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Victory or Death

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Victory or Death

Cm fe07 30.png

Location

Dread Isle

New units

Renault

Boss(es)

Limstella

Victory or Death (Japanese: 背水の戦い Last-ditch battle) is chapter 30 of Eliwood's tale and chapter 32 in Hector's tale in Fire Emblem: The Blazing Blade.

Plot

Main article: Victory or Death/Script

Once again, Eliwood, Hector, and Lyn arrive on the Dread Isle with the assistance of Fargus. After the lords arrive on the island, they thank Fargus for granting them passage to the isle again and for agreeing to look after Nils. Before they depart, Eliwood talks to Nils. He acknowledges that he may never be worthy of his forgiveness, but nonetheless, Eliwood asserts that he intends to fulfill Ninian’s wish for peace and the defeat of Nergal. Eliwood passively hopes that once Nils has recovered from the grief of his sister’s death, that he too will face reality. Having said his piece, Eliwood and the others depart for the Dragon’s Gate. After the group departs, Fargus attempts to take Nils back to the ship, however, Nils does not move and just stares off in the direction of Eliwood. Fargus concocts an excuse for Nils to follow them by mentioning that he intended to give the lords an Earth Seal and that it would be a shame if they were to not receive if before their final battle with Nergal. Having been moved by Eliwood’s words, Nils volunteers to take the seal to Eliwood, fully intending to join the final battle.

Nils recalls when Ninian first heard Nergal's call from the gate.

Nergal senses the approach of the lords and commands Limstella to defeat them with the overbearing and unstable strength he has granted her. Even though this power will kill her within a day, Limstella still obeys without hesitation. Just as the lords approach the Dragon’s Gate, Nils suddenly yells out, warning Eliwood to move. Eliwood manages to dodge a thunderbolt from Limstella just in time thanks to Nils’ warning. Nils tells Eliwood that he will take over Ninian’s duties on the battlefield, much to the delight of each of the lords. Nils senses that Limstella has hidden herself nearby and demands for her to reveal herself. After Limstella complies with his demand, she announces that she has come to steal the essences of Eliwood and all of his allies and warps to the entrance of the Dragon’s Gate while calling her own army of morphs. Despite the large numbers they face, the lords refuse to retreat and begin to fight their way through Nergal’s morphs.

The lords eventually manage to break through the morphs and arrive at the entrance to the Dragon’s Gate. Eliwood, sensing the group has been granted a brief respite from the ongoing final battle, asks Nils to fill himself, Hector, and Lyn in on the details of how he and Ninian arrived in Elibe. He details the struggles the Dragons endured after being exiled from Elibe and how the race came to leave the continent via the Dragon’s Gate. After arriving at the land on the other side of the gate, they found happiness and stability; however, they would sometimes think of their former home, and when they did, they heard the voice of Nergal enticing them to pass through the gate.

Nils recalls their first moments back in Elibe; Nergal has stolen their Dragonstones and their power.

In the realm of the dragons, Ninian was an oracle who presided over the shrine where the gate was located. One day, she and Nils heard what seemed like the voice of a friend emanating from the gate, leading them to open the gate and pass through it alone. Once they arrived on the other side, Nergal stole some of their quintessence, forcing them to assume human forms and place their remaining energy within Dragonstones. Nergal took advantage of their weakened states and seized their dragonstones, seeking to use them to summon more dragons. The siblings, not wanting their foolish actions to doom their fellow dragonkin, fled from Nergal and disguised themselves as travelling performers in hopes of avoiding capture. At this point, they met Lyn while she was on her journey to save Caelin. At the time, they decided to not tell Lyn so as to not involve her in an issue that she had little to no hope of resolving.

After the siblings parted ways with Lyn, they were quickly captured by the Black Fang and taken back to the Dread Isle. The two had become desperate to foil Nergal’s plans and even considered cutting their own lives short; that is, until they met Elbert. Eliwood’s father took the time to get to know the two and tried to ease their fears by telling them stories of his family and his homeland. As Elbert continued to spend time with them, the siblings came to love Eleanora and Eliwood and felt that, one day, Elbert’s son would save them. Nils asserts that he believes in Eliwood and promises to help him defeat Nergal and to fulfill Ninian’s wish. The lords affirm their resolve to protect Elibe from Nergal’s madness and proceed towards the Dragon's Gate and the final battle.

Beginning log

Eliwood's Tale: Eliwood struggles to recover from Ninian's death and moves onward. His destination is the Dread Isle. An enemy waits there, one who must be defeated. Nergal surrounds himself with his morphs and waits for Eliwood's arrival. The final battle draws near...

Hector's Tale: Hector moves ahead, and his brother Uther's dying wish goes with him. His destination is the Dread Isle. An enemy waits there, one who must be defeated. Nergal surrounds himself with his morphs and waits for Hector's arrival. The final battle draws near...

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy Third
Defeat: Eliwood, Hector, or Lyn dies 16+1 {{{partner}}} {{{other}}} 25+139 {{{third}}}
Cm fe07 30.png

Character data

Characters
New Units
Renault
Portrait renault fe07.png
Bishop
HP
43
Level
16
Visit north western ruins before turn 12
Returning Characters

Small portrait eliwood fe07.pngSmall portrait lowen fe07.pngSmall portrait marcus fe07.pngSmall portrait rebecca fe07.pngSmall portrait dorcas fe07.pngSmall portrait bartre fe07.pngSmall portrait hector fe07.pngSmall portrait oswin fe07.pngSmall portrait matthew fe07.pngSmall portrait serra fe07.pngSmall portrait guy fe07.pngSmall portrait erk fe07.pngSmall portrait priscilla fe07.pngSmall portrait lyn fe07.pngSmall portrait kent fe07.pngSmall portrait sain fe07.pngSmall portrait wil fe07.pngSmall portrait florina fe07.pngSmall portrait raven fe07.pngSmall portrait lucius fe07.pngSmall portrait canas fe07.pngSmall portrait dart fe07.pngSmall portrait fiora fe07.pngSmall portrait legault fe07.pngSmall portrait isadora fe07.pngSmall portrait rath fe07.pngSmall portrait heath fe07.pngSmall portrait hawkeye fe07.pngSmall portrait wallace fe07.pngSmall portrait geitz fe07.pngSmall portrait farina fe07.pngSmall portrait pent fe07.pngSmall portrait louise fe07.pngSmall portrait karel fe07.pngSmall portrait harken fe07.pngSmall portrait nino fe07.pngSmall portrait jaffar fe07.pngSmall portrait vaida fe07.pngSmall portrait nils fe07.pngSmall portrait karla fe07.png

Item data

Items
Name Obtainment Method
Is gba earth seal.png Earth Seal Automatically at the start
Is gba nosferatu.png Nosferatu Dropped by enemy Druid (drops last item; mutually exclusive with Eclipse or Fenrir)
Is gba eclipse.png Eclipse Dropped by enemy Druid (Normal Mode and Eliwood Hard Mode; drops last item; mutually exclusive with Nosferatu)
Is gba fenrir.png Fenrir Dropped by enemy Druid (Hector Hard Mode only; drops last item; mutually exclusive with Nosferatu)
Is gba fimbulvetr.png Fimbulvetr Dropped by Limstella (drops last item; mutually exclusive with Bolting)
Is gba bolting.png Bolting Dropped by Limstella (Hard Mode and Hector Normal Mode; drops last item; mutually exclusive with Fimbulvetr)
Is gba talisman.png Talisman Visit south eastern ruins
Is gba set's litany.png Set's Litany Visit central ruins

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

None

The secret shop is located in the top-right of the map, in the single plains tile between the forest and thicket tiles.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba druid enemy.gif Morph Druid 8 1 25~28 13~16 7~9 7~9 0 5~6 10~13 8 6 Eclipse NosferatuThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 1 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Javelin
Moves towards the central peak.
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 1 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Killer Lance
Moves towards the central peak.
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 1 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Steel Lance
Moves towards the central peak.
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 1 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Slim Lance
Moves towards the central peak.
Ma gba warrior enemy.gif Morph Warrior 8 1 39~43 14~17 8~10 8~10 0 7~8 2~4 13 6 Silver Axe
--
Ma gba warrior enemy.gif Morph Warrior 8 1 39~43 14~17 8~10 8~10 0 7~8 2~4 13 6 Devil Axe Killer Bow
Moves to attack units in range.
Ma gba brigand enemy.gif Morph Brigand 16 1 30~34 11~14 4~7 7~9 0 4~5 1~3 12 5 Steel Axe
Moves to raid ruins, then moves to attack units unprovoked.
Ma gba swordmaster enemy.gif Morph Swordmaster 8 1 30~33 9~11 15~17 14~16 0 7~8 5~6 9 6 Wo Dao
Moves to attack units in range.
Ma gba hero enemy.gif Morph Hero 16 1 37~43 12~15 15~18 14~16 0 12~14 6~8 10 6 Light Brand
Moves to attack units in range.
Ma gba hero enemy.gif Morph Hero 16 1 37~43 12~15 15~18 14~16 0 12~14 6~8 10 6 Silver Sword
Moves to attack units in range.
Ma gba sage enemy.gif Morph Sage 10 1 27~30 12~15 8~11 7~10 0 6~8 11~14 7 6 Bolting Fimbulvetr
Moves to attack units in range.
Ma gba bishop enemy.gif Morph Bishop 8 1 27~30 8~11 7~9 7~8 0 4~5 13~16 7 6 Aura Purge
Moves to attack units in range.
Ma gba bishop enemy.gif Morph Bishop 8 1 27~30 8~11 7~9 7~8 0 4~5 13~16 7 6 Aura Fortify
Moves to attack units in range.
Ma gba knight enemy.gif Morph Knight 16 2 27~31 10~12 5~8 1~3 0 12~14 2~4 13 4 Steel Lance
--
Ma gba general enemy.gif Morph General 8 1 31~35 12~14 6~8 4~5 0 16~18 6~8 15 5 Silver Lance
--
Ma gba cavalier enemy.gif Morph Cavalier 16 2 29~33 9~11 7~9 8~10 0 7~9 1~3 9 7 Steel Lance
--
Ma gba sniper enemy.gif Morph Sniper 8 3 30~33 11~13 10~12 7~9 0 7~8 4~6 8 6 Silver Bow
Moves to attack units in range.
Ma gba sniper enemy.gif Morph Sniper 3 1 27~30 9~11 8~10 6~8 0 6~7 3~5 8 6 Steel Bow
Moves to attack units in range.
Ma gba sniper enemy.gif Morph Sniper 8 1 30~33 11~13 10~12 7~9 0 7~8 4~6 8 6 Steel Bow
Moves to attack units in range.
Ma gba sage female enemy.gif Limstella Sage 20 1 68 24 20 17 0 24 27 7 6 FimbulvetrThis item is dropped upon this unit's defeat.
Does not move; stands on a gate, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba brigand enemy.gif Morph Brigand 16 6 30~34 11~14 4~7 7~9 0 4~5 1~3 12 5 Steel Axe
The northern and eastern ones move to raid ruins, then move to attack units unprovoked.
Ma gba falcoknight enemy.gif Morph Falcoknight 10 26 29~33 10~13 11~14 11~14 0 6~8 8~11 6 8 Steel Lance
The ones that appear from turn 25 move towards Eliwood.
Ma gba nomadic trooper enemy.gif Morph Nomadic Trooper 8 28 29~32 10~12 10~12 11~14 0 8~9 5~6 8 8 Steel Bow Steel Sword
--
Ma gba wyvern lord enemy.gif Morph Wyvern Lord 8 2 35~39 14~17 9~11 9~11 0 12~14 3~5 11 8 Steel Lance
--
Ma gba wyvern rider enemy.gif Morph Wyvern Rider 16 26 30~34 12~15 7~9 8~11 0 11~13 1~3 10 7 Steel Lance
--
Ma gba paladin enemy.gif Morph Paladin 8 2 32~36 10~12 8~10 9~11 0 9~11 5~7 11 8 Steel Lance
--
Ma gba cavalier enemy.gif Morph Cavalier 16 32 29~33 9~11 7~9 8~10 0 7~9 1~3 9 7 Steel Lance
The ones that appear from turn 25 move towards Eliwood.
Ma gba general enemy.gif Morph General 8 3 31~35 12~14 6~8 4~5 0 16~18 6~8 15 5 Steel Lance
--
Ma gba knight enemy.gif Morph Knight 16 12 27~31 10~12 5~8 1~3 0 12~14 2~4 13 4 Steel Lance
--
Ma gba paladin enemy.gif Morph Paladin 8 1 32~36 10~12 8~10 9~11 0 9~11 5~7 11 8 Steel Sword
--
Ma gba warrior enemy.gif Morph Warrior 8 1 39~43 14~17 8~10 8~10 0 7~8 2~4 13 6 Devil Axe
--

Reinforcements

Eliwood's tale
  • Turns 5 (Hard Mode), 6, and 7
  • Turns 7 (Hard Mode), 8, and 9
  • Turns 8 (Hard Mode), 9, and 10
  • Turns 10 (Hard Mode), 11, and 12
  • Turns 12–14 (Hard Mode only)
  • Turns 14 (Hard Mode), 15, and 16
    • 2 Cavaliers from the forts south of the middle ruin
  • Turns 15 and 16
  • Turns 20 (Hard Mode)/25 (Normal Mode) – 35
  • Upon entering the northeast portion of the map (columns 14–28, rows 1–14)
  • Upon entering the central portion of the map (columns 6–14, rows 15–22)
  • Upon entering the southwest portion of the map (columns 15–28, rows 17–30)
    • 2 (Normal Mode)/4 (Hard Mode) Nomadic Troopers from the southeast corner of the map
  • Upon entering the west portion of the map (columns 1–8, rows 7–19)
    • 1 Warrior and 2 (Normal Mode)/4 (Hard Mode) Brigands from above the western bridge
Hector's tale
  • Turns 2 (Hard Mode)/3 (Normal Mode) – 5
  • Turns 4 (Hard Mode)/5 (Normal Mode) – 7
    • 1 Brigand from the north edge of the map
  • Turns 7, 8, and 14–16 (Hard Mode only)
  • Turns 7–10 (Hard Mode only)
  • Turns 8–10 (Normal Mode)/12–14 (Hard Mode)
  • Turn 8 (Normal Mode), 11 (Hard Mode) and 12
  • Turns 9 (Hard Mode)/10 (Normal Mode) – 12
  • Turns 9 (Hard Mode), 10, 15 (Normal Mode), and 16 (Normal Mode)
  • Turns 13 (Hard Mode), 15 (Normal Mode), and 16 (Normal Mode)
  • Turns 20 (Hard Mode)/25 (Normal Mode) – 35
  • Upon entering the northeast portion of the map (columns 14–28, rows 1–14)
  • Upon entering the central portion of the map (columns 6–14, rows 15–22)
  • Upon entering the southwest portion of the map (columns 15–28, rows 17–30)
    • 1 Warrior and 4 Brigands from the southeast corner of the map (Normal Mode only)
    • 4 Mages and 1 Sage from the southeast corner of the map (Hard Mode only)
  • Upon entering the west portion of the map (columns 1–8, rows 7–19)
    • 5 Nomadic Troopers—one at level 8, four at level 6—from above the western bridge

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Limstella

Normal Eliwood Hard Hector Hard

Portrait limstella fe07.png
Ma gba sage female enemy.gif Sage
Level 20
Affinity --
Stats
Max HP 68 Luck 0
Magic 24 Defense 24
Skill 20 Resistance 27
Speed 17 Constitution 7
Movement 6 Aid 6
Inventory
Bolting*
FimbulvetrThis item is dropped upon this unit's defeat.
Weapon Levels
GBARankSword.gif -- GBARankLance.gif -- Axe -- GBARankBow.gif --
GBARankAnima.gif S GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif S
In Normal Mode, Limstella uses the morph variant of the Sage class; in Hard Mode, she uses the female one.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Sophia makes a cameo appearance when visiting the south eastern ruins.
  • Renault wields one of two obtainable Fortify staves in the entire game.
  • This chapter is often wrongly attributed to be the chapter where the player first regains access to Nils in Eliwood's and Hector's tales; this actually happens two chapters earlier.
  • Nils has a unique line for visiting the middle set of ruins and obtaining Set's Litany that implies Nils has been there some time in the past.[1]
  • A modified version of this chapter's map was used as a test map in the Fire Emblem: The Blazing Blade prototypes.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Victory or Death

Victory or death is a common motto or battle cry.

Japanese

背水の戦い

A Japanese idiom that literally means "A battle with one's back to the water." The idiom refers to the battle of Jingxing and the strategy employed by General Han Xin to have his army fight with their full might against the army of Zhao with their backs to the Tao River, denying them the opportunity to retreat should they lose.

German

Sieg oder Tod

Victory or Death

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.

References

  1. "This place... Have I been here before? I feel as if...I'm forgetting something important. But I can't remember... Hm? What's this?" — Nils, Fire Emblem: The Blazing Blade
Sands of Time
Battle Preparations
Victory or Death Light
The Value of Life
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelleneHelmanJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPherae) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of version differencesName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline