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Western Isles

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Dia redirects here. For the location from Fates, see Notre Sagesse.

Western Isles

Ss fe06 western isles map.png

Capital

Jutes

Government

Colonial territory of Etruria

Continent

Elibe

The Western Isles are the numerous islands off the western coast of Elibe. Presently, they are colonies of Etruria. The Western Isles are rich in resources, so mining is a major industry here. However, these resources are worth a fortune. Inevitably, varied bands of rogues traveled there hoping to loot the mines. As such, the people of the Western Isles live in constant fear of bandit attacks.
— Opening narration of Fire Emblem: The Binding Blade Chapter 9.

The Western Isles (Japanese: 西方三島 Three Western Islands) are an archipelago of mineral-rich islands situated on the north-western coast of Elibe, comprised of three major islands: the central-north island Fibernia (Japanese: フィベルニア Fibernia), the south-western island Caldonia (Japanese: カレドニア Caledonia), and the north-eastern smallest island Dia (Japanese: ディア Dia). For much of their history, the Isles have been ruled by Etruria as colonies, and have been exploited by a dominating mining industry owing to their mineral-rich landscapes.

History

Human civilization arrived in the Western Isles in the aftermath of the Scouring, with the arrival of Durban of the Eight Legends. During the remainder of his lifetime Durban founded a clan of warriors in the Isles.[1] At some point in the intervening millennium, the Isles were in turn colonized by Etruria, which established a vast and profitable mining industry in the region at the expense of the inhabitants of the Isles, which it exploited for slave labor in the mines. The mines in turn attracted an assortment of criminals and bandit groups seeking to profit from stealing the highly valuable output of the mining industry.

By the year 999, governance of the Etrurian operation in the Isles was led by Arcardo, an Etrurian nobleman of no political importance other than his role in the Isles.[2] During the Disturbance of Bern, Arcardo arranged an alliance with Bern, the war's antagonists, seeking to benefit from their power and the world's instability. In conjunction with Roartz, an advisor in the Etrurian court, Arcardo arranged for the Lycian army under Roy to be summoned to the Western Isles to assist with combating the bandit problem, in order to keep them away from the mainland while they instigated a coup d'etat against King Mordred.[3] During his tour of the Isles, Roy learned first-hand of the state of the Isles under Etrurian colonialism and ultimately sided with the anti-Etrurian resistance, freeing the archipelago from its corrupt lords before marching on Jutes, the capital. Upon his arrival at Jutes, Arcardo abandoned the city and fled back to the mainland, leaving behind Flaer of the Bernese army to fight Roy, who in turn left the capital in the "care" of the War Dragon Ein; following the liberation of Jutes, Roy left the Isles upon hearing of the coup d'etat in Etruria. Some years after the end of the war, the Western Isles - now free from Etruria - were reformed by the resistance hero Ekhidna into a new nation, the Western Union.[4]

Notable locations in the Western Isles

In Fibernia

Jutes

Jutes

Jutes is the capital of the Etrurian occupation of the Isles, from which Arcardo ruled. At the climax of his campaign in the Western Isles, Roy launched an attack on Jutes to bring an end to Etruria's exploitation of the people of the Isles, but instead fought a Bernese unit "led" by the War Dragon Ein.

Armagh

A fortress situated within a coastal valley, guarding the main road to Mount Eburacum. It was ruled by Lord Nord until the arrival of Roy.

Mount Eburacum

A mountain in the north of Fibernia which houses the largest of the Etrurian mining operations, governed by Bishop Orlo on delegation from the Elimine Church. It also houses the hideout of the anti-Etrurian resistance led by Ekhidna.

Small village

A village situated on the south-eastern coast of Fibernia, governed by Zinque.

Armads cave

The Armads cave

At some point after the Scouring, Durban erected a small shrine deep within a cave near Jutes and enshrined his axe Armads within it. The cave is lined with geysers of poisonous fumes, providing Armads natural defenses in addition to Bramimond's seal upon it and the lingering spirits of Durban's former Scouring allies, led by Kaim.

In the year 980, under Athos's direction and following Bramimond undoing the seal, Hector fought Kaim's spirits to obtain Armads for use against Nergal, after which Armads was left unguarded. Twenty years later, a bandit group led by Guerrero was delegated by the Bern army to collapse the cave and prevent Roy from gaining access to Armads.

In Caldonia

Edina

A castle located along the south-eastern coast of Caldonia, ruled by Lord Morgan until Roy arrived. It runs a prison operation, capturing able-bodied men to be sent to work at Mount Eburacum.

Characters from the Western Isles

Character Description Appears in
Portrait durban fe07.png
Durban
One of the Eight Legends and the original wielder of Armads. The Blazing Blade
Portrait arcardo fe06.png
Arcardo
The lord of the Etrurian occupation of the Western Isles. The Binding Blade
Portrait orlo fe06.png
Orlo
An Elimine Church bishop and overseer of the Mount Eburacum mines. The Binding Blade
Portrait nord fe06.png
Nord
The lord of Armagh Castle. The Binding Blade
Portrait zinque fe06.png
Zinque
The landlord of a small village and castle in Fibernia's south-west. The Binding Blade
Portrait morgan fe06.png
Morgan
The lord of Edina Castle. The Binding Blade
Portrait lot fe06.png
Lot
A warrior from Zinque's village, working under Dieck as a mercenary. The Binding Blade
Portrait wade fe06.png
Wade
A warrior from Zinque's village, working under Dieck as a mercenary. The Binding Blade
Portrait ekhidna fe06.png
Ekhidna
Leader of the Western Isles resistance forces. The Binding Blade
Portrait bartre fe06.png
Bartre
A warrior from the Western Isles. The Binding Blade, The Blazing Blade
Portrait geese fe06.png
Geese
A merchant turned pirate who assists the people of the Isles. The Binding Blade
Portrait lalum fe06.png
Lalum
A member of the Western Isles resistance; Douglas's adoptive daughter. The Binding Blade
Portrait elphin fe06.png
Elphin
A bard, member of the Western Isles resistance, and an advisor to Roy. The Binding Blade
Portrait gonzalez fe06.png
Gonzalez
An unwilling bandit abused and ridiculed for his appearance. The Binding Blade
Portrait scott fe06.png
Scott
A bandit operating on the coast of Fibernia. The Binding Blade
Portrait scollan fe06.png
Scollan
A bandit in Zinque's employ. The Binding Blade
Portrait guerrero fe06.png
Guerrero
A bandit tasked with the destruction of the Armads cave. The Binding Blade
Portrait kaim fe07.png
Kaim
The spirit of one of Durban's warriors, guarding the Armads cave. The Blazing Blade

Gameplay

The Western Isles are the subject of Chapters 9 through 12 of Fire Emblem: The Binding Blade, with the addition of the sidequest Chapter 12x; the vast majority of the action happens on Fibernia, while Dia is not visited at all. Chapters 10 and 11 comprise a pair of branched routes: the "A route" (10A and 11A) has Roy journey north to Mount Eburacum, while the "B route" (10B and 11B) has Roy travel west to Caldonia to liberate Edina; both routes rejoin after this at the battle for Jutes.

Trivia

Etymology and other languages

Western Isles

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Western Isles --
Japanese 西方三島 Three Western Islands
Spanish Islas del oeste Islands of the west
French Îles Occidentales Western Isles
German Inseln im Westen Western Isles
Italian Isole occidentali Western isles

Fibernia

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Fibernia As of Fire Emblem Awakening. Possibly derived from Hibernia, the name for Ireland used in the Roman Empire.
Japanese フィベルニア Officially romanized as Fibernia; as above. The Fire Emblem Museum website curiously romanizes it as "Fibernta".
Spanish Fibernia As above.
French Fibernia As above.
German Fibernia As above.
Italian Fibernia As above.

Caldonia

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Caldonia As of Fire Emblem Awakening. Derived from Caledonia, the name for Scotland used in the Roman Empire.
Japanese カレドニア Officially romanized as Caledonia; as above.
Spanish Caldonia As above.
French Caldonia As above.
German Caldonia As above.
Italian Caldonia As above.

Dia

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Dia As of Fire Emblem Awakening. From Dia, a Greek island near Crete.
Japanese ディア Officially romanized as Dia; as above.
Spanish Dia As above.
French Dia As above.
German Dia As above.
Italian Dia As above.

Jutes

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)
Jutes
Djuto
The former is used in the "gringe" fan translation, while the latter is used in the "DTN" fan translation.
Japanese ジュトー Officially romanized as Jutes. The Jutes were a Germanic tribe who lived in Jutland, and along with the Angles and the Saxons migrated to Britain during the Migration Period. The name of this location alters the name a little from the Japanese rendition of the Germanic tribe, which is ジュート.

Armagh

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)
Armagh --
Japanese アルマー城 Armagh Castle; the アルマー part is officially romanized as Armagh. From Armagh, a city in Ulster.

Mount Eburacum

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)
Mount Eburacum
Mt Ebrakhm
The former is used in the "gringe" fan translation, while the latter is used in the "DTN" fan translation.
Japanese エブラクム鉱山 Eburacum Mine(s); the エブラクム part is officially romanized as Eburacum. Derived from Eboracum or Eburacum, the Latin name of the city of York, which is a Latinized form of the Common Brittonic Eburākon, meaning "yew place".

Edina

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)
Edina --
Japanese イディナ城 Edina Castle; Edina is the Latin name of Edinburgh, the capital city of Scotland.

Gallery

References

  1. "The berserker Durban's final glory was to create a warrior's clan in the Western Isles." — Opening narration of Chapter 11E, Fire Emblem: The Blazing Blade
  2. "According to Elphin, Lord Arcardo, who is in charge of overseeing the Western Isles, is an Etrurian of high nobility, but not of importance to the Etrurian court." — Opening narration of Chapter 19, Fire Emblem: The Binding Blade
  3. "Cecilia Even in Etruria people dislike how the high chancellor treats the Lycians as pawns.
    Roy: High chancellor? I thought the king made the decision to send us here.
    Cecilia: Actually, he didn't. High Chancellor Roartz works closely with Lord Arcardo, the noble who heads the mining operations here in the Western Isles. They made the decision without consulting the king.
    " — Cecilia and Roy, Fire Emblem: The Binding Blade
  4. "Ekhidna returned to her home in the Western Isles, and the people were overjoyed to welcome back their hero. Her hard work united the Isles into a new nation." — Ekhidna's ending, Fire Emblem: The Binding Blade
Fire Emblem: The Binding Blade
Playable characters AlenAstoreBathBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEkhidnaElenElphinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJodelJunoKarelKleinLalumLanceLilinaLotLughMarcusMerlinusMiladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWadeWoltZelotsZeiss
Non-playable characters EliwoodGuinivereHectorMaryMordred
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Bosses ArcardoBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdennKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
The Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierSaint's Staff
Chapters Tutorial • 1: Breath of Destiny • 2: The Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: An Undying Dream • 23: The Ghosts of Bern • 24: Legends and Lies • Final: Beyond the DarknessTrial Maps
Locations ElibeBern (Dragon SanctuaryShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Related topics Fire Emblem: Hasha no TsurugiName chart • Other games (Fire Emblem: The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters AenirAeshaBramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHassarHausenHelmanJahnJakeJanKishunaLeilaLilinaMadelynMurdockNatalieRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale Prologue: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate •20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or Death • Final: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of Life • Final: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPherae) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Related topics List of regional version differencesName chart • Other games (The Binding Blade) • Pre-release information (Prototype build 0205Prototype build 0219Unused content) • Sound RoomTimeline