The True Enemy
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|
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Location
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Juteaux
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New units
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Raigh, Cath
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Boss(es)
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Ein
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Previous chapter(s)
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Next chapter(s)
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Sidequest conditions
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- Chapter was completed within 20 turns
- Elffin is alive
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“
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This is the capital... Once we take it down, we can go home.
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”
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— Roy
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The True Enemy (Japanese: 真実の敵 The True Enemy) is the twelfth chapter of Fire Emblem: The Binding Blade. In order to play the sidequest after, this chapter must be completed before the enemy phase of turn 20, and Elffin must be alive if he was recruited.
Plot
- Main article: The True Enemy/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
To liberate the people of the Western Isles once and for all, Roy headed for Juteaux, the Isles' largest city. The Etrurian capital was located there. Lord Arcardo, the supervisor of the mining operation on the Isles, resided in Juteaux. According to Elffin, Arcardo was of high birth, but he held no importance in the Etrurian court. Roy was still worried about Etruria's response to his attacking the capital, but he had no choice if he was going to rescue the people.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–13+2
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{{{partner}}}
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{{{other}}}
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28+25-3
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{{{third}}}
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
|
Third
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Defeat: Roy dies
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1–13+2
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{{{partner}}}
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{{{other}}}
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28+36-3
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{{{third}}}
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Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Juteaux
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Fighter
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12
|
1
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28~31
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10~12
|
5~7
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6~8
|
1~2
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3~4
|
0~2
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11
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5
|
Steel Axe
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--
|
|
Juteaux
|
Fighter
|
13
|
2
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28~32
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10~13
|
5~7
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7~9
|
1~3
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3~5
|
1~2
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11
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5
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Steel Axe
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Moves to attack units in range.
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Juteaux
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Knight
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13
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1
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25~28
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9~11
|
5~7
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1~3
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2~4
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11~13
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0~1
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13
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4
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Steel Lance
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Moves to attack units in range.
|
|
Juteaux
|
Fighter
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12
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2
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28~31
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10~12
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5~7
|
6~8
|
1~2
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3~4
|
0~2
|
11
|
5
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Steel Axe • Hand Axe
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Moves to attack units in range.
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Juteaux
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Fighter
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14
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1
|
29~33
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11~14
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5~8
|
7~9
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1~3
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3~5
|
1~2
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11
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5
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Steel Axe
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Moves to attack units in range.
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Juteaux
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Warrior
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5
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1
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43~50
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16~21
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9~13
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9~12
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2~5
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7~10
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1~3
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13
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6
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Hand Axe
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Moves to attack units in range.
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|
Raigh
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Shaman
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12
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1
|
23
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12
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9
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9
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6
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5
|
10
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4
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5
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Nosferatu
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Does not move, except to heal.
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Juteaux
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Fighter
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15
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1
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
|
1~2
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11
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5
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Killer Axe • Hand Axe
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--
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Juteaux
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Knight
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12
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1
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24~27
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8~10
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5~7
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1~2
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2~4
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11~13
|
0~1
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13
|
4
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Steel Lance
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--
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|
Juteaux
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Fighter
|
15
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1
|
30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe
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--
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Juteaux
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Priest
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14
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1
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23~26
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4~6
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4~7
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5~7
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5~7
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1~3
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10~13
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5
|
5
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Mend
|
Moves to use staves on units in range.
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Juteaux
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Priest
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15
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1
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24~26
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4~6
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5~7
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5~8
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5~8
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1~3
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11~13
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5
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5
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Sleep
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--
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Juteaux
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Priest
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15
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1
|
24~26
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4~6
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5~7
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5~8
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5~8
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1~3
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11~13
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5
|
5
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Physic • Mend
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Moves to use staves on units in range.
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Juteaux
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Priest
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15
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1
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24~26
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4~6
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5~7
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5~8
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5~8
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1~3
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11~13
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5
|
5
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Physic • Sleep
|
Moves to use staves on units in range.
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Juteaux
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Archer
|
11
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1
|
24~26
|
7~8
|
6~8
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5~7
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3~4
|
4~5
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0~2
|
7
|
5
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Steel Bow
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--
|
|
Juteaux
|
Archer
|
12
|
1
|
24~27
|
7~9
|
6~8
|
6~7
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3~5
|
4~5
|
0~2
|
7
|
5
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Longbow
|
--
|
|
Juteaux
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Archer
|
13
|
3
|
25~28
|
7~9
|
7~9
|
6~8
|
3~5
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
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--
|
|
Juteaux
|
Archer
|
13
|
1
|
25~28
|
7~9
|
7~9
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6~8
|
3~5
|
4~6
|
1~2
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7
|
5
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Longbow
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--
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Juteaux
|
Shaman
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13
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2
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21~23
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7~9
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4~6
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5~7
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2~3
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3~4
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7~9
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5
|
5
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Flux
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--
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Juteaux
|
Shaman
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14
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1
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21~24
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7~10
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4~6
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5~7
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2~3
|
3~4
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8~10
|
5
|
5
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Flux
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--
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|
Juteaux
|
Shaman
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13
|
1
|
21~23
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7~9
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4~6
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5~7
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2~3
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3~4
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7~9
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5
|
5
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Eclipse
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Does not move, except to heal.
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Juteaux
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Sniper
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2
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1
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31~36
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11~15
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10~14
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8~11
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4~8
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7~10
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4~7
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8
|
6
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Silver Bow • Vulnerary
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Does not move, except to heal.
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Arcardo
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Paladin
|
10
|
1
|
48
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20
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14
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13
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13
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16
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10
|
11
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8
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Silver Lance • Elixir
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Present during preparations; leaves the map at the start of turn 1 and is replaced by Flaer.
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Flaer
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Wyvern Lord
|
1
|
1
|
44
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18
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11
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12
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9
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16
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6
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11
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8
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Steel Lance • Vulnerary
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Not present during preparations; replaces Arcardo on the throne at the start of turn 1, then leaves the map at the start of turn 1 enemy phase and is replaced by Ein.
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Juteaux
|
Fighter
|
12
|
1
|
34~40
|
14~18
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7~11
|
8~12
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2~4
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4~6
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0~4
|
11
|
5
|
Steel Axe
|
--
|
|
Juteaux
|
Fighter
|
13
|
2
|
34~41
|
14~19
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7~11
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9~13
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2~5
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4~7
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1~4
|
11
|
5
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Steel Axe
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Moves to attack units in range.
|
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Juteaux
|
Knight
|
13
|
1
|
31~37
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12~16
|
7~11
|
2~5
|
3~7
|
13~16
|
0~2
|
13
|
4
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Steel Lance
|
Moves to attack units in range.
|
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Juteaux
|
Fighter
|
12
|
2
|
34~40
|
14~18
|
7~11
|
8~12
|
2~4
|
4~6
|
0~4
|
11
|
5
|
Steel Axe • Hand Axe
|
Moves to attack units in range.
|
|
Juteaux
|
Fighter
|
14
|
1
|
35~42
|
15~20
|
7~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe
|
Moves to attack units in range.
|
|
Juteaux
|
Warrior
|
5
|
1
|
49~59
|
19~26
|
10~16
|
10~15
|
3~7
|
8~12
|
1~4
|
13
|
6
|
Hand Axe
|
Moves to attack units in range.
|
|
Raigh
|
Shaman
|
12
|
1
|
23
|
12
|
9
|
9
|
6
|
5
|
10
|
4
|
5
|
Nosferatu
|
Does not move, except to heal.
|
|
Juteaux
|
Fighter
|
15
|
1
|
36~43
|
15~20
|
8~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Killer Axe • Hand Axe
|
--
|
|
Juteaux
|
Knight
|
12
|
1
|
30~36
|
11~15
|
7~11
|
2~4
|
3~7
|
13~16
|
0~2
|
13
|
4
|
Steel Lance
|
--
|
|
Juteaux
|
Fighter
|
15
|
1
|
36~43
|
15~20
|
8~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe
|
--
|
|
Juteaux
|
Priest
|
14
|
1
|
26~32
|
6~10
|
6~11
|
7~11
|
8~12
|
1~4
|
13~19
|
5
|
5
|
Mend
|
Moves to use staves on units in range.
|
|
Juteaux
|
Priest
|
15
|
1
|
27~32
|
6~10
|
7~11
|
7~12
|
8~13
|
1~4
|
14~19
|
5
|
5
|
Sleep
|
--
|
|
Juteaux
|
Priest
|
15
|
1
|
27~32
|
6~10
|
7~11
|
7~12
|
8~13
|
1~4
|
14~19
|
5
|
5
|
Physic • Mend
|
Moves to use staves on units in range.
|
|
Juteaux
|
Priest
|
15
|
1
|
27~32
|
6~10
|
7~11
|
7~12
|
8~13
|
1~4
|
14~19
|
5
|
5
|
Physic • Sleep
|
Moves to use staves on units in range.
|
|
Juteaux
|
Archer
|
11
|
1
|
29~34
|
9~12
|
9~13
|
7~11
|
5~8
|
5~7
|
0~4
|
7
|
5
|
Steel Bow
|
--
|
|
Juteaux
|
Archer
|
12
|
1
|
29~35
|
9~13
|
9~13
|
8~11
|
5~9
|
5~7
|
0~4
|
7
|
5
|
Longbow
|
--
|
|
Juteaux
|
Archer
|
13
|
3
|
30~36
|
9~13
|
10~14
|
8~12
|
5~9
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
--
|
|
Juteaux
|
Archer
|
13
|
1
|
30~36
|
9~13
|
10~14
|
8~12
|
5~9
|
5~8
|
1~4
|
7
|
5
|
Longbow
|
--
|
|
Juteaux
|
Shaman
|
13
|
2
|
24~29
|
10~15
|
6~10
|
7~11
|
3~6
|
3~6
|
9~13
|
5
|
5
|
Flux
|
--
|
|
Juteaux
|
Shaman
|
14
|
1
|
24~30
|
10~16
|
6~10
|
7~11
|
3~6
|
3~6
|
10~14
|
5
|
5
|
Flux
|
--
|
|
Juteaux
|
Shaman
|
13
|
1
|
24~29
|
10~15
|
6~10
|
7~11
|
3~6
|
3~6
|
9~13
|
5
|
5
|
Eclipse
|
Does not move, except to heal.
|
|
Juteaux
|
Sniper
|
2
|
1
|
36~43
|
13~19
|
12~18
|
9~14
|
6~12
|
8~12
|
5~9
|
8
|
6
|
Silver Bow • Vulnerary
|
Does not move, except to heal.
|
|
Arcardo
|
Paladin
|
10
|
1
|
53~56
|
21~23
|
16~18
|
14~15
|
14~16
|
16~18
|
11~12
|
11
|
8
|
Silver Lance • Elixir
|
Present during preparations; leaves the map at the start of turn 1 and is replaced by Flaer.
|
|
Flaer
|
Wyvern Lord
|
1
|
1
|
49~52
|
21~23
|
13~15
|
13~15
|
10~12
|
17~19
|
6~7
|
11
|
8
|
Steel Lance • Vulnerary
|
Not present during preparations; replaces Arcardo on the throne at the start of turn 1, then leaves the map at the start of turn 1 enemy phase and is replaced by Ein.
|
|
|
|
Reinforcements
- Enemy phase of turn 1
- Enemy phase of turn 7, if Cath was not killed in a previous chapter.
- Cath from the north stairs
- Enemy phase of turns 12 and 15 (Hard Mode), if Ein is alive each turn
- 3 Wyvern Riders—levels 15, 12, and 13—from the northeast corner of the map
- 1 Warrior and 3 Fighters—levels 15, 14, and 13—from north of the southeast cliffs
- Enemy phase of turns 12 (Hard Mode; if Ein is alive) and 20
- 1 Hero and 3 Mercenaries—one at level 13, two at level 16—from the southern edge of the map
- Enemy phase of turns 17–22
- 2 Fighters—levels 12 and 14—from the stairs in the throne room.
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
- Main article: Ein
|
|
Inventory
|
Firestone
|
Weapon Levels
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
|
|
|
Inventory
|
Firestone
|
Weapon Levels
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
|
- Main article: Arcardo
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
It is suggested to bring a Mage as Ein's resistance is much lower than his defense.
Etymology and other languages
Gallery
References