The Ghosts of Bern
|

|
|
|
“
|
Bern recognizes itself as being the strongest force in Elibe. Their pride would not allow them accept defeat without fighting.
|
”
|
— Guinivere to Roy
|
The Ghosts of Bern (Japanese: ベルンの亡霊 Ghosts of Bern) is chapter 23 of Fire Emblem: The Binding Blade. In order the play this chapter, the player must have completed every sidequest, and collected every divine weapon and keep them intact.
Plot
- Main article: The Ghosts of Bern/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
Bern surrendered with King Zephiel's death. The great war that shook the lands of Elibe was over. However, Roy's battle was not. Roy continued to search for the Dark Priestess, suspecting that she was the Dark Dragon. Following the beam of light emitted by the Divine Weapons, Roy headed for the Dragon Sanctuary. However, waiting for Roy in front of the temple was General Brunnya, the one remaining Dragon Lord of Bern. She had rounded up Bern's remaining troops and was waiting to attack Roy. Their pride was at stake. A battle with the now dead Kingdom of Bern... Roy had a heavy heart at having to battle these "ghosts".
Chapter data
|
|
|
Victory: Seize the castle gate
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Roy dies
|
1–16+1
|
{{{partner}}}
|
{{{other}}}
|
41
|
{{{third}}}
|
|
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Manakete
|
Manakete
|
12
|
3
|
49~58
|
9~14+10
|
6~11+10
|
6~10
|
6~10
|
3+20
|
4~8+5
|
5
|
5
|
Firestone
|
• The western two move to attack units in range. • The eastern one begins moving unprovoked when he can attack a unit within two turns.
|
|
Manakete
|
Manakete
|
12
|
1
|
49~58
|
9~14+10
|
6~11+10
|
6~10
|
6~10
|
3+20
|
4~8+5
|
5
|
5
|
Firestone • Red Gem
|
--
|
|
Bern
|
Wyvern Lord
|
14
|
2
|
45~53
|
19~24
|
12~17
|
12~15
|
5~8
|
15~18
|
2~5
|
11
|
8
|
Killer Lance
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Bern
|
Wyvern Rider
|
20
|
6
|
33~38
|
14~17
|
8~11
|
9~12
|
4~6
|
12~14
|
1~3
|
10
|
7
|
Axereaver
|
The northwest two begin moving unprovoked when they can attack a unit within two turns.
|
|
Bern
|
Wyvern Rider
|
20
|
6
|
33~38
|
14~17
|
8~11
|
9~12
|
4~6
|
12~14
|
1~3
|
10
|
7
|
Steel Lance • Javelin
|
• The northwest two begin moving unprovoked when they can attack a unit within two turns. • The easternmost one moves to attack units in range.
|
|
Bern
|
Wyvern Rider
|
20
|
6
|
33~38
|
14~17
|
8~11
|
9~12
|
4~6
|
12~14
|
1~3
|
10
|
7
|
Steel Lance
|
The northwest two begin moving unprovoked when they can attack a unit within two turns.
|
|
Bern
|
Wyvern Lord
|
14
|
2
|
45~53
|
19~24
|
12~17
|
12~15
|
5~8
|
15~18
|
2~5
|
11
|
8
|
Silver Lance • Spear
|
The lower one moves to attack units in range.
|
|
Bern
|
Wyvern Lord
|
15
|
1
|
46~54
|
19~25
|
12~17
|
12~16
|
5~9
|
15~19
|
2~5
|
11
|
8
|
Killer Lance
|
--
|
|
Bern
|
Wyvern Lord
|
14
|
1
|
45~53
|
19~24
|
12~17
|
12~15
|
5~8
|
15~18
|
2~5
|
11
|
8
|
Horseslayer
|
--
|
|
Bern
|
Sniper
|
12
|
1
|
37~44
|
13~18
|
12~17
|
9~13
|
6~11
|
8~11
|
5~8
|
8
|
6
|
Steel Bow
|
Does not move; operates an Iron Ballista.
|
|
Bern
|
Sniper
|
10
|
2
|
36~42
|
13~18
|
12~17
|
9~13
|
6~11
|
8~11
|
5~8
|
8
|
6
|
Steel Bow
|
Does not move. The left one operates an Iron Ballista; the right one operates a Killer Ballista.
|
|
Bern
|
Sniper
|
12
|
2
|
37~44
|
13~18
|
12~17
|
9~13
|
6~11
|
8~11
|
5~8
|
8
|
6
|
Killer Bow
|
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
|
|
Bern
|
Druid
|
10
|
1
|
29~34
|
19~24
|
9~14
|
9~13
|
4~8
|
5~9
|
12~15
|
6
|
6
|
Flux • Physic • Berserk
|
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
|
|
Bern
|
Druid
|
10
|
1
|
29~34
|
19~24
|
9~14
|
9~13
|
4~8
|
5~9
|
12~15
|
6
|
6
|
Nosferatu • Physic • Blue Gem
|
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
|
|
Bern
|
Druid
|
10
|
2
|
29~34
|
19~24
|
9~14
|
9~13
|
4~8
|
5~9
|
12~15
|
6
|
6
|
Flux • Physic • Sleep
|
• The lower one attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position. • The upper one does not move.
|
|
Bern
|
Druid
|
10
|
1
|
29~34
|
19~24
|
9~14
|
9~13
|
4~8
|
5~9
|
12~15
|
6
|
6
|
Nosferatu • Physic
|
--
|
|
Bern
|
Druid
|
9
|
2
|
29~34
|
18~23
|
9~13
|
9~13
|
4~7
|
5~8
|
11~15
|
6
|
6
|
Flux • Mend
|
The eastern one begins moving unprovoked when he can attack a unit within two turns.
|
|
Brunnya
|
Sage
|
20
|
1
|
38
|
23
|
18
|
18
|
17
|
18
|
25
|
6
|
6
|
Fimbulvetr • Bolting • Guiding Ring
|
Does not move; stands on the gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Manakete
|
Manakete
|
12
|
3
|
61~75
|
14~20+10
|
9~17+10
|
8~14
|
9~15
|
3+20
|
5~10+5
|
5
|
5
|
Firestone
|
• The western two move to attack units in range. • The eastern one begins moving unprovoked when he can attack a unit within two turns.
|
|
Manakete
|
Manakete
|
12
|
1
|
61~75
|
14~20+10
|
9~17+10
|
8~14
|
9~15
|
3+20
|
5~10+5
|
5
|
5
|
Firestone • Red Gem
|
--
|
|
Bern
|
Wyvern Lord
|
14
|
2
|
54~66
|
24~26
|
15~23
|
14~19
|
7~12
|
17~22
|
2~7
|
11
|
8
|
Killer Lance
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Bern
|
Wyvern Rider
|
20
|
6
|
43~52
|
19~20
|
12~17
|
12~18
|
7~11
|
15~19
|
2~5
|
10
|
7
|
Axereaver
|
The northwest two begin moving unprovoked when they can attack a unit within two turns.
|
|
Bern
|
Wyvern Rider
|
20
|
6
|
43~52
|
19~20
|
12~17
|
12~18
|
7~11
|
15~19
|
2~5
|
10
|
7
|
Steel Lance • Javelin
|
• The northwest two begin moving unprovoked when they can attack a unit within two turns. • The easternmost one moves to attack units in range.
|
|
Bern
|
Wyvern Rider
|
20
|
6
|
43~52
|
19~20
|
12~17
|
12~18
|
7~11
|
15~19
|
2~5
|
10
|
7
|
Steel Lance
|
The northwest two begin moving unprovoked when they can attack a unit within two turns.
|
|
Bern
|
Wyvern Lord
|
14
|
2
|
54~66
|
24~26
|
15~23
|
14~19
|
7~12
|
17~22
|
2~7
|
11
|
8
|
Silver Lance • Spear
|
The lower one moves to attack units in range.
|
|
Bern
|
Wyvern Lord
|
15
|
1
|
55~67
|
24~26
|
15~23
|
14~20
|
7~13
|
17~23
|
2~7
|
11
|
8
|
Killer Lance
|
--
|
|
Bern
|
Wyvern Lord
|
14
|
1
|
54~66
|
24~26
|
15~23
|
14~19
|
7~12
|
17~22
|
2~7
|
11
|
8
|
Horseslayer
|
--
|
|
Bern
|
Sniper
|
12
|
1
|
45~55
|
16~24
|
15~23
|
11~17
|
9~17
|
9~14
|
6~11
|
8
|
6
|
Steel Bow
|
Does not move; operates an Iron Ballista.
|
|
Bern
|
Sniper
|
10
|
2
|
44~53
|
16~24
|
15~23
|
11~17
|
9~17
|
9~14
|
6~11
|
8
|
6
|
Steel Bow
|
Does not move. The left one operates an Iron Ballista; the right one operates a Killer Ballista.
|
|
Bern
|
Sniper
|
12
|
2
|
45~55
|
16~24
|
15~23
|
11~17
|
9~17
|
9~14
|
6~11
|
8
|
6
|
Killer Bow
|
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
|
|
Bern
|
Druid
|
10
|
1
|
34~42
|
26~29
|
12~20
|
12~18
|
6~12
|
6~11
|
15~20
|
6
|
6
|
Flux • Physic • Berserk
|
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
|
|
Bern
|
Druid
|
10
|
1
|
34~42
|
26~29
|
12~20
|
12~18
|
6~12
|
6~11
|
15~20
|
6
|
6
|
Nosferatu • Physic • Blue Gem
|
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
|
|
Bern
|
Druid
|
10
|
2
|
34~42
|
26~29
|
12~20
|
12~18
|
6~12
|
6~11
|
15~20
|
6
|
6
|
Flux • Physic • Sleep
|
• The lower one attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position. • The upper one does not move.
|
|
Bern
|
Druid
|
10
|
1
|
34~42
|
26~29
|
12~20
|
12~18
|
6~12
|
6~11
|
15~20
|
6
|
6
|
Nosferatu • Physic
|
--
|
|
Bern
|
Druid
|
9
|
2
|
34~42
|
25~29
|
12~19
|
12~18
|
6~11
|
6~10
|
14~20
|
6
|
6
|
Flux • Mend
|
The eastern one begins moving unprovoked when he can attack a unit within two turns.
|
|
Brunnya
|
Sage
|
20
|
1
|
43~46
|
28~30
|
21~24
|
21~23
|
18~20
|
19~20
|
25
|
6
|
6
|
Fimbulvetr • Bolting • Guiding Ring
|
Does not move; stands on the gate, the chapter's seize point.
|
|
Boss data
- Main article: Brunnya
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
This is one of the chapters in The Binding Blade with the requisite conditions to execute a glitch to steal one of the enemy manakete's Firestones. Said requisite conditions are: an enemy that has and is able to use a Berserk Staff, and an enemy with a Firestone in their inventory. To execute this glitch have one of the playable thieves become inflicted with the Berserk status effect while near a manakete. When the berserked thief is able to take their action, they will most likely move to the nearest manakete and steal their Firestone, due to the dragonstones in The Binding Blade having a high steal priority in the theif AI. To raise chances of success, make sure the manakete is the only unit in the thief's range. The unlimited use Firestone can be used by Fae to preserve durability on her more powerful Divinestone.
Trivia
Etymology and other languages
Gallery
References