|The Value of Life
||Hey, Lord Hector! It's that weird power again… Like in the ruins below the desert. That area where magic was nullified.
— Nils to Hector
The Value of Life (Japanese: 生の価値 Value of Life) is chapter 32x of Hector's tale and is the sixth and final Hector exclusive chapter; it is also the third and final chapter featuring Kishuna.
To unlock this chapter, the previous chapter must have been completed in 20 turns or less. If this chapter and Chapter 19x: Imprisoner of Magic and Chapter 23x: Genesis have been completed in one playthough the full version of Nergal's special extended death quote is unlocked.
- Main article: The Value of Life/Script
Having defeated Limstella, Hector's group presses onwards to the Dragon's Gate with great urgency. Before they arrive, a mysterious structure appears before Hector's eyes. Bewildered by them, Hector decides to enter them to asses if any of its residents pose a threat.
In the spiraling ruins, Kishuna waits at the center, reflecting on his last moments with his lord Nergal. In Kishuna's memories, Nergal is disgusted with himself for creating such a weak creature as Kishuna; Kishuna is unable to fight or harvest quintessence. Nergal's last command to Kishuna is to leave his sight and rot into dust.
Upon entering, Hector's groups finds many morphs present in the runs; Nils comments that the strange agitating energy is back again. Not having much to say, Hector, Eliwood, and Lyn prepare for battle. Preparations occurs at this point.
Nothing of note happens during the battle, and the morphs are routed. After some conversation the group realizes that the magic seal plaguing them had indeed been a morph as well, despite not being morph-like in appearance. Nils mentions that the odd creature had sorrowfully called out Nergal's name before turning to dust, though no one present seems to be sure how to respond to this. After a moment, Hector urges everyone to leave and continue their journey to the Dragon's Gate.
Hector gains the upper hand in the battle of Valor. Taking the lead, Hector moves straight toward the Dragon's Gate. Before his eyes, eerie ruins appear. What could they be? Are they connected to Nergal? If they overlook any enemy lurking within, they could be attacked from the rear. Without pause, they open the rusty steel door and step inside...
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- Main article: Kishuna
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
The general route to clearing this chapter.
Your preparation should be very meticulous for this chapter. Because you're only allowed five units, you should bring along a small, elite group of your best fighters. However there are a few conditions you should keep in mind.
Due to Kishuna's effects, magic users become almost obsolete and should not be brought along if possible. This also means that your team will rely primarily on vulneraries and elixirs for healing - each unit should carry one. There are two chests in this chapter, both of which hold an incredibly valueable item - a fortify staff and runesword. You'll either want to bring a thief/assassin wielding a lockpick or have one of your units carry a chest key in order to obtain them. Additionally, there are a lot of generals on this map so weapons like the armorslayer, heavy spear, and hammer may be invaluable.
After preparations, the approach to this chapter is quite simple. Your units will be moving in a counterclockwise circle around the map killing everything in your way and opening the chests as you progress. Beware of the valkyrie reinforcements that start appearing on turn 12, as they all carry bolting tomes and may snipe frail units if you're not careful. Eventually, you'll open the door to Kishuna's room in order to face him.
Kishuna is an interesting boss. He has high HP but no weapons, meaning that the strategy for beating him is to simply attack him until he dies. Killing Kishuna may take a few turns due to his high HP, but there's no risk of counterattack whenever you fight him.
Defeat Kishuna, then move on to the final chapter.
- There are only two obtainable Runeswords in the entire game and both are found on this chapter.
- On certain difficulty modes some of General reinforcements are female, though this is easily overlooked, as they are graphically identical to male Generals. An easy way to check if the General is male or female is to check their constitution stat, the females will have lower constitution. This is similar to the female Druids that appear in Chapter 29: Cog of Destiny only in Hector Hard Mode, though female Druids are much more noticeable because they still have their variant map sprite from Fire Emblem: The Binding Blade.
- This chapter reuses the Kishuna flashback CG from Chapter 23x: Genesis, the reuse of this image is possibly in error as there is an unused CG that appears to be more fitting for Kishuna's memories of Nergal's rejection. The unused image's placement, being the last of the Hector Mode-exclusive CGs sorted in chronological order, further suggests this is the case. The CG is shown here, to the right.
Etymology and other languages
|Names, etymology and in other regions
||Definition, etymology and notes
||The Value of Life
||Value of Life
Kishuna recalling his creation at the hands of Nergal, and used for Kishuna's recollection of his rejection, reused from Chapter 23x: Genesis possibly in error.
- Images from the Fire Emblem 0205 and 0219 prototypes.
Kishuna recalling his creation at the hands of Nergal in the prototype, and used for Kishuna's recollection of his rejection, reused from Chapter 23x: Genesis possibly in error.
- ↑ "Taking the lead, Hector moves straight toward the Dragon's Gate. Before his eyes, eerie ruins appear. What could they be? Are they connected to Nergal? If they overlook any enemy lurking within, they could be attacked from the rear." — Opening narration, Fire Emblem: The Blazing Blade
- ↑ "So this thing... This magic seal was a morph, too? But it didn't look anything like the rest of them." — Hector, Fire Emblem: The Blazing Blade