Storming the Capital
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“
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Curses! A thousand curses...! The Lycian Army still stands! How have they come so far?!
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”
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— Narcian
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Storming the Capital (Japanese: 王都奪還 Retaking the capital) is the sixteenth chapter of Fire Emblem: The Binding Blade. In order to play the sidequest after, Douglas must survive this chapter.
Which set of the next four chapters (and potentially sidquest) is played after this one—or the following sidequest, if it is played—depends on the combined experience of four units: if the sum of the experience gained by Shanna and Thea is greater than or equal to that of Sue and Sin, the Ilia route will be played; otherwise, the Sacae route will be played.
Plot
- Main article: Storming the Capital/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After rescuing Fae, Roy led his forces toward Aquileia. As the capital of Etruria, Aquileia was the largest, most prosperous city on the continent. Preparing for the Lycian Army's attack, the Revolutionaries were concentrating their forces in the palace. The Revolutionaries' original plan was to use of the city walls for defense, but since the Elimine Church had turned to the Alliance Army's side, they were forced to retreat and shell up inside the palace, fearing that the Church may have encouraged the civilians to protest. The Elimine Church was established by Saint Elimine, one of the Eight Heroes. The Church had followers all around Elibe, primarily in Bern and Etruria. With the Church's support, Roy was able to arrive at the palace with ease. However, Bern's southern dispatch led by General Narcian was waiting for him inside.
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–14+3
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{{{partner}}}
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{{{other}}}
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32+24-3
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{{{third}}}
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Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
- The secret shop is located in the upper left corner of the map, in the same tile where Zeiss first appears.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Zeiss
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Wyvern Rider
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7
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1
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28
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14
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9
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8
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6
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12
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2
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10
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7
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Steel Lance • Javelin
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--
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Cath
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Thief
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5
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1
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16
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3
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7
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11
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8
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2
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1
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5
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6
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Iron Sword • Lockpick • Vulnerary
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• Does not appear if she was recruited or killed in a previous chapter. • Ignores combat; moves to open chests and doors, then moves to escape via the southwest stairs once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
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Etruria
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Thief
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13
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1
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21~23
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3~4
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5~8
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13~15
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4~6
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2~3
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2~3
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6
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6
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Iron Sword • Lockpick
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• Does not appear if Cath was recruited or killed in a previous chapter. • Ignores combat; moves to open chests and doors, then moves to escape via the southwest stairs once all chests and doors are open, his inventory is filled or he lacks a means of opening chests or doors.
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Etruria
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Mage
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16
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5
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23~26
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8~11
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7~9
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7~9
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2~4
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3~4
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7~9
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6
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5
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Elfire
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--
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Etruria
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Mercenary
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16
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5
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28~32
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9~11
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13~15
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12~14
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3~6
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6~8
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1~3
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9
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5
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Steel Sword
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--
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Etruria
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Mercenary
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14
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5
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27~30
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8~10
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12~14
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11~13
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3~5
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6~7
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1~3
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9
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5
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Steel Sword
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--
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Etruria
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Fighter
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15
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5
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe • Hand Axe
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--
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Etruria
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Mage
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14
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1
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22~25
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7~10
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6~8
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6~9
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2~3
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3~4
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6~9
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6
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5
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Bolting
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--
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Zeiss
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Wyvern Rider
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7
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1
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35~38
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18~20
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12~14
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10~12
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8~10
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14~16
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2~4
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10
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7
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Steel Lance • Javelin
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--
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Cath
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Thief
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5
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1
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20~22
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3~4
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11~13
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14~16
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11~13
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2~3
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2~4
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5
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6
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Iron Sword • Lockpick • Vulnerary
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• Does not appear if she was recruited or killed in a previous chapter. • Ignores combat; moves to open chests and doors, then moves to escape via the southwest stairs once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
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Etruria
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Thief
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13
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1
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25~30
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3~5
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9~14
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16~20
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7~11
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2~4
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3~6
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6
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6
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Iron Sword • Lockpick
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• Does not appear if Cath was recruited or killed in a previous chapter. • Ignores combat; moves to open chests and doors, then moves to escape via the southwest stairs once all chests and doors are open, his inventory is filled or he lacks a means of opening chests or doors.
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Etruria
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Mage
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16
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5
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28~33
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13~18
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10~14
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10~14
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3~7
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3~5
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10~14
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6
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5
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Elfire
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--
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Etruria
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Mercenary
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16
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5
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35~42
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12~16
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16~20
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15~18
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5~10
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7~11
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2~5
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9
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5
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Steel Sword
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--
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Etruria
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Mercenary
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14
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5
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34~40
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11~15
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15~19
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14~17
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5~9
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7~10
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2~5
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9
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5
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Steel Sword
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--
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Etruria
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Fighter
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15
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5
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38~45
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16~20
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9~13
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Axe • Hand Axe
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--
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Etruria
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Mage
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14
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1
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27~32
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12~17
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9~13
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9~14
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3~6
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3~5
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9~14
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6
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5
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Bolting
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--
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Reinforcements
- NPC phase of turn 1
- Zeiss from the northwest corner of the map
- Enemy phase of turn 10, if Cath was not recruited or killed previously
- Cath from the center-south stairs
- 1 Thief from the northern stairs
- Enemy phase of turns 11–15
- 1 Mage with an Elfire from the western stairs
- 1 level 16 Mercenary from the northern stairs
- 1 level 14 Mercenary from the southwestern stairs
- 1 Fighter from the center-south stairs
- Enemy phase of turn 12
Boss data
- Main article: Narcian
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Gallery
References