Site News
Warning: This wiki contains spoilers. Read at your own risk!

Discord and Twitter: If you would like, please join our Discord server, and/or follow us on Twitter at @FEWikiOfficial!

Cross-Wiki Week 2022: From September 23–30, make contributions to NIWA wikis that you normally don't edit, or Halopedia, for a chance to win a Nintendo eShop gift card! See here for more details.

The Ostian Revolt

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Ostian Revolt

Cm fe06 7.png

Location

Ostia

New units

Zelot, Trec, Noah

Boss(es)

Debias

Previous chapter(s)

Ensnared

Next chapter(s)

Reunion

Get ready for combat, soldiers! We will retake Ostia!
— Roy

The Ostian Revolt (Japanese: オスティアの反乱 Ostian revolt) is the seventh chapter in Fire Emblem: The Binding Blade. In this chapter, the Lycian League Army must make its way through the city of Ostia to reach its castle, taken by the rebels.

Plot

Main article: The Ostian Revolt/Script

Inside Castle Ostia, Legance, the leader of the rebellion movement, asks his subordinate Debias for a report on the city's status. Debias tells him that everything is fine so far... except for a tiny detail: the Ilian mercenaries hired by Lord Hector. Although the rebels have offered them a hefty payment, the mercenaries have steadily refused. Debias quickly adds that this must be because they are from Ilia, which consider trust to be the foundation stone of its mercenary business.

Legance angrily responds that he is pretty aware of that, but they must have completely subdued Ostia before General Narcian arrives. Luckily, they still have a wild card for dealing with the mercenaries: Lady Lilina. But that is their last option; preferably, they will defeat the Ilian mercenaries with the help of the wyvern knights from Bern. He then orders Debias to guard the castle gate and returns to the throne room.

At the entrance of the city, Roy and Merlinus are assessing the situation. Merlinus informs his lord that most Ostian troops have sided with the rebels and Bern, in a most shameful display of cowardice. However, there are still men true to their words: a band of Ilian mercenaries want to join Roy's army. They state to have been hired by Lord Hector to fight against Bern. Roy questions it, though. What will happen when the mercenaries learn of Lord Hector's death?

Merlinus comments that he had thought the same, but the mercenaries told him they already knew it and were still willing to fight alongside them. Guinivere does not understand it, though; she asks why they would do so, since as mercenaries, they have not pledged themselves to any lord. Merlinus tells her that Ilia, being a snowy country whose soil is too frozen to be arable, heavily relies on the mercenaries for income. Moreover, they are said to never betray their employers, as trust is important to them. He can see that this last bit was true, after all. There's bad news yet; one of Bern's Dragon Lords will arrive shortly with reinforcements, making the rebels a force to be reckoned with. Guinivere looks at Roy, unsure of what he will do.

Although unwillingly, Roy reveals his backup plan: joining forces with Etruria, which leaves Guinivere and Merlinus astonished. He explains that one of the Generals of Etruria, Lady Cecilia, taught him the war arts, and he feels that she could join his cause. Merlinus quickly objects; were they to ask for Etruria's help, they would not live it down.

Roy replies he knows that, but reminds Merlinus that what is at stake here is Lycia's welfare; if they do not something soon, their country will disappear. As his retainer does not answer to that, Roy urges him to move, saying he will write a letter to General Cecilia and asking Merlinus to make sure she receives it as soon as possible. After Merlinus regains his composture and agrees with him, the young leader of the Lycian League Army addresses everyone and enters Ostia, ready to retake it.

The battle begins, and its sound draws the attention of some mercenaries. They are Zelot and Trec, members of the Ilian band hired by Lord Hector. Zelot tells Trec this is the moment they have been waiting for – they have to go outside and defeat the rebels. But then, Zelot realizes that Noah, the third member of their band, is nowhere to be seen. Trec comments that Noah is in the arena, training a young girl. Although a bit surprised, Zelot trusts Noah's judgment and that he will join them later.

At the same time, Noah has just finished his lesson with his unexpected student, Fir. He tells her that there is a battle outside and that he must go. Fir understands, and thanks him for his training. The mercenary acknowledges that he was quite surprised when she suddenly asked him to fight with her, and reminds her that she must assess her opponents before fighting; otherwise, she could lose her life. Fir assures him she has learned the lesson.

Before leaving, Noah makes a last question: he wants to know what Fir will do now. She tells him that she will travel to the Western Isles. Seeing the surprise in Noah's face, Fir explains that they are opening a new mine, and many people are going there looking for a job. She reckons that miners are strong people; therefore, she could continue her training in the islands. And besides... Fir pauses for a moment. Noah gently coaxes her to continue, and Fir confides to him that her parents met there. Her mother is dead now, but when she was Fir's age, she was already traveling the world to hone her skills.

Noah smiles at Fir's words, and states that he is happy to see that she wants to be like her mother. Embarrased, Fir leaves the arena first, and Noah, still laughing at Fir's blush, joins the battlefield shortly after.

After Roy, with the help of Bors, Zelot and his men, has defeated Debias, all that stands between him and Lilina is the castle's gates. Although Merlinus understands Roy's distress, he reminds him that their men are working as fast as possible, so he has to be patient. Then, he asks Roy what he thinks of Lord Hector's tale.

Roy says he believes it, seeing as one of the greatest tacticians in Lycia was defeated in such a short time. When Merlinus comments that Bern's army is one of the strongest forces in Elibe, Roy agrees with him, adding that he cannot imagine how strong true dragons could be. Their hope lies now in the weapons that are effective against dragons... the Legendary Weapons. However, Roy does wonder why one of these weapons would be here in Ostia. Merlinus nods, but then drops the topic as their men have finally knocked down the castle's gates.

Roy rallies his troops once more; they are to charge and rescue Lady Lilina, no matter the cost.

Beginning log

After hearing of the rebellion, Roy quickened his pace toward Ostia. According to the information gathered on the way, General Legance, one of Lord Hector's advisors, had started a rebellion with Lieutenant Debias to sell Ostia to Bern. The unsuspecting Lilina was then captured by Legance. Instead of killing her outright, Legance imprisoned her in Castle Ostia, perhaps thinking she could be of some use later on. Hearing the latest report, Roy charged into Ostia to rescue Lilina. The great Lycian city of Ostia was about to become a battlefield, trampled upon and stained with blood.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Roy dies 13+3 {{{partner}}} 0+3-3 22+12 {{{third}}}
Cm fe06 7.png

Character data

Characters
New Units
Zelot
Portrait zelot fe06.png
Paladin
HP
35
Inventory
Steel Sword
Steel Lance
Javelin
Level
1
NPC, talk to with Roy, Trec, or Noah
Trec
Portrait trec fe06.png
Cavalier
HP
25
Inventory
Iron Lance
Javelin
Vulnerary
Level
4
NPC, talk to with Roy or Zelot
Noah
Portrait noah fe06.png
Cavalier
HP
27
Inventory
Steel Sword
Iron Lance
Vulnerary
Level
7
NPC, talk to with Roy or Zelot
Returning Characters

Roy ​Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Wade ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​

Item data

Items
Name Obtainment Method
Is gba red gem.png Red Gem Steal from enemy Wyvern Rider
Is gba vulnerary.png Vulnerary Steal from enemy Priest
Is gba vulnerary.png Vulnerary Steal from enemy Priest
Is gba vulnerary.png Vulnerary Steal from enemy Knight
Is gba vulnerary.png Vulnerary Steal from enemy Knight
Is gba vulnerary.png Vulnerary Steal from enemy Soldier
Is gba vulnerary.png Vulnerary Steal from enemy Soldier
Is gba torch staff.png Torch Visit the lower west village
Is gba longbow.png Longbow Visit the upper west village
Is gba killing edge.png Killing Edge Visit the lowest of the east villages
Is gba physic.png Physic Visit the left of the middle-lower western villages
Is gba hero crest.png Hero Crest Visit the right of the middle-lower western villages
Is gba red gem.png Red Gem Visit the middle-upper of the western villages
Is gba elixir.png Elixir Visit the left of the uppermost western villages
Is gba ridersbane.png Ridersbane Visit the right of the uppermost western villages
Is gba rapier.png Rapier Open left northeastern chest
Is gba barrier.png Barrier Open right northeastern chest

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba slim sword.png Slim Sword 480
Is gba iron sword.png Iron Sword 460
Is gba steel sword.png Steel Sword 600
Is gba iron blade.png Iron Blade 980

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 9 1 27~30 10~12 7~9 8~9 3~5 10~12 0~1 10 7 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 10 1 28~31 10~12 7~9 8~10 3~5 10~12 0~2 10 7 Steel Lance Red Gem
Moves to attack units in range.
Ma gba priest enemy.gif Rebel Priest 7 2 20~22 2~4 2~4 3~5 2~4 1~2 7~9 5 5 Physic Vulnerary
--
Ma gba mercenary enemy.gif Rebel Mercenary 6 2 21~23 5~7 9~11 9~10 1~2 4~6 0~1 9 5 Iron Sword
--
Ma gba knight enemy.gif Rebel Knight 7 1 21~23 7~8 3~5 0~2 1~2 10~11 0~1 13 4 Javelin
--
Ma gba knight enemy.gif Rebel Knight 6 1 20~22 6~8 3~4 0~1 1~2 10~11 0~1 13 4 Steel Lance
--
Ma gba knight enemy.gif Rebel Knight 6 1 20~22 6~8 3~4 0~1 1~2 10~11 0~1 13 4 Javelin Vulnerary
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba knight enemy.gif Rebel Knight 6 1 20~22 6~8 3~4 0~1 1~2 10~11 0~1 13 4 Steel Lance Vulnerary
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mage enemy.gif Rebel Mage 6 1 18~20 3~5 3~5 4~5 0~2 3~4 4~5 6 5 Elfire
--
Ma gba mage enemy.gif Rebel Mage 6 1 18~20 3~5 3~5 4~5 0~2 3~4 4~5 6 5 Thunder
--
Ma gba cavalier enemy.gif Rebel Cavalier 9 2 25~27 7~9 4~6 6~8 2~3 7~8 0~2 9 7 Steel Sword Javelin
Moves to attack units in range.
Ma gba cavalier enemy.gif Rebel Cavalier 7 1 23~26 6~8 4~5 6~7 1~3 6~8 0~1 9 7 Iron Sword Javelin
--
Ma gba soldier enemy.gif Rebel Soldier 11 2 27~29 7~9 2~4 2~4 2~3 1~2 0~2 6 5 Javelin Vulnerary
--
Ma gba archer enemy.gif Rebel Archer 7 1 21~23 5~7 5~6 4~6 1~3 3~5 0~1 7 5 Steel Bow
Moves to attack units in range.
Ma gba archer enemy.gif Rebel Archer 8 1 22~24 6~7 5~7 4~6 2~3 3~5 0~1 7 5 Steel Bow
Moves to attack units in range.
Ma gba archer enemy.gif Rebel Archer 10 1 23~26 6~8 6~8 5~7 2~4 4~5 0~2 7 5 Iron Bow
--
Ma gba archer enemy.gif Rebel Archer 9 1 22~25 6~8 5~7 5~6 2~4 4~5 0~1 7 5 Iron Bow
--
Ma gba knight enemy.gif Debias Knight 13 1 33 11 6 5 4 12 1 14 4 Spear
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Rebel Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7 Silver Lance
--
Ma gba cavalier enemy.gif Rebel Cavalier 7 1 23~26 6~8 4~5 6~7 1~3 6~8 0~1 9 7 Iron Lance Javelin
--
Ma gba cavalier enemy.gif Rebel Cavalier 5 2 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Steel Lance
--
Ma gba mage enemy.gif Rebel Mage 7 1 18~20 3~5 4~5 4~6 1~2 3~4 4~6 6 5 Elfire
--
Ma gba archer enemy.gif Rebel Archer 9 1 22~25 6~8 5~7 5~6 2~4 4~5 0~1 7 5 Steel Bow
--
Ma gba soldier enemy.gif Rebel Soldier 11 2 27~29 7~9 2~4 2~4 2~3 1~2 0~2 6 5 Steel Lance Javelin
--
Ma gba soldier enemy.gif Rebel Soldier 11 2 27~29 7~9 2~4 2~4 2~3 1~2 0~2 6 5 Steel Lance
--
Ma gba mage enemy.gif Rebel Mage 7 1 18~20 3~5 4~5 4~6 1~2 3~4 4~6 6 5 Thunder
--
Ma gba archer enemy.gif Rebel Archer 7 1 21~23 5~7 5~6 4~6 1~3 3~5 0~1 7 5 Steel Bow
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba paladin other.gif Zelot Paladin 1 1 35 10 12 13 5 11 7 11 8 Steel Sword Steel Lance Javelin
--
Ma gba cavalier other.gif Trec Cavalier 4 1 25 8 6 7 5 8 0 9 7 Iron Lance Javelin Vulnerary
--
Ma gba cavalier other.gif Noah Cavalier 7 1 27 8 7 9 6 7 1 10 7 Steel Sword Iron Lance Vulnerary
--

Reinforcements

Boss data

Main article: Debias
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait debias fe06.png
Ma gba knight enemy.gif Knight
Level 13
Stats
Max HP 33 Luck 4
Strength 11 Defense 12
Skill 6 Resistance 1
Speed 5 Constitution 14
Movement 4 Aid 13
Inventory
Spear
Weapon Levels
Swords X mark.png Lances Yes check.png Axes X mark.png Bows X mark.png
Anima magic X mark.png Light magic X mark.png Dark magic X mark.png Staves X mark.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Roy's army has finally reached Ostia, and the Lycia arc is about to end. The player should bring their best units to this chapter; mounted units will come in handy for visiting all eight houses. There is no need to hurry, though; there are no Thieves or Brigands who could destroy the houses, so it is recommended first to defeat the nearest enemies and then collect items.

The most challenging aspect of this chapter is to keep alive Zelot and Trec. Noah is not a problem, as he arrives after turn two, and Roy should be already there to recruit him. If the player is interested in the other two units, they should send two strong mounted units to rescue them, such as Marcus, Alen or Lance (the last two only if they have been trained.) Shanna is not a good option due to the three archers who are surrounding the area.

The left side of the player's army should claim the trees there as soon as possible. The right party will face the biggest problems, as most enemies will come from this side. If needed, the player should advance slowly and take their time. The best strategy should be to rescue Zelot and Trec, and to bring them to Roy, instead of sending the lord to the fray. Given that most enemies use lances, the probabilities of Roy leaving the battlefield without a scratch are quite low.

The first arena of the game is located here; it is the building that Noah comes from. The player should keep in mind that units who are defeated here cannot be used any longer (in other words, they die) and all units will use iron weapons to fight. A way to measure how strong the enemies there can be is the amount of money the dealer asks to bet. If it is more than 800 gold, it is better to leave the arena.

After turn 10, four Cavaliers will arrive from the south, so the player should either advance quickly or leave some units behind to deal with them. The most dangerous of them is at level fifteen and has a Silver Lance; the rest are quite similar to the original enemies. The other batch of reinforcements will arrive after any unit crosses either the doors or the small open square in the same wall, with eight enemy units appearing next to the boss. Most of them can attack from a distance, so the player should try to play the open spaces to their advantage, creating a choke point.

The boss is quite easy; Roy's Rapier, the Hammer, the Armorslayer, or magic spells will make short work of him. As a side note, Debias is the first boss with whom someone can have a special conversation—in this case, Bors. Once the boss has been defeated, Roy can seize the gate, and the chapter will end.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Ostia's Rebellion

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Ostian Revolt

--

Japanese

オスティアの反乱

Ostian revolt

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. The Ostian Revolt, triangleattack.com, Retrieved: December 24, 2020
← Ensnared • The Ostian Revolt • Reunion →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWadeWoltYoderZelotZeiss
Non-playable characters EliwoodGuinivereHectorMaryMordred
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Bosses ArcardoBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
The Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and Lies • Final: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Related topics Hasha no TsurugiElibe DisturbanceName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline