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Fire Emblem: The Blazing Blade pre-release build 0206
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This page dissects the differences between the 0206 build and the final version of Fire Emblem: The Blazing Blade. A patch for this build can be downloaded at File:Rekka no Ken prototype 0206 Patch.zip.
The name 0206 is a name derived from the ROM's file name, fe7_0206; "0206" means "February 6th". This build of Fire Emblem: The Blazing Blade is timestamped as February 5th, 2003, at 20:27:53, along with the name "KATAYAMA". This suggests that this particular build was assembled into a "playable" ROM form at this date and time by Makoto Katayama, a programmer credited in the finished game. The date itself places this stage of development two months before the release of The Blazing Blade. This revision is fairly complete.
In 2008, a set of three pre-release builds of The Blazing Blade and The Sacred Stones were leaked from the Intelligent Systems FTP server and obtained and subsequently released by a Japanese group, eventually coming to the attention of the English fanbase through the message board Fire Emblem: Sanctuary of Strategy.[1] The three builds were internally timestamped as having been assembled a couple of months before the final releases of the games, and as such contain numerous differences of varying degrees of substantiality, and provide an interesting insight into the development of the games.
On loading this build, the player is brought to this debug start-up menu with options to start the game from numerous points. In order, these are:
- Release Entry (Japanese: リリースエントリ) starts the game from its opening demo.
- Continue Chapter (Japanese: どこでも再開) resumes an in-progress game file.
- Manual Continue (Japanese: 手再開) resumes a manually suspended game file.
- Initialize File (Japanese: ファイル初期化) prompts the player to wipe all save data. Unlike The Sacred Stones' pre-release build, it is functional.
- The last row is a chapter select function, where the player can press left and right to scroll through the game's maps and select one to start playing from. There are a few hidden functions to this. If a chapter is selected while L is being held tutorials are disabled for the loaded chapter. If a chapter with world map narration is selected while holding R some sort of debug screen with coordinates appears on the world map.
Chapter select list
The chapters are listed in chronological order. Interestingly, the pre-release build labels the chapter numbers based on Eliwood mode, with Hector mode chapters having an H suffix. Sidequests have an X suffix.
Chapter list data | |
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0206 number | Corresponding chapter title |
T01)00 | A Girl from the Plains |
T02)01 | Footsteps of Fate |
T03)02 | Sword of Spirits |
T04)03 | Band of Mercenaries |
T05)04 | In Occupation's Shadow |
T06)05 | Beyond the Borders |
T07)06 | Blood of Pride |
T08)07 | Siblings Abroad |
T08X)07X | The Black Shadow |
T09)08 | Vortex of Strategy |
T10)09 | A Grim Reunion |
T11)10 | The Distant Plains |
01)11 | Taking Leave |
01)11H | Another Journey |
02)12 | Birds of a Feather |
03)13 | In Search of Truth |
03)13X | The Peddler Merlinus |
04)14 | False Friends |
04)14H | Talons Alight |
05)15 | Noble Lady of Caelin |
06)16 | Whereabouts Unknown |
06)16X | The Port of Badon |
07)17 | Pirate Ship |
08)18 | The Dread Isle |
08)18X | Imprisoner of Magic |
08)18HX | A Glimpse in Time |
09)19 | Dragon's Gate |
10)20 | New Resolve |
11)21 | Kinship's Bond |
12)22 | Living Legend |
12)22XA | Genesis |
13)23 | Four-Fanged Offense (Lloyd's version) |
13)23B | Four-Fanged Offense (Linus's version) |
13)23H | Crazed Beast |
14)24 | Unfulfilled Heart |
15)25 | Pale Flower of Darkness (Kenneth's version) |
15)25B | Pale Flower of Darkness (Jerme's version) |
16)26 | Battle before Dawn |
16)26X | Night of Farewells |
17)27 | Cog of Destiny |
18)28 | Valorous Roland |
18)28H | The Berserker |
19)29 | Sands of Time |
19)29X | Battle Preparations |
20)30 | Victory or Death |
20)30HX | The Value of Life |
21)31 | Light (Part 1, vs Nergal) |
22)32 | Crashes, likely intended to be the second portion of Light, specifically the battle against the dragon. |
E01)11H | Variant of Another Journey's map used for cutscenes. |
E03)13 | View of Santaruz castle used in a cutscene for Birds of a Feather's opening. |
E04)14 | Laus castle used for cutscenes, modified from False Friends's map. |
E08)18HX | Nergal's old residence as it appears in the flashback in A Glimpse in Time. The water pools aren't animated for some reason. |
E11)21 | Extension of Kinship's Bond's map used for cutscenes. |
E12)22 | Athos' residence map used in cutscenes for Living Legend. |
E12)22XA | Name implies it would be a cutscene map used for Genesis, but doesn't seem to actually be used. Does not seem to share any of Genesis' layout like other cutscene maps. |
E15)25 | Cutscene map for Pale Flower of Darkness (both Kenneth's and Jerme's versions), used when the lords are eavesdropping on the Black Fang, and used for other scenes featuring members of the Black Fang meeting. |
E16)26X | Cutscene map for Night of Farewells, used when Nino and Jaffar sneak out at night. |
E18)28 | Cutscene map for Valorous Roland, the outside of the cave where Eliwood kills Ninian. |
E19)29 | Cutscene map for Sands of Time, the room where Athos is telling the lords how he met Nergal. |
E22)32 | Cutscene map for Light used for when Nergal summons three dragons through the Dragon's Gate |
SAKABA | Unknown; crashes. |
TEST | Test map using a modified version of Victory or Death's map. Features houses that, when visited, display all backgrounds and portraits in the game. There is also a house that tests the transitioning for Lyn's, Eliwood's and Hector's expression changes. Also features some shops, armories, and an arena. There are three possible unit sets for this map, triggered by held buttons while selecting this chapter. Holding nothing provides a small assortment of units. Holding select and start provides a large selection of player units, as well as a large selection of generic enemy units of many classes. Holding select also provides a large selection of playable units, though different ones, and enemy units, also different ones. |
Debug functions
Within this pre-release build there are various debug menus that can be accessed in various ways. A lot of these debug functions are identical to those in the 0219 and The Sacred Stones's prototype.
Sound and music
Most of the soundtrack featured in the final release is present, however several songs, while clearly identifiable, sound slightly different and/or use different instruments. The songs do not have their final titles, instead using descriptors. For example, Winds Across the Plains is just called "Lyn".
There are also several songs that do not exist in the final release. There is also one song, "Prologue Before Entire Map", while not present in the final release, would go on to be used in Fire Emblem: The Sacred Stones.
The sound room in this version of the prototype is, graphically, mostly unmodified from The Binding Blade's sound room. Going past song 43 will crash the game in up-to-date emulators, though older emulators are able to go past 43. On emulators that are able to go past song 43, it can be seen that some tracks have glitchy names, some of which take a good few seconds to display. It is currently unknown what happens on real hardware.
Graphics
A large amount of the graphics are close to or identical to the final release.
Opening Demo
The art in the opening demo is somewhat different than the final release in a few places. Somwhat notably, the images in this build are bigger horizontally, though the extended image is not shown because of screensize, the final release has these extraneous portions of the image removed.
0206 | Final |
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CG art

All of the CG art is in varying stages of completion. The vast majority seems to be complete, it is particularly notable that none of the CG art has the sepia filter applied, and thus appears to generally be more colorful. Some of the artwork was revised for anatomy and other touch-ups as well.
As a general rule, CGs for things closer to the end of the game are more incomplete, though some of the early Lyn mode CGs lack detailed backgrounds and are also still obviously in progress stages. Some of the early Lyn mode CGs also have a border not present in any version of The Blazing Blade's final release.
0206 | Final |
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0206 revisions of the CGs feature brighter colors, are in varying stages of completion, and other changes. |
Chapters
This section has been marked as a stub. Please help improve the page by adding information.
The vast majority of the chapter maps in the prototype are extremely similar, or identical to the final release. However, a small few chapters do have somewhat significant layout differences.
- The Dragon's Gate is white instead of green.
- The ballista in Chapter 8 is positioned in a way that the player can get to it earlier.
- Lloyd's version of Chapter 23 lacks an arena.
Portrait differences
This section has been marked as a stub. Please help improve the page by adding information.
The majority of the portraits are not vastly different from the final version, though some bosses have shuffled portraits, the vast majority of the bosses in this revision use small portraits from Fire Emblem: The Binding Blade, despite their full portraits being complete. Some portraits have received minor touch-ups in the final release compared to those here, and, in particular, Lyn and Eliwood have slightly different portraits for their expression changes.
Also of note, the majority of the generic villagers use portraits from The Binding Blade. There is also a minor error in one of Nergal's portraits; his mouth hangs open slightly instead of closing when he is not speaking.
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Eliwood's screen-facing and sad portraits were revised fairly significantly. His angry portrait received some touch-ups. | Lyn's sad and angry portraits were revised slightly. | Heath's hair color was changed from red to green. | Raven's hair color was changed from black to red, the colors of his outfit were also changed slightly. | Jerme's design was changed; he was given a headband. | |||||||||||||||
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Aion's prototype portrait is edited and given to Kenneth and uses a different portrait in the final release. | Kenneth's prototype portrait would later be given to Teodor, while he would receive a modified version of Aion's portrait as replacement. | Teodor uses a recolor of Denning's portrait. | Denning's jawline and facial features were touched up slightly. | Zephiel's portrait received some touch-ups to his eyes and hair. |
Classes
This section has been marked as a stub. Please help improve the page by adding information.
The vast majority of classes present in the final release of Fire Emblem: The Blazing Blade are fully graphically implemented. This includes the class animations from Fire Emblem: The Binding Blade that received touch-ups.
- The Fire Dragon's battle animations and map sprites are implemented; though there are no accompanying sound effects.
- The sound effect that plays during the Druid's critical is not yet implemented.
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Eliwood has a different animation than the final release when using Durandal. Final release on the bottom for comparison. In the final release Durandal was made longer, and the animation itself was changed somewhat. |
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Lyn has an unused animation for using Durandal. It is unused because she cannot actually equip Durandal in the prototype. Lyn is, obviously, also unable to use Durandal in the final release. |
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Dark Druid does not yet have a custom battle animation, and uses the druid battle animations. Also of note and demonstrated by the screen shot, the vast majority of bosses lack their final palettes for their battle animations. |
Gameplay
This section has been marked as a stub. Please help improve the page by adding information.
The prototype is fairly complete, game play-wise, though there are occasional glitches throughout the game.
- Hard mode is called プロフェッショナル Professional mode.
- The sound room is fully unlocked immediately.
- All magic in the game does half damage.
- Nergal's stat screen occasionally freezes the game.
- Collapsed Nils and Natalie have view-able stat screens, that also freeze the game.
- Chapter 19x pt 2 loads Nergal as a playable unit and erroneously adds him to the player party.
- Sometimes the final door to Nergal's room does not open in the final chapter, making the chapter impossible to complete.
- Fog of War is present in said chapter.
- The camera occasionally glitches when skipping chapter events with start, making player units invisible, this can be fixed by a suspend and reload.
- The player units start at the bottom of the staircase, instead of the top, in the final battle against the dragon.
- Some chapters do not have accompanying world map narration.
Items
This section has been marked as a stub. Please help improve the page by adding information.
The prototype largely has all the items that are in the final release, however several items crash the game when their help description is viewed, and many items use placeholder icons.
- The Emblem weapons crash the game when their help description is viewed.
- Regal Blade, Rex Hasta, Basilikos, and Rienfleche use equivalent (e.g. Regal Blade uses the Silver Sword icon) silver weapon icons as placeholders.
- Wolf Beil uses the iron axe icon.
- Flametongue uses the berserk staff icon.
- Ereshkigal's durability is improperly implemented, instead of having infinite durability it has 0 durability and breaks after being used once.
Supports
This section has been marked as a stub. Please help improve the page by adding information.
A large amount of support conversations and pairs are implemented into the game, including the scripts to the actual conversations, however several pairs say "Test 1" or some variation. Several support scripts vary from the final release.
Classes
Status effects
The new dancer ring status effects are implemented and functional.
Trivia
- For some reason the L shoulder button backs out of the options menu like the B button, the final release does not have this feature. This also occurs in The Sacred Stones' prototype.
Gallery
References
- ↑ Tanks, FE7 Prototype, Fire Emblem: Sanctuary of Strategy (archived by the Internet Archive Wayback Machine), Published: June 6, 2008, Retrieved: April 17, 2016
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