The Frozen River
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“
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I order you. Use the spell book and create rainfall. Make it rain so that the rivers will overflow and push back the advancing Etrurian Army.
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”
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— Martel to Niime
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The Frozen River (Japanese: 凍てつく河 Frozen River) is chapter 18A of Fire Emblem: The Binding Blade.
Plot
- Main article: The Frozen River/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After defeating Arcardo, Roy moved east deep into the frozen lands of Ilia. Soon, they entered the thick forests that characterize Ilia's central land. However, a general of Bern, Bishop Martel, was waiting for them with an ancient spell that was said to have been lost centuries ago...
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–15
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{{{partner}}}
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{{{other}}}
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32+26
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–15
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{{{partner}}}
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{{{other}}}
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32+54
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{{{third}}}
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On the enemy phase of turn 7, the river freezes and becomes traversable to units who otherwise cannot cross rivers. This will not happen if Martel is already dead.
Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Ilia
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Falcoknight
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6
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2
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31~37
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11~15
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12~16
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12~16
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5~9
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6~9
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7~11
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6
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8
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Silver Lance
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• The northern one begins moving unprovoked when she can attack a unit within two turns. • The eastern one moves to attack units in range.
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Ilia
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Pegasus Knight
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17
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3
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23~26
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8~11
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10~13
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10~13
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4~7
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4~6
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5~7
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5
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7
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Axereaver
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• The northern one begins moving unprovoked when she can attack a unit within two turns. • The eastern two move to attack units in range.
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Ilia
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Pegasus Knight
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17
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2
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23~26
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8~11
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10~13
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10~13
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4~7
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4~6
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5~7
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5
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7
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Killer Lance
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• The northern one begins moving unprovoked when she can attack a unit within two turns. • The eastern one moves to attack units in range.
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Ilia
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Pegasus Knight
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17
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1
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23~26
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8~11
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10~13
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10~13
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4~7
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4~6
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5~7
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5
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7
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Steel Lance • Javelin
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Begins moving unprovoked when she can attack a unit within two turns.
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Ilia
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Pegasus Knight
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17
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1
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23~26
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8~11
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10~13
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10~13
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4~7
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4~6
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5~7
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5
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7
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Steel Lance
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Begins moving unprovoked when she can attack a unit within two turns.
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Ilia
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Pegasus Knight
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16
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1
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22~25
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8~10
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10~12
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10~12
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4~6
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4~6
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5~7
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5
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7
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Steel Lance • Javelin
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Moves to attack units in range.
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Bern
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Wyvern Rider
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17
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1
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31~35
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13~16
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7~10
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9~11
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3~5
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11~13
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1~2
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10
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7
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Horseslayer
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--
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Bern
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Wyvern Rider
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17
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1
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31~35
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13~16
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7~10
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9~11
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3~5
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11~13
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1~2
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10
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7
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Steel Lance • Javelin
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Moves to attack units in range.
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Bern
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Wyvern Rider
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16
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1
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30~34
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12~15
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7~9
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8~11
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3~5
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11~13
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1~2
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10
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7
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Steel Lance • Javelin
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--
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Bern
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Wyvern Rider
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17
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1
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31~35
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13~16
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7~10
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9~11
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3~5
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11~13
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1~2
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10
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7
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Steel Lance
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--
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Ilia
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Mercenary
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17
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1
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29~33
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9~12
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13~16
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12~14
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4~6
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6~8
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2~3
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9
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5
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Armorslayer
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--
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Ilia
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Mercenary
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16
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3
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28~32
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9~11
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13~15
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12~14
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3~6
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6~8
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1~3
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9
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5
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Steel Sword
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--
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Ilia
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Mercenary
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17
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1
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29~33
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9~12
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13~16
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12~14
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4~6
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6~8
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2~3
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9
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5
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Light Brand
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Begins moving unprovoked when he can attack a unit within two turns.
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Ilia
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Mercenary
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17
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2
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29~33
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9~12
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13~16
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12~14
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4~6
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6~8
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2~3
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9
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5
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Steel Sword
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Begins moving unprovoked when he can attack a unit within two turns.
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Ilia
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Priest
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15
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2
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24~26
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4~6
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5~7
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5~8
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5~8
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1~3
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11~13
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5
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5
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Physic
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--
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Ilia
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Priest
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15
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1
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24~26
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4~6
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5~7
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5~8
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5~8
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1~3
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11~13
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5
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5
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Mend • Silence
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--
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Ilia
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Priest
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15
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1
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24~26
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4~6
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5~7
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5~8
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5~8
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1~3
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11~13
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5
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5
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Mend • Berserk
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--
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Ilia
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Archer
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18
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2
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28~32
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9~11
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8~11
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7~10
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5~7
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5~6
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1~2
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7
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5
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Iron Bow
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Moves to attack units in range; operates a Ballista.
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Ilia
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Shaman
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18
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1
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23~26
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9~12
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5~8
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6~8
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2~4
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3~4
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9~12
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5
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5
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Nosferatu
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Moves to attack units in range.
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Ilia
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Shaman
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18
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3
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23~26
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9~12
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5~8
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6~8
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2~4
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3~4
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9~12
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5
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5
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Flux
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• The norther one moves to attack units in range. • The southern two begin moving unprovoked when they can attack a unit within two turns.
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Martel
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Bishop
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10
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1
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45
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19
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11
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11
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12
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12
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17
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7
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6
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Purge • Divine
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Does not move; stands on a gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Ilia
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Falcoknight
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6
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2
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37~46
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14~20
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15~21
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15~21
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8~14
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7~11
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9~14
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6
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8
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Silver Lance
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• The northern one begins moving unprovoked when she can attack a unit within two turns. • The eastern one moves to attack units in range.
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Ilia
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Pegasus Knight
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17
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3
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29~35
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11~16
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14~19
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14~19
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7~12
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5~8
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7~11
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5
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7
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Axereaver
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• The northern one begins moving unprovoked when she can attack a unit within two turns. • The eastern two move to attack units in range.
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Ilia
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Pegasus Knight
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17
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2
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29~35
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11~16
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14~19
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14~19
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7~12
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5~8
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7~11
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5
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7
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Killer Lance
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• The northern one begins moving unprovoked when she can attack a unit within two turns. • The eastern one moves to attack units in range.
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Ilia
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Pegasus Knight
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17
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1
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29~35
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11~16
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14~19
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14~19
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7~12
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5~8
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7~11
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5
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7
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Steel Lance • Javelin
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Begins moving unprovoked when she can attack a unit within two turns.
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Ilia
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Pegasus Knight
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17
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1
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29~35
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11~16
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14~19
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14~19
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7~12
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5~8
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7~11
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5
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7
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Steel Lance
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Begins moving unprovoked when she can attack a unit within two turns.
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Ilia
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Pegasus Knight
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16
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1
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28~34
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11~15
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14~18
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14~18
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7~11
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5~8
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7~11
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5
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7
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Steel Lance • Javelin
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Moves to attack units in range.
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Bern
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Wyvern Rider
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17
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1
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39~46
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17~20
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10~15
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12~16
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5~9
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13~17
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2~4
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10
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7
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Horseslayer
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--
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Bern
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Wyvern Rider
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17
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1
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39~46
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17~20
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10~15
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12~16
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5~9
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13~17
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2~4
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10
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7
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Steel Lance • Javelin
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Moves to attack units in range.
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Bern
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Wyvern Rider
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16
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1
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38~45
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16~20
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10~14
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11~16
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5~9
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13~17
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2~4
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10
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7
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Steel Lance • Javelin
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--
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Bern
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Wyvern Rider
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17
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1
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39~46
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17~20
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10~15
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12~16
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5~9
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13~17
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2~4
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10
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7
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Steel Lance
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--
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Ilia
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Mercenary
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17
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1
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37~44
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13~18
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17~20
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15~19
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7~11
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7~11
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3~6
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9
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5
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Armorslayer
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--
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Ilia
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Mercenary
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16
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3
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36~43
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13~17
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17~20
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15~19
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6~11
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7~11
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2~6
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9
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5
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Steel Sword
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--
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Ilia
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Mercenary
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17
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1
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37~44
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13~18
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17~20
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15~19
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7~11
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7~11
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3~6
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9
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5
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Light Brand
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Begins moving unprovoked when he can attack a unit within two turns.
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Ilia
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Mercenary
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17
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2
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37~44
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13~18
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17~20
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15~19
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7~11
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7~11
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3~6
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9
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5
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Steel Sword
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Begins moving unprovoked when he can attack a unit within two turns.
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Ilia
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Priest
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15
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2
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29~33
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7~11
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8~12
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8~13
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9~15
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1~5
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16~20
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5
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5
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Physic
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--
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Ilia
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Priest
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15
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1
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29~33
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7~11
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8~12
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8~13
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9~15
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1~5
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16~20
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5
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5
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Mend • Silence
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--
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Ilia
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Priest
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15
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1
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29~33
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7~11
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8~12
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8~13
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9~15
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1~5
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16~20
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5
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5
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Mend • Berserk
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--
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Ilia
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Archer
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18
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2
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35~42
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12~16
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12~17
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10~15
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8~12
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6~9
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2~4
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7
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5
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Iron Bow
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Moves to attack units in range; operates a Ballista.
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Ilia
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Shaman
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18
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1
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28~33
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14~19
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8~13
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9~13
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4~7
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4~6
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12~17
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5
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5
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Nosferatu
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Moves to attack units in range.
|
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Ilia
|
Shaman
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18
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3
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28~33
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14~19
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8~13
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9~13
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4~7
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4~6
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12~17
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5
|
5
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Flux
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• The norther one moves to attack units in range. • The southern two begin moving unprovoked when they can attack a unit within two turns.
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Martel
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Bishop
|
10
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1
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49~52
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22~24
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13~15
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13~14
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16~18
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12~14
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21~23
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7
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6
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Purge • Divine
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Does not move; stands on a gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Brigand
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Brigand
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18
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5
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40~48
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17~20
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8~12
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9~12
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3~6
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5~7
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2~4
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12
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5
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Steel Axe
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Moves to raid villages, then moves to attack units unprovoked.
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Brigand
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Brigand
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18
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5
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40~48
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17~20
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8~12
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9~12
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3~6
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5~7
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2~4
|
12
|
5
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Hand Axe
|
Moves to raid villages, then moves to attack units unprovoked.
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Ilia
|
Pegasus Knight
|
17
|
8
|
29~35
|
11~16
|
14~19
|
14~19
|
7~12
|
5~8
|
7~11
|
5
|
7
|
Steel Lance
|
--
|
|
Ilia
|
Pegasus Knight
|
17
|
8
|
29~35
|
11~16
|
14~19
|
14~19
|
7~12
|
5~8
|
7~11
|
5
|
7
|
Steel Lance • Javelin
|
--
|
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Reinforcements
- Enemy phase of turns 5–9
- On Normal Mode, enemy phase of even turns 10–16; on Hard Mode, enemy phase of turns 10–20
- On Normal Mode, enemy phase of odd turns 11–17; on Hard Mode, enemy phase of turns 10–20
Boss data
- Main article: Martel
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Gallery
References