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The Elder Revelation

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Elder Revelation

Cm fe06 21x.png

Location

Shrine of Seals Underground

Weather

Fog of war

Boss(es)

Peres

Previous chapter(s)

The Binding Blade

Next chapter(s)

Unattained Dream

We must defend this Divine Weapon. The Silencing Darkness, Apocalypse, must not fall into the enemy's hands!
— Peres

The Elder Revelation (Japanese: 黙示の闇 Darkness of Revelation) is Chapter 21x of Fire Emblem: The Binding Blade. In order to play this chapter, the previous chapter must have been completed within 30 turns, and Melady and Zeiss must have been recruited and be alive.

Plot

Main article: The Elder Revelation/Script

After Elffin discovered an underground path in the Shrine of Seals, Roy heads down to recover the legendary weapon Apocalypse, formerly wielded by the enigmatic Bramimond of the Eight Legends. Melady warns him that the shrine may be trapped, according to rumors from other Bernese soldiers.

Inside, Peres protects Apocalypse from the Etrurian Army according to the final orders he received from Murdock. Despite the various spike traps inside the shrine, Roy defeats Peres and obtains Apocalypse. Roy, Elffin, and Guinivere question the many traps wherever legendary weapons rest, and Guinivere suggests that the traps may exist to keep the unworthy from wielding the weapons.

Later, Roy, Elffin and Merlinus proceed to the altar of the Binding Blade. After Merlinus tries and fails to draw the blade, Roy inserts the Fire Emblem into the blade's hilt like Guinivere instructed him. Immediately, Roy sees a vision of the Dragon Sanctuary with an unveiled Idunn inside, and speculates that this is Hartmut's memory contained within the Binding Blade. When the vision fades, the Binding Blade glows. Though Roy doubts that he is fit to wield Hartmut's weapon, Elffin reassures him that the Binding Blade chose him. With renewed confidence, Roy leads the Etrurian Army toward the final clash against Zephiel.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–10 {{{partner}}} {{{other}}} 45+6
Cm fe06 21x.png
Mine traps are indicated with a Mine.
Spike traps are indicated with a spike.

This chapter features two types of hazards: mine traps and spike traps. Mine traps deal 10 damage to a player unit that waits on one; spike traps attack a player units that waits on one with 10 physical attack, but this is opposed by the unit's defense. Either trap will be disarmed before dealing damage when a Thief waits on one.

Mine traps are located at the following tiles:

  • Column 7, row 7
  • Column 8, row 9
  • Column 7, row 11
  • Column 8, row 14
  • Column 7, row 16
  • Column 8, row 18
  • Column 25, row 7
  • Column 24, row 9
  • Column 25, row 11
  • Column 24, row 14
  • Column 25, row 17
  • Column 24, row 18

Spike traps are located at the following tiles:

  • Column 13, row 15
  • Column 19, row 15
  • Column 11, row 8
  • Column 21, row 8
  • Column 15, row 8
  • Column 17, row 8

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​Niime ​Juno ​Dayan ​Yoder ​
At the end of the chapter, Roy will promote to Great Lord automatically.

Item Data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Hero
Is gba vulnerary.png Vulnerary Steal from enemy Hero
Is gba elixir.png Elixir Open a chest. There always exist exactly three
Is gba apocalypse.png Apocalypse Automatically at the end of the chapter
Is gba binding blade.png Binding Blade Automatically at the end of the chapter
Each chest will randomly contain either a Manakete or Elixir. There will always be exactly three Manaketes and three Elixirs.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba druid enemy.gif Peres Druid 17 1 36 20 14 11 13 15 20 6 6 Nosferatu
Does not move; stands on the throne, the chapter's seize point.
Ma gba druid enemy.gif Bern Druid 10 2 29~34 19~24 9~14 9~13 4~8 5~9 12~15 6 6 Fenrir Physic
Does not move, except to heal.
Ma gba mercenary enemy.gif Bern Mercenary 20 3 31~36 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Steel Sword
--
Ma gba hero enemy.gif Bern Hero 10 1 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Brave Sword Vulnerary
--
Ma gba sniper enemy.gif Bern Sniper 8 2 34~41 12~17 11~16 9~12 5~10 7~11 4~8 8 6 Silver Bow
--
Ma gba knight enemy.gif Bern Knight 19 2 29~34 11~14 7~10 2~4 3~6 13~15 0~2 13 4 Steel Lance Javelin
• The western one does not move, except to heal.
• The eastern one moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 10 2 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Silver Sword
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba sniper enemy.gif Bern Sniper 7 5 34~40 12~17 11~16 9~12 5~10 7~11 4~8 8 6 Steel Bow
• All but the middle of the western three begin moving unprovoked when they can attack a unit within two turns.
• The middle of the western three moves to attack units in range.
Ma gba mercenary enemy.gif Bern Mercenary 18 2 29~34 9~12 13~16 12~15 4~6 6~8 2~3 9 5 Steel Sword
The eastern one moves to attack units in range.
Ma gba general enemy.gif Bern General 12 2 40~48 14~19 10~14 4~8 4~8 18~21 6~9 15 5 Silver Lance Hand Axe
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Bern Mercenary 19 1 30~35 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Light Brand
Moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 10 1 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Silver Sword Vulnerary
--
Ma gba knight enemy.gif Bern Knight 19 2 29~34 11~14 7~10 2~4 3~6 13~15 0~2 13 4 Axereaver Javelin
Moves to attack units in range.
Ma gba general enemy.gif Bern General 12 1 40~48 14~19 10~14 4~8 4~8 18~21 6~9 15 5 Horseslayer Hand Axe
Moves to attack units in range.
Ma gba mercenary enemy.gif Bern Mercenary 19 1 30~35 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Steel Sword
Moves to attack units in range.
Ma gba hero enemy.gif Bern Hero 12 1 41~49 12~17 15~20 14~18 6~10 12~16 3~7 10 6 Armorslayer
Does not move, except to heal.
Ma gba shaman enemy.gif Bern Shaman 18 2 23~26 9~12 5~8 6~8 2~4 3~4 9~12 5 5 Nosferatu
• The northern one does not move, except to heal.
• The southern one moves to attack units in range.
Ma gba shaman enemy.gif Bern Shaman 19 2 23~27 9~13 6~8 6~9 3~5 3~5 9~12 5 5 Fenrir
--
Ma gba mercenary enemy.gif Bern Mercenary 20 2 31~36 10~13 14~17 13~15 4~7 6~8 2~4 9 5 Lancereaver
The northeast one moves to attack units in range.
Ma gba druid enemy.gif Bern Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Nosferatu
--
Ma gba general enemy.gif Bern General 10 1 38~46 14~19 9~13 4~8 4~8 17~21 6~9 15 5 Silver Lance Hand Axe
Does not move, except to heal.
Ma gba berserker enemy.gif Bern Berserker 10 1 37~43 14~19 11~15 8~12 3~6 7~11 1~5 13 6 Devil Axe Hand Axe
Does not move, except to heal.
Ma gba druid enemy.gif Bern Druid 10 1 29~34 19~24 9~14 9~13 4~8 5~9 12~15 6 6 Fenrir
Moves to attack units in range.
Ma gba shaman enemy.gif Bern Shaman 19 1 23~27 9~13 6~8 6~9 3~5 3~5 9~12 5 5 Flux
Moves to attack units in range.
Ma gba sniper enemy.gif Bern Sniper 10 1 36~42 13~18 12~17 9~13 6~11 8~11 5~8 8 6 Killer Bow
Moves to attack units in range.
Ma gba archer enemy.gif Bern Archer 19 1 29~33 9~12 9~12 8~10 5~8 5~7 1~3 7 5 Steel Bow
Moves to attack units in range.
Ma gba sniper enemy.gif Bern Sniper 6 1 33~39 12~16 11~15 8~12 5~9 7~10 4~7 8 6 Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba hero enemy.gif Bern Hero 10 1 39~47 12~17 15~20 14~18 5~9 12~16 3~7 10 6 Brave Sword
Moves to attack units in range.
Ma gba druid enemy.gif Bern Druid 8 1 28~33 18~23 8~13 9~12 4~7 5~8 11~15 6 6 Silence Fenrir Physic
Does not move, except to heal.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba manakete enemy.gif Manakete Manakete 12 3 49~58 9~14+10 6~11+10 6~10 6~10 3+20 4~8+5 5 5 Firestone
Moves to attack units in range.

Reinforcements

  • Chests have a random chance of spawning Manaketes when opened, rather than granting an Elixir. There will always be exactly 3 chests with Manaketes, and 3 with Elixirs. Due to the internal workings of the game, it is slightly more likely for the chests to the left to have Manaketes.

Boss data

Main article: Peres
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait peres fe06.png
Ma gba druid enemy.gif Druid
Level 17
Stats
Max HP 36 Luck 13
Magic 20 Defense 15
Skill 14 Resistance 20
Speed 11 Constitution 6
Movement 6 Aid 5
Inventory
Nosferatu
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The map above shows the location of traps indicated by mine and spike icons:

  • The mine icons signify fire traps. These inflict 10 damage upon activation.
  • Spikes behave similarly, but units with 10 or more defense are immune to their damage.

These traps activate every time a unit – ally or enemy – steps on them, and this can happen multiple times. To disable a trap permanently, simply place a thief on its tile. However, it is often simpler to just avoid them. Given the map's fog of war, it is vital to equip your thieves and staff users with a Torch item or staff for better visibility. Bring your units, especially flying units, with high constitution to transport the others across the water.

  • Split your group in two at the onset, but if you are unsure about your unit's strength, proceed as a single group.
  • Position high-defense units at the front, keeping mages behind for support as the only magical foes are the Shamans.
  • Near the chest area, prepare your ranged units to engage the Druids from the opposite side of the wall. If deploying magic units, keep a Restore staff handy – Druid in the center wields a long-range Silence staff.
  • If you are going after the chests, know that they will randomly contain an Elixir or a Manakete. Be ready to confront a Manakete with at least three units.

For the boss battle:

  • Beware of the Hero with the Brave Sword. Stay at least 8 spaces away as he will not chase you. Then, when ready, strike him from a distance on your next move.
  • Against Pereth, use units with high speed and resistance, and attack with physical weapons. Use the Barrier staff or Pure Water if needed. This will prevent the boss from regenerating a lot of HP via Nosferatu. If your units risk being killed, either rescue them or heal from a distance.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Darkness of Oblivion

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Elder Revelation

--

Japanese

黙示の闇

Darkness of Revelation

Gallery

References

  1. The Elder Revelation, triangleattack.com, Retrieved: December 24, 2020
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Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline