Battle in Bulgar
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“
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They're here...! And so quickly... Could they not have given me the time to at least set up a defense!?
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”
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— Roartz
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Battle in Bulgar (Japanese: ブルガルの攻防 Offense and Defense of Bulgar) is chapter 19B of Fire Emblem: The Binding Blade.
Plot
- Main article: Battle in Bulgar/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After defeating the Djute clan, Roy moved toward Bulgar, the largest city in Sacae. As a center of commerce between Etruria, Bern, and Ilia, Bulgar has had a history of being free city without a ruler. However, with Bern's invasion, Advisor Roartz now had control of the city under Bern's protection. Roy approached Bulgar to liberate it and to gain some useful information on invading Bern.
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–15
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{{{partner}}}
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{{{other}}}
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44+24
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–15
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{{{partner}}}
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{{{other}}}
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44+36
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{{{third}}}
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The central door cannot be opened by Door Keys or Lockpicks; it will open on the enemy phase of turn 12 if Kel is alive.
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
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Con
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Mov
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Inventory and Skills
|
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Sacae
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Swordmaster
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5
|
1
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33~38
|
9~12
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16~20
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15~19
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4~8
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7~10
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3~6
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9
|
6
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Steel Sword
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Begins moving unprovoked if he can attack a unit within two turns.
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Sacae
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Swordmaster
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5
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1
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33~38
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9~12
|
16~20
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15~19
|
4~8
|
7~10
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3~6
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9
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6
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Killing Edge
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Begins moving unprovoked if he can attack a unit within two turns.
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Sacae
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Sage
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7
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1
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29~34
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14~19
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9~14
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9~12
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2~6
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6~9
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10~13
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7
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6
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Elfire • Physic • Silence
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--
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Sacae
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Sage
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6
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1
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28~33
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13~18
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9~13
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9~12
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2~5
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6~9
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10~13
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7
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6
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Aircalibur • Mend • Sleep
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Moves to attack units in range.
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Sacae
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Archer
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18
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2
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28~32
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9~11
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8~11
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7~10
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5~7
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5~6
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1~2
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7
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5
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Longbow
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Moves to attack units in range.
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Sacae
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Archer
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18
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1
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28~32
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9~11
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8~11
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7~10
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5~7
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5~6
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1~2
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7
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5
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Steel Bow
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--
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Sacae
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Myrmidon
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17
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2
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25~29
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8~11
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14~17
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14~17
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4~6
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4~5
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2~4
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8
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5
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Lancereaver
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--
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Sacae
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Mage
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18
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1
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24~27
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9~12
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7~10
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8~10
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2~4
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3~4
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8~10
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6
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5
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Aircalibur
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--
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Sacae
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Mage
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18
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1
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24~27
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9~12
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7~10
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8~10
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2~4
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3~4
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8~10
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6
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5
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Elfire
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Does not move, except to heal.
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Sacae
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Archer
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19
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2
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29~33
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9~12
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9~12
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8~10
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5~8
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5~7
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1~3
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7
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5
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Steel Bow
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--
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Sacae
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Myrmidon
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18
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2
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26~30
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9~11
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14~17
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14~17
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4~6
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4~5
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2~4
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8
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5
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Steel Sword
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--
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Sacae
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Mage
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17
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1
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23~26
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8~11
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7~10
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7~10
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2~4
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3~4
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7~10
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6
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5
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Elfire
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--
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Sacae
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Mage
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17
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1
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23~26
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8~11
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7~10
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7~10
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2~4
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3~4
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7~10
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6
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5
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Aircalibur
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--
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Sacae
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Nomadic Trooper
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8
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2
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33~39
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12~15
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11~16
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14~18
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5~8
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8~12
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4~7
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8
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8
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Short Bow • Steel Sword
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Begins moving unprovoked if he can attack a unit within two turns.
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Sacae
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Nomad
|
19
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3
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26~30
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9~12
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10~13
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12~15
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4~7
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5~7
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2~4
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7
|
7
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Short Bow
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Begins moving unprovoked if he can attack a unit within two turns.
|
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Sacae
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Nomad
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18
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5
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25~29
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9~11
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9~12
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11~14
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4~6
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5~7
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2~3
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7
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7
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Short Bow
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The three inside the walls begin moving unprovoked if they can attack a unit within two turns.
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Sacae
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Nomadic Trooper
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8
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2
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33~39
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12~15
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11~16
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14~18
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5~8
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8~12
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4~7
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8
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8
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Short Bow • Steel Sword • Elixir
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Begins moving unprovoked if he can attack a unit within two turns.
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Sacae
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Nomad
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17
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2
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25~28
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9~11
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9~12
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11~14
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4~6
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5~7
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2~3
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7
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7
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Short Bow
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--
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Sacae
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Nomad
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16
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2
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24~27
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8~11
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9~11
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10~13
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3~6
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5~7
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1~3
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7
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7
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Short Bow
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--
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Bern
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Wyvern Lord
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7
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2
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40~48
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17~21
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10~15
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11~14
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4~7
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14~17
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2~4
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11
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8
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Silver Lance
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--
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Bern
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Wyvern Rider
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17
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2
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31~35
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13~16
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7~10
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9~11
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3~5
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11~13
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1~2
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10
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7
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Axereaver
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--
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Bern
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Wyvern Rider
|
18
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2
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31~36
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13~16
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8~10
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9~11
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3~5
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11~13
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1~2
|
10
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7
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Killer Lance
|
--
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Bern
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Wyvern Rider
|
19
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2
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32~37
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14~17
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8~11
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9~12
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3~6
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11~14
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1~3
|
10
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7
|
Steel Lance
|
--
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Bern
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Wyvern Rider
|
18
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2
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31~36
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13~16
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8~10
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9~11
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3~5
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11~13
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1~2
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10
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7
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Steel Lance • Javelin
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--
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Kel
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Swordmaster
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10
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1
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42
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17
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23
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23
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11
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11
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14
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9
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6
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Light Brand
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Does not move; stands on the gate, the chapter's seize point.
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Sacae
|
Swordmaster
|
5
|
1
|
40~48
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11~15
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19~25
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18~24
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6~12
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8~13
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4~8
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9
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6
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Steel Sword
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Begins moving unprovoked if he can attack a unit within two turns.
|
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Sacae
|
Swordmaster
|
5
|
1
|
40~48
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11~15
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19~25
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18~24
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6~12
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8~13
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4~8
|
9
|
6
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Killing Edge
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Begins moving unprovoked if he can attack a unit within two turns.
|
|
Sacae
|
Sage
|
7
|
1
|
34~41
|
19~26
|
12~19
|
11~16
|
3~9
|
7~11
|
12~17
|
7
|
6
|
Elfire • Physic • Silence
|
--
|
|
Sacae
|
Sage
|
6
|
1
|
33~40
|
18~25
|
12~18
|
11~16
|
3~8
|
7~11
|
12~17
|
7
|
6
|
Aircalibur • Mend • Sleep
|
Moves to attack units in range.
|
|
Sacae
|
Archer
|
18
|
2
|
35~43
|
12~17
|
12~17
|
10~15
|
8~13
|
6~9
|
2~4
|
7
|
5
|
Longbow
|
Moves to attack units in range.
|
|
Sacae
|
Archer
|
18
|
1
|
35~43
|
12~17
|
12~17
|
10~15
|
8~13
|
6~9
|
2~4
|
7
|
5
|
Steel Bow
|
--
|
|
Sacae
|
Myrmidon
|
17
|
2
|
32~40
|
11~17
|
18~20
|
18~20
|
7~11
|
5~8
|
3~7
|
8
|
5
|
Lancereaver
|
--
|
|
Sacae
|
Mage
|
18
|
1
|
30~36
|
15~20
|
11~16
|
11~16
|
4~7
|
3~5
|
11~16
|
6
|
5
|
Aircalibur
|
--
|
|
Sacae
|
Mage
|
18
|
1
|
30~36
|
15~20
|
11~16
|
11~16
|
4~7
|
3~5
|
11~16
|
6
|
5
|
Elfire
|
Does not move, except to heal.
|
|
Sacae
|
Archer
|
19
|
2
|
36~44
|
12~18
|
13~18
|
11~15
|
8~14
|
6~10
|
2~5
|
7
|
5
|
Steel Bow
|
--
|
|
Sacae
|
Myrmidon
|
18
|
2
|
33~41
|
12~17
|
18~20
|
18~20
|
7~11
|
5~8
|
3~7
|
8
|
5
|
Steel Sword
|
--
|
|
Sacae
|
Mage
|
17
|
1
|
29~35
|
14~20
|
11~16
|
10~16
|
4~7
|
3~5
|
10~16
|
6
|
5
|
Elfire
|
--
|
|
Sacae
|
Mage
|
17
|
1
|
29~35
|
14~20
|
11~16
|
10~16
|
4~7
|
3~5
|
10~16
|
6
|
5
|
Aircalibur
|
--
|
|
Sacae
|
Nomadic Trooper
|
8
|
2
|
39~48
|
14~19
|
14~21
|
17~24
|
7~12
|
9~15
|
5~9
|
8
|
8
|
Short Bow • Steel Sword
|
Begins moving unprovoked if he can attack a unit within two turns.
|
|
Sacae
|
Nomad
|
19
|
3
|
33~40
|
12~17
|
14~19
|
17~20
|
7~12
|
6~9
|
3~7
|
7
|
7
|
Short Bow
|
Begins moving unprovoked if he can attack a unit within two turns.
|
|
Sacae
|
Nomad
|
18
|
5
|
32~39
|
12~16
|
13~18
|
16~20
|
7~11
|
6~9
|
3~6
|
7
|
7
|
Short Bow
|
The three inside the walls begin moving unprovoked if they can attack a unit within two turns.
|
|
Sacae
|
Nomadic Trooper
|
8
|
2
|
39~48
|
14~19
|
14~21
|
17~24
|
7~12
|
9~15
|
5~9
|
8
|
8
|
Short Bow • Steel Sword • Elixir
|
Begins moving unprovoked if he can attack a unit within two turns.
|
|
Sacae
|
Nomad
|
17
|
2
|
32~38
|
12~16
|
13~18
|
16~20
|
7~11
|
6~9
|
3~6
|
7
|
7
|
Short Bow
|
--
|
|
Sacae
|
Nomad
|
16
|
2
|
31~37
|
11~16
|
13~17
|
15~20
|
6~11
|
6~9
|
2~6
|
7
|
7
|
Short Bow
|
--
|
|
Bern
|
Wyvern Lord
|
7
|
2
|
48~59
|
21~26
|
13~20
|
13~17
|
6~10
|
16~20
|
2~6
|
11
|
8
|
Silver Lance
|
--
|
|
Bern
|
Wyvern Rider
|
17
|
2
|
40~47
|
18~20
|
10~16
|
12~16
|
5~9
|
13~17
|
2~4
|
10
|
7
|
Axereaver
|
--
|
|
Bern
|
Wyvern Rider
|
18
|
2
|
40~48
|
18~20
|
11~16
|
12~16
|
5~9
|
13~17
|
2~4
|
10
|
7
|
Killer Lance
|
--
|
|
Bern
|
Wyvern Rider
|
19
|
2
|
41~49
|
19~20
|
11~17
|
12~17
|
5~10
|
13~18
|
2~5
|
10
|
7
|
Steel Lance
|
--
|
|
Bern
|
Wyvern Rider
|
18
|
2
|
40~48
|
18~20
|
11~16
|
12~16
|
5~9
|
13~17
|
2~4
|
10
|
7
|
Steel Lance • Javelin
|
--
|
|
Kel
|
Swordmaster
|
10
|
1
|
49~52
|
19~20
|
26~28
|
26~28
|
13~15
|
12~14
|
15~16
|
9
|
6
|
Light Brand
|
Does not move; stands on the gate, the chapter's seize point.
|
|
|
|
Reinforcements
- Enemy phase of turn 8, if Kel is alive
- Enemy phase of turns 8, 13, 18, and 23
- 2 Nomads from the southwest corner of the map
- On turn 8, these reinforcements are blocked by the group of four Nomads that appear before them, unless Kel is killed.
- Enemy phase of turns 10, 15, and 20
- Enemy phase of turn 15, and of turns 17–19 on Hard Mode, if Kel is alive
- 1 Myrmidon with an Armorslayer from north of the westernmost village
- 1 Myrmidon with a Lancereaver from east of the easternmost village
- 1 Myrmidon with a Steel Sword from between the second-west and middle villages
- 1 Myrmidon with a Steel Sword from south of the second-east village
Boss data
- Main article: Kel
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Shanna and Thea have a conversation event in this chapter that can be triggered using the Talk-command when both are deployed. However, after loading the Background-image, the event ends without the characters talking. This is not just a case of the developers forgetting to set a conversation in the event, as there seem to be no fitting text strings in the games data.
Etymology and other languages
Gallery
References