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The True Enemy

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The True Enemy

Cm fe06 12.png

Location

Juteaux

New units

Raigh, Cath

Boss(es)

Ein

Previous chapter(s)
Next chapter(s)
Side quest conditions
  • Chapter was completed within 20 turns
  • Elffin is alive
This is the capital... Once we take it down, we can go home.
— Roy

The True Enemy (Japanese: 真実の敵 The True Enemy) is the twelfth chapter of Fire Emblem: The Binding Blade. In order to play the side quest after, this chapter must be completed before the enemy phase of turn 20, and Elffin must be alive if he was recruited.

Plot

Main article: The True Enemy/Script

The Lycian Army arrives in Juteaux, the Western Isles' capital and current residence of Lord Arcardo, with the intent to defeat him and finally liberate the Isles from his unjust rule. However, Arcardo has fled, leaving Juteaux in the hands of the Bernese General Flaer. In turn, Flaer leaves to report the Lycian Army's advances to the Wyvern General Narcian. In the end, the Lycian Army faces off against the Manakete Ein.

Outside Juteaux' castle, Roy receives word from either Larum or Elffin that an "unhuman" has been spotted inside, referring to Ein. He can scarcely believe the reports of a human turning into a dragon. The Lycian Army charges into the castle regardless, with appropiate caution.

Inside, Raigh, Lugh's twin brother, poses as an enemy soldier to learn more about Bern's dragons. Only when reuniting with either Lugh or his friend Chad can he be persuaded to join the Lycian Army, though he feigns disinterest in Chad and Lugh's desire to avenge their father after he was killed by Bern.

Cath also enters the castle to loot it amidst the chaos of combat. If Roy talks to her, he apologizes for his previous callous behavior torwards Cath, and promises to help her rebuild her hometown once the war against Bern ends. Cath is moved by his words, and joins the Lycian Army to see if Roy will live up to his promise.

Finally, the Lycian Army defeats Ein, thus at last liberating the Western Isles from both Etruria and Bern. Elffin points out that the presence of a dragon confirms Arcardo's cooperation with Bernese forces. These news scare Roy, and he wishes to hurry back to Lycia. If Elffin escapes combat unscathed, he will also tell Roy that a legendary weapon is hidden in a cave on the Isles. Despite his fear for Lycia, Roy agrees to retrieve it to better the Lycian Army's chances in combat.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–13+2 {{{partner}}} {{{other}}} 28+25−3
Cm fe06 12.png

Character data

Characters
New units
Raigh
Portrait raigh fe06.png
Shaman
HP
23
Inventory
Nosferatu
Level
12
Enemy, talk to with Chad or Lugh
Cath
Portrait cath fe06.png
Thief
HP
16
Inventory
Iron Sword
Lockpick
Vulnerary
Level
5
Enemy, talk to with Roy if they talked in two previous chapters
(will not appear if she was previously killed)
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Sniper
Is gba vulnerary.png Vulnerary Steal from Cath or recruit her (reinforcement)
Is gba lockpick.png Lockpick Steal from Cath or recruit her (reinforcement)
Is gba aircalibur.png Aircalibur Open lower chest in southwestern room
Is gba flux.png Flux Open upper chest in southwestern room
Is gba lancereaver.png Lancereaver Open lowermost chest in northeastern room
Is gba brave bow.png Brave Bow Open middle lower chest in northeastern room
Is gba elysian whip.png Elysian Whip Open upper middle chest in northeastern room
Is gba blue gem.png Blue Gem Open uppermost chest in northeastern room

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba paladin enemy.gif Arcardo Paladin 10 1 48 20 14 13 13 16 10 11 8 Silver Lance Elixir
Present during preparations; leaves the map at the start of turn 1 and is replaced by Flaer.
Ma gba fighter enemy.gif Juteaux Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Steel Axe
--
Ma gba fighter enemy.gif Juteaux Fighter 13 2 28~32 10~13 5~7 7~9 1~3 3~5 1~2 11 5 Steel Axe
Moves to attack units in range.
Ma gba knight enemy.gif Juteaux Knight 13 1 25~28 9~11 5~7 1~3 2~4 11~13 0~1 13 4 Steel Lance
Moves to attack units in range.
Ma gba fighter enemy.gif Juteaux Fighter 12 2 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Steel Axe Hand Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Juteaux Fighter 14 1 29~33 11~14 5~8 7~9 1~3 3~5 1~2 11 5 Steel Axe
Moves to attack units in range.
Ma gba warrior enemy.gif Juteaux Warrior 5 1 43~50 16~21 9~13 9~12 2~5 7~10 1~3 13 6 Hand Axe
Moves to attack units in range.
Ma gba shaman enemy.gif Raigh Shaman 12 1 23 12 9 9 6 5 10 4 5 Nosferatu
Does not move, except to heal.
Ma gba fighter enemy.gif Juteaux Fighter 15 1 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5 Killer Axe Hand Axe
--
Ma gba knight enemy.gif Juteaux Knight 12 1 24~27 8~10 5~7 1~2 2~4 11~13 0~1 13 4 Steel Lance
--
Ma gba fighter enemy.gif Juteaux Fighter 15 1 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5 Steel Axe
--
Ma gba priest enemy.gif Juteaux Priest 14 1 23~26 4~6 4~7 5~7 5~7 1~3 10~13 5 5 Mend
Moves to use staves on units in range.
Ma gba priest enemy.gif Juteaux Priest 15 1 24~26 4~6 5~7 5~8 5~8 1~3 11~13 5 5 Sleep
--
Ma gba priest enemy.gif Juteaux Priest 15 1 24~26 4~6 5~7 5~8 5~8 1~3 11~13 5 5 Physic Mend
Moves to use staves on units in range.
Ma gba priest enemy.gif Juteaux Priest 15 1 24~26 4~6 5~7 5~8 5~8 1~3 11~13 5 5 Physic Sleep
Moves to use staves on units in range.
Ma gba archer enemy.gif Juteaux Archer 11 1 24~26 7~8 6~8 5~7 3~4 4~5 0~2 7 5 Steel Bow
--
Ma gba archer enemy.gif Juteaux Archer 12 1 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5 Longbow
--
Ma gba archer enemy.gif Juteaux Archer 13 3 25~28 7~9 7~9 6~8 3~5 4~6 1~2 7 5 Steel Bow
--
Ma gba archer enemy.gif Juteaux Archer 13 1 25~28 7~9 7~9 6~8 3~5 4~6 1~2 7 5 Longbow
--
Ma gba shaman enemy.gif Juteaux Shaman 13 2 21~23 7~9 4~6 5~7 2~3 3~4 7~9 5 5 Flux
--
Ma gba shaman enemy.gif Juteaux Shaman 14 1 21~24 7~10 4~6 5~7 2~3 3~4 8~10 5 5 Flux
--
Ma gba shaman enemy.gif Juteaux Shaman 13 1 21~23 7~9 4~6 5~7 2~3 3~4 7~9 5 5 Eclipse
Does not move, except to heal.
Ma gba sniper enemy.gif Juteaux Sniper 2 1 31~36 11~15 10~14 8~11 4~8 7~10 4~7 8 6 Silver Bow Vulnerary
Does not move, except to heal.
Ma gba wyvern lord enemy.gif Flaer Wyvern Lord 1 1 44 18 11 12 9 16 6 11 8 Steel Lance Vulnerary
Not present during preparations; replaces Arcardo on the throne at the start of turn 1, then leaves the map at the start of turn 1 enemy phase and is replaced by Ein.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba manakete enemy.gif Ein Manakete 8 1 32 7+10 1+10 3 7 3+20 5+5 5 5 Firestone
Does not move; stands on a throne, the chapter's seize point.
Ma gba thief female enemy.gif Cath Thief 5 1 16 3 7 11 8 2 1 5 6 Iron Sword Lockpick Vulnerary
• Does not appear if she was killed in a previous chapter.
• Ignores combat; moves to open chests and doors, then moves to escape via the southern path once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 15 1 29~33 12~15 7~9 8~10 3~4 11~12 1~2 10 7 Steel Lance
--
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 12 1 27~30 11~13 6~8 7~9 2~4 10~12 0~2 10 7 Steel Lance Javelin
--
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 13 1 28~31 11~14 6~8 8~10 2~4 10~12 1~2 10 7 Steel Lance Javelin
--
Ma gba warrior enemy.gif Isle Warrior 15 1 50~59 20~26 12~15 11~15 3~7 8~12 1~4 13 6 Steel Axe
--
Ma gba fighter enemy.gif Isle Fighter 15 1 30~34 11~14 6~8 7~9 1~3 3~5 1~2 11 5 Steel Axe
--
Ma gba fighter enemy.gif Isle Fighter 14 1 29~33 11~14 5~8 7~9 1~3 3~5 1~2 11 5 Steel Axe Hand Axe
--
Ma gba fighter enemy.gif Isle Fighter 13 1 28~32 10~13 5~7 7~9 1~3 3~5 1~2 11 5 Steel Axe Hand Axe
--
Ma gba fighter enemy.gif Juteaux Fighter 12 6 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5 Steel Axe Hand Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Juteaux Fighter 14 6 29~33 11~14 5~8 7~9 1~3 3~5 1~2 11 5 Steel Axe Hand Axe
Moves to attack units in range.
Ma gba hero enemy.gif Isle Hero 1 1 34~39 10~13 13~16 13~15 4~6 11~13 3~5 10 6 Silver Sword
--
Ma gba mercenary enemy.gif Isle Mercenary 13 1 26~29 8~10 12~14 11~13 3~5 5~7 1~3 9 5 Steel Sword
--
Ma gba mercenary enemy.gif Isle Mercenary 16 2 28~32 9~11 13~15 12~14 3~6 6~8 1~3 9 5 Steel Sword
--

Reinforcements

  • Enemy phase of turn 1
  • Enemy phase of turn 7, if Cath was not killed in a previous chapter.
    • Cath from the north stairs
  • Enemy phase of turns 12 and 15 (Hard Mode), if Ein is alive each turn
    • 3 Wyvern Riders—levels 15, 12, and 13—from the northeast corner of the map
    • 1 Warrior and 3 Fighters—levels 15, 14, and 13—from north of the southeast cliffs
  • Enemy phase of turns 12 (Hard Mode; if Ein is alive) and 20
    • 1 Hero and 3 Mercenaries—one at level 13, two at level 16—from the southern edge of the map
  • Enemy phase of turns 17–22
    • 2 Fighters—levels 12 and 14—from the stairs in the throne room.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Main article: Ein

Normal Hard

Portrait ein fe06.png
Ma gba manakete enemy.gif Manakete
Level 8
Stats
Max HP 32 Luck 7
Strength 7+10 Defense 3+20
Skill 1+10 Resistance 5+5
Speed 3 Constitution 5
Movement 5 Aid 4
Inventory
Firestone
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves
Main article: Arcardo

Normal Hard

Portrait arcardo fe06.png
Ma gba paladin enemy.gif Paladin
Level 10
Stats
Max HP 48 Luck 13
Strength 20 Defense 16
Skill 14 Resistance 10
Speed 13 Constitution 11
Movement 8 Aid 14
Inventory
Silver Lance
Elixir
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Before starting the battle, note that neither Arcardo nor Flaer is the true boss. The real boss is a Manakete name Ein who will appear on the enemy's first turn. When preparing your team, choose at least one character from the following classes: Priest, Mage, Thief, and those skilled with swords or axes. Rearrange these characters based on their abilities to ensure two balanced groups. Prioritize including long-range attackers like Sue or Shin, especially in your left-hand group, as they excel at quickly navigating through corridors.

If you've acquired door or chest keys in earlier chapters, now is the time to use them. However, it's still possible to complete the chapter in fewer than 20 turns with only a Thief in each group, allowing you to unlock Chapter 12x. When engaging the enemy, target those who are beyond walls when possible and heal your characters as needed. You can avoid problems by consistently checking the attack range and weapons of your enemies. Some Archers, for example, are equipped with Longbows. Also, if you have a Restore staff, bring it along. The Priest positioned between your groups has a Sleep staff, which can immobilize your characters with lower resistance for a couple of turns unless you counteract it with the Restore staff.

For your right-hand group, be cautious when moving up the corridor. A Sniper with a Silver Bow will attack you, potentially in combination with a Fighter wielding a Killer Axe. Defeat the Fighter first, then proceed carefully, staying out of the Sniper's attack range if you cannot defeat him from a distance. Trying to break the wall is a waste of time; it's easier to simply avoid the Sniper. If you have extra door or chest keys, this group is the best one to use them with, as you can access rooms containing valuable chests. Also, focus on stopping Cath with this group by blocking her escape routes (doors and stairs) until Roy can speak with her. If she escapes, she'll steal all the treasures. If Roy has spoken to Cath in two previous chapters and you didn't defeat her, she will join your side if you speak to her again here. You'll also have three more chances in later chapters to recruit her.

Finally, when you approach the boss's room, place a character skilled in swordsmanship at the front to take on the Warrior boss. Recruit Raigh by using Lugh to talk to him, but avoid attacking him. You can use Larum to give Lugh extra mobility and initiate the conversation immediately. Once this is done, proceed to confront the main boss. If you've been fast, it's likely you'll avoid encountering the reinforcements that appear on the right side of the map. If you suspect they'll catch up, keep some sword-wielding characters and Archers nearby as a precaution.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The True Enemy

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The True Enemy

--

Japanese

真実の敵

The True Enemy

Gallery

References

  1. The True Enemy, triangleattack.com, Retrieved: December 24, 2020
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The True Enemy • Rescue Mission →
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Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
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Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline