class: Archer Tier: Base Class Change Cost: --
Steel Bow: [Activate] [Flip one bond card] Until the end of the turn, this unit gains +10 attack.
Wingbane: [Always] While this unit is attacking a Flight enemy, this unit gains +30 attack.
Attack Support Bullseye Emblem: [Support] Until the end of this battle, non-lord defending units cannot evade.
Card #B13-009N, B13-009ST • Artist: Nico Komori
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Wil .

Flavor text

Game Text
The Blazing Blade A youth from Pherae, in the
Lycian League. Very social.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes


A form of the name "Will", which in turn is a form of "Wilfred", "William", or "Willis". The name means "desiring peace", "helmet", or "protection".[11]



Officially romanized as Will.















Used in the Choose Your Legends polls for Fire Emblem Heroes.

Traditional Chinese


Will; used in the Choose Your Legends polls for Heroes.


Small portrait wil fe07.png Sprite Gallery
Portrait wil fe07.png Archer Ma gba archer playable.gif Sniper Ma gba sniper playable.gif
Bs fe07 wil archer bow.png
Bs fe07 wil sniper bow.png


  1. 1.0 1.1 1.2 Fire Emblem 7: Will Artbook Translation | kantopia,, Retrieved: 26 December 2018
  2. "Wil: Hunh? Hey! Rebecca? Yeah! Rebecca!
    Rebecca: ...Um, who are you, again?
    Wil: Wha? It's me! You know! Wil! The guy next door!
    " — Wil and Rebecca's C support conversation, Fire Emblem: The Blazing Blade
  3. "Wil: Actually...I ran away from home. Together, with a friend... Five years ago. We had a plan, the two of us. We'd get lucky, make a fortune. Both our families'd live in happiness. That was our dream... But things didn't work out that way, of course. My friend went back home after only a month.
    Lyn: ... ...
    Wil: I thought I'd never forgive him, you know? How could he do that? He quit halfway... How could he respect himself after that? Of course...I was no better. I wandered for a few years. Finally, I came as far as Bern... But nothing ever changed.
    " — Wil and Lyn's A support conversation, Fire Emblem: The Blazing Blade
  4. "Wil: Actually, I'm very grateful. Truth be told, all of my money was stolen, and I' a bit of a crossroads." — Wil in Chapter 3: Band of Mercenaries, Fire Emblem: The Blazing Blade
  5. "Wil: Lady Lyndis... I'll do it. I'll write them a letter tonight.
    Lyn: Yes. And Wil... I'm sorry for pushing you.
    Wil: Not at all! I feel like I will owe you until my dying day, Lady Lyndis.
    Lyn: Remember, a letter isn't enough. You need to go home.
    Wil: Yes! I will!
    " — Wil and Lyn's A support conversation, Fire Emblem: The Blazing Blade
  6. "Rath: ......
    Wil: I tell you, I may not be the best archer... But I want to get better... so I can help Lady Lyndis... If I could just be half as good as you...
    Rath: You are... strange.
    " — Wil and Rath's B support conversation, Fire Emblem: The Blazing Blade
  7. "Raven:' ... ...
    Wil: Very well. I shall treat you as my senior in all things henceforth! Nice to make your acquaintance, senior!
    Raven: ... ...
    " — Wil and Raven's C support conversation, Fire Emblem: The Blazing Blade
  8. "Wil: Rebecca... I'm sorry I left... ...It must have been...hard.
    Rebecca: Wil! ...Wil!
    Wil: I won't leave you again... I'll always stay near... and protect you...
    " — Wil and Rebecca's A support conversation, Fire Emblem: The Blazing Blade
  9. "Lyn: And Kent, too, he said: ... "He's driven, that one..." "There's someone he wants to please by becoming a knight, I can tell."" — Wil and Lyn's A support conversation, Fire Emblem: The Blazing Blade
  10. "Rath: I'm sorry... ...I will teach you to ride. Forgive me.
    Wil: Yeah, yeah, it's fine... just keep teaching me until I can ride, got it? Seriously! I mean it!
    Rath: Yes, I understand.
    Wil: You promised.
    " — Wil and Rath's A support conversation, Fire Emblem: The Blazing Blade
  11. Will - Name Meaning, What does Will mean?,, Retrieved: 26 December 2018
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline