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Genesis

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Genesis

Cm fe07 22x.png

Location

Nabata Desert

Required units

Hawkeye, Hector

Boss(es)

Kishuna

...Something strange is here. I can feel it in the air.
— Pent

Genesis (Japanese: 創られし命 Crafted Life) is chapter 22x of Eliwood's tale and chapter 23x of Hector's tale in Fire Emblem: The Blazing Blade. To play this chapter, the player must have recruited Hawkeye and gained at least 700 exp in the previous chapter.

Plot

Main article: Genesis/Script
Kishuna recalls his creation at the hands of Nergal.

If Hector's tale is being played, the chapter opens with Kishuna reminiscing on his creation by Nergal. Nergal muses to himself. Nergal then decides on the name "Kishuna", thinking it would be unfitting of one with emotions to be called naught but a number. Nergal's musings become philosophical, wondering what he has become, now that he has crafted artificial life. The scene then cuts to Eliwood and the others.

After finding Pent and having fell into quicksand, Eliwood's group find themselves in mysterious ruins. The group soon comes to notice an odd feeling in the air. Depending on the tale, either Hector or Eliwood does most of the talking. Eliwood mentions that this feeling occurred on the Dread Isle shortly before magic ceased functioning. Hector describes it as a prickly feeling that set everyone on edge. Hawkeye and Pent both recognize that description as matching that of a Magic Seal.

Shortly, the ruins shift, and enemy morphs appear. Pent speculates that the magic seal created the strange ruins, and defeating them would free them from the maze. Hector is quite happy with this arrangement, being comfortable as long as there is someone there for him to hit. Hawkeye says he will fight and Pent decides to stay behind to defend the others in the group. A small force is chosen to go out and fight the magic seal. Preparations occurs at this point.

After organizing themselves, Eliwood and Hector move further into the ruins. Hawkeye notices something and tells everyone to stop. It is at this moment a wall materializes, cutting the group in half and separating them into different parts of the maze. Eliwood is silent in response to this, though Hector yells out threats.

After Kishuna is defeated Eliwood wonders what kind of creature Kishuna is, mentioning that he is humanoid in shape, but seemingly nothing else. Ninian makes a sudden comment that a magic seal's existence is heresy. Pent offers little explanation, simply saying there are many mysterys in the world.

With Kishuna gone, the group is free to leave. Before leaving, Hawkeye makes an odd comment to Ninian, "...Daughter of...", though he cuts himself off and simply tells Ninian to stay strong. It seems Hawkeye has realized something important about Ninian.

Regardless, everyone leaves the ruins and continue on their journey to meet with a living legend.

Beginning log

This chapter has no beginning log.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy Third
Defeat: Eliwood, Hector, or Lyn dies 11 {{{partner}}} {{{other}}} 15+4 {{{third}}}
Cm fe07 22x.png
If Kishuna is attacked or when he retreats on turn 5 of Hector Hard Mode, every breakable wall is removed, and every door but the one to Kishuna's room and the one to the southwest room is opened; if Kishuna retreats because he is attacked, the door to his room opens as well.

Character data

Characters
New Units

None

Returning Characters

Small portrait eliwood fe07.pngSmall portrait lowen fe07.pngSmall portrait marcus fe07.pngSmall portrait rebecca fe07.pngSmall portrait dorcas fe07.pngSmall portrait bartre fe07.pngSmall portrait hector fe07.pngSmall portrait oswin fe07.pngSmall portrait matthew fe07.pngSmall portrait serra fe07.pngSmall portrait guy fe07.pngSmall portrait erk fe07.pngSmall portrait priscilla fe07.pngSmall portrait lyn fe07.pngSmall portrait kent fe07.pngSmall portrait sain fe07.pngSmall portrait wil fe07.pngSmall portrait florina fe07.pngSmall portrait raven fe07.pngSmall portrait lucius fe07.pngSmall portrait canas fe07.pngSmall portrait dart fe07.pngSmall portrait fiora fe07.pngSmall portrait legault fe07.pngSmall portrait ninian fe07.pngSmall portrait isadora fe07.pngSmall portrait rath fe07.pngSmall portrait heath fe07.pngSmall portrait hawkeye fe07.png

Item data

Items
Name Obtainment Method
Is gba door key.png Door Key Dropped by enemy Bishop
Is gba door key.png Door Key Dropped by enemy Bishop (Hector Hard Mode only)
Is gba door key.png Door Key Dropped by enemy General (Normal Mode and Eliwood Hard Mode only)
Is gba door key.png Door Key Dropped by enemy Druid
Is gba door key.png Door Key Dropped by (Normal Mode) or steal from (Hard Mode) enemy General (Normal Mode and Eliwood Hard Mode only)
Is gba elfire.png Elfire Dropped by enemy Mage (reinforcement; attack Kishuna)
Is gba nosferatu.png Nosferatu Dropped by enemy Shaman (reinforcement; attack Kishuna)
Is gba shine.png Shine Dropped by enemy Monk (reinforcement; attack Kishuna)
Is gba recover.png Recover Dropped by enemy Troubadour (reinforcement; attack Kishuna)
Is gba silver bow.png Silver Bow Dropped by enemy Archer (reinforcement; open Kishuna's door)
Is gba silver sword.png Silver Sword Dropped by enemy Mercenary (reinforcement; open Kishuna's door)
Is gba silver lance.png Silver Lance Dropped by enemy Knight (reinforcement; open Kishuna's door)
Is gba silver axe.png Silver Axe Dropped by enemy Fighter (reinforcement; open Kishuna's door)
Is gba door key.png Door Key Steal from enemy Sage (Hector Hard Mode only)
Is gba berserk.png Berserk Open south eastern chest
Is gba secret book.png Secret Book Open south middle chest
Is gba silver blade.png Silver Blade Open south western chest
Is gba afa's drops.png Afa's Drops Automatically at the end of the chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba bishop enemy.gif Morph Bishop 5 1 26~28 7~10 6~8 6~8 0 3~5 12~14 7 6 Shine
--
Ma gba sniper enemy.gif Morph Sniper 5 2 28~31 10~12 9~11 7~8 0 6~8 4~5 8 6 Silver Bow
• Moves to attack units in range.
• The one near Kishuna leaves the map if Kishuna is attacked or the door the his room is opened.
Ma gba general enemy.gif Morph General 5 2 29~32 11~13 6~7 4~5 0 15~17 5~7 15 5 Silver Lance Door KeyThis item is dropped upon this unit's defeat.
The northern one moves to attack units in range.
Ma gba sage enemy.gif Morph Sage 5 1 25~27 10~12 7~9 6~8 0 6~7 9~11 7 6 Elfire Bolting
--
Ma gba hero enemy.gif Morph Hero 5 1 30~33 9~11 12~14 12~13 0 10~11 4~5 10 6 Silver Axe Hand Axe
• Moves to attack units in range.
• Leaves the map if Kishuna is attacked or the door the his room is opened.
Ma gba general enemy.gif Morph General 5 1 29~32 11~13 6~7 4~5 0 15~17 5~7 15 5 Spear
• Moves to attack units in range.
• Leaves the map if Kishuna is attacked or the door the his room is opened.
Ma gba swordmaster enemy.gif Morph Swordmaster 5 1 28~31 8~10 14~16 13~15 0 6~8 4~6 9 6 Light Brand
• Moves to attack units in range.
• Leaves the map if Kishuna is attacked or the door the his room is opened.
Ma gba sage enemy.gif Morph Sage 5 1 25~27 10~12 7~9 6~8 0 6~7 9~11 7 6 Elfire
--
Ma gba general enemy.gif Morph General 5 1 29~32 11~13 6~7 4~5 0 15~17 5~7 15 5 Silver Lance
--
Ma gba druid enemy.gif Morph Druid 5 1 24~26 12~15 6~8 6~8 0 5~6 9~12 8 6 Luna
--
Ma gba druid enemy.gif Morph Druid 5 1 24~26 12~15 6~8 6~8 0 5~6 9~12 8 6 Nosferatu Door KeyThis item is dropped upon this unit's defeat.
--
Ma gba bishop enemy.gif Morph Bishop 5 1 26~28 7~10 6~8 6~8 0 3~5 12~14 7 6 Shine Door KeyThis item is dropped upon this unit's defeat.
--
Ma gba magic seal enemy.gif Kishuna Magic Seal 10 1 53~55 3~5 2~4 25 0 13~15 2~4 7 6 --
• Does not move.
• Leaves the map if he is attacked or the door to his room is opened.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba mage enemy.gif Morph Mage 12 1 21~23 6~8 5~7 6~8 0 3~4 5~7 6 5 ElfireThis item is dropped upon this unit's defeat.
--
Ma gba shaman enemy.gif Morph Shaman 12 1 20~23 6~9 4~5 4~6 0 2~4 6~8 7 5 NosferatuThis item is dropped upon this unit's defeat.
--
Ma gba monk enemy.gif Morph Monk 12 1 22~25 3~5 4~6 5~6 0 1~2 8~10 6 5 ShineThis item is dropped upon this unit's defeat.
--
Ma gba troubadour enemy.gif Morph Troubadour 12 1 19~22 3~5 4~6 8~10 0 3~4 8~10 5 7 RecoverThis item is dropped upon this unit's defeat.
--
Ma gba archer enemy.gif Morph Archer 12 1 24~27 7~9 6~8 6~7 0 4~5 1~2 7 5 Silver BowThis item is dropped upon this unit's defeat.
--
Ma gba mercenary enemy.gif Morph Mercenary 12 1 25~28 7~9 11~13 11~12 0 5~7 1~3 9 5 Silver SwordThis item is dropped upon this unit's defeat.
--
Ma gba knight enemy.gif Morph Knight 12 1 24~27 8~10 4~6 1~2 0 11~13 1~3 13 4 Silver LanceThis item is dropped upon this unit's defeat.
--
Ma gba fighter enemy.gif Morph Fighter 12 1 28~31 10~12 5~7 6~8 0 3~4 1~2 11 5 Silver AxeThis item is dropped upon this unit's defeat.
--

Reinforcements

  • Turns 6–10 (Hector Hard Mode only)
    • 1 Shaman with a Flux from the northeast stairs
    • 1 Mage that does not drop their item from the northwest stairs
  • Immediately upon attacking Kishuna
  • Immediately upon opening the door to Kishuna's room

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Kishuna

Normal/Eliwood Hard Hector Hard

Portrait kishuna fe07.png
Ma gba magic seal enemy.gif Magic Seal
Level 10
Affinity Is gba darkaffin.png
Stats
Max HP 53~55 Luck 0
Strength 3~5 Defense 13~15
Skill 2~4 Resistance 2~4
Speed 25 Constitution 7
Movement 6 Aid 6
Inventory
--
Weapon Levels
GBARankSword.gif -- GBARankLance.gif -- Axe -- GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif -- GBARankStaff.gif --

Strategy

Nils's Augury
Portrait nils fe07.png
Price: Is gba gold.pngFree
Intro: I see... shades of the battle yet to come...

Augury: A moment, please... ... ... ... I've seen this before... There's someone who can block magic. Use this to your advantage, and you may well win. This will be a vicious battle. Take only your strongest. Take your most powerful weapons as well. Don't try and match blades with the enemy, though. Pick your spot, and let them come to you one at a time. ...That's it.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

While the enemy units have a decent number of door keys, it is recommended that you bring a staff unit with the Unlock staff, a thief, or any door keys and chest keys you may have in order to clear this chapter as quickly as possible. You should also bring units that can knock down walls quickly like Hector with a Silver Axe, Hawkeye with a Brave Axe, or an archer/nomad with the Brave Bow. This chapter is a great opportunity to train slightly under leveled units or a recent recruit like Heath since most of the mages will not be able to fight back. Merlinus is in no danger if you deploy him, so feel free to do so. If you have been training a bow-wielding unit, this will most likely be one of their best maps. Most enemies have ranged weapons and will be forced to fight at two range if they are attacked through a wall, meaning that archers no longer suffer from a bad enemy phase. Additionally, if you do not bring a thief, you will usually have to fight units through a wall to get their door key. Having access to reliable damage with the Longbow will be useful for these moments by either killing the unit themselves and taking the key or reducing them to one-shot range for another unit.

Please note that in Hector's Tale, Kishuna will move in his confined space. Generally, he will follow the closest magic user if you brought any. This can be circumvented by rescuing said magic user and bringing them to the other side of the map which will give them a few turns to attack or use staves before Kishuna reaches them again. Kishuna's movements might allow the Sage with the Bolting tome to attack your units without leaving his room. That sage will be a constant nuisance for 5 turns so make sure to take him out early. Alternatively, you could bring a mage and move them close to that sage. Kishuna, will follow your unit and leave that sage unable to use Bolting.

In addition, in Hector hard mode, Kishuna will disappear at the beginning of the enemy phase 5 if he wasn't attacked before then. Since unlocking the door to his room first despawns Kishuna and then spawns the physical enemies that drop Silver weapons, and since it is impossible to unlock that door by turn 5, it is impossible to spawn the physical enemies in Kishuna's room in Hector hard mode.

The magic enemy units can be deceptively difficult to kill as when they are within Kishuna's magic seal range, they suffer no penalties to their AS from the weight of their tomes since they are technically not equipped.

As for killing Kishuna, do not even bother. It is nearly impossible to kill Kishuna on this map and, fortunately, you do not need to do so for any secret ending. Kishuna will disappear if he is attacked once and after he disappears all doors will open, all breakable walls will break, and magical reinforcements will spawn inside the room. In normal modes or in Eliwood hard mode, Kishuna will also disappear and call a set of physical reinforcements if you open the door to his room. Please take note that opening the door to Kishuna's room will not cause all other doors to open or all walls to break. Nevertheless, if you still want to kill Kishuna, you will need to hit him with an attack of 32 damage (Kishuna's defense not counted) and it must be a crit and Kishuna must be positioned against a wall, unless you want to try to kill him with a Longbow. The only kind of unit capable of pulling this off is an over-leveled Sniper or Nomadic Trooper with 23 strength and a Killer Bow or with 22 strength and a Brave Bow. You can also use Filla's Might to get a unit that much strength but you will still need a crit. The other option is to get a double crit with a Brave Bow which is very improbable and will likely require RNG manipulation. On Hector hard mode, you will need four more strength than the calculations listed above, which requires use of Filla's Might. In short, Kishuna is practically impossible to kill except with a unit that's nearly been maxed out with the arena, and at that point they do not need the experience. The only reason to fight Kishuna is to open all the doors and breakable walls and spawn the magical enemies in his room.

This map is also your last chance to train your lords to influence which version of the next chapter you will play. To play Linus's version of the chapter the combined levels of the lords must be at or above 50. If the lords do not meet this requirement, you will play Lloyd's version instead.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Genesis

Japanese

創られし命

Crafted Life

French

Genèse

Genesis

German

Genesis

As above

Gallery

Prototype

Images from the Fire Emblem 0206 and 0219 prototypes.
Living Legend Genesis Four-Fanged Offense (Lloyd)
Four-Fanged Offense (Linus)
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelleneHelmanJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPherae) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of version differencesName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline