Flight Toward Freedom
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|
|
|
“
|
More people escaped?! Where were the guards?!
|
”
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— Arcardo
|
Flight Toward Freedom (Japanese: 自由への脱出 Escape to freedom) is chapter 11B of Fire Emblem: The Binding Blade. In order to play this chapter, you must have visited the village which holds a Restore staff in chapter 9 and thus headed west toward Caldonia.
Plot
- Main article: Flight Toward Freedom/Script
Roy's forces arrive at Castle Eidyna on Caldonia, where workers are kept before being transported to the mines. Elffin has the castle infiltrated ahead of time, allowing several workers to escape, and the Lycian Army is to secure their safe retreat. Arcardo, who is at Eidyna, orders Morgan to chase down the runaway workers while himself returning to Juteaux, the capital of the Western Isles.
The battle begins, and during it, Geese joins the fray as Roy's ally, out for personal revenge over his ship crewmates being worked to death in the mines by the castle's lord. If Roy talks to him, Geese joins his army as a mercenary. After Geese, Bartre also arrives on the battlefield, with the intent of breaking out the castle's prisoners. If Fir, his daughter, talks to him, Bartre joins the Lycian Army in order to protect her. If Roy talks to him instead, he also joins the army, because said army is fighting Etruria.
After the battle ends, Roy's army heads to Juteaux, the heart of the corruption on the Western Isles, in order to liberate it from Etruria. Beforehand, however, Roy accurately guesses that Elffin is of high Etrurian nobility and is hiding his status for some reason.
Chapter data
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|
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Victory: Seize the castle gate
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Roy dies
|
1–13+3
|
{{{partner}}}
|
4+4-2
|
24+21
|
{{{third}}}
|
|
|
|
|
Victory: Seize the castle gate
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Roy dies
|
1–13+3
|
{{{partner}}}
|
4+4-2
|
24+27
|
{{{third}}}
|
|
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Eidyna
|
Mercenary
|
11
|
1
|
25~27
|
7~9
|
11~13
|
10~12
|
2~4
|
5~7
|
1~2
|
9
|
5
|
Armorslayer
|
Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
|
|
Eidyna
|
Fighter
|
12
|
1
|
28~31
|
10~12
|
5~7
|
6~8
|
1~2
|
3~4
|
0~2
|
11
|
5
|
Steel Axe
|
Moves to attack units in range.
|
|
Eidyna
|
Archer
|
13
|
1
|
25~28
|
7~9
|
7~9
|
6~8
|
3~5
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
|
Moves to attack units in range; does not attack the Civilians.
|
|
Eidyna
|
Fighter
|
13
|
3
|
28~32
|
10~13
|
5~7
|
7~9
|
1~3
|
3~5
|
1~2
|
11
|
5
|
Steel Axe
|
The left northern one moves to attack units in range.
|
|
Eidyna
|
Fighter
|
12
|
1
|
28~31
|
10~12
|
5~7
|
6~8
|
1~2
|
3~4
|
0~2
|
11
|
5
|
Hand Axe
|
--
|
|
Eidyna
|
Mercenary
|
12
|
2
|
25~28
|
7~9
|
11~13
|
11~12
|
2~4
|
5~7
|
1~2
|
9
|
5
|
Steel Sword
|
--
|
|
Eidyna
|
Fighter
|
11
|
1
|
27~30
|
9~12
|
5~6
|
6~8
|
1~2
|
3~4
|
0~2
|
11
|
5
|
Steel Axe
|
--
|
|
Eidyna
|
Shaman
|
13
|
1
|
21~23
|
7~9
|
4~6
|
5~7
|
2~3
|
3~4
|
7~9
|
5
|
5
|
Flux
|
--
|
|
Eidyna
|
Archer
|
12
|
1
|
24~27
|
7~9
|
6~8
|
6~7
|
3~5
|
4~5
|
0~2
|
7
|
5
|
Steel Bow
|
Moves to attack units in range; operates an Iron Ballista; does not attack the Civilians.
|
|
Eidyna
|
Fighter
|
13
|
2
|
28~32
|
10~13
|
5~7
|
7~9
|
1~3
|
3~5
|
1~2
|
11
|
5
|
Hand Axe
|
--
|
|
Eidyna
|
Archer
|
12
|
1
|
24~27
|
7~9
|
6~8
|
6~7
|
3~5
|
4~5
|
0~2
|
7
|
5
|
Iron Bow
|
--
|
|
Eidyna
|
Archer
|
13
|
1
|
25~28
|
7~9
|
7~9
|
6~8
|
3~5
|
4~6
|
1~2
|
7
|
5
|
Iron Bow
|
Moves to attack units in range; operates a Ballista; does not attack the Civilians.
|
|
Eidyna
|
Berserker
|
3
|
1
|
34~39
|
12~16
|
10~13
|
8~11
|
2~5
|
7~10
|
1~4
|
13
|
6
|
Steel Axe
|
Moves to attack units in range.
|
|
Eidyna
|
Fighter
|
15
|
1
|
30~34
|
11~14
|
6~8
|
7~9
|
1~3
|
3~5
|
1~2
|
11
|
5
|
Steel Axe
|
Moves to attack units in range.
|
|
Eidyna
|
Fighter
|
15
|
1
|
30~34
|
11~14
|
6~8
|
7~9
|
1~3
|
3~5
|
1~2
|
11
|
5
|
Hand Axe
|
Moves to attack units in range.
|
|
Eidyna
|
Mercenary
|
14
|
2
|
27~30
|
8~10
|
12~14
|
11~13
|
3~5
|
6~7
|
1~3
|
9
|
5
|
Steel Sword
|
• The center-south one moves to attack units in range. • The southwest one is not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
|
|
Eidyna
|
Archer
|
14
|
1
|
25~29
|
7~10
|
7~9
|
6~8
|
3~6
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Eidyna
|
Mercenary
|
11
|
1
|
25~27
|
7~9
|
11~13
|
10~12
|
2~4
|
5~7
|
1~2
|
9
|
5
|
Lancereaver
|
Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
|
|
Morgan
|
General
|
6
|
1
|
38
|
15
|
10
|
11
|
10
|
17
|
10
|
14
|
5
|
Silver Axe • Ridersbane • Javelin
|
Does not move; stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Eidyna
|
Druid
|
1
|
1
|
26~29
|
15~18
|
7~10
|
8~10
|
3~5
|
5~7
|
10~12
|
6
|
6
|
Flux • Vulnerary
|
--
|
|
Eidyna
|
Fighter
|
14
|
4
|
29~33
|
11~14
|
5~8
|
7~9
|
1~3
|
3~5
|
1~2
|
11
|
5
|
Steel Axe • Hand Axe
|
--
|
|
Eidyna
|
Shaman
|
12
|
1
|
20~23
|
6~9
|
4~5
|
4~6
|
1~3
|
2~4
|
7~9
|
5
|
5
|
Flux
|
--
|
|
Western Thief
|
Pirate
|
7
|
3
|
22~25
|
6~8
|
3~5
|
7~8
|
0~2
|
3~4
|
0~1
|
10
|
5
|
Steel Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Western Thief
|
Pirate
|
7
|
3
|
22~25
|
6~8
|
3~5
|
7~8
|
0~2
|
3~4
|
0~1
|
10
|
5
|
Iron Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Eidyna
|
Fighter
|
15
|
3
|
30~34
|
11~14
|
6~8
|
7~9
|
1~3
|
3~5
|
1~2
|
11
|
5
|
Steel Axe • Hand Axe
|
--
|
|
Eidyna
|
Mercenary
|
15
|
3
|
27~31
|
8~11
|
12~15
|
11~14
|
3~5
|
6~7
|
1~3
|
9
|
5
|
Steel Sword
|
--
|
|
Eidyna
|
Archer
|
14
|
3
|
25~29
|
7~10
|
7~9
|
6~8
|
3~6
|
4~6
|
1~2
|
7
|
5
|
Steel Bow
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Eidyna
|
Mercenary
|
11
|
1
|
31~36
|
10~14
|
14~18
|
12~16
|
4~8
|
6~9
|
2~4
|
9
|
5
|
Armorslayer
|
Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
|
|
Eidyna
|
Fighter
|
12
|
1
|
34~40
|
14~18
|
7~11
|
8~12
|
2~4
|
4~6
|
0~4
|
11
|
5
|
Steel Axe
|
Moves to attack units in range.
|
|
Eidyna
|
Archer
|
13
|
1
|
30~36
|
9~13
|
10~14
|
8~12
|
5~9
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
Moves to attack units in range; does not attack the Civilians.
|
|
Eidyna
|
Fighter
|
13
|
3
|
34~41
|
14~19
|
7~11
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe
|
The left northern one moves to attack units in range.
|
|
Eidyna
|
Fighter
|
12
|
1
|
34~40
|
14~18
|
7~11
|
8~12
|
2~4
|
4~6
|
0~4
|
11
|
5
|
Hand Axe
|
--
|
|
Eidyna
|
Mercenary
|
12
|
2
|
31~37
|
10~14
|
14~18
|
13~16
|
4~8
|
6~9
|
2~4
|
9
|
5
|
Steel Sword
|
--
|
|
Eidyna
|
Fighter
|
11
|
1
|
33~39
|
13~18
|
7~10
|
8~12
|
2~4
|
4~6
|
0~4
|
11
|
5
|
Steel Axe
|
--
|
|
Eidyna
|
Shaman
|
13
|
1
|
24~29
|
10~15
|
6~10
|
7~11
|
3~6
|
3~6
|
9~13
|
5
|
5
|
Flux
|
--
|
|
Eidyna
|
Archer
|
12
|
1
|
29~35
|
9~13
|
9~13
|
8~11
|
5~9
|
5~7
|
0~4
|
7
|
5
|
Steel Bow
|
Moves to attack units in range; operates an Iron Ballista; does not attack the Civilians.
|
|
Eidyna
|
Fighter
|
13
|
2
|
34~41
|
14~19
|
7~11
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Hand Axe
|
--
|
|
Eidyna
|
Archer
|
12
|
1
|
29~35
|
9~13
|
9~13
|
8~11
|
5~9
|
5~7
|
0~4
|
7
|
5
|
Iron Bow
|
--
|
|
Eidyna
|
Archer
|
13
|
1
|
30~36
|
9~13
|
10~14
|
8~12
|
5~9
|
5~8
|
1~4
|
7
|
5
|
Iron Bow
|
Moves to attack units in range; operates a Ballista; does not attack the Civilians.
|
|
Eidyna
|
Berserker
|
3
|
1
|
38~45
|
14~20
|
11~16
|
8~13
|
3~7
|
7~12
|
1~6
|
13
|
6
|
Steel Axe
|
Moves to attack units in range.
|
|
Eidyna
|
Fighter
|
15
|
1
|
36~43
|
15~20
|
8~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe
|
Moves to attack units in range.
|
|
Eidyna
|
Fighter
|
15
|
1
|
36~43
|
15~20
|
8~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Hand Axe
|
Moves to attack units in range.
|
|
Eidyna
|
Mercenary
|
14
|
2
|
35~42
|
15~20
|
7~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Sword
|
• The center-south one moves to attack units in range. • The southwest one is not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
|
|
Eidyna
|
Archer
|
14
|
1
|
30~37
|
9~14
|
10~14
|
8~12
|
5~10
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Eidyna
|
Mercenary
|
11
|
1
|
31~36
|
10~14
|
14~18
|
12~16
|
4~8
|
6~9
|
2~4
|
9
|
5
|
Lancereaver
|
Not present during preparations. Does not move; begins moving unprovoked when any player unit ends their turn in the lower portion of the map.
|
|
Morgan
|
General
|
6
|
1
|
43~46
|
17~19
|
11~13
|
11~13
|
11~13
|
18~20
|
11~12
|
14
|
5
|
Silver Axe • Ridersbane • Javelin
|
Does not move; stands on a gate, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Eidyna
|
Druid
|
1
|
1
|
29~34
|
19~24
|
9~14
|
9~13
|
4~8
|
5~9
|
12~15
|
6
|
6
|
Flux • Vulnerary
|
--
|
|
Eidyna
|
Fighter
|
14
|
7
|
35~42
|
15~20
|
7~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe • Hand Axe
|
--
|
|
Eidyna
|
Shaman
|
12
|
1
|
23~29
|
9~15
|
6~9
|
6~10
|
2~6
|
2~6
|
9~13
|
5
|
5
|
Flux
|
--
|
|
Western Thief
|
Pirate
|
7
|
3
|
27~33
|
9~14
|
5~9
|
8~11
|
1~4
|
3~6
|
0~3
|
10
|
5
|
Steel Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Western Thief
|
Pirate
|
7
|
3
|
27~33
|
9~14
|
5~9
|
8~11
|
1~4
|
3~6
|
0~3
|
10
|
5
|
Iron Axe
|
Moves to raid the village, then moves to attack units unprovoked.
|
|
Eidyna
|
Fighter
|
15
|
3
|
36~43
|
15~20
|
8~12
|
9~13
|
2~5
|
4~7
|
1~4
|
11
|
5
|
Steel Axe • Hand Axe
|
--
|
|
Eidyna
|
Mercenary
|
15
|
6
|
33~40
|
11~16
|
15~20
|
13~18
|
5~9
|
7~9
|
2~5
|
9
|
5
|
Steel Sword
|
--
|
|
Eidyna
|
Archer
|
14
|
3
|
30~37
|
9~14
|
10~14
|
8~12
|
5~10
|
5~8
|
1~4
|
7
|
5
|
Steel Bow
|
--
|
|
Reinforcements
- Enemy phase of turn 4
- Enemy phase of turns 5–7
- Enemy phase of turns 11, 14, and 17, if Morgan is alive each turn
- 2 Fighters—levels 15 and 14—from around the gate
- Enemy phase of turns 13, 16, and 19, if Morgan is alive each turn
- Enemy phase of turns 12, 15, and 18, if Morgan is alive each turn (Hard Mode only)
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Citizen
|
Civilian
|
1
|
4
|
10
|
0
|
0
|
0
|
0
|
0
|
0
|
4
|
5
|
Vulnerary
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• Not present during preparations. • Moves to escape via the northeast corner.
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Reinforcements
- Other phase of turn 5
- Geese from south of the village
- Other phase of turn 8
Boss data
- Main article: Morgan
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
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Etymology and other languages
Gallery
References