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Latecomer's Sorrow

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Latecomer's Sorrow

Cm fe06 3.png

Location

Castle Araphen and surroundings

New units

Chad, Lugh

Boss(es)

Slater

Previous chapter(s)

Princess of Bern

Next chapter(s)

Crumbling League

We must recapture Castle Araphen for all of our sakes. ...And for Lilina's sake...
— Roy

Latecomer's Sorrow (Japanese: 後れてきた者 One who arrived late) is the third chapter in Fire Emblem: The Binding Blade. In this chapter, Roy must retake Castle Araphen, which was attacked and captured by two of Bern's elite generals, Brunnya and Narcian.

Plot

Main article: Latecomer's Sorrow/Script

On his way to Araphen to meet with Hector, Roy learns from a messenger that the Bernese generals Brunnya and Narcian have decimated the Lycian army. This lowers the morale of his troops, but Roy continues toward the castle anyway, as he wants to assess the situation and find survivors.

Meanwhile, in Araphen, King Zephiel meets Hector, who was captured during the battle. He tells Hector that he plans to "liberate the world," then throws Hector into the dungeon and leaves him there to die. Afterwards, Brunnya tells Zephiel that she is heading to Sacae, but also brings up the fact that the soldiers fear the dark priestess Zephiel has aligned himself with. Zephiel dismisses Brunnya's concerns and she apologizes for bringing up the subject before leaving.

Roy arrives in Araphen and learns from Chad that Hector is alive, but being held prisoner in the castle. The lord wants to free Hector, and although Chad sees this as suicide, he joins Roy's army just to fight Bern.

The battle begins, and in the midst of it, a bishop of the Elimine Church visits the local village to take in some orphans. Lugh thanks the bishop for this act, but remains in the village himself. When Roy's forces visit that village, Lugh joins Roy's army. If Chad talks to Lugh, Chad is mortified to learn that Lugh wants to fight Bern and tries to dissuade the mage from joining Roy, but Lugh is not swayed and Chad gives in.

As the battle continues, King Zephiel takes note. He declares that he is returning to Bern and orders Narcian to kill anyone who opposes his troops. After Zephiel and Idunn leave, Narcian orders Slater to take care of the Lycian remnants before leaving himself to meet an Etrurian noblewoman.

The fight eventually ends with Slater losing and Roy meeting Hector in the dungeon. Hector is almost dead and beyond saving, but before he dies, he tells Roy what happened and what he should do next. Lycia lost the battle at Araphen because Bern deployed dragons - the same dragons as the ones from The Scouring. Roy should now go to Ostia, not only to protect it, but also to obtain a dragonslaying weapon that is in the area.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy Third
Defeat: Roy dies 14 {{{partner}}} {{{other}}} 18+7 {{{third}}}
Cm fe06 3.png

Units are arranged based on their position in deployment order. If every unit is alive, the deployment order is: Roy, Marcus, Alen, Bors, Wolt, Lance, Merlinus, Elen, Wade, Lot, Dieck, and Shanna.

Character data

Characters
New Units
Chad
Portrait chad fe06.png
Thief
HP
16
Inventory
Iron Sword
Lockpick
Level
1
Automatically from turn 1
Lugh
Portrait lugh fe06.png
Mage
HP
16
Inventory
Fire
Vulnerary
Level
1
Visit the northern village
Returning Characters

Roy ​Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Wade ​Lot ​Dieck ​Shanna ​

Item data

Items
Name Obtainment Method
Is gba mend.png Mend Visiting the southern village
Is gba vulnerary.png Vulnerary Steal from enemy Knight
Is gba poleax.png Poleax Open left chest
Is gba gold.png 3,000G Open right chest

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba knight enemy.gif Bern Knight 2 1 17~18 5~6 2~3 0~1 0~1 9~10 0~1 13 4 Iron Lance
Moves to attack units in range.
Ma gba knight enemy.gif Bern Knight 3 1 18~19 5~6 2~3 0~1 0~1 9~10 0~1 13 4 Iron Lance
Moves to attack units in range.
Ma gba knight enemy.gif Bern Knight 3 1 18~19 5~6 2~3 0~1 0~1 9~10 0~1 13 4 Iron Lance Javelin Vulnerary
Does not move, except to heal.
Ma gba soldier enemy.gif Bern Soldier 5 3 22~24 4~6 1~2 1~2 0~2 0~1 0~1 6 5 Javelin
--
Ma gba soldier enemy.gif Bern Soldier 5 9 22~24 4~6 1~2 1~2 0~2 0~1 0~1 6 5 Iron Lance
The westernmost one within the castle and the one southwest of the throne and northwest of the chests move to attack units in range.
Ma gba soldier enemy.gif Bern Soldier 3 1 21~22 3~5 0~1 1~2 0~1 0~1 0~1 6 5 Iron Lance
--
Ma gba archer enemy.gif Bern Archer 2 2 18~19 4~5 3~4 3~4 0~1 3~4 0~1 7 5 Iron Bow
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba fighter enemy.gif Bern Fighter 4 1 22~23 6~7 2~4 4~6 0~1 2~3 0~1 11 5 Hand Axe
Moves to attack units in range.
Ma gba fighter enemy.gif Bern Fighter 4 1 22~23 6~7 2~4 4~6 0~1 2~3 0~1 11 5 Iron Axe
Moves to attack units in range.
Ma gba knight enemy.gif Slater Knight 7 1 26 10 3 3 1 11 0 13 4 Steel Lance Javelin
Does not move; stands on a throne, the chapter's seize point.
Ma gba cavalier enemy.gif Bern Cavalier 1 2 20 5 2 5 0 6 0 9 7 Iron Sword
--
Ma gba cavalier enemy.gif Bern Cavalier 1 2 20 5 2 5 0 6 0 9 7 Javelin
--

Reinforcements

  • On turn 3 enemy phase
  • Turn 3 enemy phase and enemy phase after Lugh is recruited; and turns 5, 10, and 15 enemy phases on Hard Mode

Boss data

Main article: Slater
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait slater fe06.png
Ma gba knight enemy.gif Knight
Level 7
Stats
Max HP 26 Luck 1
Strength 10 Defense 11
Skill 3 Resistance 0
Speed 3 Constitution 13
Movement 4 Aid 12
Inventory
Steel Lance
Javelin
Weapon Levels
Swords ✗ Lances ✓ Axes ✗ Bows ✗
Anima magic ✗ Light magic ✗ Dark magic ✗ Staves ✗

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter presents two new units and two new classes: Chad, a thief, and Lugh, a mage. Thieves can use lockpicks to open chests and doors, as well as steal items from enemies' inventories. However, unlike Thracia 776 and Radiant Dawn, thieves here cannot steal weapons. The other new class, mage, is quite useful; most enemies in this game lack magical defense, so Lugh can wreak havoc even at his low starting level. Also, Lugh is the first new unit that can be missed (if the player does not visit the northern village).

The most difficult part of this chapter might be the beginning, as there are four soldiers and an archer near the starting point who will attack right away. One of these soldiers has a javelin; units with less defense, such as Elen or Chad, should be kept away until the first wave of enemies has been defeated. The player should send any of the cavaliers, Marcus, or Shanna to the northern village and recruit Lugh.

Once the first wave has been dealt with, this chapter becomes quite straightforward. The castle's walls will help; given the few space, enemies cannot attack en masse. Units with the most defense in the front, ranged attackers behind - that's all there is to it.

Reinforcements will arrive after Turn 3 and on the turn after Lugh has been recruited. The only problem with them may be their good mobility, as all of them are cavaliers.

Slater is a bit stronger than Ruud, but if the player forces him to use his javelin, the fight will be easier. Elen can heal, but she must be rescued. Recommended weapons are Roy's rapier, the armorslayer, Wade's hammer, and magic as well. Once Slater falls, Roy can seize the throne and the chapter will end.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Latecomer

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Late Arrival
Latecomer's Sorrow

--

Japanese

後れてきた者

One who arrived late

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. Latecomer's Sorrow, triangleattack.com, Retrieved: December 24, 2020
← Princess of Bern • Latecomer's Sorrow • Crumbling League →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWadeWoltYoderZelotZeiss
Non-playable characters EliwoodGuinivereHectorMaryMordred
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Bosses ArcardoBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
The Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and Lies • Final: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline