Amidst a Struggle
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“
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We haven't the time to await General Cecilia's reply... But I want to help the people. ...Even if it means opposing an Eturian noble.
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”
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— Roy to Merlinus
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Amidst a Struggle (Japanese: 対立のはざまで Between conflicts) is chapter 10B of Fire Emblem: The Binding Blade; the player gets this for their tenth chapter if they visited the village that gives the player a Restore staff in the previous chapter and thus went west toward Caldonia. Otherwise, Western Resistance will be played instead, in which case Roy heads north toward Mount Eburacum.
Plot
- Main article: Amidst a Struggle/Script
Roy's army comes across a small village, where an Etrurian governor, Zinque, is trying to find and kill one of the resistance's members – Elffin. He initially sends a letter to Cecilia and does not want to start a conflict, but Zinque's attack on the village forces his hand, and the Lycian Army fights to defend the village. Before the battle begins, Melady and Galle briefly arrive to look for Princess Guinivere, but Zinque redirects them to Father Orlo in Eburacum, as he possesses no information himself.
During the battle, several additional forces appear, including Etrurian reinforcements from Lord Arcardo, contingents led by Commander Klein and Thea, bandits sent to burn down the village under Scollan, and Gonzalez, who accompanies the bandits. In the end, most of them turn over to Roy's side. Klein had been told by Arcardo that the Lycian Army is allied with the bandits, and once he learns from Roy or his sister Clarine that is not the case, he changes sides. Thea changes sides after Klein does, either through her sister Shanna talking to her or through Klein providing her with new orders. Gonzalez switches sides when talked to by Lilina and reassured that the Lycian Army will not view him as a monster or ask him to burn down villages. If Wade and Lot are deployed, they can also meet their sisters in the village – Mary and Myu respectively.
Once the battle ends, Roy meets Elffin. Elffin tests him by telling him that Etruria may have lured his army away from Lycia in order for Bern to attack it. However, Roy does not make a hot-headed decision and instead chooses to stay on the Western Isles, as the people here have no other force to rely on while Lycia has Eliwood and Cecilia. This impresses Elffin, who then suggests that Roy head south, toward Castle Eidyna on Caldonia. Workers are kept there before being sent to the mines, and they must be freed.
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–12+3
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{{{partner}}}
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0+9-1
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26+25-11
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–12+3
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{{{partner}}}
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0+9-1
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26+30-11
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{{{third}}}
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Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
|
Class
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Lv
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#
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HP
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Str/Mag
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Mag
|
Skill
|
Spd
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Lck
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Prf
|
Def
|
Res
|
Cha
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Con
|
Mov
|
Inventory and Skills
|
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Bandit
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Mercenary
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12
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1
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25~28
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7~9
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11~13
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11~12
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2~4
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5~7
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1~2
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9
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5
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Steel Blade
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--
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Bandit
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Priest
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12
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1
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22~25
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3~5
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4~6
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5~6
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4~6
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1~2
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9~12
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5
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5
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Physic
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--
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Bandit
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Fighter
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10
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6
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26~29
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9~11
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4~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Steel Axe
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The easternmost two and westernmost one move to attack units in range.
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Bandit
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Archer
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11
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1
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24~26
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7~8
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6~8
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5~7
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3~4
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4~5
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0~2
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Fighter
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12
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1
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28~31
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10~12
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5~7
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6~8
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1~2
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3~4
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0~2
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11
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5
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Killer Axe
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Moves to attack units in range.
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Bandit
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Shaman
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9
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1
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19~21
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5~7
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3~4
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4~5
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1~2
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2~3
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6~8
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5
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5
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Nosferatu
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--
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Bandit
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Archer
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12
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3
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24~27
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7~9
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6~8
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6~7
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3~5
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4~5
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0~2
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7
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5
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Steel Bow
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• The southern one begins moving unprovoked when he can attack a unit within two turns. • The western one moves to attack units in range.
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Bandit
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Fighter
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10
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2
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26~29
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9~11
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4~6
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6~8
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1~2
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3~4
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0~2
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11
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5
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Hand Axe
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Moves to attack units in range.
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Bandit
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Mercenary
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9
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1
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23~26
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6~8
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10~12
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10~11
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2~3
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5~6
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1~2
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9
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5
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Steel Sword
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Moves to attack units in range.
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Bandit
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Archer
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11
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1
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24~26
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7~8
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6~8
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5~7
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3~4
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4~5
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0~2
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7
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5
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Iron Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Archer
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12
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1
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24~27
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7~9
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6~8
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6~7
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3~5
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4~5
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0~2
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7
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5
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Iron Bow
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--
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Bandit
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Shaman
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10
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2
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19~22
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5~8
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3~5
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4~6
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1~3
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2~4
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6~8
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5
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5
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Flux
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Archer
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11
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1
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24~26
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7~8
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6~8
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5~7
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3~4
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4~5
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0~2
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Shaman
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12
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1
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20~23
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6~9
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4~5
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4~6
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1~3
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2~4
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7~9
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5
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5
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Flux
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Begins moving unprovoked.
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Bandit
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Shaman
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9
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1
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19~21
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5~7
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3~4
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4~5
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1~2
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2~3
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6~8
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5
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5
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Iron Bow
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Moves to attack units in range.
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Bandit
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Priest
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11
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1
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22~24
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3~5
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4~5
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4~6
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3~6
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1~2
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9~11
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5
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5
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Physic
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--
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Zinque
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General
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5
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1
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37
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11
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8
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6
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4
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15
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6
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15
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5
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Silver Lance • Javelin
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--
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Name
|
Class
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Lv
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#
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HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
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Lck
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Prf
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Def
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Res
|
Cha
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Con
|
Mov
|
Inventory and Skills
|
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Bandit
|
Mercenary
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12
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1
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30~36
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9~13
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13~17
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13~15
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4~7
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6~9
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2~4
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9
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5
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Steel Blade
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--
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Bandit
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Priest
|
12
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1
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25~30
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5~8
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6~10
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7~9
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7~11
|
1~3
|
12~17
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5
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5
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Physic
|
--
|
|
Bandit
|
Fighter
|
10
|
6
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31~37
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12~16
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6~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Steel Axe
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The easternmost two and westernmost one move to attack units in range.
|
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Bandit
|
Archer
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11
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1
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28~33
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9~12
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8~12
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7~10
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5~8
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5~7
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0~3
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Bandit
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Fighter
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12
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1
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33~39
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13~17
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7~11
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8~11
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2~4
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4~6
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0~3
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11
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5
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Killer Axe
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Moves to attack units in range.
|
|
Bandit
|
Shaman
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9
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1
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22~26
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8~12
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5~7
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6~8
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2~4
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2~4
|
8~12
|
5
|
5
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Nosferatu
|
--
|
|
Bandit
|
Archer
|
12
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3
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28~34
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9~13
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8~12
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8~10
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5~9
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5~7
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0~3
|
7
|
5
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Steel Bow
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• The southern one begins moving unprovoked when he can attack a unit within two turns. • The western one moves to attack units in range.
|
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Bandit
|
Fighter
|
10
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2
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31~37
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12~16
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6~10
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8~11
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2~4
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4~6
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0~3
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11
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5
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Hand Axe
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Moves to attack units in range.
|
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Bandit
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Mercenary
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9
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1
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28~34
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8~12
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12~16
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12~14
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4~6
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6~8
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2~4
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9
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5
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Steel Sword
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Moves to attack units in range.
|
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Bandit
|
Archer
|
11
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1
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28~33
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9~12
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8~12
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7~10
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5~8
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5~7
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0~3
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7
|
5
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Iron Bow
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Begins moving unprovoked when he can attack a unit within two turns.
|
|
Bandit
|
Archer
|
12
|
1
|
28~34
|
9~13
|
8~12
|
8~10
|
5~9
|
5~7
|
0~3
|
7
|
5
|
Iron Bow
|
--
|
|
Bandit
|
Shaman
|
10
|
2
|
22~27
|
8~13
|
5~8
|
6~9
|
2~5
|
2~5
|
8~12
|
5
|
5
|
Flux
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Bandit
|
Archer
|
11
|
1
|
28~33
|
9~12
|
8~12
|
7~10
|
5~8
|
5~7
|
0~3
|
7
|
5
|
Steel Bow
|
Begins moving unprovoked when he can attack a unit within two turns.
|
|
Bandit
|
Shaman
|
12
|
1
|
23~28
|
9~14
|
6~8
|
6~9
|
2~5
|
2~5
|
9~13
|
5
|
5
|
Flux
|
Begins moving unprovoked.
|
|
Bandit
|
Shaman
|
9
|
1
|
22~26
|
8~12
|
5~7
|
6~8
|
2~4
|
2~4
|
8~12
|
5
|
5
|
Iron Bow
|
Moves to attack units in range.
|
|
Bandit
|
Priest
|
11
|
1
|
25~29
|
5~8
|
6~9
|
6~9
|
6~11
|
1~3
|
12~16
|
5
|
5
|
Physic
|
--
|
|
Zinque
|
General
|
5
|
1
|
42~44
|
13~14
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9~11
|
6~7
|
5~6
|
16~18
|
7~8
|
15
|
5
|
Silver Lance • Javelin
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--
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Reinforcements
- Enemy phase of turn 6
- Enemy phase of turns 6, 9, 11, and 13
- Enemy phase of turn 8
- Klein and 4 Archers—two at level 14, two at 15—from the southeast corner of the map
- Enemy phase of turn 10
- Enemy phase of turn 10 if Zinque is alive
- 1 Cavalier with a Steel Lance and a Steel Sword, 1 at level 13 with a Steel Lance, 1 with a Steel Lance and a Javelin, 1 with a Steel Lance and an Iron Sword, and 1 at level 12 with a Steel Lance from the southwest corner of the map
- Enemy phase of turn 15 if Zinque is alive (Hard Mode only)
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
|
Class
|
Lv
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#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Klein's
|
Archer
|
14
|
2
|
25~29
|
7~10
|
7~9
|
6~8
|
3~6
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
|
• Initially an enemy. • Moves to escape via northwest of the gate.
|
|
Klein's
|
Archer
|
15
|
2
|
26~30
|
8~10
|
7~10
|
6~9
|
4~6
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
|
• Initially an enemy. • Moves to escape via northwest of the gate.
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Thea
|
Pegasus Knight
|
8
|
1
|
22
|
6
|
8
|
11
|
3
|
7
|
6
|
5
|
7
|
Slim Lance • Javelin
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• Initially an enemy. • Randomly either moves unprovoked or moves only to attack units in range each turn.
|
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Thea's
|
Pegasus Knight
|
6
|
2
|
16~18
|
5~6
|
6~8
|
6~8
|
1~2
|
3~4
|
3~4
|
5
|
7
|
Steel Lance
|
• Initially an enemy. • When Thea is recruited, moves to escape via northwest of the gate.
|
|
Thea's
|
Pegasus Knight
|
6
|
2
|
16~18
|
5~6
|
6~8
|
6~8
|
1~2
|
3~4
|
3~4
|
5
|
7
|
Iron Lance • Javelin
|
• Initially an enemy. • When Thea is recruited, moves to escape via northwest of the gate.
|
|
|
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Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Klein's
|
Archer
|
14
|
2
|
29~36
|
9~14
|
9~13
|
8~11
|
5~10
|
5~8
|
1~3
|
7
|
5
|
Steel Bow
|
• Initially an enemy. • Moves to escape via northwest of the gate.
|
|
Klein's
|
Archer
|
15
|
2
|
30~37
|
10~14
|
9~14
|
8~12
|
6~10
|
5~8
|
1~3
|
7
|
5
|
Steel Bow
|
• Initially an enemy. • Moves to escape via northwest of the gate.
|
|
Thea
|
Pegasus Knight
|
8
|
1
|
26~28
|
8~10
|
10~12
|
13~15
|
5~7
|
7~9
|
7~9
|
5
|
7
|
Slim Lance • Javelin
|
• Initially an enemy. • Randomly either moves unprovoked or moves only to attack units in range each turn.
|
|
Thea's
|
Pegasus Knight
|
6
|
2
|
20~24
|
7~10
|
8~12
|
8~12
|
3~6
|
3~6
|
4~7
|
5
|
7
|
Steel Lance
|
• Initially an enemy. • When Thea is recruited, moves to escape via northwest of the gate.
|
|
Thea's
|
Pegasus Knight
|
6
|
2
|
20~24
|
7~10
|
8~12
|
8~12
|
3~6
|
3~6
|
4~7
|
5
|
7
|
Iron Lance • Javelin
|
• Initially an enemy. • When Thea is recruited, moves to escape via northwest of the gate.
|
|
Reinforcements
- When Klein is recruited
- 4 Archers that arrive with Klein switch from enemies to NPCs
- When Shanna talks to Thea after Klein is recruited but not before
- Thea switches from an enemy to an NPC
- When Thea is recruited or becomes an NPC
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
- Main article: Zinque
- Main article: Scollan
|
|
Inventory
|
Iron Axe
|
Weapon Levels
|
✗
|
|
✗
|
|
✓
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
|
|
|
Inventory
|
Iron Axe
|
Weapon Levels
|
✗
|
|
✗
|
|
✓
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
✗
|
|
|
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Gallery
References