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The Bishop's Teachings

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Bishop's Teachings

Cm fe06 17B.png

Location

Taras

Weather

Fog of war

Boss(es)

Arcardo

Previous chapter(s)
Next chapter(s)

The Laws of Sacae

W-Wait! This is too close to Aquileia. The enemy will be here in no time!
— Arcardo to Brunnya

The Bishop's Teachings (Japanese: 司祭の教え The Bishop's Teachings) is Chapter 17B of Fire Emblem: The Binding Blade. In order to play this chapter (and the rest of the Sacae route for Chapters 18, 19, 20, and 20x), the combined experience of Sue and Sin must be higher than the combined experience of Shanna and Thea by the end of Chapter 16 or 16x. Otherwise, Ocean's Parting and the Ilia route will be played instead.

Plot

Main article: The Bishop's Teachings/Script

After Roy captures Aquileia, the revolutionary forces, including their leaders Roartz and Arcardo, are chased out of Etruria. They join with Bern's army and flee to Sacae. Roartz and Murdock meet with the Wyvern General Brunnya, who puts Arcardo in charge of Castle Talas at the Etrurian border, and orders Roartz to head for Bulgar to put down the remaining rebels in the city. Though the soldier accompanying her expects Roartz and Arcardo to die, Brunnya says that they are cowards for betraying their homeland and should be grateful to receive any support from Bern at all.

Meanwhile, the Lycian Army has joined with the Etrurian forces. Roy remains in charge, but he renames the joined force to the Etrurian Army to appease the new Etrurian soldiers who might otherwise oppose fighting under Lycia's banner. Now stronger than ever, the Etrurian Army marches on Sacae for a full offensive against Bern. Shortly before they reach Castle Talas, Yoder talks to Roy. He asks Roy to report to him if Roy discovers new information about Bern's dragons, and Roy promises to do so. After warning Roy to be careful, Yoder bids farewell to the Etrurian Army.

As predicted, Arcardo falls in battle against Roy. Merlinus pities Arcardo's death, and then notices Roy carrying the Fire Emblem. Roy says Princess Guinivere entrusted it to him with the hope to end the war through diplomacy. At that, Merlinus muses that she must have some faith in her brother, despite the rumors that Zephiel killed his own father. This is shocking news to Roy, and he ponders asking Guinivere for more information.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–14 {{{partner}}} {{{other}}} 29+17
Cm fe06 17B.png

Character data

Characters
New units

None

Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​Gonzalez ​Klein ​Thea ​Larum ​Echidna ​Elffin ​Bartre ​Geese ​Raigh ​Cath ​Melady ​Perceval ​Cecilia ​Sophia ​Igrene ​Garret ​Fae ​Hugh ​Zeiss ​Douglas ​

Item data

Items
Name Obtainment Method
Is gba lockpick.png Lockpick Steal from enemy Thief
Is gba lockpick.png Lockpick Steal from enemy Thief
Is gba lockpick.png Lockpick Steal from enemy Thief (reinforcement; up to three)
Is gba vulnerary.png Vulnerary Steal from enemy Cavalier (reinforcement; up to sixteen)
Is gba tina's staff.png Tina's Staff Visit southwestern village
Is gba eclipse.png Eclipse Visit northeastern Village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460
Is gba steel sword.png Steel Sword 600
Is gba silver sword.png Silver Sword 1,500
Is gba iron blade.png Iron Blade 980
Is gba steel blade.png Steel Blade 1,250

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba paladin enemy.gif Arcardo Paladin 10 1 48 20 14 13 13 16 10 11 8 Silver Lance Javelin
Does not move; stands on the throne, the chapter's seize point.
Ma gba mage enemy.gif Etruria Mage 15 1 22~25 7~10 6~9 7~9 2~4 3~4 7~9 6 5 Fire
--
Ma gba mage enemy.gif Etruria Mage 14 1 22~25 7~10 6~8 6~9 2~3 3~4 6~9 6 5 Thunder
--
Ma gba mage enemy.gif Etruria Mage 16 1 23~26 8~11 7~9 7~9 2~4 3~4 7~9 6 5 Fire
--
Ma gba mage enemy.gif Etruria Mage 15 1 22~25 7~10 6~9 7~9 2~4 3~4 7~9 6 5 Elfire
--
Ma gba mage enemy.gif Etruria Mage 17 1 23~26 8~11 7~10 7~10 2~4 3~4 7~10 6 5 Elfire
--
Ma gba sage enemy.gif Etruria Sage 4 1 28~32 13~17 8~13 8~11 2~5 6~9 9~12 7 6 Elfire Mend
--
Ma gba sage enemy.gif Etruria Sage 6 1 28~33 13~18 9~13 9~12 2~5 6~9 10~13 7 6 Bolting Physic
Moves to attack units in range.
Ma gba archer enemy.gif Etruria Archer 17 2 27~31 8~11 8~11 7~9 4~7 5~6 1~2 7 5 Steel Bow
The southern one does not move, except to heal. Both operate Ballistae
Ma gba cavalier enemy.gif Etruria Cavalier 17 2 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7 Iron Lance
The upper one does not move, except to heal.
Ma gba cavalier enemy.gif Etruria Cavalier 17 1 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7 Javelin
Moves to attack units in range; otherwise moves randomly.
Ma gba cavalier enemy.gif Etruria Cavalier 16 1 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Steel Sword
--
Ma gba nomad enemy.gif Sacae Nomad 15 1 23~27 8~10 8~11 10~13 3~5 5~6 1~3 7 7 Short Bow
--
Ma gba nomad enemy.gif Sacae Nomad 16 2 24~27 8~11 9~11 10~13 3~6 5~7 1~3 7 7 Short Bow
• The left one moves to attack units in range; otherwise moves randomly.
• The right one moves to attack units in range.
Ma gba nomad enemy.gif Sacae Nomad 14 1 23~26 8~10 8~10 10~12 3~5 5~6 1~3 7 7 Short Bow
--
Ma gba nomadic trooper enemy.gif Sacae Nomadic Trooper 4 1 31~37 11~14 10~15 12~17 4~7 8~11 4~7 8 8 Short Bow Steel Sword
Moves to attack units in range.
Ma gba nomadic trooper enemy.gif Sacae Nomadic Trooper 5 1 32~37 11~15 11~15 13~17 4~8 8~11 4~7 8 8 Short Bow Steel Sword
Moves to attack units in range; otherwise moves randomly.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 16 2 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Axereaver
• The southern one begins moving unprovoked when he can attack a unit within two turns.
• Moves to attack units in range; otherwise moves randomly.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 16 2 30~34 12~15 7~9 8~11 3~5 11~13 1~2 10 7 Steel Lance Javelin
• The southern one begins moving unprovoked when he can attack a unit within two turns.
• Moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 13 2 28~31 11~14 6~8 8~10 2~4 10~12 1~2 10 7 Steel Lance Javelin
Moves to attack units in range.
Ma gba wyvern rider enemy.gif Bern Wyvern Rider 13 1 28~31 11~14 6~8 8~10 2~4 10~12 1~2 10 7 Axereaver
Moves to attack units in range.
Ma gba thief enemy.gif Sacae Thief 17 1 23~25 3~4 7~10 14~17 5~8 2~3 2~4 6 6 Iron Sword Lockpick
Ignores combat; moves to raid villages, then stops moving once all villages are raided or visited.
Ma gba thief enemy.gif Sacae Thief 17 1 23~25 3~4 7~10 14~17 5~8 2~3 2~4 6 6 Poison Sword Lockpick
• Not present during preparations.
• Ignores combat; moves to raid villages, then stops moving once all villages are raided or visited.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba thief enemy.gif Sacae Thief 17 3 23~25 3~4 7~10 14~17 5~8 2~3 2~4 6 6 Poison Sword Lockpick
Ignores combat; moves to raid villages, then stops moving once all villages are raided or visited.
Ma gba cavalier enemy.gif Etruria Cavalier 16 3 29~33 9~11 7~9 8~10 3~6 7~9 1~3 9 7 Steel Sword Vulnerary
--
Ma gba cavalier enemy.gif Etruria Cavalier 17 3 30~34 9~12 7~10 8~11 4~6 8~9 1~3 9 7 Steel Sword Vulnerary
--
Ma gba nomad enemy.gif Sacae Nomad 16 4 24~27 8~11 9~11 10~13 3~6 5~7 1~3 7 7 Short Bow
--
Ma gba nomad enemy.gif Sacae Nomad 15 4 23~27 8~10 8~11 10~13 3~5 5~6 1~3 7 7 Short Bow
--

Reinforcements

  • Enemy phase of turns 3, 6, and 9
    • 1 Thief from the third-northernmost fort
  • Enemy phase of turns 6–8, and of turns 16–20 on Hard Mode
    • 1 level 16 Cavalier from the northernmost fort
    • 1 level 17 Cavalier from the easternmost fort
  • Enemy phase of turns 11 (Hard Mode)/12 (Normal Mode) – 15
    • 1 level 16 Nomad from the second-northernmost fort
    • 1 level 15 Nomad from the third-northernmost fort

Boss data

Main article: Arcardo
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait arcardo fe06.png
Ma gba paladin enemy.gif Paladin
Level 10
Stats
Max HP 48 Luck 13
Strength 20 Defense 16
Skill 14 Resistance 10
Speed 13 Constitution 11
Movement 8 Aid 14
Inventory
Silver Lance
Javelin
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is another fog of war map. Make sure to equip your characters with torches.

For the lower path, use mounted or armored units. For the upper path, use foot soldiers with high evasion; they will move faster in the forest tiles than mounted and armored units can. Take advantage of the additional evasion boost provided by the forests.

Some things to remember:

  • Watch out for the Sage near the Ballista; he wields a powerful Bolting spell.
  • Ensure that several of your units carry Vulneraries. There may be times when your healers are out of reach.
  • Never place flying units within 10 tiles of a Ballista.
  • Visit the town in the upper region before turn 6 to prevent it from being destroyed by an enemy Thief.

Consider acquiring the Eclipse magic on this map. It can do significant damage to walls. This will be handy in upcoming chapters, allowing you to progress faster. However, refrain from using Eclipse against enemies; it tends to miss.

As for the boss, magic attacks are more effective than axes. But be cautious: he can counterattack with his Javelin during the enemy phase.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Cleric's Teachings

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Bishop's Teachings

--

Japanese

司祭の教え

The Bishop's Teachings

Gallery

References

  1. The Bishop's Teachings, triangleattack.com, Retrieved: December 24, 2020
← Storming the Capital •
← The Glorious Ascension (side quest) •
The Bishop's Teachings • The Laws of Sacae →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline