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Battle in Bulgar

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Battle in Bulgar

Cm fe06 19B.png

Location

Bulgar

Boss(es)

Kel

Previous chapter(s)

The Laws of Sacae

Next chapter(s)

The Silver Wolf

They're here...! And so quickly... Could they not have given me the time to at least set up a defense!?
— Roartz

Battle in Bulgar (Japanese: ブルガルの攻防 Offense and Defense of Bulgar) is Chapter 19B of Fire Emblem: The Binding Blade.

Plot

Main article: Battle in Bulgar/Script

The Etrurian Army reaches Bulgar, the largest city in Sacae, currently under control of the former Etrurian High Chancellor Roartz. Instead of facing the Etrurian Army, Roartz sends out the Sacaen swordsman Kel to defend the city and retreats into his mansion to fortify.

Outside the city, Roy asks Guinivere more about her family. She explains that she and Zephiel are half-siblings. Her father and Zephiel's mother had been in a loveless political marriage. He truly wanted to be with his lover, Guinivere's mother, and loathed Zephiel because of this circumstance. Despite this, Zephiel strived to be the perfect son for his father's affection. Before Guinivere can explain more, the battle for the city begins.

Once Kel is defeated, Roy is approached by the dark mage Niime, who had been watching the battle alongside the Silver Wolf Dayan. Roy is wary of her at first, but Niime quickly offers him information on the dragons in human form he has seen. He asks the soldier accompanying him to leave and speaks with Niime in private.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–15 {{{partner}}} {{{other}}} 44+24
Cm fe06 19B.png

The central door cannot be opened by Door Keys or Lockpicks; it will open on the enemy phase of turn 12 if Kel is alive.

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
Name Obtainment Method
Is gba wyrmslayer.png Wyrmslayer Visit western most house
Is gba energy ring.png Energy Ring Visit southwestern house
Is gba goddess icon.png Goddess Icon Visit lower middle house
Is gba wo dao.png Wo Dao Visit upper middle house
Is gba longbow.png Longbow Visit eastern most house
Is gba elixir.png Elixir Steal from enemy Nomadic Trooper
Is gba elixir.png Elixir Steal from enemy Nomadic Trooper

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460
Is gba steel sword.png Steel Sword 600
Is gba silver sword.png Silver Sword 1,500
Is gba iron blade.png Iron Blade 980
Is gba steel blade.png Steel Blade 1,250

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba swordmaster enemy.gif Kel Swordmaster 10 1 42 17 23 23 11 11 14 9 6 Light Brand
Does not move; stands on the gate, the chapter's seize point.
Ma gba swordmaster enemy.gif Sacae Swordmaster 5 1 33~38 9~12 16~20 15~19 4~8 7~10 3~6 9 6 Steel Sword
Begins moving unprovoked if he can attack a unit within two turns.
Ma gba swordmaster enemy.gif Sacae Swordmaster 5 1 33~38 9~12 16~20 15~19 4~8 7~10 3~6 9 6 Killing Edge
Begins moving unprovoked if he can attack a unit within two turns.
Ma gba sage enemy.gif Sacae Sage 7 1 29~34 14~19 9~14 9~12 2~6 6~9 10~13 7 6 Elfire Physic Silence
--
Ma gba sage enemy.gif Sacae Sage 6 1 28~33 13~18 9~13 9~12 2~5 6~9 10~13 7 6 Aircalibur Mend Sleep
Moves to attack units in range.
Ma gba archer enemy.gif Sacae Archer 18 2 28~32 9~11 8~11 7~10 5~7 5~6 1~2 7 5 Longbow
Moves to attack units in range.
Ma gba archer enemy.gif Sacae Archer 18 1 28~32 9~11 8~11 7~10 5~7 5~6 1~2 7 5 Steel Bow
--
Ma gba myrmidon enemy.gif Sacae Myrmidon 17 2 25~29 8~11 14~17 14~17 4~6 4~5 2~4 8 5 Lancereaver
--
Ma gba mage enemy.gif Sacae Mage 18 1 24~27 9~12 7~10 8~10 2~4 3~4 8~10 6 5 Aircalibur
--
Ma gba mage enemy.gif Sacae Mage 18 1 24~27 9~12 7~10 8~10 2~4 3~4 8~10 6 5 Elfire
Does not move, except to heal.
Ma gba archer enemy.gif Sacae Archer 19 2 29~33 9~12 9~12 8~10 5~8 5~7 1~3 7 5 Steel Bow
--
Ma gba myrmidon enemy.gif Sacae Myrmidon 18 2 26~30 9~11 14~17 14~17 4~6 4~5 2~4 8 5 Steel Sword
--
Ma gba mage enemy.gif Sacae Mage 17 1 23~26 8~11 7~10 7~10 2~4 3~4 7~10 6 5 Elfire
--
Ma gba mage enemy.gif Sacae Mage 17 1 23~26 8~11 7~10 7~10 2~4 3~4 7~10 6 5 Aircalibur
--
Ma gba nomadic trooper enemy.gif Sacae Nomadic Trooper 8 2 33~39 12~15 11~16 14~18 5~8 8~12 4~7 8 8 Short Bow Steel Sword
Begins moving unprovoked if he can attack a unit within two turns.
Ma gba nomad enemy.gif Sacae Nomad 19 3 26~30 9~12 10~13 12~15 4~7 5~7 2~4 7 7 Short Bow
Begins moving unprovoked if he can attack a unit within two turns.
Ma gba nomad enemy.gif Sacae Nomad 18 5 25~29 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
The three inside the walls begin moving unprovoked if they can attack a unit within two turns.
Ma gba nomadic trooper enemy.gif Sacae Nomadic Trooper 8 2 33~39 12~15 11~16 14~18 5~8 8~12 4~7 8 8 Short Bow Steel Sword Elixir
Begins moving unprovoked if he can attack a unit within two turns.
Ma gba nomad enemy.gif Sacae Nomad 17 2 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
--
Ma gba nomad enemy.gif Sacae Nomad 16 2 24~27 8~11 9~11 10~13 3~6 5~7 1~3 7 7 Short Bow
--
Ma gba wyvern lord enemy.gif Bern Wyvern Lord 7 2 40~48 17~21 10~15 11~14 4~7 14~17 2~4 11 8 Silver Lance
--
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 17 2 31~35 13~16 7~10 9~11 3~5 11~13 1~2 10 7 Axereaver
--
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 18 2 31~36 13~16 8~10 9~11 3~5 11~13 1~2 10 7 Killer Lance
--
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 19 2 32~37 14~17 8~11 9~12 3~6 11~14 1~3 10 7 Steel Lance
--
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 18 2 31~36 13~16 8~10 9~11 3~5 11~13 1~2 10 7 Steel Lance Javelin
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 17 10 31~35 13~16 7~10 9~11 3~5 11~13 1~2 10 7 Steel Lance
--
Ma gba nomad enemy.gif Sacae Nomad 17 10 25~28 9~11 9~12 11~14 4~6 5~7 2~3 7 7 Short Bow
--
Ma gba myrmidon enemy.gif Sacae Myrmidon 18 1 26~30 9~11 14~17 14~17 4~6 4~5 2~4 8 5 Armorslayer
--
Ma gba myrmidon enemy.gif Sacae Myrmidon 18 1 26~30 9~11 14~17 14~17 4~6 4~5 2~4 8 5 Lancereaver
--
Ma gba myrmidon enemy.gif Sacae Myrmidon 18 2 26~30 9~11 14~17 14~17 4~6 4~5 2~4 8 5 Steel Sword
--

Reinforcements

  • Enemy phase of turn 8, if Kel is alive
  • Enemy phase of turns 8, 13, 18, and 23
    • 2 Nomads from the southwest corner of the map
      • On turn 8, these reinforcements are blocked by the group of four Nomads that appear before them, unless Kel is killed.
  • Enemy phase of turns 10, 15, and 20
  • Enemy phase of turn 15, and of turns 17–19 on Hard Mode, if Kel is alive
    • 1 Myrmidon with an Armorslayer from north of the westernmost village
    • 1 Myrmidon with a Lancereaver from east of the easternmost village
    • 1 Myrmidon with a Steel Sword from between the second-west and middle villages
    • 1 Myrmidon with a Steel Sword from south of the second-east village

Boss data

Main article: Kel
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait kel fe06.png
Ma gba swordmaster enemy.gif Swordmaster
Level 10
Stats
Max HP 42 Luck 11
Strength 17 Defense 11
Skill 23 Resistance 14
Speed 23 Constitution 9
Movement 6 Aid 8
Inventory
Light Brand
Elixir
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Avoid units with limited movement as they will likely fall behind the rest of your group. Your strategy should include equipping powerful weapons and dispatching two teams to the right and left flanks, or just focus on one side. Ensure each team has its own healer and bow-users specifically for the dragons.

Near the northwest and northeast villages, there are breakable walls. Using the Eclipse magic on these walls ensures they will be reduced to a single hit point, and it is a guaranteed hit. Note that directly approaching through the center is not viable; the main door only unlocks on turn 12, and you cannot use items to speed it up. Instead, assault from both sides gradually or focus heavily on one side if you are capable of long-range attacks and rapid entry. This prevents a bottleneck in the center with enemies converging on you.

After breaching the walls, position your strongest units at the forefront; formidable foes await inside.

Here are some tips:

  • Utilize Pure Waters to gain an edge, especially since one of the Sages wields a Sleep staff and another a Silence staff. Ensure you have Restore staves on both teams or multiple units to counteract these effects.
  • Once inside, hold your position between walls. Do not rely on a single unit to vanquish all foes; the walls can be strategically used to manage enemy movements.
  • Keep an eye on enemy equipment. Some wield Axereavers, Lancereavers, Aircalibur, or Killer Lances. Familiarize yourself with their gear to avoid unpleasant surprises.

The boss, Kel, is often considered the single hardest boss in the game. On Hard, his avoid is in the upper 80s, while he averages 27 SPD (making him impossible to double) and has enough 1-range firepower to ORKO the likes of Perceval with double crits. Challenging him at 1-range, even with weapon triangle advantage through a Killer Lance or with powerful bosskillers like Rutger is too risky, as Kel's high crit rate can spell disaster, especially if he crits twice in a row. However, his Light Brand deals a fixed 10 damage at range, and it can't crit. He can't kill anything with 21 HP or more at a distance as a result. Since the Light Brand also counts as light magic at range, he can be weapon triangle'd by Anima tomes, which are accurate, and a well-trained Anima mage can stall him out over time, as there are no other time-sensitive threats or objectives.

Trivia

  • Shanna and Thea have a conversation event in this chapter that can be triggered using the Talk-command when both are deployed. However, after loading the Background-image, the event ends without the characters talking. This is not just a case of the developers forgetting to set a conversation in the event, as there seem to be no fitting text strings in the games data.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bulgar's Arms & Armor

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Battle in Bulgar

--

Japanese

ブルガルの攻防

Offense and Defense of Bulgar

Gallery

References

  1. Battle in Bulgard, triangleattack.com, Retrieved: December 24, 2020
← The Laws of Sacae • Battle in Bulgar • The Silver Wolf →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline