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The Value of Life
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“ | Hey, Lord Hector! It's that weird power again... Like in the ruins below the desert. That area where magic was nullified. | ” | — Nils to Hector |
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The Value of Life (Japanese: 生の価値 Value of Life) is the side quest of the thirty-second chapter of Hector's tale in Fire Emblem: The Blazing Blade, and is the sixth and final chapter exclusive to Hector's tale; it is also the third and final chapter featuring Kishuna.
To unlock this chapter, the previous chapter must have been completed in 20 turns or less.
Plot
- Main article:
The Value of Life/Script
Having defeated Limstella, Hector's group presses onwards to the Dragon's Gate. Before they arrive, they encounter a mysterious structure, and decide if any of its residents pose a threat.
Kishuna is present within the ruins, reflecting on his last moments with his lord Nergal; Nergal was disgusted with himself for creating such a weak creature as Kishuna, who was unable to fight or harvest quintessence, and commanded Kishuna to rot into dust. Upon entering, Hector's groups finds many morphs present in the runs. Nils comments that there is a strange energy in the air; if Chapter 19x or 23x was played, the group recognizes the aura. Hector, Eliwood, and Lyn prepare for battle; preparations occurs at this point.
The morphs are routed. If Chapters 19x and 23x were played, the group realizes that the magic seal had been a morph; Nils mentions that Kishuna had sorrowfully called out Nergal's name before turning to dust. After a moment, Hector urges everyone to leave and continue their journey to the Dragon's Gate.
Chapter data
Normal Hard
Character data
Characters | |
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New units
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Required characters
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Available characters
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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Reinforcements
Normal Mode
- Turns 2–4
- Turns 3–5
- 1 Sniper with a Silver Bow and Longbow from the northern stairs
- Turns 7–9
- Turns 12–17
- 1 Valkyrie from the southeast stairs
- Upon a unit being warped into Kishuna's room before the door is opened
- 4 Berserkers around Kishuna
- The door to Kishuna's room opens
- 4 Berserkers around Kishuna
- Upon the door to Kishuna's room opening, and two and four turns thereafter
- 1 Sniper with a Silver Bow from the stairs west of Kishuna
- 1 Sniper with a Longbow from the stairs east of Kishuna
- One turn after the door to Kishuna's room is opened, and two and four turns thereafter
Hard Mode
- Turns 2–4 and 12–17
- Turns 3–5 and 12–17
- 1 Berserker with a Killer Axe from the northern stairs
- Turns 7–9 and 12–17
- Turns 12–17
- Upon a unit being warped into Kishuna's room before the door is opened
- 4 Berserkers with Tomahawks and Swordslayers around Kishuna
- The door to Kishuna's room opens
- 4 Berserkers with Tomahawks and Swordslayers around Kishuna
- Upon the door to Kishuna's room opening, and two and four turns thereafter
- 1 Berserker with a Swordslayer from the stairs west of Kishuna
- 1 Berserker with a Tomahawk from the stairs east of Kishuna
- One turn after the door to Kishuna's room is opened, and two and four turns thereafter
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Kishuna
Normal Hard
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Strategy
Augury | |
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This chapter has no augury. |
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However there are a few conditions you should keep in mind.
Due to Kishuna's effects, magic users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily on vulneraries and elixirs for healing – each unit should carry one. There are two chests in this chapter, both of which hold an incredibly valueable item – a fortify staff and runesword. You'll either want to bring a thief/assassin wielding a lockpick or have one of your units carry a chest key in order to obtain them. Additionally, there are a lot of generals on this map so weapons like the armorslayer, heavy spear, and hammer may be invaluable.
After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening the chests as you progress. Beware of the valkyrie reinforcements that start appearing on turn 12, as they all carry bolting tomes and may snipe frail units if you're not careful. Eventually, you'll open the door to Kishuna's room in order to face him.
Kishuna is an interesting boss. He has high HP but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. Killing Kishuna may take a few turns due to his high HP, but there's no risk of counterattack whenever you fight him.
Defeat Kishuna, then move on to the final chapter.
Trivia
- This chapter reuses the Kishuna flashback CG from Chapter 23x. The reuse of this image is possibly in error, as there is an unused CG that appears to be more fitting for Kishuna's memories of Nergal's rejection. The unused image's placement, being the last of the Hector Mode-exclusive CGs sorted in chronological order, further suggests this is the case.
- The hard mode version of this chapter drew inspiration from Chapter 24x from Thracia 776. Both chapters require the player to circle around the map and kill a large number of berserkers in order to complete them.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Value of Life |
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Japanese |
生の価値 |
Value of Life |
German |
Der Wert des Lebens |
The Value of Life |
Gallery
Kishuna recalling his creation at the hands of Nergal, and used for Kishuna's recollection of his rejection, reused from Chapter 23x possibly in error.
Prototype
Kishuna recalling his creation at the hands of Nergal in the prototype, and used for Kishuna's recollection of his rejection, reused from Chapter 23x possibly in error.
References
← Victory or Death • | The Value of Life | • Light → |
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