Western Resistance
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“
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...Lord Arcardo did say to get rid of the Lycian League Army while they were here... Hahaha... What a splendid chance to gain favor with Lord Arcardo and earn a share of his riches! Dispatch our troops! Kill off the Lycian League Army!
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”
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— Nord
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Western Resistance (Japanese: あらがう者たち Resistance Force) is Chapter 10A of Fire Emblem: The Binding Blade. To play this chapter, the player must have visited the village that offers a Killer Bow (or else must not have visited either of the two villages) in the previous chapter and thus headed north towards Mount Eburacum. Otherwise, Amidst a Struggle will be played instead, in which case Roy heads west toward Caldonia.
Plot
- Main article: Western Resistance/Script
Roy's Lycian Army arrives at Fibernia, the largest of three islands comprising the Western Isles, and heads to Eburacum, the largest mine. On the way to Eburacum, Roy sends a messenger to the local castle's lord, Nord, requesting permission to pass through his lands.
As Roy's army travels, Nord talks with his soldiers about the resistance spy he imprisoned, Larum. She claims she is unaffiliated with the resistance, and Nord considers interrogating her himself, but he is interrupted by the message from Roy about permission to pass through his lands. As the Etrurian lord Arcardo had told him to eliminate the Lycian Army while it was here, Nord orders his soldiers to attack Roy's forces and kill the messenger.
Roy soon learns that his messenger has been killed and that Nord's forces are rushing to attack his army, and a battle ensues. During the battle, Geese tells a villager of his ship's crewmates being imprisoned by Nord and worked to death in the mines; he then leaves the village and starts fighting Nord's forces to seek revenge. If Roy talks to Geese, he explains that he is for hire and offers his services to Roy, as he is a pirate and knows the area while also wanting to fight the castle's forces, just like Roy does. Roy accepts the offer, and Geese joins his army.
Meanwhile, Nord talks to Gonzalez at the castle and orders him to burn down the village. Gonzalez is apprehensive, but cannot stand up to Nord and heads toward the village. On the way there, Lilina may talk to him; he asks her to warn the villagers, but Lilina explains that Gonzalez does not have to attack the village and can join the Lycian Army instead. Gonzalez is afraid because people tend to view him as a monster, but Lilina swears that the people in her army will not treat him that way, and he agrees to switch sides.
Eventually, Roy seizes Nord's castle, and Nord himself is killed in battle. He does not learn why Nord attacked him, but he finds the imprisoned Larum, who immediately informs him that she is with the resistance and that their real enemy is Etruria. Etrurians have been enslaving the populace and working it to death in the mines. The resistance Larum is a part of was planning to strike at Eburacum, but a villager leaked the plan's details, and the resistance is now in danger. Roy agrees to help Larum's group, and Larum hugs him in gratitude before offering him a Wyrmslayer, the sword of her group's leader, and joining his army.
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–12+2
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{{{partner}}}
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0+1−1
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23+19−1
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–12+2
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{{{partner}}}
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0+1−1
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23+22−1
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{{{third}}}
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Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
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Con
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Mov
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Inventory and Skills
|
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Nord
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Druid
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5
|
1
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31
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13
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7
|
8
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4
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8
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11
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8
|
6
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Nosferatu
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Does not move; stands on the gate, the chapter's seize point.
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Armagh
|
Fighter
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10
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1
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26~29
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9~11
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4~6
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6~8
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1~2
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3~4
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0~2
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11
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5
|
Steel Axe
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--
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Armagh
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Fighter
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10
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1
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26~29
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9~11
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4~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Hand Axe
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Moves to attack units in range.
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Armagh
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Fighter
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11
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2
|
27~30
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9~12
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5~6
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6~8
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1~2
|
3~4
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0~2
|
11
|
5
|
Steel Axe
|
Moves to attack units in range.
|
|
Armagh
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Fighter
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11
|
1
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27~30
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9~12
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5~6
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6~8
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1~2
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3~4
|
0~2
|
11
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5
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Steel Axe • Hand Axe
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Moves to attack units in range.
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Armagh
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Mercenary
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11
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1
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25~27
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7~9
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11~13
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10~12
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2~4
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5~7
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1~2
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9
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5
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Steel Sword • Vulnerary
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--
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Armagh
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Mercenary
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12
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2
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25~28
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7~9
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11~13
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11~12
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2~4
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5~7
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1~2
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9
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5
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Steel Sword
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The southern one moves to attack units in range.
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Armagh
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Mercenary
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11
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3
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25~27
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7~9
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11~13
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10~12
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2~4
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5~7
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1~2
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9
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5
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Steel Sword
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• The upper of the southern two moves to attack units in range. • The lower of the southern two begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Fighter
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14
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1
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29~33
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11~14
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5~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Poleax • Vulnerary
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--
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Armagh
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Archer
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10
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2
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23~26
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6~8
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6~8
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5~7
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2~4
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4~5
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0~2
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7
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5
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Iron Bow
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The southern one operates a Ballista, and does not move.
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Armagh
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Mercenary
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10
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1
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24~27
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7~9
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11~13
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10~12
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2~4
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5~6
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1~2
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9
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5
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Killing Edge
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Begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Fighter
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12
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1
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28~31
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10~12
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5~7
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6~8
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1~2
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3~4
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0~2
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11
|
5
|
Steel Axe
|
--
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|
Armagh
|
Fighter
|
11
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2
|
27~30
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9~12
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5~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Iron Axe • Hand Axe
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The lower one moves to attack units in range.
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|
Armagh
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Berserker
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1
|
1
|
33~37
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12~15
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10~12
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8~10
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2~4
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7~9
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1~3
|
13
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6
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Steel Axe • Vulnerary
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Moves to attack units in range.
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|
Armagh
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Archer
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13
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1
|
25~28
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7~9
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7~9
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6~8
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3~5
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4~6
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1~2
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7
|
5
|
Iron Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Armagh
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Shaman
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12
|
1
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20~23
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6~9
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4~5
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4~6
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1~3
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2~4
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7~9
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5
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5
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Flux
|
--
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Armagh
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Shaman
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12
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1
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20~23
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6~9
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4~5
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4~6
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1~3
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2~4
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7~9
|
5
|
5
|
Nosferatu
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Moves to attack units in range.
|
|
|
|
|
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Nord
|
Druid
|
5
|
1
|
34~36
|
16~18
|
9~10
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9~11
|
5~6
|
8~9
|
12~14
|
8
|
6
|
Nosferatu
|
Does not move; stands on the gate, the chapter's seize point.
|
|
Armagh
|
Fighter
|
10
|
1
|
31~37
|
12~16
|
6~10
|
8~11
|
2~4
|
4~6
|
0~3
|
11
|
5
|
Steel Axe
|
--
|
|
Armagh
|
Fighter
|
10
|
1
|
31~37
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12~16
|
6~10
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8~11
|
2~4
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4~6
|
0~3
|
11
|
5
|
Hand Axe
|
Moves to attack units in range.
|
|
Armagh
|
Fighter
|
11
|
2
|
32~38
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12~17
|
7~10
|
8~11
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2~4
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4~6
|
0~3
|
11
|
5
|
Steel Axe
|
Moves to attack units in range.
|
|
Armagh
|
Fighter
|
11
|
1
|
32~38
|
12~17
|
7~10
|
8~11
|
2~4
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4~6
|
0~3
|
11
|
5
|
Steel Axe • Hand Axe
|
Moves to attack units in range.
|
|
Armagh
|
Mercenary
|
11
|
1
|
30~35
|
9~13
|
13~17
|
12~15
|
4~7
|
6~9
|
2~4
|
9
|
5
|
Steel Sword • Vulnerary
|
--
|
|
Armagh
|
Mercenary
|
12
|
2
|
30~36
|
9~13
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13~17
|
13~15
|
4~7
|
6~9
|
2~4
|
9
|
5
|
Steel Sword
|
The southern one moves to attack units in range.
|
|
Armagh
|
Mercenary
|
11
|
3
|
30~35
|
9~13
|
13~17
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12~15
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4~7
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6~9
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2~4
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9
|
5
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Steel Sword
|
• The upper of the southern two moves to attack units in range. • The lower of the southern two begins moving unprovoked when he can attack a unit within two turns.
|
|
Armagh
|
Fighter
|
14
|
1
|
34~41
|
14~19
|
7~12
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9~12
|
2~5
|
4~7
|
1~3
|
11
|
5
|
Poleax • Vulnerary
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--
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|
Armagh
|
Archer
|
10
|
2
|
27~33
|
8~12
|
8~12
|
7~10
|
4~8
|
5~7
|
0~3
|
7
|
5
|
Iron Bow
|
The southern one operates a Ballista, and does not move.
|
|
Armagh
|
Mercenary
|
10
|
1
|
29~35
|
9~13
|
13~17
|
12~15
|
4~7
|
6~8
|
2~4
|
9
|
5
|
Killing Edge
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Armagh
|
Fighter
|
12
|
1
|
33~39
|
13~17
|
7~11
|
8~11
|
2~4
|
4~6
|
0~3
|
11
|
5
|
Steel Axe
|
--
|
|
Armagh
|
Fighter
|
11
|
2
|
32~38
|
12~17
|
7~10
|
8~11
|
2~4
|
4~6
|
0~3
|
11
|
5
|
Iron Axe • Hand Axe
|
The lower one moves to attack units in range.
|
|
Armagh
|
Berserker
|
1
|
1
|
37~43
|
14~19
|
11~15
|
8~12
|
3~6
|
7~10
|
1~4
|
13
|
6
|
Steel Axe • Vulnerary
|
Moves to attack units in range.
|
|
Armagh
|
Archer
|
13
|
1
|
29~35
|
9~13
|
9~13
|
8~11
|
5~9
|
5~8
|
1~3
|
7
|
5
|
Iron Bow
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Armagh
|
Shaman
|
12
|
1
|
23~28
|
9~14
|
6~8
|
6~9
|
2~5
|
2~5
|
9~13
|
5
|
5
|
Flux
|
--
|
|
Armagh
|
Shaman
|
12
|
1
|
23~28
|
9~14
|
6~8
|
6~9
|
2~5
|
2~5
|
9~13
|
5
|
5
|
Nosferatu
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Moves to attack units in range.
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Reinforcements
- Enemy phase of turns 4, 6, and 10
- Enemy phase of turn 6
- Enemy phase of turns 6, 9, and 12
- Enemy phase of turns 13–18
- Enemy phase of turns 5, 8, and 11 (Hard Mode only)
NPC data
Reinforcements
Boss data
- Main article: Nord
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
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|
Inventory
|
Nosferatu
|
Weapon Levels
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✓
|
|
✓
|
|
|
|
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Inventory
|
Nosferatu
|
Weapon Levels
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✓
|
|
✓
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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The chapter is not particularly difficult. If you are using Shanna, make sure to protect her from the ballista and the Berserker. Wait for enemies on the bridges, as they can not cross the river. Additionally, the enemies in the middle of the map will remain stationary unless you enter their attack range. Just remember the weapon triangle and you should have no trouble. To speed things up, consider deploying your mounted units.
Geese will appear as a neutral unit on a green square during turn 4; have Roy talk to him. Gonzalez will then show up on turn 6 with the intent of destroying the village. If you do not intervene, he'll accomplish this by turn 11. To prevent this, have Lilina speak with him.
Etymology and other languages
Gallery
References