False Friends
|

|
|
Location
|
Castle Laus and its surroundings
|
Weather
|
Rain
|
Required units
|
Eliwood's tale: Eliwood Hector's tale: Hector
|
New units
|
Erk, Priscilla
|
Boss(es)
|
Erik
|
Previous chapter(s)
|
|
Next chapter(s)
|
|
|
False Friends (Japanese: うごめく者たち Evasive Ones) is the fourteenth chapter of Fire Emblem: The Blazing Blade.
Plot
- Main articles: False Friends/Script (Eliwood) and False Friends/Script (Hector)
In Castle Laus, Darin is surprised to learn Eliwood is heading towards the castle. Ephidel speculates that Helman may have survived long enough to tell Eliwood to go to Laus. Darin begins to worry that his plans for conquering Lycia may be ruined as Ostia may discover his plans soon; however, Ephidel assures Darin that they can continue with their plans so long as they crush Eliwood here and prevent him from reporting to Uther. Darin's son, Erik, requests to take command of Laus's forces, a request his father obliges. Ephidel expresses his doubts about Erik's ability to fulfill the task, but Darin places his faith in his son.
Eliwood and Hector arrive at Castle Laus and see firsthand the extent of Laus's war preparations. Eliwood is hesitant to enter the castle, as doing so might lead to a war with Laus. While he mulls over his options, Erik rides alone to meet Eliwood. Hector leaves the two to speak alone. Erik speaks to Eliwood in an ingenuine manner and clumsily attempts to find out if he has reported his findings to Ostia or not. When Eliwood asks Erik of his true intentions, he drops his facade and confesses that he has been waiting for the opportunity to crush and humiliate Eliwood since they were children. At that moment, Hector returns and tells Eliwood that there are soldiers in hiding all around the castle and warns him to prepare for battle.
As the battle continues, Ephidel grows more confident that Erik will fail and convinces Darin to abandon his son and regroup at another location. As Ephidel predicted, Erik fails in routing Eliwood's group. After taking Erik prisoner, Eliwood and Hector search the castle for Darin but cannot find him anywhere. Erik realizes he has been abandoned by his father and tells Eliwood about Darin's plans for rebellion which were spurred by Ephidel. Many months prior, Darin sent out envoys to the other marquesses to find allies for his rebellion. Among those who approved were Marquess Santaruz and Marquess Pherae. However, when Eliwood's father came to Laus to seal his approval, he attempted to persuade Darin to send the Black Fang out of Lycia but failed in doing so; Marquess Pherae went missing that night after he left Castle Laus. After Erik's confession, Oswin urges Hector to return to Ostia in light of Elbert's supposed approval of a rebellion; Hector refuses to listen to Oswin and demands he have more faith in Elbert, prompting Oswin to truly swear loyalty to Hector. Eliwood, meanwhile, is shaken by Erik's account. With Hector's encouragement though, Eliwood promises to find his father and clear his name.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
|
|
|
Victory: Defeat all enemies
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood or Hector dies
|
1–11+2
|
{{{partner}}}
|
1
|
21+6
|
{{{third}}}
|
|
|
|
|
Victory: Defeat all enemies
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood or Hector dies
|
1–11+2
|
{{{partner}}}
|
1
|
22+10
|
{{{third}}}
|
|
|
|
|
Victory: Defeat all enemies
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood or Hector dies
|
1–11+2
|
{{{partner}}}
|
1
|
18+6
|
{{{third}}}
|
|
|
|
|
Victory: Defeat all enemies
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Eliwood or Hector dies
|
1–11+2
|
{{{partner}}}
|
1
|
30+9
|
{{{third}}}
|
|
This chapter features rain; the rain starts on turn 5 and ends on turn 8. Hannah will give a warning one turn before it starts and stops on Normal Modes.
Character data
- Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.
- If Lyn's tale was played and Erk was not defeated in it, he will retain the stats he had at the end of Chapter 10.
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Laus
|
Myrmidon
|
3
|
1
|
17~18
|
4~5
|
9~10
|
9~10
|
0
|
2~3
|
0~1
|
8
|
5
|
Steel Sword • Vulnerary
|
Moves to attack units in range.
|
|
Laus
|
Archer
|
3
|
1
|
19~20
|
4~5
|
3~4
|
3~4
|
0
|
3~4
|
0~1
|
7
|
5
|
Iron Bow • Vulnerary
|
--
|
|
Laus
|
Cavalier
|
1
|
1
|
20
|
5
|
2
|
5
|
0
|
6
|
0
|
9
|
7
|
Javelin • Vulnerary
|
--
|
|
Laus
|
Cavalier
|
3
|
5
|
21~22
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Lance
|
The northernmost one and westernmost two move to attack units in range; the westernmost two begin moving unprovoked on turn 5.
|
|
Laus
|
Cavalier
|
2
|
4
|
20~21
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Lance
|
The center-most one moves to attack units in range.
|
|
Laus
|
Archer
|
3
|
1
|
19~20
|
4~5
|
3~4
|
3~4
|
0
|
3~4
|
0~1
|
7
|
5
|
Iron Bow
|
Moves to attack units in range; begins moving unprovoked on turn 5.
|
|
Laus
|
Cavalier
|
3
|
1
|
21~22
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Sword
|
Moves to attack units in range.
|
|
Laus
|
Soldier
|
3
|
3
|
21~22
|
3~5
|
0~1
|
1~2
|
0
|
0~1
|
0~1
|
6
|
5
|
Iron Lance
|
The northern one moves to attack units in range.
|
|
Laus
|
Knight
|
2
|
1
|
17~18
|
5~6
|
2~3
|
0~1
|
0
|
9~10
|
0~1
|
13
|
4
|
Iron Lance
|
Moves to attack units in range.
|
|
Laus
|
Cavalier
|
1
|
2
|
20
|
5
|
2
|
5
|
0
|
6
|
0
|
9
|
7
|
Iron Lance
|
The center-most one moves to attack units in range.
|
|
Erik
|
Cavalier
|
14
|
1
|
28
|
8
|
9
|
8
|
6
|
8
|
9
|
10
|
7
|
Silver Lance
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pirate
|
Pirate
|
3
|
4
|
20~21
|
4~6
|
2~3
|
6~7
|
0
|
3~4
|
0~1
|
10
|
5
|
Iron Axe
|
• The two from the southern fort move to raid villages, then move to attack units unprovoked. • The two from the southeastern forts move to attack Merlinus, then move to attack other units unprovoked.
|
|
Bandit
|
Brigand
|
3
|
2
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Laus
|
Myrmidon
|
3
|
1
|
17~18
|
4~5
|
9~10
|
9~10
|
0
|
2~3
|
0~1
|
8
|
5
|
Steel Sword • Vulnerary
|
Moves to attack units in range.
|
|
Laus
|
Cavalier
|
3
|
8
|
21~22
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Lance
|
All but the two directly south of Erik move to attack units in range; the western most two begin moving unprovoked on turn 5.
|
|
Laus
|
Cavalier
|
2
|
1
|
20~21
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Lance
|
--
|
|
Laus
|
Archer
|
3
|
2
|
19~20
|
4~5
|
3~4
|
3~4
|
0
|
3~4
|
0~1
|
7
|
5
|
Iron Bow
|
The western one moves to attack units in range, and begins moving unprovoked on turn 5.
|
|
Laus
|
Cavalier
|
3
|
1
|
21~22
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Sword • Vulnerary
|
Moves to attack units in range.
|
|
Laus
|
Soldier
|
3
|
7
|
21~22
|
3~5
|
0~1
|
1~2
|
0
|
0~1
|
0~1
|
6
|
5
|
Iron Lance
|
All but the central two move to attack units in range.
|
|
Laus
|
Knight
|
2
|
1
|
17~18
|
5~6
|
2~3
|
0~1
|
0
|
9~10
|
0~1
|
13
|
4
|
Iron Lance • Vulnerary
|
Moves to attack units in range.
|
|
Erik
|
Cavalier
|
14
|
1
|
28
|
8
|
9
|
8
|
6
|
8
|
9
|
10
|
7
|
Horseslayer
|
Moves to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pirate
|
Pirate
|
3
|
7
|
20~21
|
4~6
|
2~3
|
6~7
|
0
|
3~4
|
0~1
|
10
|
5
|
Iron Axe
|
• The two from the southern fort move to raid villages, then move to attack units unprovoked. • The two from the southeastern forts move to attack Merlinus, then move to attack other units unprovoked.
|
|
Bandit
|
Brigand
|
3
|
3
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Laus
|
Myrmidon
|
5
|
1
|
18~20
|
5~6
|
10~11
|
10~11
|
0
|
2~3
|
0~1
|
8
|
5
|
Steel Sword • Vulnerary
|
Moves to attack units in range; begins moving unprovoked on turn 5 if Erik wasn't defeated.
|
|
Laus
|
Archer
|
3
|
1
|
19~20
|
4~5
|
3~4
|
3~4
|
0
|
3~4
|
0~1
|
7
|
5
|
Iron Bow • Vulnerary
|
--
|
|
Laus
|
Cavalier
|
3
|
1
|
21~22
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Lance • Vulnerary
|
Moves to attack units in range; begins moving unprovoked on turn 4.
|
|
Laus
|
Cavalier
|
3
|
2
|
21~22
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Lance
|
The northern one moves to attack units in range, and begins moving unprovoked on turn 5.
|
|
Laus
|
Cavalier
|
3
|
1
|
21~22
|
5~6
|
2~3
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Sword
|
Moves to attack units in range; begins moving unprovoked on turn 5.
|
|
Laus
|
Cavalier
|
4
|
1
|
21~23
|
5~7
|
3~4
|
5~6
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Sword
|
Moves to attack units in range.
|
|
Laus
|
Nomad
|
3
|
1
|
17~18
|
5~6
|
4~5
|
5~7
|
0
|
4~5
|
0~1
|
7
|
7
|
Iron Bow
|
Moves to attack units in range; begins moving unprovoked on turn 4.
|
|
Laus
|
Knight
|
2
|
1
|
17~18
|
5~6
|
2~3
|
0~1
|
0
|
9~10
|
0~1
|
13
|
4
|
Iron Lance
|
--
|
|
Laus
|
Soldier
|
3
|
5
|
21~22
|
3~5
|
0~1
|
1~2
|
0
|
0~1
|
0~1
|
6
|
5
|
Iron Lance
|
The northernmost one moves to attack units in range.
|
|
Laus
|
Mercenary
|
1
|
2
|
18
|
4
|
8
|
8
|
0
|
4
|
0
|
9
|
5
|
Iron Sword
|
--
|
|
Laus
|
Cavalier
|
1
|
1
|
20
|
5
|
2
|
5
|
0
|
6
|
0
|
9
|
7
|
Iron Sword
|
Moves to attack units in range; begins moving unprovoked on turn 4.
|
|
Erik
|
Cavalier
|
14
|
1
|
28
|
8
|
9
|
8
|
6
|
8
|
9
|
10
|
7
|
Silver Lance
|
Moves to attack units in range; begins moving unprovoked on turn 5.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Pirate
|
Pirate
|
3
|
2
|
20~21
|
4~6
|
2~3
|
6~7
|
0
|
3~4
|
0~1
|
10
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Bandit
|
Brigand
|
3
|
2
|
21~22
|
5~7
|
1~2
|
5~6
|
0
|
3~4
|
0~1
|
12
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Pirate
|
Pegasus Knight
|
6
|
2
|
16~18
|
5~6
|
6~8
|
6~8
|
0
|
3~4
|
3~4
|
5
|
7
|
Slim Lance
|
Moves to attack Merlinus, then moves to attack other units unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Laus
|
Cavalier
|
3
|
3
|
24~27
|
6~8
|
3~6
|
6~8
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Lance
|
Moves to attack units in range; the westernmost one begins moving unprovoked on turn 4; the one northeast of Erik begins moving unprovoked on turn 5.
|
|
Laus
|
Cavalier
|
3
|
1
|
24~27
|
6~8
|
3~6
|
6~8
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Sword
|
Moves to attack units in range; begins moving unprovoked on turn 5.
|
|
Laus
|
Cavalier
|
4
|
1
|
24~28
|
6~9
|
4~7
|
6~8
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Sword • Vulnerary
|
Moves to attack units in range.
|
|
Laus
|
Myrmidon
|
5
|
1
|
21~24
|
6~8
|
11~14
|
11~14
|
0
|
2~4
|
0~3
|
8
|
5
|
Steel Sword • Vulnerary
|
Moves to attack units in range.
|
|
Laus
|
Nomad
|
3
|
1
|
19~22
|
6~8
|
5~8
|
6~10
|
0
|
4~6
|
0~2
|
7
|
7
|
Iron Bow
|
Moves to attack units in range; begins moving unprovoked on turn 4.
|
|
Laus
|
Archer
|
3
|
3
|
22~24
|
5~7
|
4~7
|
4~6
|
0
|
3~5
|
0~2
|
7
|
5
|
Iron Bow
|
--
|
|
Laus
|
Knight
|
2
|
1
|
20~23
|
6~9
|
3~5
|
0~2
|
0
|
10~12
|
0~3
|
13
|
4
|
Iron Lance
|
--
|
|
Laus
|
Soldier
|
3
|
9
|
24~27
|
5~8
|
1~3
|
1~4
|
0
|
0~2
|
0~2
|
6
|
5
|
Iron Lance
|
The northernmost one and eastern four move to attack units in range; the eastern four begin moving unprovoked on turn 4.
|
|
Laus
|
Mercenary
|
1
|
3
|
21~23
|
5~7
|
9~11
|
9~10
|
0
|
4~6
|
0~2
|
9
|
5
|
Iron Sword
|
--
|
|
Laus
|
Cavalier
|
1
|
1
|
23~25
|
6~7
|
3~5
|
6~7
|
0
|
6~7
|
0~1
|
9
|
7
|
Iron Sword
|
Moves to attack units in range; begins moving unprovoked on turn 4.
|
|
Laus
|
Knight
|
2
|
1
|
20~23
|
6~9
|
3~5
|
0~2
|
0
|
10~12
|
0~3
|
13
|
4
|
Iron Lance • Vulnerary
|
Moves to attack units in range; begins moving unprovoked on turn 4.
|
|
Laus
|
Pegasus Knight
|
2
|
2
|
16~19
|
5~7
|
6~9
|
6~9
|
0
|
3~5
|
3~5
|
5
|
7
|
Iron Lance
|
--
|
|
Laus
|
Cavalier
|
4
|
1
|
24~28
|
6~9
|
4~7
|
6~8
|
0
|
6~8
|
0~2
|
9
|
7
|
Iron Sword
|
Moves to attack units in range.
|
|
Pirate
|
Pirate
|
3
|
1
|
23~26
|
6~9
|
3~5
|
7~9
|
0
|
3~5
|
0~2
|
10
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Erik
|
Cavalier
|
14
|
1
|
31~33
|
9~10
|
10~12
|
9~10
|
6
|
8~9
|
9~10
|
10
|
7
|
Horseslayer
|
Moves to attack units in range; begins moving unprovoked on turn 5.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Bandit
|
Brigand
|
3
|
3
|
24~27
|
7~10
|
2~4
|
5~8
|
0
|
3~5
|
0~2
|
12
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Pirate
|
Pirate
|
3
|
2
|
24~27
|
7~10
|
2~4
|
5~8
|
0
|
3~5
|
0~2
|
12
|
5
|
Iron Axe
|
Moves to raid villages, then moves to attack units unprovoked.
|
|
Pirate
|
Pegasus Knight
|
6
|
4
|
18~22
|
6~8
|
7~11
|
7~11
|
0
|
3~5
|
4~6
|
5
|
7
|
Slim Lance
|
Moves to attack Merlinus, then moves to attack other units unprovoked.
|
|
Reinforcements
All reinforcements are halted when Erik is defeated.
Eliwood's tale
- Turns 3, 4, and 5 (Hard Mode)
- 1 Pirate from the southernmost fort
- Turns 3 (Hard Mode), 4, and 5
- 1 Brigand from the northwest corner of the map
- Turns 6 (Hard Mode) and 7
- 2 Pirates from the southeastern forts
Hector's tale
Normal Mode
- Enemy phase turns 1 and 2
- 1 Pirate from the southernmost fort
- 1 Brigand from the northwest corner of the map
- Enemy phase turn 4
Hard Mode
- Enemy phase turns 1–3
- 1 Brigand from the northwest corner of the map
- Turns 2 and 5
- 1 Pirate from the southernmost fort
- Turn 5, and enemy phase turn 4
NPC data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Erk
|
Mage
|
1
|
1
|
17
|
5
|
6
|
7
|
3
|
2
|
4
|
5
|
5
|
Thunder • Goddess Icon
|
Will not move except to heal.
|
|
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article: Erik
Strategy
Hannah's Augury
|
 Price: 50
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Intro: Heh heh heh... So, you seek insight into your next battle? Augury: Many of your foe will be carrying spears. You should take axes... Yes, many axes. Hmm... And if that shrewish cleric girl is with you, take her as well. She might well meet an old friend. The weather, though... It doesn't look very good. Be prepared for sudden changes. You know, you should take a rapier. It will serve you well against many a foe. That...is all I see.
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This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
False Friends
|
--
|
Japanese
|
うごめく者たち
|
Evasive Ones
|
French
|
Faux amis
|
False Friends
|
German
|
Falsche Freunde
|
False Firends
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.