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The Infernal Truth

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Infernal Truth

Cm fe06 14x.png

Location

Nabata Temple

Boss(es)

Oates

Previous chapter(s)

Arcadia

Next chapter(s)

The Dragon Child

This is the underground of the desert? There's so much...water.
— Roy to Sophia

The Infernal Truth (Japanese: 業火の理 Hellfire's Reason) is Chapter 14x of Fire Emblem: The Binding Blade. In order to play this chapter, the previous chapter must have been completed before the enemy phase of turn 25 and Sophia must be alive.

Plot

Main article: The Infernal Truth/Script

Roy and Sophia enter a temple below Arcadia, close to the groundwater sustaining the oasis. Inside this temple lies Forblaze, the legendary weapon used by Athos of the Eight Legends. Forblaze is being guarded by Bernese forces under the leadership of the mage Oates.

The Lycian Army defeats Oates, and Sophia retrieves Forblaze from its hiding place. If Sophia died in the fight against Oates, a Lycian soldier will ask the villagers for help in retrieving the weapon. They give it to Roy, and Elffin explains Forblaze's legend instead of Sophia.

Regardless, Roy then encounters the elder of Arcadia, as well as Igrene and Fae. The elder is shocked that Bern is working together with dragons, but can sadly offer no further information. Igrene mentions an evil force Sophia sensed from Bern's army before her capture, and that it may relate to the dragons with Bern. At Roy's question of how Sophia sensed such a thing, the elder reveals that Sophia is half-dragon.

Igrene joins the Lycian Army. Though Fae wishes to join as well to see the outside world, the elder does not let her. However, once Roy and Igrene leave, Fae sneaks outside to follow them.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–10 {{{partner}}} {{{other}}} 32
Cm fe06 14x.png
Bridges, highlighted and labeled

On the player phase of each turn after the first, bridges may appear or disappear; all bridges are initially present, then on set turns begin a pattern of disappearing and reappearing.

  • Bridges 1–5 disappear or reappear every six turns
    • Bridge 1 disappears on turn 2
    • Bridge 2 disappears on turn 6
    • Bridge 3 disappears on turn 3
    • Bridge 4 disappears on turn 4
    • Bridge 5 disappears on turn 7
  • Bridges 6–11 disappear or reappear every five turns
    • Bridge 6 disappears on turn 5
    • Bridge 7 disappears on turn 5
    • Bridge 8 disappears on turn 7
    • Bridge 9 disappears on turn 8
    • Bridge 10 disappears on turn 6
    • Bridge 11 disappears on turn 9
  • Bridges 12–16 disappear or reappear every twenty turns
    • Bridge 12 disappears on turn 7
    • Bridge 13 disappears on turn 8
    • Bridge 14 disappears on turn 9
    • Bridge 15 disappears on turn 10
    • Bridge 16 disappears on turn 11
  • Bridges 17–19 disappear or reappear every three turns
    • Bridge 17 disappears on turn 4
    • Bridge 18 disappears on turn 5
    • Bridge 19 disappears on turn 6
  • Bridges 20–26 disappear or reappear every four turns
    • Bridge 20 disappears on turn 9
    • Bridge 21 disappears on turn 10
    • Bridge 22 disappears on turn 11
    • Bridge 23 disappears on turn 12
    • Bridge 24 disappears on turn 11
    • Bridge 25 disappears on turn 10
    • Bridge 26 disappears on turn 10

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​

Item data

Items
Name Obtainment Method
Is gba forblaze.png Forblaze Automatically at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba sage enemy.gif Oates Sage 10 1 35 17 16 15 7 10 14 7 6 Elfire Bolting
Does not move; stands on the throne, the chapter's seize point.
Ma gba berserker enemy.gif Bern Berserker 9 1 37~43 14~19 11~15 8~12 3~6 7~10 1~4 13 6 Devil Axe
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba druid enemy.gif Bern Druid 4 1 27~31 16~20 7~12 8~11 3~6 5~8 10~13 6 6 Eclipse Physic
Begins moving unprovoked when he can attack a unit within two turns; does not retreat to heal.
Ma gba druid enemy.gif Bern Druid 5 1 27~32 16~21 8~12 8~12 3~6 5~8 10~14 6 6 Nosferatu Mend
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba pirate enemy.gif Bern Pirate 16 2 28~32 10~13 6~8 9~11 1~3 4~5 1~2 10 5 Poison Axe
--
Ma gba pirate enemy.gif Bern Pirate 16 4 28~32 10~13 6~8 9~11 1~3 4~5 1~2 10 5 Steel Axe Hand Axe
--
Ma gba mercenary enemy.gif Bern Mercenary 16 1 28~32 9~11 13~15 12~14 3~6 6~8 1~3 9 5 Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Bern Archer 16 2 27~30 8~10 8~10 7~9 4~6 4~6 1~2 7 5 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Bern Mercenary 18 1 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Lancereaver
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Bern Archer 18 1 28~32 9~11 8~11 7~10 5~7 5~6 1~2 7 5 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba archer enemy.gif Bern Archer 18 1 28~32 9~11 8~11 7~10 5~7 5~6 1~2 7 5 Longbow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba pirate enemy.gif Bern Pirate 17 2 29~33 11~13 6~9 9~11 2~3 4~5 1~2 10 5 Poison Axe Hand Axe
--
Ma gba pirate enemy.gif Bern Pirate 17 1 29~33 11~13 6~9 9~11 2~3 4~5 1~2 10 5 Swordreaver
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 17 1 31~35 13~16 7~10 9~11 3~5 11~13 1~2 10 7 Steel Lance Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 18 1 31~36 13~16 8~10 9~11 3~5 11~13 1~2 10 7 Axereaver
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba pirate enemy.gif Bern Pirate 18 2 30~34 11~14 7~9 9~11 2~3 4~5 1~2 10 5 Poison Axe Hand Axe
--
Ma gba mercenary enemy.gif Bern Mercenary 18 1 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 16 1 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Steel Lance Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 16 1 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Axereaver
--
Ma gba pirate enemy.gif Bern Pirate 15 1 28~31 10~12 6~8 9~10 1~3 4~5 1~2 10 5 Poison Axe
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Bern Mercenary 17 1 29~33 9~12 13~16 12~14 4~6 6~8 2~3 9 5 Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba pirate enemy.gif Bern Pirate 17 1 29~33 11~13 6~9 9~11 2~3 4~5 1~2 10 5 Poison Axe
--
Ma gba archer enemy.gif Bern Archer 17 1 27~31 8~11 8~11 7~9 4~7 5~6 1~2 7 5 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba priest enemy.gif Bern Priest 16 1 24~27 4~7 5~7 6~8 5~8 2~3 11~14 5 5 Physic
--
Ma gba sage enemy.gif Bern Sage 3 1 27~32 12~17 8~12 8~11 2~5 6~9 9~12 7 6 Bolting Elfire Physic
Does not move.

Boss data

Main article: Oates
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait oates fe06.png
Ma gba sage enemy.gif Sage
Level 10
Stats
Max HP 35 Luck 7
Magic 17 Defense 10
Skill 16 Resistance 14
Speed 15 Constitution 7
Movement 6 Aid 6
Inventory
Elfire
Bolting
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Throughout the entire chapter, floor tiles inside the yellow lines in the map above may vanish and reappear at various turns. These disappearing tiles can hinder the movement of your units, except for flying units and Pirates. If a unit is surrounded by water, their movement will be completely halted. In such cases, your only option is to rescue them using a flying unit or a Pirate. To navigate this environment effectively, use units with high movement speed and aim to stay on the middle row, so you can switch to another row if needed.

In addition, it is wise to deploy a unit capable of using a Barrier Staff, as well as units with high resistance. Be cautious of the two Sages located in the center of the map; Bolting, a long-range tome that can inflict significant damage. They will only attack units within 10 spaces of their position and generally will not move—although the bottom Sage might approach to attack with Elfire if a unit is close enough. To complete the chapter, you will need to seize the throne. To do this, lure as many enemies as you can to a safe distance, then position a high-resistance unit within the 10-space attack range of both Sages. Wait there until their Bolting tomes are depleted.

If you are looking for a quicker way to finish the chapter, leave one or two units, including an Archer, at the starting point to deal with enemies crossing the water. Meanwhile, send your high-movement units, such as promoted Nomadic Troopers or Paladins, to confront the boss. These units should easily handle most enemies. When the Sages have their Bolting tomes equipped, seize the opportunity to attack them—these tomes are heavy, making it easier to attack twice. Finally, use a flying unit to rescue Roy and move him towards the throne for the win.

As a last tip, when attacking the boss, use a fast-moving unit like a Pegasus Knight and apply a Barrier spell to that unit for added protection.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hellfire's Truth

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Infernal Truth

--

Japanese

業火の理

Hellfire's Reason; "reason" is the Japanese term for anima magic.

Gallery

References

  1. The Infernal Truth, triangleattack.com, Retrieved: December 24, 2020
← Arcadia • The Infernal Truth • The Dragon Child →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline