The Hero of the West
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“
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I want to help the people here. Even if it means that we'll be going against Etruria...
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”
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— Roy
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The Hero of the West (Japanese: 西方の勇者 Hero of the west) is chapter 11A of Fire Emblem: The Binding Blade; the player gets this for their eleventh chapter if they visited the village that gives the player a Killer Bow in chapter 9 and thus went north toward Mount Eburacum.
Plot
- Main article: The Hero of the West/Script
Roy's Lycian Army arrives at Eburacum to support the resistance force of the Western Isles. During his trip, Roy sends a letter to Cecilia to inform her of the situation. Meanwhile, the overseer of the Eburacum mine – Bishop Orlo of the Elimine Church – speaks with Melady, who has arrived in search of Princess Guinivere. He informs her that he has no information about the princess's location. However, after Melady leaves, Orlo consults with his soldiers and reveals that he knows Guinivere is in Aquileia, the Etrurian capital. He also knows that the sudden death of Prince Myrddin was an assassination and that High Chancellor Roartz was involved in. The soldier he talks to then tells him that he knows where the leader of the resistance is hiding, and Orlo orders him to attack that place immediately.
In the meantime, Roy's army prepares for battle. Roy thinks it best to wait for General Cecilia's response, but he is pushed into action when he learns that the local Etrurian troops are attacking a village. With no time for Roy to waste, the battle begins.
At the start of the battle, Galle and Melady fly in and discuss Princess Guinivere's whereabouts. Melady admits that she has no leads and apologizes to Galle for roping him into this, but he does not mind and says he will ask Narcian for help. Melady brings up the fact it was Narcian who prevented Galle from becoming Wyvern General by arguing that Galle was not a Bern native and therefore did not deserve the position, but Galle does not mind, as he feels grateful for what he already possesses. After this interaction, Galle and Melady leave the area.
Later, Klein and Thea arrive in the south-east, each with a contingent of troops. Klein had been sent by Lord Arcardo to deal with the Lycian Army, which had supposedly betrayed Etruria. He has a brief conversation with Thea about their siblings, then orders Thea to be careful before sending her off. Thea later returns to the battlefield to strike from the north-west, but before she can order a charge, one of her soldiers tells her there are rumors of Etrurians finding their group disposable. Thea pays no heed to the rumors, as she trusts that Commander Klein would not simply sacrifice her and her Pegasus Knights.
Soon after, Echidna is cornered in one of the villages, and orders the villagers to rush to safety as she starts fighting the surrounding enemies. Not long afterward, Orlo wonders why his forces have not dealt with Echidna yet, only to learn that the resistance has received the Lycian Army's help. However, he also learns that Lord Arcardo now officially wants Roy and his army dead, and that he has sent reinforcements.
Clarine or Roy can talk to Klein, convincing him that Etruria is exploiting the villagers, prompting Klein to join the Lycian Army. Then, Klein or Shanna can convince Thea to switch sides as well. Additionally, Larum can talk to Echidna, confirming her survival, and Echidna joins the Lycian Army, because their causes align.
Once Orlo and his army are defeated, Roy meets with Elffin, a member of the resistance force. Elffin tests Roy by telling him that Lords Arcardo and Roartz may have lured the Lycian Army away from Lycia on purpose, and that they are cooperating with Bern. However, Roy realizes that the people of the Western Isles have nobody else to rely on, while Pherae and all of Lycia have Eliwood and Cecilia defending them. Therefore, he chooses to stay on the Western Isles, and by making that decision, he passes Elffin's test of level-headedness. Next, Roy plans to head to Juteaux, the capital of the Western Isles and the center of the local corruption.
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–12+4
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{{{partner}}}
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0+10-2
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22+30-10
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{{{third}}}
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Victory: Seize the castle gate
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Player
|
Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–12+4
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{{{partner}}}
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0+10-2
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22+37-10
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{{{third}}}
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Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
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Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
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Eburacum
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Fighter
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13
|
1
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28~32
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10~13
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5~7
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7~9
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1~3
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3~5
|
1~2
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11
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5
|
Steel Axe
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--
|
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Eburacum
|
Fighter
|
14
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2
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29~33
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11~14
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5~8
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7~9
|
1~3
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3~5
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1~2
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11
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5
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Steel Axe
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• The southwest one moves to attack units in range. • The northeast one begins moving unprovoked when he can attack a unit within two turns.
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Eburacum
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Fighter
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13
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1
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28~32
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10~13
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5~7
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe • Hand Axe
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Moves to attack units in range.
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Eburacum
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Archer
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13
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1
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25~28
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7~9
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7~9
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6~8
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3~5
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4~6
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1~2
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7
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5
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Steel Bow
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Moves to attack units in range.
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Eburacum
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Shaman
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14
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1
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21~24
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7~10
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4~6
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5~7
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2~3
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3~4
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8~10
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5
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5
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Flux
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--
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Eburacum
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Fighter
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15
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3
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe
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The northern one begins moving when he can attack a unit within two turns.
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Eburacum
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Fighter
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14
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1
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29~33
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11~14
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5~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Iron Axe • Hand Axe
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--
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Eburacum
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Archer
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15
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1
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26~30
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8~10
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7~10
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6~9
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4~6
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4~6
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1~2
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Eburacum
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Fighter
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14
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2
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29~33
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11~14
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5~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Hand Axe
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Begins moving unprovoked when he can attack a unit within two turns.
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Eburacum
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Fighter
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15
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1
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe • Hand Axe
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Begins moving unprovoked when he can attack a unit within two turns.
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Eburacum
|
Archer
|
14
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1
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25~29
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7~10
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7~9
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6~8
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3~6
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4~6
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1~2
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7
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5
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Killer Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Eburacum
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Shaman
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16
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2
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22~25
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8~11
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5~7
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5~8
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2~4
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3~4
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8~11
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5
|
5
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Flux
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The right one moves to attack units in range.
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Eburacum
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Archer
|
14
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1
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25~29
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7~10
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7~9
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6~8
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3~6
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4~6
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1~2
|
7
|
5
|
Steel Bow
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Moves to attack units in range.
|
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Eburacum
|
Archer
|
14
|
2
|
25~29
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7~10
|
7~9
|
6~8
|
3~6
|
4~6
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1~2
|
7
|
5
|
Longbow
|
--
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|
Eburacum
|
Fighter
|
15
|
1
|
30~34
|
11~14
|
6~8
|
7~9
|
1~3
|
3~5
|
1~2
|
11
|
5
|
Hand Axe
|
--
|
|
Eburacum
|
Fighter
|
16
|
1
|
31~35
|
12~15
|
6~8
|
7~10
|
1~3
|
3~5
|
1~2
|
11
|
5
|
Poleax
|
--
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|
Orlo
|
Bishop
|
8
|
1
|
34
|
15
|
11
|
10
|
10
|
9
|
17
|
7
|
6
|
Divine
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Does not move; stands on the gate, the chapter's seize point.
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Eburacum
|
Fighter
|
13
|
1
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34~41
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14~19
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7~11
|
9~13
|
2~5
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4~7
|
1~4
|
11
|
5
|
Steel Axe
|
--
|
|
Eburacum
|
Fighter
|
14
|
2
|
35~42
|
15~20
|
7~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe
|
• The southwest one moves to attack units in range. • The northeast one begins moving unprovoked when he can attack a unit within two turns.
|
|
Eburacum
|
Fighter
|
13
|
1
|
34~41
|
14~19
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7~11
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe • Hand Axe
|
Moves to attack units in range.
|
|
Eburacum
|
Archer
|
13
|
1
|
30~36
|
9~13
|
10~14
|
8~12
|
5~9
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Eburacum
|
Shaman
|
14
|
1
|
24~30
|
10~16
|
6~10
|
7~11
|
3~6
|
3~6
|
10~14
|
5
|
5
|
Flux
|
--
|
|
Eburacum
|
Fighter
|
15
|
3
|
36~43
|
15~20
|
8~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe
|
The northern one begins moving when he can attack a unit within two turns.
|
|
Eburacum
|
Fighter
|
14
|
1
|
35~42
|
15~20
|
7~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Iron Axe • Hand Axe
|
--
|
|
Eburacum
|
Archer
|
15
|
1
|
31~38
|
10~14
|
10~15
|
8~13
|
6~10
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Eburacum
|
Fighter
|
14
|
2
|
35~42
|
15~20
|
7~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Hand Axe
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Eburacum
|
Fighter
|
15
|
1
|
36~43
|
15~20
|
8~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe • Hand Axe
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Eburacum
|
Archer
|
14
|
1
|
30~37
|
9~14
|
10~14
|
8~12
|
5~10
|
5~8
|
1~4
|
7
|
5
|
Killer Bow
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Eburacum
|
Shaman
|
16
|
2
|
25~31
|
11~17
|
7~11
|
7~12
|
3~7
|
3~6
|
10~15
|
5
|
5
|
Flux
|
The right one moves to attack units in range.
|
|
Eburacum
|
Archer
|
14
|
1
|
30~37
|
9~14
|
10~14
|
8~12
|
5~10
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Eburacum
|
Archer
|
14
|
2
|
30~37
|
9~14
|
10~14
|
8~12
|
5~10
|
5~8
|
1~4
|
7
|
5
|
Longbow
|
--
|
|
Eburacum
|
Fighter
|
15
|
1
|
36~43
|
15~20
|
8~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Hand Axe
|
--
|
|
Eburacum
|
Fighter
|
16
|
1
|
37~44
|
16~20
|
8~12
|
9~14
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Poleax
|
--
|
|
Orlo
|
Bishop
|
8
|
1
|
37~39
|
17~19
|
12~14
|
11~13
|
13~15
|
9~10
|
20~22
|
7
|
6
|
Divine
|
Does not move; stands on the gate, the chapter's seize point.
|
|
|
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Reinforcements
- Enemy phase of turn 5
- Klein and 4 Archers—three at level 14, one level 15—from the southwest forests
- Enemy phase of turn 6 if Orlo is alive, and of turns 12–15
- Enemy phase of turn 7
- Enemy phase of turn 8
- 3 Fighters—one at level 17, two at level 15—from around the house east of the arena
- Enemy phase of turn 10 if Orlo is alive
- Enemy phase of turn 14 if Orlo is alive (Hard Mode only)
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Klein's
|
Archer
|
14
|
3
|
25~29
|
7~10
|
7~9
|
6~8
|
3~6
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
|
• Initially an enemy. • Moves to escape to northwest of the gate.
|
|
Klein's
|
Archer
|
15
|
1
|
26~30
|
8~10
|
7~10
|
6~9
|
4~6
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
|
• Initially an enemy. • Moves to escape to northwest of the gate.
|
|
Thea
|
Pegasus Knight
|
8
|
1
|
22
|
6
|
8
|
11
|
3
|
7
|
6
|
5
|
7
|
Slim Lance • Javelin
|
• Initially an enemy. • Randomly either moves unprovoked or moves only to attack units in range each turn.
|
|
Thea's
|
Pegasus Knight
|
6
|
2
|
16~18
|
5~6
|
6~8
|
6~8
|
1~2
|
3~4
|
3~4
|
5
|
7
|
Iron Lance • Javelin
|
• Initially an enemy. • When Thea is recruited, moves to escape to northwest of the gate.
|
|
Thea's
|
Pegasus Knight
|
6
|
2
|
16~18
|
5~6
|
6~8
|
6~8
|
1~2
|
3~4
|
3~4
|
5
|
7
|
Steel Lance
|
• Initially an enemy. • When Thea is recruited, moves to escape to northwest of the gate.
|
|
Echidna
|
Hero
|
1
|
1
|
35
|
13
|
19
|
18
|
6
|
8
|
7
|
9
|
6
|
Steel Axe
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Klein's
|
Archer
|
14
|
3
|
30~37
|
9~14
|
10~14
|
8~12
|
5~10
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
• Initially an enemy. • Moves to escape to northwest of the gate.
|
|
Klein's
|
Archer
|
15
|
1
|
31~38
|
10~14
|
10~15
|
8~13
|
6~10
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
• Initially an enemy. • Moves to escape to northwest of the gate.
|
|
Thea
|
Pegasus Knight
|
8
|
1
|
27~29
|
8~10
|
11~13
|
14~16
|
5~7
|
7~9
|
7~9
|
5
|
7
|
Slim Lance • Javelin
|
• Initially an enemy. • Randomly either moves unprovoked or moves only to attack units in range each turn.
|
|
Thea's
|
Pegasus Knight
|
6
|
2
|
21~25
|
7~10
|
9~13
|
9~13
|
3~6
|
3~6
|
4~7
|
5
|
7
|
Iron Lance • Javelin
|
• Initially an enemy. • When Thea is recruited, moves to escape to northwest of the gate.
|
|
Thea's
|
Pegasus Knight
|
6
|
2
|
21~25
|
7~10
|
9~13
|
9~13
|
3~6
|
3~6
|
4~7
|
5
|
7
|
Steel Lance
|
• Initially an enemy. • When Thea is recruited, moves to escape to northwest of the gate.
|
|
Echidna
|
Hero
|
1
|
1
|
35
|
13
|
19
|
18
|
6
|
8
|
7
|
9
|
6
|
Steel Axe
|
--
|
|
Reinforcements
- When Klein is recruited
- 4 Archers that arrive with Klein switch from enemies to NPCs
- When Shanna talks to Thea after Klein is recruited but not before
- Thea switches from an enemy to an NPC
- When Thea is recruited or becomes an NPC
- Enemy phase of turn 8
- Echidna from the house east of the arena
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
- Main article: Orlo
|
|
Inventory
|
Divine
|
Weapon Levels
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✓
|
|
✗
|
|
✓
|
|
|
|
|
Inventory
|
Divine
|
Weapon Levels
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✓
|
|
✗
|
|
✓
|
|
|
- Main article: Roberts
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Hero of the West
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Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.
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English (unofficial)
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•The Hero of the West •The Hero of the Western isles
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The title refers to Roy and how he frees the inhabitants of Eburacum (in the Western Isles) from slavery. Alternatively, it could also refer to Echidna
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Japanese
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西方の勇者
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Hero of the west
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Gallery
References