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Ensnared

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ensnared

Cm fe06 6.png

Location

Thria

New units

Saul, Dorothy, Sue

Boss(es)

Wagner

Previous chapter(s)

Fire Emblem

Next chapter(s)

The Ostian Revolt

You leave me no choice then! Guards! Attack! Kill them all, but leave Princess Guinevere alive!
— Wagner

Ensnared (Japanese: しかけられた罠 A Set Trap) is the sixth chapter in Fire Emblem: The Binding Blade. Roy and his army stop in Castle Thria to rest, where they are attacked by Marquess Thria's advisor.

Plot

Main article: Ensnared/Script

Roy's forces reach Thria, southeast of Ostia, a territory governed by Lord Orun, Hector's cousin. However, they do not get to meet Lord Orun – instead, they meet his advisor, Wagner, who welcomes them into the castle, but tells them that Lord Orun is too ill to receive his guests. Roy finds this suspicious, and then Dorothy informs him that they are being spied on. The spy reveals herself to be Cath, who tells Roy that Wagner plans to capture everyone and turn them over to Bern. Roy decides to spring the trap by pretending to leave – if Wagner tries to get them to stay, he is definitely plotting their capture. This is exactly what happens, and a battle begins between Roy and Wagner's troops.

In the midst of battle, Cath appears again, but this time, she is intent on stealing the castle's treasure. She runs into Roy and avoid conversing with him, then runs away. Roy also encounters Sue locked up in one of the castle's chambers, and she joins him while asking him to give her a bow so she can fight.

Once Wagner is defeated, Roy learns that Sue is the granddaughter of one of Sacae's chieftains, the Silver Wolf, who leads the Kutolah tribe. She tells Roy that after Bern invaded Sacae, her grandfather ordered the women and children to escape, but they were all ambushed on the way by the traitorous Djute clan that sided with Bern, and everyone became separated. Sue found herself in Thria, and Lord Orun took her in, but Wagner later assassinated him, took over the castle, and imprisoned Sue.

Merlinus then rushes in to inform Roy that he just learned about a rebellion breaking out in Ostia. Lilina has been taken hostage, and the rebels are fighting loyalist soldiers inside Castle Ostia.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy Third
Defeat: Roy dies 10+3 {{{partner}}} 1-1 28+15 {{{third}}}
Cm fe06 6.png

Character data

Characters
New Units
Saul
Portrait saul fe06.png
Priest
HP
20
Inventory
Mend
Level
5
Automatically from turn 1
Dorothy
Portrait dorothy fe06.png
Archer
HP
19
Inventory
Steel Bow
Vulnerary
Level
3
Automatically from turn 1
Sue
Portrait sue fe06.png
Nomad
HP
18
Inventory
--
Level
1
NPC, talk to with Roy
Returning Characters

Roy ​Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Wade ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba vulnerary.png Vulnerary Steal from enemy Mage
Is gba vulnerary.png Vulnerary Steal from enemy Knight
Is gba vulnerary.png Vulnerary Steal from enemy Knight
Is gba vulnerary.png Vulnerary Steal from Cath (reinforcement)
Is gba lockpick.png Lockpick Steal from Cath (reinforcement)
Is gba gold.png 5,000G Open the upper chest in the lower west room
Is gba gold.png 3,000G Open the lower chest in the lower west room
Is gba gold.png 2,000G Open the upper chest in the lower east room
Is gba silver lance.png Silver Lance Open the lower chest in the lower east room
Is gba unlock.png Unlock Open the chest in the northwest room
Is gba short bow.png Short Bow Open the upper chest in the upper east room
Is gba goddess icon.png Goddess Icon Open the middle chest in the upper east room
Is gba killer axe.png Killer Axe Open the lower chest in the upper east room

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba knight enemy.gif Thria Knight 8 1 21~24 7~9 4~5 0~2 1~2 10~12 0~1 13 4 Iron Lance Javelin
Does not move, except to heal.
Ma gba knight enemy.gif Thria Knight 7 1 21~23 7~8 3~5 0~2 1~2 10~11 0~1 13 4 Iron Lance Javelin
Does not move, except to heal.
Ma gba mage enemy.gif Thria Mage 7 1 18~20 3~5 4~5 4~6 1~2 3~4 4~6 6 5 Thunder
Does not move, except to heal.
Ma gba knight enemy.gif Thria Knight 7 1 21~23 7~8 3~5 0~2 1~2 10~11 0~1 13 4 Steel Lance
--
Ma gba knight enemy.gif Thria Knight 10 1 23~26 8~10 4~6 1~2 1~3 11~12 0~1 13 4 Iron Lance
--
Ma gba soldier enemy.gif Thria Soldier 10 2 26~29 6~9 2~4 2~4 1~3 0~2 0~2 6 5 Javelin
--
Ma gba soldier enemy.gif Thria Soldier 9 3 25~28 6~8 2~3 2~3 1~3 0~2 0~1 6 5 Iron Lance
--
Ma gba soldier enemy.gif Thria Soldier 10 1 26~29 6~9 2~4 2~4 1~3 0~2 0~2 6 5 Iron Lance
--
Ma gba soldier enemy.gif Thria Soldier 9 4 25~28 6~8 2~3 2~3 1~3 0~2 0~1 6 5 Javelin
The one in the central group of four and the one in the northwest room move to attack units in range.
Ma gba mage enemy.gif Thria Mage 4 2 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Fire Vulnerary
The one near the throne moves to attack units in range.
Ma gba mage enemy.gif Thria Mage 3 1 16~18 1~3 2~3 3~4 0~1 3~4 3~4 6 5 Thunder Vulnerary
--
Ma gba soldier enemy.gif Thria Soldier 8 1 24~27 6~7 1~3 2~3 1~2 0~1 0~1 6 5 Steel Lance
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mercenary enemy.gif Thria Mercenary 5 2 20~22 5~6 9~10 9~10 1~2 4~5 0~1 9 5 Iron Sword
Moves to attack units in range.
Ma gba soldier enemy.gif Thria Soldier 7 1 24~26 5~7 1~3 2~3 1~2 0~1 0~1 6 5 Javelin
Begins moving unprovoked when he can attack a unit within two turns.
Ma gba mage enemy.gif Thria Mage 4 1 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Thunder Vulnerary
Moves to attack units in range.
Ma gba knight enemy.gif Thria Knight 5 2 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Iron Lance Vulnerary
The one in the northwest room moves to attack units in range.
Ma gba mage enemy.gif Thria Mage 4 1 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Thunder
Moves to attack units in range.
Ma gba mage enemy.gif Thria Mage 4 1 17~18 2~3 3~4 3~5 0~1 3~4 3~5 6 5 Fire
--
Ma gba shaman enemy.gif Wagner Shaman 9 1 24 6 6 10 3 4 8 5 5 Flux
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma gba thief female enemy.gif Cath Thief 5 1 16 3 7 11 8 2 1 5 6 Iron Sword Lockpick Vulnerary
Ignores combat; moves to open doors and chests, then moves to escape via the northeast stairs once all chests and doors are open, her inventory is filled, she has no means of opening chests or doors, or Roy talks to her.
Ma gba knight enemy.gif Thria Knight 6 2 20~22 6~8 3~4 0~1 1~2 10~11 0~1 13 4 Steel Lance
The one from the southwestern room moves to attack units in range.
Ma gba archer enemy.gif Thria Archer 5 2 20~22 5~6 4~5 4~5 1~2 3~4 0~1 7 5 Steel Bow
--
Ma gba soldier enemy.gif Thria Soldier 9 2 25~28 6~8 2~3 2~3 1~3 0~2 0~1 6 5 Javelin
--
Ma gba soldier enemy.gif Thria Soldier 9 2 25~28 6~8 2~3 2~3 1~3 0~2 0~1 6 5 Iron Lance
--
Ma gba knight enemy.gif Thria Knight 5 1 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4 Steel Bow
--
Ma gba archer enemy.gif Thria Archer 4 1 19~21 4~6 4~5 3~5 0~2 3~4 0~1 7 5 Steel Bow
--
Ma gba soldier enemy.gif Thria Soldier 8 1 24~27 6~7 1~3 2~3 1~2 0~1 0~1 6 5 Javelin
--
Ma gba soldier enemy.gif Thria Soldier 8 2 24~27 6~7 1~3 2~3 1~2 0~1 0~1 6 5 Iron Lance
--
Ma gba mage enemy.gif Thria Mage 3 1 16~18 1~3 2~3 3~4 0~1 3~4 3~4 6 5 Fire
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Ma gba nomad female other.gif Sue Nomad 1 1 18 5 7 8 4 5 0 5 7 --
Does not move, except to heal; will not act until uncovered.

Boss data

Main article: Wagner
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait wagner fe06.png
Ma gba shaman enemy.gif Shaman
Level 9
Stats
Max HP 24 Luck 3
Magic 6 Defense 4
Skill 6 Resistance 8
Speed 10 Constitution 5
Movement 5 Aid 4
Inventory
Flux
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the first chapter in which the player can choose units and manage equipment. From now on, there is a limited number of characters per chapter, and Roy must be used in all of them. The options given by the preparation screen are "Pick Units", "Trade", "Save", "Map", and "Play Chapter." "Pick Units" is self-explanatory, as "Save" and "Play Chapter". "Map" allows the player to look at the battlefield, to change the starting positions of their characters, and to check enemy units. "Trade" has several suboptions: "Trade", "Discard", "Storage", "Item", and "Shop". "Trade" and "Discard" are exactly what they say. "Storage" is for depositing in and/or removing items from the convoy. In "Item", all items and weapons are listed together, allowing the character to take something from another person without using the option "Trade". If "Shop" is chosen, the character will have access to a small shop, where the most basic weapons (Iron Sword, Iron Axe, Iron Lance, Iron Bow, Fire, and Heal) are sold at a slightly higher price than in the maps.

Recommended characters for this chapter are Chad and any mounted unit, as there are several chests that are dispersed over the map. If the player bought door keys on last chapter, the process will be a lot faster. They will still need Chad, for he is the only one who can open chests. The mounted unit is for carrying Chad, as he should be left near the starting point. This is due to Cath arriving in turn 5 and opening the doors and chests. To avoid this, the player can either make Chad steal her lockpick, or kill her. Cath will not attack any playable unit.

If the player is interested in recruiting Cath, they can leave Roy behind too. Roy must talk to her three times before she will join. After talking to her, though, Roy has to be carried to the third room in the left side, where Sue has been imprisoned. If the player is interested in using her, Roy should take a bow with him for trading with her.

The two rooms that are near of the starting point are empty when open. However, after two turns, reinforcements will arrive. If the player is not that interested in gaining experience, they should not open them. The same goes for the two rooms near the boss, although one of them has a chest with an Unlock staff. Also, once ALL playable units have crossed a certain point of the map (at the level of the doors of the second room), six enemies will arrive from south.

If the player choose the middle way, they should put their sturdiest units in the front, as the enemies will attack en masse. After they have been dealt with, the chapter becomes quite easy. The other enemies can be picked one by one; the mages in the boss' room will not move until someone is in their range of attack, while the knights will not attack until the characters are one or two squares near them.

The boss, Wagner, is a shaman, which means danger for almost all units. As a shaman, he wields dark tomes, which are the most inaccurate but the most powerful spells in the magic area. Also, dark magic has an advantage against anima magic; because of this, Lugh is not recommended. The player should use their fastest and most accurate units to take Wagner down, as he is quite fast for a low-leveled shaman. Once the boss is defeated, Roy can seize the throne and the chapter will end.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes
English

The Trap Is Sprung

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Ensnared

--

Japanese

しかけられた罠

A Set Trap

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. Ensnared, triangleattack.com, Retrieved: December 24, 2020
← Fire Emblem • Ensnared • The Ostian Revolt →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWadeWoltYoderZelotZeiss
Non-playable characters EliwoodGuinivereHectorMaryMordred
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Bosses ArcardoBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
The Eight Legends AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and Lies • Final: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline