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Legends and Lies
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“
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This is the Dragon Temple... The air is strange. Did the Eight Heroes fight under such pressure as well?
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”
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— Roy
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Legends and Lies (Japanese: 伝説の真実 Truth of the legend) is chapter 24 of Fire Emblem: The Binding Blade.
Plot
- Main article: Legend and Lies/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After defeating Bern's remaining troops, Roy entered the Dragon Sanctuary. He searched for the Dark Priestess to prevent the same tragedy as the Scouring from happening again. In the temple, Roy was to learn the truth behind the legends that he had always heard. What Roy was about to hear was completely different that what he had always believed to be true...
Chapter data
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Victory: Seize every throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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10
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{{{partner}}}
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{{{other}}}
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27+30
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{{{third}}}
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Each time a throne is seized, additional sections of the map are uncovered.
Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Manakete
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Manakete
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15
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1
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51~61
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10~16+10
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7~12+10
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7~11
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7~10
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3+20
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5~8+5
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5
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5
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Firestone • Elixir
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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15
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1
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51~61
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10~16+10
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7~12+10
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7~11
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7~10
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3+20
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5~8+5
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5
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5
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Firestone
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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14
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1
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50~60
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10~15+10
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7~12+10
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7~10
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6~10
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3+20
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5~8+5
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5
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5
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Firestone • Elixir
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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14
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1
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50~60
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10~15+10
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7~12+10
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7~10
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6~10
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3+20
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5~8+5
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5
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5
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Firestone
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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13
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1
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49~59
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10~15+10
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7~12+10
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7~10
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6~10
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3+20
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5~8+5
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5
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5
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Firestone • Elixir
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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13
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1
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49~59
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10~15+10
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7~12+10
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7~10
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6~10
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3+20
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5~8+5
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5
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5
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Firestone
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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8
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14
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45~54
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8~13+10
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5~10+10
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6~9
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5~8
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3+20
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4~7+5
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5
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5
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Firestone
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Moves to attack units in range.
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Manakete
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Manakete
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8
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6
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45~54
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8~13+10
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5~10+10
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6~9
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5~8
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3+20
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4~7+5
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5
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5
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Firestone • Elixir
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--
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Jahn
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Manakete
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18
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1
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80
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15+10
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10+10
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12
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14
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15+20
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16+5
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7
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5
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Firestone • Elixir
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Does not move; stands on a throne, the chapter's final seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Manakete
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Manakete
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12
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5
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49~58
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9~14+10
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6~11+10
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6~10
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6~10
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3+20
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4~8+5
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5
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5
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Firestone • Elixir
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--
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Manakete
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Manakete
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12
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15
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49~58
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9~14+10
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6~11+10
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6~10
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6~10
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3+20
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4~8+5
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5
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5
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Firestone
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--
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Manakete
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Manakete
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14
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10
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50~60
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10~15+10
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7~12+10
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7~10
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6~10
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3+20
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5~8+5
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5
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5
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Firestone
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--
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Manakete
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Manakete
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15
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1
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63~78
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15~20+10
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10~18+10
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9~15
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10~15
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3+20
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6~10+5
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5
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5
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Firestone • Elixir
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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15
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1
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63~78
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15~20+10
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10~18+10
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9~15
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10~15
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3+20
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6~10+5
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5
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5
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Firestone
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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14
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1
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62~77
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15~20+10
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10~18+10
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9~14
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9~15
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3+20
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6~10+5
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5
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5
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Firestone • Elixir
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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14
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1
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62~77
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15~20+10
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10~18+10
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9~14
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9~15
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3+20
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6~10+5
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5
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5
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Firestone
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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13
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1
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61~76
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15~20+10
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10~18+10
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9~14
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9~15
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3+20
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6~10+5
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5
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5
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Firestone • Elixir
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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13
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1
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61~76
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15~20+10
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10~18+10
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9~14
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9~15
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3+20
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6~10+5
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5
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5
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Firestone
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Does not move; stands on a throne, which must be seized to proceed.
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Manakete
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Manakete
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8
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14
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57~71
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13~20+10
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8~16+10
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8~13
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8~13
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3+20
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5~9+5
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5
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5
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Firestone
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Moves to attack units in range.
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Manakete
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Manakete
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8
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6
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57~71
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13~20+10
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8~16+10
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8~13
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8~13
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3+20
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5~9+5
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5
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5
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Firestone • Elixir
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--
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Jahn
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Manakete
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18
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1
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80
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20+10
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13~16+10
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14~16
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17~19
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15+20
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17~18+5
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7
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5
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Firestone • Elixir
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Does not move; stands on a throne, the chapter's final seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Manakete
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Manakete
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12
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5
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61~75
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14~20+10
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9~17+10
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8~14
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9~15
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3+20
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5~10+5
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5
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5
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Firestone • Elixir
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--
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Manakete
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Manakete
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12
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15
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61~75
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14~20+10
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9~17+10
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8~14
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9~15
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3+20
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5~10+5
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5
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5
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Firestone
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--
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Manakete
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Manakete
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14
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10
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62~77
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15~20+10
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10~18+10
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9~14
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9~15
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3+20
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6~10+5
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5
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5
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Firestone
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--
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Reinforcements
- The enemy phase of every other turn after the first throne is seized and before the second is
- The enemy phase of every other turn after the second throne is seized and before the third is
- 1 level 12 Manakete from the first throne
- The enemy phase of every other turn after the third throne is seized and before the fourth is
- 1 level 12 Manakete from the second throne
- The enemy phase of every other turn after the fourth throne is seized and before the fifth is
- 1 level 12 Manakete from the third throne
- The enemy phase of every other turn after the fifth throne is seized and before the sixth is
- 1 level 14 Manakete from the fourth throne
- The enemy phase of every other turn after the sixth throne is seized
- 1 level 14 Manakete from the fifth throne
Each Manakete can only appear up to five times.
Boss data
- Main article: Jahn
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Since you can only bring 10 units to this map, besides Roy and Fae, it's best to only bring your strongest ones. Any character that can wield a legendary weapon or a wyrmslayer is extremely useful, along with Roy and his Binding Blade. While it may seem tempting to let Roy handle most of the enemies with the Binding Blade, it should be used sparingly in order to get the best ending. There are a total of seven rooms, with each of them holding three manaketes (one on is sitting on a throne). Roy must seize each throne, so it is recommended to rescue Roy after he seizes to finish the chapter quicker. After seizing each throne, a manakete spawns in the previous room. The reinforcements are infinite so it is best to keep a quick pace. Mounted units are particularly useful in this chapter because of their high movement, allowing the player to avoid the reinforcements easier. The boss, Jahn, might seem dangerous at first, but he's fairly slow so he should be dealt with a unit that can double him and has an effective weapon. The rest of the enemies in this map can be annoying if you don't have effective weaponry, but can be dealt by attacking from 2 range as they're locked to 1 range.
Etymology and other languages
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References