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The Bow of Swift Wind

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Bow of Swift Wind

Cm fe06 20xB.png

Location

Sacaen Ruins

Boss(es)

Thoril, Brakul, Kudoka, Marral, Kabul, Chan

Previous chapter(s)

The Silver Wolf

Next chapter(s)

The Binding Blade

Watch your back. The Djute will give us everything they've got to avenge their clansmen.
— Sin to Roy

The Bow of Swift Wind (Japanese: 疾風の弓 Gale Bow) is Chapter 20Bx of Fire Emblem: The Binding Blade. In order to play this chapter, the previous chapter must have been completed within 25 turns, and Sue, Sin, and Dayan must have been recruited and must be alive.

Plot

Main article: The Bow of Swift Wind/Script

Roy enters ruins in Sacae to retrieve the legendary bow Mulagir. Sin explains that this bow was wielded by Hanon of the Eight Legends during the Scouring. Although the remains of the Djute have laid traps around the ruins, the Etrurian Army defeat them regardless and obtains Mulagir without issue.

After the battle, Roy pens a letter to Yoder to inform him of all Roy has learned about dragons from Niime. He gives the letter to Merlinus to read, and Guinivere arrives in his absence. The two continue their previous conversation in privacy.

She tells him that her father was jealous of Zephiel's talents because he was so ordinary, and wished to prevent Zephiel's ascension, going so far as to promise Bern's throne to Guinivere's future husband. Yet the people of Bern wished for Zephiel to become king, motivating Desmond to attempt to murder his son.

Desmond gave Zephiel a poisoned drink at a banquet. For ten days, Zephiel fell ill and only survived thanks to Murdock's aid. Somehow, Zephiel learned of Desmond's plans to murder anyone Zephiel held dear, including his mother and Murdock, so Zephiel faked his own demise. During the funeral, when Desmond went to view Zephiel's body, Zephiel jumped from the coffin with a sword in hand, killing his father. Since that moment, Zephiel never smiled again. Though Guinivere misses the kind brother she once knew, she asks Roy to put a stop to Zephiel's plans. Roy answers that he may need his sword to do so, which Guinivere accepts.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the true castle gate Player Partner Other Enemy
Defeat: Roy dies 1–14 {{{partner}}} {{{other}}} 34+29
Cm fe06 20xB.png

There are six gates on this chapter; however, only one will result in victory when seized. The remaining five will spring a trap when Roy seizes them and a group of reinforcements will appear. Which is the true gate and which are traps is determined randomly at the start of the chapter.

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​Dayan ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Shaman
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba vulnerary.png Vulnerary Steal from enemy Myrmidon (reinforcement; up to five)
Is gba vulnerary.png Vulnerary Steal from enemy Nomad (reinforcement; up to five)
Is gba mulagir.png Mulagir Automatically at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba nomadic trooper enemy.gif Thoril Nomadic Trooper 8 1 44 13 17 21 14 12 10 8 8 Short Bow Silver Sword
--
Ma gba druid enemy.gif Brakul Druid 7 1 42 12 14 18 14 10 13 6 6 Fenrir Berserk
--
Ma gba nomadic trooper enemy.gif Kudoka Nomadic Trooper 8 1 44 13 17 21 14 12 10 8 8 Short Bow Lancereaver
--
Ma gba druid enemy.gif Marral Druid 7 1 42 12 14 18 14 10 13 6 6 Fenrir Sleep
--
Ma gba nomadic trooper enemy.gif Kabul Nomadic Trooper 8 1 44 13 17 21 14 12 10 8 8 Short Bow Killing Edge
--
Ma gba druid enemy.gif Chan Druid 7 1 42 12 14 18 14 10 13 6 6 Nosferatu Silence
--
Ma gba nomad enemy.gif Sacae Nomad 20 2 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Short Bow
--
Ma gba nomadic trooper enemy.gif Sacae Nomadic Trooper 7 2 33~39 12~15 11~16 13~18 5~8 8~12 4~7 8 8 Short Bow Steel Sword
The northern one moves to attack units in range.
Ma gba shaman enemy.gif Sacae Shaman 19 1 23~27 9~13 6~8 6~9 3~5 3~5 9~12 5 5 Flux Vulnerary
Moves to attack units in range.
Ma gba nomad enemy.gif Sacae Nomad 20 2 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Short Bow Vulnerary
The upper one moves to attack units in range.
Ma gba nomad enemy.gif Sacae Nomad 18 2 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
The upper one moves to attack units in range.
Ma gba nomadic trooper enemy.gif Sacae Nomadic Trooper 6 5 32~38 12~15 11~15 13~17 5~8 8~11 4~7 8 8 Short Bow Steel Sword
• The westernmost one moves to attack units in range.
• The eastern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Sacae Nomad 19 5 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Short Bow
• The northernmost one and southernmost one move to attack units in range.
• The eastern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Sacae Nomad 19 3 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Short Bow Vulnerary
The northern one moves to attack units in range.
Ma gba nomad enemy.gif Sacae Nomad 18 1 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow Vulnerary
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 18 2 31~36 13~16 8~10 9~11 3~5 11~13 1~2 10 7 Steel Lance Javelin
The central one begins moving unprovoked when they can attack a unit within two turns.
Ma gba wyvern lord enemy.gif Bern Wyvern Lord 9 2 42~49 17~22 11~15 11~14 4~7 14~17 2~4 11 8 Silver Lance
The central one begins moving unprovoked when they can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 18 1 31~36 13~16 8~10 9~11 3~5 11~13 1~2 10 7 Axereaver Javelin
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba myrmidon enemy.gif Bern Myrmidon 19 5 27~31 9~12 15~18 15~18 4~7 4~6 2~4 8 5 Steel Sword
--
Ma gba myrmidon enemy.gif Bern Myrmidon 19 5 27~31 9~12 15~18 15~18 4~7 4~6 2~4 8 5 Steel Sword Vulnerary
--
Ma gba shaman enemy.gif Bern Shaman 18 5 23~26 9~12 5~8 6~8 2~4 3~4 9~12 5 5 Flux
--
Ma gba shaman enemy.gif Bern Shaman 18 5 23~26 9~12 5~8 6~8 2~4 3~4 9~12 5 5 Nosferatu
--
Ma gba nomad enemy.gif Bern Nomad 19 5 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Short Bow Vulnerary
--
Ma gba nomad enemy.gif Bern Nomad 18 5 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
--

Reinforcements

Each trap gate that Roy seizes produces a number of reinforcements. Because one of the six gates ends the chapter, only up to five of the six sets of reinforcements can possibly be activated at once.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Main article: Thoril

Normal Hard

Portrait thoril fe06.png
Ma gba nomadic trooper enemy.gif Nomadic Trooper
Level 8
Stats
Max HP 44 Luck 14
Strength 13 Defense 12
Skill 17 Resistance 10
Speed 21 Constitution 8
Movement 8 Aid 17
Inventory
Short Bow
Silver Sword
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves
Main article: Brakul

Normal Hard

Portrait brakul fe06.png
Ma gba druid enemy.gif Druid
Level 7
Stats
Max HP 42 Luck 14
Magic 12 Defense 10
Skill 14 Resistance 13
Speed 18 Constitution 6
Movement 6 Aid 5
Inventory
Fenrir
Berserk
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves
Main article: Kudoka

Normal Hard

Portrait kudoka fe06.png
Ma gba nomadic trooper enemy.gif Nomadic Trooper
Level 8
Stats
Max HP 44 Luck 14
Strength 13 Defense 12
Skill 17 Resistance 10
Speed 21 Constitution 8
Movement 8 Aid 17
Inventory
Short Bow
Lancereaver
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves
Main article: Marral

Normal Hard

Portrait marral fe06.png
Ma gba druid enemy.gif Druid
Level 7
Stats
Max HP 42 Luck 14
Magic 12 Defense 10
Skill 14 Resistance 13
Speed 18 Constitution 6
Movement 6 Aid 5
Inventory
Fenrir
Sleep
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves
Main article: Kabul

Normal Hard

Portrait kabul fe06.png
Ma gba nomadic trooper enemy.gif Nomadic Trooper
Level 8
Stats
Max HP 44 Luck 14
Strength 13 Defense 12
Skill 17 Resistance 10
Speed 21 Constitution 8
Movement 8 Aid 17
Inventory
Short Bow
Killing Edge
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves
Main article: Chan

Normal Hard

Portrait chan fe06.png
Ma gba druid enemy.gif Druid
Level 7
Stats
Max HP 42 Luck 14
Magic 12 Defense 10
Skill 14 Resistance 13
Speed 18 Constitution 6
Movement 6 Aid 5
Inventory
Nosferatu
Silence
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You only need to seize one specific gate to clear this chapter, but finding the right gate takes some trial and error. However, every time Roy seizes the wrong gate, reinforcements will show up.

Your army is split up from the start. Make sure the group on the top left is slightly stronger than the others. Use this group to either approach the gates at the bottom or support the central group. With Roy's group, include characters that can cross the river (like Pirates, Heroes, Swordmasters, and Nomads) to avoid detours. Don't neglect the team at the bottom. Decide whether they'll support Roy's group, head straight to the gates, or engage the Dragon Riders.

Be cautious with weaker units like clerics. Enemies have big movement ranges, and they can easily target your vulnerable units. It's recommended to use promoted characters with high evasion or carry multiple Vulneraries. Watch out for enemy Nomads — they have the ability to cross rivers, and some will certainly attempt it.

For the boss, it could be any character with a "face" icon. First, prioritize eliminating moving enemies. When facing Nomads, engage them up close so they can't counterattack. After attacking, you can rescue your unit, retreat, and then attack again. For Druids, use characters with strong attack and speed, and use Pure Waters. Make sure you have more than one Restore between multiple healers.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bow of Hurricanes

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. Mulagir's title was translated as the "bow of swift wind" in Fire Emblem Heroes.

English
(unofficial)

The Tempest Bow

--

Japanese

疾風の弓

Gale bow (lit. "bow of fast wind")

Spanish
(Spain)

El arco de las tormentas

The bow of storms; metnioned in Heroes.

Spanish
(Latin America)

El arco del viento raudo

The of of swift wind; mentioned in Heroes.

French

L'arc du vent tumultueux

The bow of tumultuous winds; mentioned in Heroes.

German

Der Bogen des Sturmwindes

The Bow of Storm Wind; mentioned in Heroes.

Italian

L'arco del vento agile

The bow of agile wind; mentioned in Heroes.

Portuguese

O arco do vento ligeiro

The bow of quick wind; mentioned in Heroes.

Traditional Chinese

疾風之弓

Gale bow

Gallery

References

  1. The Bow of Swift Wind, triangleattack.com, Retrieved: December 24, 2020
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Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline