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The Laws of Sacae

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter from The Binding Blade. For the skill appearing in Heroes, see Laws of Sacae.
The Laws of Sacae

Cm fe06 18B.png

Location

Djute Clan Nomadic Land

Boss(es)

Monke

Previous chapter(s)

The Bishop's Teachings

Next chapter(s)

Battle in Bulgar

Lure them into our territory as planned. We shall show them our strength.
— Monke

The Laws of Sacae (Japanese: サカの掟 Law of Sacae) is Chapter 18B of Fire Emblem: The Binding Blade.

Plot

Main article: The Laws of Sacae/Script

After Arcardo's defeat, the Etrurian Army continues its march deeper into Sacae. They come upon planes under control of the Djute clan, led by Monke. Before the battle, Roy confronts Guinivere about rumors saying Zephiel murdered his own father. Guinivere cannot answer, and asks for more time.

According to the laws of Sacae, the different clans gather with the Djute to fend off the Etrurian outsiders, yet some clans are dissatisfied that they've allied with Bern, and joined the leader of the Kutolah, the Silver Wolf Dayan, in resisting Bern's occupation in the city of Bulgar.

Despite Monke's ambush attacks, he and the Djute are defeated by the Etrurian Army. Roy and Merlinus suspect that the Djute have another attack lying in wait, and Merlinus leaves to talk to his spy to find out where. Then, Guinivere returns to continue her previous conversation with Roy.

She admits that Zephiel did kill their father, but rejects Roy's notion that he did so to seize the throne. Instead, she brings up the abuse Zephiel suffered from Desmond, but is interrupted by Merlinus' return before elaborating and leaves. Roy is left to wonder at the truth behind Zephiel's actions, and the Etrurian Army prepares to strike Bern's forces in Bulgar.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–15 {{{partner}}} {{{other}}} 31+18+∞
Cm fe06 18B.png

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
Name Obtainment Method
Is gba elixir.png Elixir Steal from Monke
Is gba elixir.png Elixir Steal from enemy Myrmidon
Is gba vulnerary.png Vulnerary Steal from enemy Myrmidon
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba elixir.png Elixir Steal from enemy Nomad
Is gba vulnerary.png Vulnerary Steal from enemy Nomad
Is gba elixir.png Elixir Steal from enemy Nomad
Is gba elixir.png Elixir Steal from enemy Wyvern Lord
Is gba vulnerary.png Vulnerary Steal from enemy Nomad (reinforcement; up to six)

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460
Is gba killing edge.png Killing Edge 1,300
Is gba iron blade.png Iron Blade 980

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba nomadic trooper enemy.gif Monke Nomadic Trooper 9 1 42 15 16 20 12 13 13 8 8 Brave Bow Brave Sword Elixir
Does not move; stands on the gate, the chapter's seize point.
Ma gba myrmidon enemy.gif Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Steel Sword
Moves to attack units in range.
Ma gba myrmidon enemy.gif Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Steel Sword Elixir
Moves to attack units in range.
Ma gba shaman enemy.gif Djute Shaman 18 2 23~26 9~12 5~8 6~8 2~4 3~4 9~12 5 5 Flux
Moves to attack units in range.
Ma gba myrmidon enemy.gif Djute Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5 Armorslayer Vulnerary
--
Ma gba myrmidon enemy.gif Djute Myrmidon 17 1 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5 Lancereaver
--
Ma gba nomad enemy.gif Djute Nomad 18 5 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
The southernmost one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Djute Nomad 18 2 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow Vulnerary
The southern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Djute Nomad 18 2 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow Elixir
• The northern one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Djute Nomad 17 2 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
The western one begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomadic trooper enemy.gif Djute Nomadic Trooper 6 6 32~38 12~15 11~15 13~17 5~8 8~11 4~7 8 8 Short Bow Steel Sword
• The one near the gate moves to attack units in range.
• The one southwest of the gate begins moving unprovoked when he can attack a unit within two turns.
Ma gba nomad enemy.gif Djute Nomad 19 1 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Short Bow
--
Ma gba myrmidon enemy.gif Djute Myrmidon 15 1 24~28 8~10 13~16 13~16 3~5 3~5 2~3 8 5 Killing Edge
--
Ma gba myrmidon enemy.gif Djute Myrmidon 16 1 25~28 8~10 14~16 14~16 3~6 3~5 2~3 8 5 Lancereaver
Moves to attack units in range.
Ma gba druid enemy.gif Djute Druid 6 1 27~32 17~22 8~12 9~12 3~7 5~8 11~14 6 6 Eclipse Physic
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 16 1 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 16 1 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Steel Lance Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba wyvern lord enemy.gif Bern Wyvern Lord 5 1 39~46 16~20 10~14 10~13 3~6 13~16 2~4 11 8 Axereaver Elixir
Begins moving unprovoked when he can attack a unit within two turns.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba nomad enemy.gif Djute Nomad 17 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
--
Ma gba nomadic trooper enemy.gif Djute Nomadic Trooper 6 32~38 12~15 11~15 13~17 5~8 8~11 4~7 8 8 Short Bow
--
Ma gba nomad enemy.gif Djute Nomad 17 6 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow Vulnerary
--
Ma gba nomadic trooper enemy.gif Djute Nomadic Trooper 4 3 31~37 11~14 10~15 12~17 4~7 8~11 4~7 8 8 Short Bow
--
Ma gba nomadic trooper enemy.gif Djute Nomadic Trooper 5 3 32~37 11~15 11~15 13~17 4~8 8~11 4~7 8 8 Short Bow
--
Ma gba wyvern rider enemy.gif Sacae Wyvern Rider 14 2 29~32 12~14 6~9 8~10 2~4 10~12 1~2 10 7 Steel Lance
--
Ma gba wyvern rider enemy.gif Sacae Wyvern Rider 14 2 29~32 12~14 6~9 8~10 2~4 10~12 1~2 10 7 Axereaver
--
Ma gba wyvern rider enemy.gif Sacae Wyvern Rider 15 2 29~33 12~15 7~9 8~10 3~4 11~12 1~2 10 7 Horseslayer
--

Reinforcements

  • Each enemy phase after entering the circle of huts surrounding the castle gate (columns 14–22, rows 17–23; and columns 15–21, rows 16 and 24)
    • Nomads and Nomadic Troopers randomly appear from the huts—Nomads appear from the east seven huts and the left of the top one; level 6 Nomadic Troopers appear from the west five huts, the middle of the top three, and the left of the bottom two
  • Enemy phase of turns 10, 15, and 20
  • Enemy phase of turns 12, 17, 22
  • Enemy phase of turns 13 and 23

Boss data

Main article: Monke
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait monke fe06.png
Ma gba nomadic trooper enemy.gif Nomadic Trooper
Level 9
Stats
Max HP 42 Luck 12
Strength 15 Defense 13
Skill 16 Resistance 13
Speed 20 Constitution 8
Movement 8 Aid 17
Inventory
Brave Bow
Brave Sword
Elixir
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Chapter 18B is the second Sacae chapter, characterized by its many Nomad enemies.

Nomads and their advanced form, Nomad Troopers, are fast, making them hard to hit, but they are not very powerful, especially as they often use the weak Short Bow. Units like Douglas or Melady equipped with a Delphi Shield can effectively block them. However, fighting back against their bow attacks can be tricky due to their speed. Snipers or Anima users deal the most damage to them but are susceptible to their attacks. The challenge on this map is to prevent your weaker units from being overwhelmed.

Your team starts isolated by a river with two bridges. Using strong defense units to block these bridges can keep the Nomad swarm at bay. Be wary of certain enemies like the Myrmidon with an Armorslayer and the river-crossing Nomad Troopers. A good strategy against the Troopers is to hit them with Anima magic and then move the unit to safety.

There is a group of Wyvern Riders to the east that will become aggressive by the second turn. You can avoid them by moving south, but reinforcements will keep coming. So, plan for anti-Wyvern measures when you approach the map's center, where more Nomad reinforcements will also appear.

The main goal is to get Roy, a vulnerable character, to the gate. He is in danger if too many Nomads attack him. Moreover, getting near the huts triggers more enemy spawns. The continuous wave of enemies means you should defeat the boss quickly to prevent being overrun.

Two strategies include:

  1. Rush a strong unit to take out the boss in one turn, using Larum or Elffin for support. This is risky as the boss, Monke, is elusive and failing leaves your unit vulnerable.
  2. Keep your team at the starting point and send a single strong unit to carry Roy to the gate. This is safer but slow, as that unit has to push through many Nomads and might even risk running out of weapons.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Laws of Sacae

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. The skill named after it in Fire Emblem Heroes (Laws of Sacae) also uses a plural name, hence the use of a plural name on this wiki.

English
(unofficial)

The Law of Sacae

--

Japanese

サカの掟

Law of Sacae

Gallery

References

  1. The Laws of Sacae, triangleattack.com, Retrieved: December 24, 2020
← The Bishop's Teachings • The Laws of Sacae • Battle in Bulgar →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline